1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
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17 | |
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18 | #include "sound_source.h" |
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19 | #include "sound_engine.h" |
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20 | |
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21 | #include "compiler.h" |
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22 | #include "debug.h" |
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23 | |
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24 | namespace OrxSound |
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25 | { |
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26 | ObjectListDefinition(SoundSource); |
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27 | /** |
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28 | * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer |
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29 | */ |
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30 | SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer& buffer) |
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31 | { |
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32 | this->registerObject(this, SoundSource::_objectList); |
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33 | // adding the Source to the SourcesList of the SoundEngine |
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34 | this->buffer = buffer; |
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35 | this->sourceNode = sourceNode; |
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36 | this->resident = false; |
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37 | |
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38 | this->sourceID = 0; |
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39 | this->bPlay = false; |
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40 | } |
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41 | |
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42 | |
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43 | /** |
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44 | * @brief construct a SoundSource out of the another soundSource |
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45 | * @param source the Source to create this source from. |
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46 | * |
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47 | * Copies the buffer from source to this Source. |
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48 | * Acquires a new SourceID if source is Playing. |
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49 | */ |
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50 | SoundSource::SoundSource(const SoundSource& source) |
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51 | { |
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52 | this->registerObject(this, SoundSource::_objectList); |
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53 | |
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54 | // adding the Source to the SourcesList of the SoundEngine |
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55 | this->buffer = source.buffer; |
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56 | this->sourceNode = source.sourceNode; |
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57 | this->resident = source.resident; |
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58 | |
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59 | this->sourceID = 0; |
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60 | if (source.bPlay == true) |
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61 | { |
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62 | this->bPlay = true; |
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63 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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64 | } |
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65 | else |
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66 | this->bPlay = false; |
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67 | } |
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68 | |
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69 | |
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70 | /** |
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71 | * @brief paste a copy of the source into this Source. |
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72 | * @param source the SoundSource to paste into this one. |
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73 | * @returns a Reference to this Source. |
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74 | * |
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75 | */ |
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76 | SoundSource& SoundSource::operator=(const SoundSource& source) |
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77 | { |
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78 | this->buffer = source.buffer; |
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79 | this->sourceNode = sourceNode; |
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80 | this->resident = source.resident; |
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81 | |
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82 | if (source.bPlay) |
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83 | this->play(); |
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84 | else |
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85 | this->stop(); |
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86 | |
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87 | return *this; |
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88 | } |
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89 | |
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90 | |
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91 | /** |
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92 | * @brief compares two Sources with each other. |
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93 | * @param source the Source to compare against this One. |
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94 | * Two Sources are the same, if the PNodes match, and the Sound Played are the same. |
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95 | * The alSource must not match, because no two Sources can have the same alSource. |
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96 | */ |
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97 | bool SoundSource::operator==(const SoundSource& source) |
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98 | { |
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99 | return (this->buffer == source.buffer && |
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100 | this->bPlay == source.bPlay && |
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101 | this->sourceNode == source.sourceNode); |
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102 | } |
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103 | |
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104 | |
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105 | /** |
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106 | * @brief deletes a SoundSource |
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107 | */ |
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108 | SoundSource::~SoundSource() |
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109 | { |
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110 | this->stop(); |
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111 | if (this->sourceID != 0) |
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112 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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113 | } |
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114 | |
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115 | |
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116 | /** |
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117 | * @brief Plays back a SoundSource |
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118 | */ |
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119 | void SoundSource::play() |
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120 | { |
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121 | if (this->retrieveSource()) |
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122 | { |
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123 | if (this->bPlay) |
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124 | alSourceStop(this->sourceID); |
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125 | |
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126 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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127 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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128 | alSourcef (this->sourceID, AL_GAIN, 1); |
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129 | alSourcePlay(this->sourceID); |
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130 | |
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131 | if (DEBUG_LEVEL >= 3) |
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132 | SoundEngine::checkError("Play Source", __LINE__); |
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133 | this->bPlay = true; |
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134 | } |
