[4838] | 1 | /*! |
---|
[8255] | 2 | * @file sound_source.h |
---|
| 3 | * @brief Definition of the SoundSource. |
---|
[3245] | 4 | */ |
---|
[1853] | 5 | |
---|
[5386] | 6 | #ifndef _SOUND_SOURCE_H |
---|
| 7 | #define _SOUND_SOURCE_H |
---|
[1853] | 8 | |
---|
[3543] | 9 | #include "base_object.h" |
---|
[9869] | 10 | #include "sound_buffer.h" |
---|
[5386] | 11 | #include "alincl.h" |
---|
[1853] | 12 | |
---|
[4838] | 13 | // FORWARD DECLARATION |
---|
[5386] | 14 | class PNode; |
---|
[7460] | 15 | namespace OrxSound |
---|
[5386] | 16 | { |
---|
[8793] | 17 | //! A class that represents a SoundSource |
---|
| 18 | class SoundSource : public BaseObject |
---|
| 19 | { |
---|
[9869] | 20 | ObjectListDeclaration(SoundSource); |
---|
[8793] | 21 | public: |
---|
[9869] | 22 | SoundSource(const PNode* sourceNode = NULL, const SoundBuffer& buffer = SoundBuffer()); |
---|
[8793] | 23 | SoundSource(const SoundSource& source); |
---|
| 24 | SoundSource& operator=(const SoundSource& source); |
---|
| 25 | bool operator==(const SoundSource& source); |
---|
[8495] | 26 | |
---|
[8793] | 27 | virtual ~SoundSource(); |
---|
| 28 | |
---|
| 29 | // user interaction |
---|
| 30 | void play(); |
---|
[9869] | 31 | void play(const SoundBuffer& buffer); |
---|
[10695] | 32 | void play(const SoundBuffer& buffer, float gain, float rolloff); |
---|
| 33 | void play(const SoundBuffer& buffer, float gain, float rolloff, bool loop); |
---|
| 34 | void play(const SoundBuffer& buffer, bool loop); |
---|
[8793] | 35 | |
---|
[9869] | 36 | void gain(const SoundBuffer& buffer, float gain); |
---|
[8793] | 37 | |
---|
| 38 | void stop(); |
---|
| 39 | void pause(); |
---|
| 40 | void rewind(); |
---|
[9869] | 41 | void fadein(const SoundBuffer& buffer, ALfloat duration); |
---|
[8793] | 42 | |
---|
| 43 | // development functions |
---|
| 44 | /** @returns The ID of this Source */ |
---|
| 45 | inline ALuint getID() const { return this->sourceID; }; |
---|
| 46 | /** @returns true, if the Source is Playing */ |
---|
| 47 | inline bool isPlaying() const { return this->bPlay; }; |
---|
| 48 | void setSourceNode(const PNode* sourceNode); |
---|
| 49 | /** @returns the SoundBuffer of this Source */ |
---|
[9869] | 50 | inline const SoundBuffer& getBuffer() const { return this->buffer; }; |
---|
[8793] | 51 | /** @returns the SourceNode of this Source */ |
---|
| 52 | inline const PNode* getNode() const { return this->sourceNode; }; |
---|
| 53 | /** @param resident if the Source is Resident */ |
---|
| 54 | inline void setResident(bool resident) { this->resident = resident; }; |
---|
| 55 | /** @returns true if the alSource is Resident */ |
---|
| 56 | inline bool isResident() const { return this->resident; }; |
---|
| 57 | |
---|
| 58 | void setRolloffFactor(ALfloat rolloffFactor); |
---|
| 59 | |
---|
| 60 | static void resetSource(ALuint sourceID); |
---|
| 61 | |
---|
| 62 | private: |
---|
| 63 | bool retrieveSource(); |
---|
| 64 | |
---|
| 65 | private: |
---|
| 66 | bool bPlay; //!< If the Source is Playing. |
---|
| 67 | bool resident; //!< If the alSource should be resident (if true, the alSource will be returned on deletion). |
---|
| 68 | ALuint sourceID; //!< The ID of the Source |
---|
[9869] | 69 | SoundBuffer buffer; //!< The buffer to play in this source. |
---|
[8793] | 70 | const PNode* sourceNode; //!< The SourceNode representing the position/velocity... of this source. |
---|
| 71 | }; |
---|
[7460] | 72 | } |
---|
[5386] | 73 | #endif /* _SOUND_SOURCE_H */ |
---|