1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
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17 | |
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18 | #include "sound_source.h" |
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19 | #include "sound_engine.h" |
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20 | |
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21 | #include "alincl.h" |
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22 | #include "compiler.h" |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | /** |
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27 | * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer |
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28 | */ |
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29 | SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer) |
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30 | { |
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31 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); |
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32 | |
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33 | // adding the Source to the SourcesList of the SoundEngine |
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34 | this->buffer = buffer; |
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35 | this->sourceNode = sourceNode; |
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36 | |
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37 | this->sourceID = 0; |
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38 | this->bPlay = false; |
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39 | } |
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40 | |
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41 | /** |
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42 | * @brief construct a SoundSource out of the another soundSource |
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43 | * @param source the Source to create this source from. |
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44 | * |
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45 | * Copies the buffer from source to this Source. |
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46 | * Acquires a new SourceID if source is Playing. |
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47 | */ |
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48 | SoundSource::SoundSource(const SoundSource& source) |
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49 | { |
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50 | this->setClassID(CL_SOUND_SOURCE, "SoundSource"); |
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51 | |
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52 | // adding the Source to the SourcesList of the SoundEngine |
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53 | this->buffer = source.buffer; |
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54 | this->sourceNode = source.sourceNode; |
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55 | |
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56 | this->sourceID = 0; |
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57 | if (source.bPlay == true) |
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58 | { |
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59 | this->bPlay = true; |
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60 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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61 | } |
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62 | else |
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63 | this->bPlay = false; |
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64 | } |
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65 | |
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66 | /** |
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67 | * @brief paste a copy of the source into this Source. |
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68 | * @param source the SoundSource to paste into this one. |
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69 | * @returns a Reference to this Source. |
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70 | * |
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71 | */ |
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72 | SoundSource& SoundSource::operator=(const SoundSource& source) |
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73 | { |
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74 | this->buffer = source.buffer; |
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75 | this->sourceNode = sourceNode; |
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76 | |
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77 | if (source.bPlay) |
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78 | this->play(); |
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79 | else |
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80 | this->stop(); |
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81 | } |
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82 | |
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83 | /** |
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84 | * @brief compares two Sources with each other. |
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85 | * @param source the Source to compare against this One. |
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86 | * Two Sources are the same, if the PNodes match, and the Sound Played are the same. |
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87 | * The alSource must not match, because no two Sources can have the same alSource. |
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88 | */ |
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89 | bool SoundSource::operator==(const SoundSource& source) |
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90 | { |
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91 | return (this->buffer == source.buffer && |
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92 | this->bPlay == source.bPlay && |
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93 | this->sourceNode == source.sourceNode); |
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94 | } |
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95 | |
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96 | /** |
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97 | * @brief deletes a SoundSource |
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98 | */ |
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99 | SoundSource::~SoundSource() |
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100 | { |
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101 | this->stop(); |
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102 | } |
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103 | |
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104 | /** |
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105 | * @brief Plays back a SoundSource |
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106 | */ |
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107 | void SoundSource::play() |
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108 | { |
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109 | if (this->sourceID == 0) |
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110 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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111 | alSourcePlay(this->sourceID); |
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112 | if (DEBUG >= 3) |
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113 | SoundEngine::checkError("Play Source", __LINE__); |
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114 | this->bPlay = true; |
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115 | } |
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116 | |
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117 | /** |
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118 | * Plays back buffer on this Source |
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119 | * @param buffer the buffer to play back on this Source |
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120 | */ |
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121 | void SoundSource::play(const SoundBuffer* buffer) |
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122 | { |
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123 | if (unlikely(this->sourceID == 0)) |
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124 | { |
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125 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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126 | if (sourceID == 0) |
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127 | { |
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128 | PRINTF(2)("No more Free source\n"); |
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129 | return; |
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130 | } |
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131 | } |
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132 | // assert (this->sourceID != 0); |
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133 | |
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134 | alSourceStop(this->sourceID); |
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135 | alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); |
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136 | alSourcePlay(this->sourceID); |
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137 | |
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138 | if (unlikely(this->buffer != NULL)) |
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139 | alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID()); |
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140 | this->bPlay = true; |
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141 | |
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142 | if (DEBUG >= 3) |
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143 | SoundEngine::checkError("Play Source", __LINE__); |
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144 | } |
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145 | |
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146 | /** |
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147 | * @brief Stops playback of a SoundSource |
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148 | */ |
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149 | void SoundSource::stop() |
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150 | { |
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151 | this->bPlay = false; |
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152 | if (this->sourceID != 0) |
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153 | { |
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154 | alSourceStop(this->sourceID); |
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155 | if (DEBUG >= 3) |
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156 | SoundEngine::checkError("StopSource", __LINE__); |
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157 | alSourcei(this->sourceID, AL_BUFFER, 0); |
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158 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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159 | this->sourceID = 0; |
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160 | } |
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161 | } |
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162 | |
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163 | /** |
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164 | * @brief Pauses Playback of a SoundSource |
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165 | */ |
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166 | void SoundSource::pause() |
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167 | { |
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168 | alSourcePause(this->sourceID); |
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169 | if (DEBUG >= 3) |
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170 | SoundEngine::checkError("Pause Source", __LINE__); |
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171 | } |
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172 | |
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173 | /** |
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174 | * @brief Rewinds Playback of a SoundSource |
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175 | */ |
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176 | void SoundSource::rewind() |
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177 | { |
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178 | alSourceRewind(this->sourceID); |
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179 | |
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180 | if (DEBUG >= 3) |
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181 | SoundEngine::checkError("Rewind Source", __LINE__); |
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182 | } |
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183 | |
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184 | /** |
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185 | * @brief sets the RolloffFactor of the Sound emitted from the SoundSource |
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186 | * @param rolloffFactor The Factor described |
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187 | * |
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188 | * this tells openAL how fast the Sounds decay outward from the Source |
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189 | */ |
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190 | void SoundSource::setRolloffFactor(ALfloat rolloffFactor) |
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191 | { |
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192 | alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); |
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193 | |
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194 | if (DEBUG >= 3) |
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195 | SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); |
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196 | } |
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197 | |
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