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[4838] | 1 | /*! |
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[5386] | 2 | * @file sound_source.h |
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| 3 | * @brief Definition of the SoundSource. |
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[3245] | 4 | */ |
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[1853] | 5 | |
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[5386] | 6 | #ifndef _SOUND_SOURCE_H |
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| 7 | #define _SOUND_SOURCE_H |
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[1853] | 8 | |
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[3543] | 9 | #include "base_object.h" |
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[5386] | 10 | #include "alincl.h" |
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[1853] | 11 | |
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[4838] | 12 | // FORWARD DECLARATION |
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[5386] | 13 | class SoundBuffer; |
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| 14 | class PNode; |
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[3543] | 15 | |
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[5386] | 16 | //! A class that represents a SoundSource |
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| 17 | class SoundSource : public BaseObject |
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| 18 | { |
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| 19 | public: |
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| 20 | SoundSource(const PNode* sourceNode = NULL, const SoundBuffer* buffer = NULL); |
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[6981] | 21 | virtual ~SoundSource(); |
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[3543] | 22 | |
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[5386] | 23 | // user interaction |
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| 24 | void play(); |
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| 25 | void play(const SoundBuffer* buffer); |
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| 26 | void stop(); |
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| 27 | void pause(); |
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| 28 | void rewind(); |
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[2036] | 29 | |
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[5386] | 30 | // development functions |
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| 31 | /** @returns The ID of this Source */ |
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| 32 | inline ALuint getID() const { return this->sourceID; } |
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[5930] | 33 | /** @returns true, if the Source is Playing */ |
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| 34 | inline bool isPlaying() const { return this->bPlay; }; |
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[5386] | 35 | /** @returns the SoundBuffer of this Source */ |
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| 36 | inline const SoundBuffer* getBuffer() const { return this->buffer; } |
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| 37 | /** @returns the SourceNode of this Source */ |
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| 38 | inline const PNode* getNode() const { return this->sourceNode;} |
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[1853] | 39 | |
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[5386] | 40 | void setRolloffFactor(ALfloat rolloffFactor); |
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[1853] | 41 | |
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[5386] | 42 | private: |
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[5917] | 43 | bool bPlay; //!< If the Source is Playing. |
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[5386] | 44 | ALuint sourceID; //!< The ID of the Source |
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| 45 | const SoundBuffer* buffer; //!< The buffer to play in this source. |
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[6634] | 46 | const PNode* sourceNode; //!< The SourceNode representing the position/velocity... of this source. |
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[1853] | 47 | }; |
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[5386] | 48 | #endif /* _SOUND_SOURCE_H */ |
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