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source: orxonox.OLD/trunk/src/lib/sound/sound_source.h @ 6689

Last change on this file since 6689 was 6634, checked in by bensch, 19 years ago

orxonox/trunk: merged the network-branche back to the trunk

merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/network . -r6500:HEAD
minor conflicts in texture and one Makefile resolved to the trunk

also made a small patch to texture, so it Modulates with GL_REPEAT

File size: 1.5 KB
Line 
1/*!
2 * @file sound_source.h
3 * @brief Definition of the SoundSource.
4*/
5
6#ifndef _SOUND_SOURCE_H
7#define _SOUND_SOURCE_H
8
9#include "base_object.h"
10#include "alincl.h"
11
12// FORWARD DECLARATION
13class SoundBuffer;
14class PNode;
15
16//! A class that represents a SoundSource
17class SoundSource : public BaseObject
18{
19  public:
20    SoundSource(const PNode* sourceNode = NULL, const SoundBuffer* buffer = NULL);
21    ~SoundSource();
22
23  // user interaction
24    void play();
25    void play(const SoundBuffer* buffer);
26    void stop();
27    void pause();
28    void rewind();
29
30  // development functions
31    /** @returns The ID of this Source */
32    inline ALuint getID() const { return this->sourceID; }
33    /** @returns true, if the Source is Playing */
34    inline bool   isPlaying() const { return this->bPlay; };
35    /** @returns the SoundBuffer of this Source */
36    inline const SoundBuffer* getBuffer() const { return this->buffer; }
37    /** @returns the SourceNode of this Source */
38    inline const PNode* getNode() const { return this->sourceNode;}
39
40    void setRolloffFactor(ALfloat rolloffFactor);
41
42  private:
43    bool                   bPlay;                 //!< If the Source is Playing.
44    ALuint                 sourceID;              //!< The ID of the Source
45    const SoundBuffer*     buffer;                //!< The buffer to play in this source.
46    const PNode*           sourceNode;            //!< The SourceNode representing the position/velocity... of this source.
47};
48#endif /* _SOUND_SOURCE_H */
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