[2636] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[2636] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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[5300] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LOAD |
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| 19 | |
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[2636] | 20 | #include "game_loader.h" |
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[7193] | 21 | #include "util/loading/load_param.h" |
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[9869] | 22 | #include "util/loading/resource_manager.h" |
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| 23 | #include "debug.h" |
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[2636] | 24 | #include "campaign.h" |
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[10618] | 25 | #include "compiler.h" |
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[6152] | 26 | |
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[7868] | 27 | #include "key_mapper.h" |
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[2636] | 28 | |
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[9869] | 29 | ObjectListDefinition(GameLoader); |
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[2636] | 30 | |
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[7868] | 31 | GameLoader* GameLoader::singletonRef = NULL; |
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[5162] | 32 | |
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| 33 | |
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[7868] | 34 | /** |
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| 35 | * simple constructor |
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| 36 | */ |
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| 37 | GameLoader::GameLoader () |
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| 38 | { |
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[9869] | 39 | this->registerObject(this, GameLoader::_objectList); |
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[7868] | 40 | this->setName("GameLoader"); |
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| 41 | this->bRun = true; |
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| 42 | } |
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[5162] | 43 | |
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[2636] | 44 | |
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[7868] | 45 | /** |
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| 46 | * simple deconstructor |
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| 47 | */ |
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| 48 | GameLoader::~GameLoader () |
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| 49 | { |
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| 50 | if( this->currentCampaign) |
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| 51 | delete this->currentCampaign; |
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| 52 | this->currentCampaign = NULL; |
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[9869] | 53 | |
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[9110] | 54 | GameLoader::singletonRef = NULL; |
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[7868] | 55 | } |
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[2636] | 56 | |
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| 57 | |
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[7868] | 58 | /** |
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| 59 | * initializes the GameLoader |
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| 60 | */ |
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| 61 | ErrorMessage GameLoader::init() |
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| 62 | { |
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| 63 | if(this->currentCampaign != NULL) |
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| 64 | this->currentCampaign->init(); |
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[2636] | 65 | |
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[7868] | 66 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_PAUSE); |
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| 67 | this->subscribeEvent(ES_ALL, EV_MAIN_QUIT); //< External Quit Event |
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| 68 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_QUIT); |
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| 69 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_NEXT_WORLD); |
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| 70 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_PREVIOUS_WORLD); |
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[8717] | 71 | |
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| 72 | return ErrorMessage(); |
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[7868] | 73 | } |
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[4411] | 74 | |
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[2636] | 75 | |
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[7868] | 76 | /** |
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| 77 | * reads a campaign definition file into a campaign class |
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| 78 | * @param fileName to be loaded |
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| 79 | * @returns the loaded campaign |
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| 80 | * |
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| 81 | * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns |
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| 82 | */ |
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| 83 | ErrorMessage GameLoader::loadCampaign(const std::string& fileName) |
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| 84 | { |
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| 85 | ErrorMessage errorCode; |
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[9869] | 86 | std::string campaignName = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(fileName); |
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[7868] | 87 | if (!campaignName.empty()) |
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[7374] | 88 | { |
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[7868] | 89 | this->currentCampaign = this->fileToCampaign(campaignName); |
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[7374] | 90 | } |
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[8717] | 91 | |
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| 92 | return ErrorMessage(); |
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[7868] | 93 | } |
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[2636] | 94 | |
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[6139] | 95 | |
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[7868] | 96 | /** |
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| 97 | * reads a campaign definition file into a campaign class |
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| 98 | * @param fileName to be loaded |
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| 99 | * @returns the loaded campaign |
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| 100 | * |
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| 101 | * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns |
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| 102 | */ |
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| 103 | ErrorMessage GameLoader::loadNetworkCampaign(const std::string& fileName) |
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| 104 | { |
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| 105 | ErrorMessage errorCode; |
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[9869] | 106 | std::string campaignName = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(fileName); |
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[7868] | 107 | if (!campaignName.empty()) |
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[6139] | 108 | { |
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[7868] | 109 | this->currentCampaign = this->fileToCampaign(campaignName); |
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[6139] | 110 | } |
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[8717] | 111 | |
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| 112 | return ErrorMessage(); |
