[4744] | 1 | /* |
---|
[8255] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
[1853] | 3 | |
---|
[8255] | 4 | Copyright (C) 2004 orx |
---|
[1853] | 5 | |
---|
[8255] | 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
[1855] | 10 | |
---|
[8255] | 11 | ### File Specific: |
---|
| 12 | main-programmer: Benjamin Grauer |
---|
| 13 | co-programmer: ... |
---|
[1853] | 14 | */ |
---|
| 15 | |
---|
[5386] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
---|
[1853] | 17 | |
---|
[5386] | 18 | #include "sound_source.h" |
---|
| 19 | #include "sound_engine.h" |
---|
[5917] | 20 | |
---|
[5386] | 21 | #include "alincl.h" |
---|
| 22 | #include "compiler.h" |
---|
[1853] | 23 | |
---|
[7460] | 24 | namespace OrxSound |
---|
[5386] | 25 | { |
---|
[8350] | 26 | /** |
---|
| 27 | * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer |
---|
| 28 | */ |
---|
| 29 | SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) |
---|
| 30 | { |
---|
| 31 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); |
---|
[1856] | 32 | |
---|
[8350] | 33 | // adding the Source to the SourcesList of the SoundEngine |
---|
| 34 | this->buffer = buffer; |
---|
| 35 | this->sourceNode = sourceNode; |
---|
| 36 | this->resident = false; |
---|
[5386] | 37 | |
---|
[8350] | 38 | this->sourceID = 0; |
---|
| 39 | this->bPlay = false; |
---|
| 40 | } |
---|
[5386] | 41 | |
---|
[7317] | 42 | |
---|
[8350] | 43 | /** |
---|
| 44 | * @brief construct a SoundSource out of the another soundSource |
---|
| 45 | * @param source the Source to create this source from. |
---|
| 46 | * |
---|
| 47 | * Copies the buffer from source to this Source. |
---|
| 48 | * Acquires a new SourceID if source is Playing. |
---|
| 49 | */ |
---|
| 50 | SoundSource::SoundSource(const SoundSource& source) |
---|
| 51 | { |
---|
| 52 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); |
---|
[7299] | 53 | |
---|
[8350] | 54 | // adding the Source to the SourcesList of the SoundEngine |
---|
| 55 | this->buffer = source.buffer; |
---|
| 56 | this->sourceNode = source.sourceNode; |
---|
| 57 | this->resident = source.resident; |
---|
[7299] | 58 | |
---|
[8350] | 59 | this->sourceID = 0; |
---|
| 60 | if (source.bPlay == true) |
---|
| 61 | { |
---|
| 62 | this->bPlay = true; |
---|
| 63 | SoundEngine::getInstance()->popALSource(this->sourceID); |
---|
| 64 | } |
---|
| 65 | else |
---|
| 66 | this->bPlay = false; |
---|
| 67 | } |
---|
[7299] | 68 | |
---|
[7317] | 69 | |
---|
[8350] | 70 | /** |
---|
| 71 | * @brief paste a copy of the source into this Source. |
---|
| 72 | * @param source the SoundSource to paste into this one. |
---|
| 73 | * @returns a Reference to this Source. |
---|
| 74 | * |
---|
| 75 | */ |
---|
| 76 | SoundSource& SoundSource::operator=(const SoundSource& source) |
---|
| 77 | { |
---|
| 78 | this->buffer = source.buffer; |
---|
| 79 | this->sourceNode = sourceNode; |
---|
| 80 | this->resident = source.resident; |
---|
[7299] | 81 | |
---|
[8350] | 82 | if (source.bPlay) |
---|
| 83 | this->play(); |
---|
| 84 | else |
---|
| 85 | this->stop(); |
---|
| 86 | return *this; |
---|
| 87 | } |
---|
[7299] | 88 | |
---|
[7317] | 89 | |
---|
[8350] | 90 | /** |
---|
| 91 | * @brief compares two Sources with each other. |
---|
| 92 | * @param source the Source to compare against this One. |
---|
| 93 | * Two Sources are the same, if the PNodes match, and the Sound Played are the same. |
---|
| 94 | * The alSource must not match, because no two Sources can have the same alSource. |
---|
| 95 | */ |
---|
| 96 | bool SoundSource::operator==(const SoundSource& source) |
---|
| 97 | { |
---|
| 98 | return (this->buffer == source.buffer && |
