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source: orxonox.OLD/trunk/src/lib/sound/sound_source.h @ 8238

Last change on this file since 8238 was 7810, checked in by bensch, 19 years ago

orxonox/trunk: merged the Weather effects back here

File size: 2.2 KB
RevLine 
[4838]1/*!
[5386]2 * @file sound_source.h
3 * @brief Definition of the SoundSource.
[3245]4*/
[1853]5
[5386]6#ifndef _SOUND_SOURCE_H
7#define _SOUND_SOURCE_H
[1853]8
[3543]9#include "base_object.h"
[5386]10#include "alincl.h"
[1853]11
[4838]12// FORWARD DECLARATION
[5386]13class PNode;
[7460]14namespace OrxSound
[5386]15{
[7460]16  class SoundBuffer;
17  //! A class that represents a SoundSource
18  class SoundSource : public BaseObject
19  {
[5386]20  public:
21    SoundSource(const PNode* sourceNode = NULL, const SoundBuffer* buffer = NULL);
[7299]22    SoundSource(const SoundSource& source);
23    SoundSource& operator=(const SoundSource& source);
24    bool operator==(const SoundSource& source);
25
[6981]26    virtual ~SoundSource();
[3543]27
[7460]28    // user interaction
[5386]29    void play();
30    void play(const SoundBuffer* buffer);
[7810]31    void loop();
32    void loop(const SoundBuffer* buffer);
[5386]33    void stop();
34    void pause();
35    void rewind();
[2036]36
[7460]37    // development functions
[5386]38    /** @returns The ID of this Source */
[7317]39    inline ALuint getID() const { return this->sourceID; };
[5930]40    /** @returns true, if the Source is Playing */
41    inline bool   isPlaying() const { return this->bPlay; };
[7317]42    void setSourceNode(const PNode* sourceNode);
[5386]43    /** @returns the SoundBuffer of this Source */
[7317]44    inline const SoundBuffer* getBuffer() const { return this->buffer; };
[5386]45    /** @returns the SourceNode of this Source */
[7317]46    inline const PNode* getNode() const { return this->sourceNode; };
47    /** @param resident if the Source is Resident */
48    inline void setResident(bool resident) { this->resident = resident; };
49    /** @returns true if the alSource is Resident */
50    inline bool isResident() const { return this->resident; };
[1853]51
[5386]52    void setRolloffFactor(ALfloat rolloffFactor);
[1853]53
[7317]54    static void resetSource(ALuint sourceID);
55
[5386]56  private:
[7317]57    bool retrieveSource();
58
59  private:
[5917]60    bool                   bPlay;                 //!< If the Source is Playing.
[7317]61    bool                   resident;              //!< If the alSource should be resident (if true, the alSource will be returned on deletion).
[5386]62    ALuint                 sourceID;              //!< The ID of the Source
63    const SoundBuffer*     buffer;                //!< The buffer to play in this source.
[6634]64    const PNode*           sourceNode;            //!< The SourceNode representing the position/velocity... of this source.
[7460]65  };
66}
[5386]67#endif /* _SOUND_SOURCE_H */
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