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[7868] | 113 | } |
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[6139] | 114 | |
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| 115 | |
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[7868] | 116 | /** |
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| 117 | * loads a debug campaign for test purposes only. |
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| 118 | * @param campaignID the identifier of the campaign. |
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| 119 | * @returns error message if not able to do so. |
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| 120 | */ |
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| 121 | ErrorMessage GameLoader::loadDebugCampaign(Uint32 campaignID) |
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| 122 | { |
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| 123 | switch(campaignID) |
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[7374] | 124 | { |
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[7868] | 125 | /* |
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| 126 | Debug Level 0: Debug level used to test the base frame work. |
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| 127 | As you can see, all storyentity data is allocated before game |
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| 128 | start. the storyentity will load themselfs shortly before start |
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| 129 | through the StoryEntity::init() funtion. |
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| 130 | */ |
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| 131 | case DEBUG_CAMPAIGN_0: |
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| 132 | { |
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| 133 | /* Campaign* debugCampaign = new Campaign(); |
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[3220] | 134 | |
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[7868] | 135 | World* world0 = new World(DEBUG_WORLD_0); |
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| 136 | world0->setNextStoryID(WORLD_ID_1); |
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| 137 | debugCampaign->addEntity(world0, WORLD_ID_0); |
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[3220] | 138 | |
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[7868] | 139 | World* world1 = new World(DEBUG_WORLD_1); |
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| 140 | world1->setNextStoryID(WORLD_ID_2); |
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| 141 | debugCampaign->addEntity(world1, WORLD_ID_1); |
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[2636] | 142 | |
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[7868] | 143 | World* world2 = new World(DEBUG_WORLD_2); |
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| 144 | world2->setNextStoryID(WORLD_ID_GAMEEND); |
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| 145 | debugCampaign->addEntity(world2, WORLD_ID_2); |
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[3727] | 146 | |
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[7868] | 147 | this->currentCampaign = debugCampaign; |
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| 148 | break;*/ |
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| 149 | } |
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[7374] | 150 | } |
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[8717] | 151 | |
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| 152 | return ErrorMessage(); |
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[7868] | 153 | } |
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[2636] | 154 | |
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[4443] | 155 | |
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[7868] | 156 | /** |
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| 157 | * starts the current entity |
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| 158 | * @returns error code if this action has caused a error |
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| 159 | */ |
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| 160 | ErrorMessage GameLoader::start() |
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| 161 | { |
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| 162 | if(this->currentCampaign != NULL) |
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[6862] | 163 | { |
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[7868] | 164 | this->currentCampaign->start(); |
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[6862] | 165 | } |
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[8717] | 166 | |
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| 167 | return ErrorMessage(); |
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[7868] | 168 | } |
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[2636] | 169 | |
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| 170 | |
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[7868] | 171 | /** |
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| 172 | * stops the current entity |
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| 173 | * @returns error code if this action has caused a error |
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| 174 | * |
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| 175 | * ATTENTION: this function shouldn't call other functions, or if so, they must return |
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| 176 | * after finishing. If you ignore or forget to do so, the current entity is not able to |
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| 177 | * terminate and it will run in the background or the ressources can't be freed or even |
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| 178 | * worse: are freed and the program will end in a segmentation fault! |
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| 179 | * hehehe, have ya seen it... :) |
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| 180 | */ |
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| 181 | void GameLoader::stop() |
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| 182 | { |
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| 183 | if(this->currentCampaign != NULL) |
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| 184 | this->currentCampaign->stop(); |
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| 185 | } |
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[2636] | 186 | |
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| 187 | |
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[7868] | 188 | /** |
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| 189 | * pause the current entity |
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| 190 | * @returns error code if this action has caused a error |
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| 191 | * |
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| 192 | * this pauses the current entity or passes this call forth to the running entity. |
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| 193 | */ |
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| 194 | ErrorMessage GameLoader::pause() |
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| 195 | { |
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| 196 | this->isPaused = true; |
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| 197 | if(this->currentCampaign != NULL) |
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| 198 | this->currentCampaign->pause(); |
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[8717] | 199 | |
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| 200 | return ErrorMessage(); |
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[7868] | 201 | } |
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| 202 | |
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| 203 | |
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| 204 | /** |
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| 205 | * resumes a pause |
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| 206 | * @returns error code if this action has caused a error |
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| 207 | * |
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| 208 | * this resumess the current entity or passes this call forth to the running entity. |