---|
| 99 | this->bPlay == source.bPlay && |
---|
| 100 | this->sourceNode == source.sourceNode); |
---|
| 101 | } |
---|
[7299] | 102 | |
---|
[7317] | 103 | |
---|
[8350] | 104 | /** |
---|
| 105 | * @brief deletes a SoundSource |
---|
| 106 | */ |
---|
| 107 | SoundSource::~SoundSource() |
---|
| 108 | { |
---|
| 109 | this->stop(); |
---|
| 110 | if (this->sourceID != 0) |
---|
| 111 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
---|
| 112 | } |
---|
[4320] | 113 | |
---|
[7317] | 114 | |
---|
[8350] | 115 | /** |
---|
| 116 | * @brief Plays back a SoundSource |
---|
| 117 | */ |
---|
| 118 | void SoundSource::play() |
---|
| 119 | { |
---|
| 120 | if (this->buffer && this->retrieveSource()) |
---|
| 121 | { |
---|
| 122 | if (this->bPlay) |
---|
| 123 | alSourceStop(this->sourceID); |
---|
[7318] | 124 | |
---|
[8350] | 125 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
---|
| 126 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
---|
| 127 | alSourcef (this->sourceID, AL_GAIN, 1); |
---|
| 128 | alSourcePlay(this->sourceID); |
---|
[4320] | 129 | |
---|
[8350] | 130 | if (DEBUG_LEVEL >= 3) |
---|
| 131 | SoundEngine::checkError("Play Source", __LINE__); |
---|
| 132 | this->bPlay = true; |
---|
| 133 | } |
---|
| 134 | } |
---|
[7317] | 135 | |
---|
[5930] | 136 | |
---|
[8350] | 137 | /** |
---|
| 138 | * @brief Plays back buffer on this Source |
---|
| 139 | * @param buffer the buffer to play back on this Source |
---|
| 140 | */ |
---|
| 141 | void SoundSource::play(const SoundBuffer* buffer) |
---|
| 142 | { |
---|
| 143 | if (!this->retrieveSource()) |
---|
| 144 | { |
---|
| 145 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
---|
| 146 | return; |
---|
| 147 | } |
---|
[5386] | 148 | |
---|
[8350] | 149 | alSourceStop(this->sourceID); |
---|
| 150 | alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); |
---|
| 151 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
---|
| 152 | alSourcef (this->sourceID, AL_GAIN, 1); |
---|
[7290] | 153 | |
---|
[8350] | 154 | alSourcePlay(this->sourceID); |
---|
[1853] | 155 | |
---|
[8350] | 156 | if (unlikely(this->buffer != NULL)) |
---|
| 157 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
---|
| 158 | this->bPlay = true; |
---|
[7317] | 159 | |
---|
[8350] | 160 | if (DEBUG_LEVEL >= 3) |
---|
| 161 | SoundEngine::checkError("Play Source", __LINE__); |
---|
| 162 | } |
---|
[7810] | 163 | |
---|
| 164 | |
---|
[8350] | 165 | /** |
---|
| 166 | * @brief Plays back buffer on this Source with gain |
---|
| 167 | * @param buffer the buffer to play back on this Source |
---|
| 168 | */ |
---|
| 169 | void SoundSource::play(const SoundBuffer* buffer, float gain) |
---|
| 170 | { |
---|
| 171 | if (!this->retrieveSource()) |
---|
| 172 | { |
---|
| 173 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
---|
| 174 | return; |
---|
| 175 | } |
---|
[7810] | 176 | |
---|
[8350] | 177 | alSourceStop(this->sourceID); |
---|
| 178 | alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); |
---|
| 179 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
---|
| 180 | alSourcef (this->sourceID, AL_GAIN, gain); |
---|
[7810] | 181 | |
---|
[8350] | 182 | alSourcePlay(this->sourceID); |
---|
[1853] | 183 | |
---|
[8350] | 184 | if (unlikely(this->buffer != NULL)) |
---|
| 185 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
---|
| 186 | this->bPlay = true; |
---|
[5386] | 187 | |
---|
[8350] | 188 | if (DEBUG_LEVEL >= 3) |
---|
| 189 | SoundEngine::checkError("Play Source", __LINE__); |
---|
| 190 | } |
---|
[7317] | 191 | |
---|
[7290] | 192 | |
---|
[8350] | 193 | /** |
---|
| 194 | * @brief Plays and loops back a SoundSource |
