1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: ... |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "executor_lua.h" |
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19 | |
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20 | #include "lunar.h" |
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21 | |
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22 | std::string temp[5]; |
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23 | |
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24 | template<typename type> type fromLua(lua_State* state, int index) { type *obj = Lunar<type>::check(state, 1); lua_remove(state, 1); return obj;}; |
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25 | template<> bool fromLua<bool>(lua_State* state, int index) { return lua_toboolean(state, index); }; |
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26 | template<> int fromLua<int>(lua_State* state, int index) { return (int)lua_tonumber(state, index); }; |
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27 | template<> unsigned int fromLua<unsigned int>(lua_State* state, int index) { return (unsigned int)lua_tonumber(state, index); }; |
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28 | template<> float fromLua<float>(lua_State* state, int index) { return (float)lua_tonumber(state, index); }; |
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29 | template<> char fromLua<char>(lua_State* state, int index) { return (char)lua_tonumber(state, index); }; |
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30 | template<> const std::string& fromLua<const std::string&>(lua_State* state, int index) { temp[index] = lua_tostring(state, index); return temp[index]; }; |
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31 | |
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32 | |
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33 | template<typename type> void toLua(lua_State* state, type value) { Lunar<type>::push(state, value, false); }; |
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34 | template<> void toLua<bool>(lua_State* state, bool value) { lua_pushboolean(state, (int) value); }; |
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35 | template<> void toLua<int>(lua_State* state, int value) { lua_pushnumber(state, (lua_Number) value); }; |
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36 | template<> void toLua<unsigned int>(lua_State* state, unsigned int value){ lua_pushnumber(state, (lua_Number) value); }; |
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37 | template<> void toLua<float>(lua_State* state, float value) { lua_pushnumber(state, (lua_Number) value); }; |
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38 | template<> void toLua<char>(lua_State* state, char value) { lua_pushnumber(state, (lua_Number) value); }; |
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39 | template<> void toLua<const std::string&>(lua_State* state, const std::string& value) {lua_pushstring (state, value.c_str()); } |
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