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| 209 | */ |
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| 210 | ErrorMessage GameLoader::resume() |
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| 211 | { |
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| 212 | this->isPaused = false; |
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| 213 | if(this->currentCampaign != NULL) |
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| 214 | this->currentCampaign->resume(); |
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[8717] | 215 | |
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| 216 | return ErrorMessage(); |
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[7868] | 217 | } |
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| 218 | |
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| 219 | |
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| 220 | /** |
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| 221 | * reads a campaign definition file into a campaign class |
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| 222 | * @param fileName to be loaded |
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| 223 | * @returns the loaded campaign |
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| 224 | * |
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| 225 | * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns |
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| 226 | */ |
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| 227 | Campaign* GameLoader::fileToCampaign(const std::string& fileName) |
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| 228 | { |
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| 229 | /* do not entirely load the campaign. just the current world |
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| 230 | before start of each world, it has to be initialized so it |
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| 231 | can load everything it needs into memory then. |
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| 232 | */ |
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| 233 | |
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| 234 | if( fileName.empty()) |
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[7374] | 235 | { |
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[7868] | 236 | PRINTF(2)("No filename specified for loading"); |
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| 237 | return NULL; |
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[7374] | 238 | } |
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[2636] | 239 | |
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[7868] | 240 | TiXmlDocument XMLDoc(fileName); |
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| 241 | // load the campaign document |
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| 242 | if( !XMLDoc.LoadFile(fileName)) |
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[7374] | 243 | { |
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[7868] | 244 | // report an error |
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| 245 | PRINTF(1)("Could not load XML File %s: %s @ %d:%d\n", fileName.c_str(), XMLDoc.ErrorDesc(), XMLDoc.ErrorRow(), XMLDoc.ErrorCol()); |
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| 246 | return NULL; |
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[7374] | 247 | } |
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[2636] | 248 | |
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[7868] | 249 | // check basic validity |
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| 250 | TiXmlElement* root = XMLDoc.RootElement(); |
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| 251 | assert( root != NULL); |
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[4443] | 252 | |
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[7868] | 253 | if( strcmp( root->Value(), "Campaign")) |
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[7374] | 254 | { |
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[7868] | 255 | // report an error |
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| 256 | PRINTF(2)("Specified XML File is not an orxonox campaign file (Campaign element missing)\n"); |
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| 257 | return NULL; |
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| 258 | } |
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[4597] | 259 | |
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[7868] | 260 | // construct campaign |
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| 261 | return new Campaign( root); |
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| 262 | } |
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[4597] | 263 | |
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| 264 | |
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| 265 | |
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[7868] | 266 | /** |
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| 267 | * handle keyboard commands |
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| 268 | * @param event the event to handle |
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| 269 | */ |
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| 270 | void GameLoader::process(const Event& event) |
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| 271 | { |
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| 272 | if( event.type == KeyMapper::PEV_NEXT_WORLD) |
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| 273 | { |
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| 274 | if( likely(event.bPressed)) |
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[4010] | 275 | { |
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[7868] | 276 | this->switchToNextLevel(); |
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[4010] | 277 | } |
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[7374] | 278 | } |
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[7868] | 279 | else if( event.type == KeyMapper::PEV_PAUSE) |
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[5553] | 280 | { |
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[7868] | 281 | if( likely(event.bPressed)) |
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[4410] | 282 | { |
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[7868] | 283 | if(this->isPaused) |
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| 284 | this->resume(); |
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| 285 | else |
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| 286 | this->pause(); |
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[4410] | 287 | } |
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[5553] | 288 | } |
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[7868] | 289 | else if( event.type == KeyMapper::PEV_QUIT) |
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[5553] | 290 | { |
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[7868] | 291 | if( event.bPressed) this->stop(); |
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[5553] | 292 | } |
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[7868] | 293 | else if (event.type == EV_MAIN_QUIT) |
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| 294 | this->stop(); |
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| 295 | } |
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[4410] | 296 | |
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[7868] | 297 | |
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| 298 | /** |
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| 299 | * this changes to the next level |
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| 300 | */ |
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| 301 | void GameLoader::switchToNextLevel() |
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| 302 | { |
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| 303 | if(this->currentCampaign != NULL) |
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| 304 | this->currentCampaign->switchToNextLevel(); |
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[2636] | 305 | } |
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[7868] | 306 | |
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