---|
| 195 | */ |
---|
| 196 | void SoundSource::loop() |
---|
| 197 | { |
---|
| 198 | if (this->buffer && this->retrieveSource()) |
---|
| 199 | { |
---|
| 200 | if (this->bPlay) |
---|
| 201 | alSourceStop(this->sourceID); |
---|
[5386] | 202 | |
---|
[8350] | 203 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
---|
| 204 | alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); |
---|
| 205 | alSourcef (this->sourceID, AL_GAIN, 1); |
---|
| 206 | alSourcePlay(this->sourceID); |
---|
[7317] | 207 | |
---|
[8350] | 208 | if (DEBUG_LEVEL >= 3) |
---|
| 209 | SoundEngine::checkError("Play Source", __LINE__); |
---|
| 210 | this->bPlay = true; |
---|
| 211 | } |
---|
| 212 | } |
---|
[7290] | 213 | |
---|
[8350] | 214 | /** |
---|
| 215 | * @brief Plays and loops buffer on this Source |
---|
| 216 | * @param buffer the buffer to play back on this Source |
---|
| 217 | */ |
---|
| 218 | void SoundSource::loop(const SoundBuffer* buffer) |
---|
| 219 | { |
---|
| 220 | if (this->buffer && this->retrieveSource()) |
---|
| 221 | { |
---|
| 222 | if (this->bPlay) |
---|
| 223 | alSourceStop(this->sourceID); |
---|
[5386] | 224 | |
---|
[8350] | 225 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
---|
| 226 | alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); |
---|
| 227 | alSourcef (this->sourceID, AL_GAIN, 1); |
---|
[7317] | 228 | |
---|
[8350] | 229 | alSourcePlay(this->sourceID); |
---|
[7317] | 230 | |
---|
[8350] | 231 | if (DEBUG_LEVEL >= 3) |
---|
| 232 | SoundEngine::checkError("Loop Source", __LINE__); |
---|
| 233 | this->bPlay = true; |
---|
| 234 | } |
---|
| 235 | } |
---|
[7317] | 236 | |
---|
| 237 | |
---|
[8350] | 238 | /** |
---|
| 239 | * @brief Plays and loops buffer on this Source with gain control |
---|
| 240 | * @param buffer the buffer to play back on this Source |
---|
| 241 | */ |
---|
| 242 | void SoundSource::loop(const SoundBuffer* buffer, float gain) |
---|
| 243 | { |
---|
| 244 | if (this->buffer && this->retrieveSource()) |
---|
| 245 | { |
---|
| 246 | if (this->bPlay) |
---|
| 247 | alSourceStop(this->sourceID); |
---|
[8255] | 248 | |
---|
[8350] | 249 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
---|
| 250 | alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); |
---|
| 251 | alSourcef (this->sourceID, AL_GAIN, gain); |
---|
[8255] | 252 | |
---|
[8350] | 253 | alSourcePlay(this->sourceID); |
---|
[8255] | 254 | |
---|
[8350] | 255 | if (DEBUG_LEVEL >= 3) |
---|
| 256 | SoundEngine::checkError("Loop Source", __LINE__); |
---|
| 257 | this->bPlay = true; |
---|
| 258 | } |
---|
| 259 | } |
---|
[8255] | 260 | |
---|
| 261 | |
---|
[8350] | 262 | /** |
---|
| 263 | * @brief Stops playback of a SoundSource |
---|
| 264 | */ |
---|
| 265 | void SoundSource::stop() |
---|
| 266 | { |
---|
| 267 | this->bPlay = false; |
---|
| 268 | if (this->sourceID != 0) |
---|
| 269 | { |
---|
| 270 | this->bPlay = false; |
---|
| 271 | if (this->sourceID != 0) |
---|
| 272 | { |
---|
| 273 | alSourceStop(this->sourceID); |
---|
| 274 | if (DEBUG_LEVEL >= 3) |
---|
| 275 | SoundEngine::checkError("StopSource", __LINE__); |
---|
| 276 | alSourcei(this->sourceID, AL_BUFFER, 0); |
---|
| 277 | if (!this->resident) |
---|
| 278 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
---|
| 279 | this->sourceID = 0; |
---|
| 280 | } |
---|
| 281 | } |
---|
| 282 | } |
---|
[8255] | 283 | |
---|
[8350] | 284 | /** |
---|
| 285 | * @brief Pauses Playback of a SoundSource |
---|
| 286 | */ |
---|
| 287 | void SoundSource::pause() |
---|
| 288 | { |
---|
| 289 | alSourcePause(this->sourceID); |
---|
| 290 | if (DEBUG_LEVEL >= 3) |
---|