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135 | } |
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136 | |
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137 | |
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138 | /** |
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139 | * @brief Plays back buffer on this Source |
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140 | * @param buffer the buffer to play back on this Source |
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141 | */ |
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142 | void SoundSource::play(const SoundBuffer& buffer) |
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143 | { |
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144 | if (!this->retrieveSource()) |
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145 | { |
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146 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
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147 | return; |
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148 | } |
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149 | |
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150 | alSourceStop(this->sourceID); |
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151 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); |
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152 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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153 | alSourcef (this->sourceID, AL_GAIN, 1); |
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154 | |
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155 | alSourcePlay(this->sourceID); |
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156 | |
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157 | if (unlikely(this->buffer.getID() != 0)) |
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158 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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159 | this->bPlay = true; |
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160 | |
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161 | if (DEBUG_LEVEL >= 3) |
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162 | SoundEngine::checkError("Play Source", __LINE__); |
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163 | } |
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164 | |
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165 | |
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166 | /** |
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167 | * @brief Plays back buffer on this Source with gain |
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168 | * @param buffer the buffer to play back on this Source |
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169 | * @param gain the gain of the sound buffer |
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170 | */ |
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171 | void SoundSource::play(const SoundBuffer& buffer, float gain) |
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172 | { |
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173 | if (!this->retrieveSource()) |
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174 | { |
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175 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
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176 | return; |
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177 | } |
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178 | |
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179 | alSourceStop(this->sourceID); |
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180 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); |
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181 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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182 | alSourcef (this->sourceID, AL_GAIN, gain); |
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183 | |
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184 | alSourcePlay(this->sourceID); |
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185 | |
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186 | if (unlikely(this->buffer.getID() != 0)) |
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187 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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188 | this->bPlay = true; |
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189 | |
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190 | if (DEBUG_LEVEL >= 3) |
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191 | SoundEngine::checkError("Play Source", __LINE__); |
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192 | } |
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193 | |
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194 | /** |
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195 | * @brief Plays back buffer on this Source with gain and looping possibility |
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196 | * @param buffer the buffer to play back on this Source |
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197 | * @param gain the gain of the sound buffer |
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198 | * @param loop if true, sound gets looped |
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199 | */ |
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200 | void SoundSource::play(const SoundBuffer& buffer, float gain, bool loop) |
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201 | { |
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202 | if (!this->retrieveSource()) |
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203 | { |
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204 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
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205 | return; |
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206 | } |
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207 | |
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208 | alSourceStop(this->sourceID); |
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209 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); |
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210 | |
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211 | if (loop) |
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212 | alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); |
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213 | else |
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214 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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215 | |
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216 | alSourcef (this->sourceID, AL_GAIN, gain); |
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217 | |
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218 | alSourcePlay(this->sourceID); |
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219 | |
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220 | if (unlikely(this->buffer.getID() != 0)) |
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221 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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222 | this->bPlay = true; |
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223 | |
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224 | if (DEBUG_LEVEL >= 3) |
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225 | SoundEngine::checkError("Play Source", __LINE__); |
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226 | } |
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227 | |
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228 | /** |
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229 | * @brief Changes the volume of an (active) buffer |
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230 | * @param buffer the buffer to play back on this Source |
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231 | * @param gain the new gain value |
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232 | */ |
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233 | void SoundSource::gain(const SoundBuffer& buffer, float gain) |
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234 | { |
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235 | // alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); |
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236 | alSourcef (this->sourceID, AL_GAIN, gain); |
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237 | } |
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238 | |
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239 | /** |
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240 | * @brief Stops playback of a SoundSource |
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241 | */ |
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242 | void SoundSource::stop() |
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243 | { |
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244 | this->bPlay = false; |
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245 | if (this->sourceID != 0) |
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246 | { |
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247 | this->bPlay = false; |
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248 | if (this->sourceID != 0) |
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249 | { |
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250 | alSourceStop(this->sourceID); |
