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source: orxonox.OLD/trunk/src/lib/sound/sound_source.h @ 7547

Last change on this file since 7547 was 7460, checked in by bensch, 19 years ago

orxonox/trunk: Namespaces for sound

File size: 2.2 KB
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[4838]1/*!
[5386]2 * @file sound_source.h
3 * @brief Definition of the SoundSource.
[3245]4*/
[1853]5
[5386]6#ifndef _SOUND_SOURCE_H
7#define _SOUND_SOURCE_H
[1853]8
[3543]9#include "base_object.h"
[5386]10#include "alincl.h"
[1853]11
[4838]12// FORWARD DECLARATION
[5386]13class PNode;
[7460]14namespace OrxSound
[5386]15{
[7460]16  class SoundBuffer;
17  //! A class that represents a SoundSource
18  class SoundSource : public BaseObject
19  {
[5386]20  public:
21    SoundSource(const PNode* sourceNode = NULL, const SoundBuffer* buffer = NULL);
[7299]22    SoundSource(const SoundSource& source);
23    SoundSource& operator=(const SoundSource& source);
24    bool operator==(const SoundSource& source);
25
[6981]26    virtual ~SoundSource();
[3543]27
[7460]28    // user interaction
[5386]29    void play();
30    void play(const SoundBuffer* buffer);
31    void stop();
32    void pause();
33    void rewind();
[2036]34
[7460]35    // development functions
[5386]36    /** @returns The ID of this Source */
[7317]37    inline ALuint getID() const { return this->sourceID; };
[5930]38    /** @returns true, if the Source is Playing */
39    inline bool   isPlaying() const { return this->bPlay; };
[7317]40    void setSourceNode(const PNode* sourceNode);
[5386]41    /** @returns the SoundBuffer of this Source */
[7317]42    inline const SoundBuffer* getBuffer() const { return this->buffer; };
[5386]43    /** @returns the SourceNode of this Source */
[7317]44    inline const PNode* getNode() const { return this->sourceNode; };
45    /** @param resident if the Source is Resident */
46    inline void setResident(bool resident) { this->resident = resident; };
47    /** @returns true if the alSource is Resident */
48    inline bool isResident() const { return this->resident; };
[1853]49
[5386]50    void setRolloffFactor(ALfloat rolloffFactor);
[1853]51
[7317]52    static void resetSource(ALuint sourceID);
53
[5386]54  private:
[7317]55    bool retrieveSource();
56
57  private:
[5917]58    bool                   bPlay;                 //!< If the Source is Playing.
[7317]59    bool                   resident;              //!< If the alSource should be resident (if true, the alSource will be returned on deletion).
[5386]60    ALuint                 sourceID;              //!< The ID of the Source
61    const SoundBuffer*     buffer;                //!< The buffer to play in this source.
[6634]62    const PNode*           sourceNode;            //!< The SourceNode representing the position/velocity... of this source.
[7460]63  };
64}
[5386]65#endif /* _SOUND_SOURCE_H */
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