| 291 | SoundEngine::checkError("Pause Source", __LINE__); |
---|
| 292 | } |
---|
[8255] | 293 | |
---|
| 294 | |
---|
[8350] | 295 | /** |
---|
| 296 | * @brief Rewinds Playback of a SoundSource |
---|
| 297 | */ |
---|
| 298 | void SoundSource::rewind() |
---|
| 299 | { |
---|
| 300 | alSourceRewind(this->sourceID); |
---|
[8255] | 301 | |
---|
[8350] | 302 | if (DEBUG_LEVEL >= 3) |
---|
| 303 | SoundEngine::checkError("Rewind Source", __LINE__); |
---|
| 304 | } |
---|
[8255] | 305 | |
---|
| 306 | |
---|
[8350] | 307 | /** |
---|
| 308 | * @brief sets the RolloffFactor of the Sound emitted from the SoundSource |
---|
| 309 | * @param rolloffFactor The Factor described |
---|
| 310 | * |
---|
| 311 | * this tells openAL how fast the Sounds decay outward from the Source |
---|
| 312 | */ |
---|
| 313 | void SoundSource::setRolloffFactor(ALfloat rolloffFactor) |
---|
| 314 | { |
---|
| 315 | alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); |
---|
[8255] | 316 | |
---|
[8350] | 317 | if (DEBUG_LEVEL >= 3) |
---|
| 318 | SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); |
---|
| 319 | } |
---|
| 320 | |
---|
| 321 | |
---|
| 322 | /** |
---|
| 323 | * @brief sets the Positional this Source should be attached to. |
---|
| 324 | * @param sourceNode the Source this is attached to. |
---|
| 325 | * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. |
---|
| 326 | */ |
---|
| 327 | void SoundSource::setSourceNode(const PNode* sourceNode) |
---|
| 328 | { |
---|
| 329 | this->sourceNode = sourceNode; |
---|
| 330 | } |
---|
| 331 | |
---|
| 332 | /** |
---|
| 333 | * @brief retrieve a Source. |
---|
| 334 | */ |
---|
| 335 | bool SoundSource::retrieveSource() |
---|
| 336 | { |
---|
| 337 | if (this->sourceID != 0) |
---|
| 338 | return true; |
---|
| 339 | else |
---|
| 340 | { |
---|
| 341 | SoundEngine::getInstance()->popALSource(this->sourceID); |
---|
| 342 | if (this->sourceID != 0) |
---|
| 343 | { |
---|
| 344 | if (unlikely(this->sourceNode == NULL)) |
---|
| 345 | resetSource(this->sourceID); |
---|
| 346 | return true; |
---|
| 347 | } |
---|
| 348 | } |
---|
| 349 | return false; |
---|
| 350 | } |
---|
| 351 | |
---|
| 352 | |
---|
| 353 | /** |
---|
| 354 | * @brief reset an alSource to its default Values. |
---|
| 355 | */ |
---|
| 356 | void SoundSource::resetSource(ALuint sourceID) |
---|
| 357 | { |
---|
| 358 | alSource3f(sourceID, AL_POSITION, 0.0, 0.0, 0.0); |
---|
| 359 | alSource3f(sourceID, AL_VELOCITY, 0.0, 0.0, 0.0); |
---|
| 360 | alSource3f(sourceID, AL_DIRECTION, 0.0, 0.0, 0.0); |
---|
| 361 | alSourcef (sourceID, AL_ROLLOFF_FACTOR, 0.0 ); |
---|
| 362 | //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE ); |
---|
| 363 | alSourcef (sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume()); |
---|
| 364 | } |
---|
| 365 | |
---|
| 366 | |
---|
| 367 | /** |
---|
| 368 | * @brief Fades in a Source over a time period |
---|
| 369 | * @param duration time perios to fade in |
---|
| 370 | */ |
---|
| 371 | void SoundSource::fadein(const SoundBuffer* buffer, ALfloat duration) |
---|
| 372 | { |
---|
| 373 | //if (this->buffer && this->retrieveSource()) |
---|
| 374 | //{ |
---|
| 375 | |
---|
| 376 | for (ALfloat n = 0.0; n < 1.0; n+=.01) |
---|
| 377 | { |
---|
| 378 | alSourcef(this->sourceID, AL_GAIN, n); |
---|
| 379 | // sleep(1); |
---|
| 380 | } |
---|
| 381 | |
---|
| 382 | // alSourcePlay(this->sourceID); |
---|
| 383 | |
---|
| 384 | // if (DEBUG_LEVEL >= 3) |
---|
| 385 | // SoundEngine::checkError("Loop Source", __LINE__); |
---|
| 386 | // this->bPlay = true; |
---|
| 387 | //} |
---|
| 388 | |
---|
| 389 | } |
---|
| 390 | |
---|
| 391 | |
---|
[7317] | 392 | } |
---|