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251 | if (DEBUG_LEVEL >= 3) |
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252 | SoundEngine::checkError("StopSource", __LINE__); |
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253 | alSourcei(this->sourceID, AL_BUFFER, 0); |
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254 | if (!this->resident) |
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255 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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256 | this->sourceID = 0; |
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257 | } |
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258 | } |
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259 | } |
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260 | |
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261 | /** |
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262 | * @brief Pauses Playback of a SoundSource |
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263 | */ |
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264 | void SoundSource::pause() |
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265 | { |
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266 | alSourcePause(this->sourceID); |
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267 | if (DEBUG_LEVEL >= 3) |
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268 | SoundEngine::checkError("Pause Source", __LINE__); |
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269 | } |
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270 | |
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271 | |
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272 | /** |
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273 | * @brief Rewinds Playback of a SoundSource |
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274 | */ |
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275 | void SoundSource::rewind() |
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276 | { |
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277 | alSourceRewind(this->sourceID); |
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278 | |
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279 | if (DEBUG_LEVEL >= 3) |
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280 | SoundEngine::checkError("Rewind Source", __LINE__); |
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281 | } |
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282 | |
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283 | |
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284 | /** |
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285 | * @brief sets the RolloffFactor of the Sound emitted from the SoundSource |
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286 | * @param rolloffFactor The Factor described |
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287 | * |
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288 | * this tells openAL how fast the Sounds decay outward from the Source |
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289 | */ |
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290 | void SoundSource::setRolloffFactor(ALfloat rolloffFactor) |
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291 | { |
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292 | alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); |
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293 | |
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294 | if (DEBUG_LEVEL >= 3) |
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295 | SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); |
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296 | } |
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297 | |
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298 | |
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299 | /** |
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300 | * @brief sets the Positional this Source should be attached to. |
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301 | * @param sourceNode the Source this is attached to. |
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302 | * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. |
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303 | */ |
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304 | void SoundSource::setSourceNode(const PNode* sourceNode) |
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305 | { |
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306 | this->sourceNode = sourceNode; |
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307 | } |
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308 | |
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309 | /** |
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310 | * @brief retrieve a Source. |
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311 | */ |
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312 | bool SoundSource::retrieveSource() |
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313 | { |
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314 | if (this->sourceID != 0) |
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315 | return true; |
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316 | else |
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317 | { |
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318 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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319 | if (this->sourceID != 0) |
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320 | { |
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321 | if (unlikely(this->sourceNode == NULL)) |
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322 | resetSource(this->sourceID); |
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323 | return true; |
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324 | } |
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325 | } |
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326 | return false; |
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327 | } |
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328 | |
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329 | |
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330 | /** |
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331 | * @brief reset an alSource to its default Values. |
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332 | */ |
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333 | void SoundSource::resetSource(ALuint sourceID) |
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334 | { |
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335 | alSource3f(sourceID, AL_POSITION, 0.0, 0.0, 0.0); |
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336 | alSource3f(sourceID, AL_VELOCITY, 0.0, 0.0, 0.0); |
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337 | alSource3f(sourceID, AL_DIRECTION, 0.0, 0.0, 0.0); |
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338 | alSourcef (sourceID, AL_ROLLOFF_FACTOR, 0.0 ); |
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339 | //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE ); |
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340 | alSourcef (sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume()); |
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341 | } |
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342 | |
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343 | |
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344 | /** |
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345 | * @brief Fades in a Source over a time period |
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346 | * @param duration time perios to fade in |
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347 | */ |
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348 | void SoundSource::fadein(const SoundBuffer& buffer, ALfloat duration) |
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349 | { |
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350 | //if (this->buffer && this->retrieveSource()) |
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351 | //{ |
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352 | |
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353 | for (ALfloat n = 0.0; n < 1.0; n+=.01) |
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354 | { |
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355 | alSourcef(this->sourceID, AL_GAIN, n); |
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356 | // sleep(1); |
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357 | } |
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358 | |
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359 | // alSourcePlay(this->sourceID); |
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360 | |
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361 | // if (DEBUG_LEVEL >= 3) |
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362 | // SoundEngine::checkError("Loop Source", __LINE__); |
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363 | // this->bPlay = true; |
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364 | //} |
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365 | |
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366 | } |
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367 | |
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368 | |
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369 | } |
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