[2636] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[2636] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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[5300] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LOAD |
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| 19 | |
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[2636] | 20 | #include "game_loader.h" |
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[7193] | 21 | #include "util/loading/load_param.h" |
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[5139] | 22 | |
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| 23 | #include "shell_command.h" |
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[2636] | 24 | #include "campaign.h" |
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[6152] | 25 | |
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[7193] | 26 | #include "util/loading/resource_manager.h" |
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[6152] | 27 | |
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[4410] | 28 | #include "event_handler.h" |
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[2636] | 29 | |
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| 30 | |
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| 31 | using namespace std; |
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| 32 | |
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| 33 | |
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[5195] | 34 | SHELL_COMMAND(quit, GameLoader, stop) |
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| 35 | ->describe("quits the game") |
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| 36 | ->setAlias("orxoquit"); |
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[2636] | 37 | |
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[5162] | 38 | |
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| 39 | GameLoader* GameLoader::singletonRef = NULL; |
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| 40 | |
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| 41 | |
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[4445] | 42 | /** |
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[4836] | 43 | * simple constructor |
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[6139] | 44 | */ |
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[4597] | 45 | GameLoader::GameLoader () |
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[4017] | 46 | { |
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[4597] | 47 | this->setClassID(CL_GAME_LOADER, "GameLoader"); |
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| 48 | this->setName("GameLoader"); |
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[6862] | 49 | this->bRun = true; |
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[4017] | 50 | } |
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[2636] | 51 | |
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| 52 | |
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[4445] | 53 | /** |
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[4836] | 54 | * simple deconstructor |
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[6139] | 55 | */ |
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[4816] | 56 | GameLoader::~GameLoader () |
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| 57 | { |
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| 58 | if( this->currentCampaign) |
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| 59 | delete this->currentCampaign; |
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| 60 | this->currentCampaign = NULL; |
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| 61 | } |
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[2636] | 62 | |
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| 63 | |
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[3225] | 64 | /** |
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[4836] | 65 | * initializes the GameLoader |
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[6139] | 66 | */ |
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[3222] | 67 | ErrorMessage GameLoader::init() |
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[2636] | 68 | { |
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| 69 | if(this->currentCampaign != NULL) |
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| 70 | this->currentCampaign->init(); |
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[4411] | 71 | |
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| 72 | this->eventHandler = EventHandler::getInstance(); |
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[5093] | 73 | this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_PAUSE); |
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[5553] | 74 | this->eventHandler->subscribe(this, ES_ALL, EV_MAIN_QUIT); //< External Quit Event |
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[6854] | 75 | this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_QUIT); |
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[5093] | 76 | this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_NEXT_WORLD); |
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| 77 | this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_PREVIOUS_WORLD); |
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[2636] | 78 | } |
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| 79 | |
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| 80 | |
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[3225] | 81 | /** |
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[4836] | 82 | * reads a campaign definition file into a campaign class |
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| 83 | * @param fileName to be loaded |
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| 84 | * @returns the loaded campaign |
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[6139] | 85 | * |
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| 86 | * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns |
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| 87 | */ |
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[7221] | 88 | ErrorMessage GameLoader::loadCampaign(const std::string& fileName) |
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[2636] | 89 | { |
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[3222] | 90 | ErrorMessage errorCode; |
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[7221] | 91 | std::string campaignName = ResourceManager::getFullName(fileName); |
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| 92 | if (!campaignName.empty()) |
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[4094] | 93 | { |
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| 94 | this->currentCampaign = this->fileToCampaign(campaignName); |
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| 95 | } |
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[2636] | 96 | } |
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| 97 | |
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[6139] | 98 | |
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[3225] | 99 | /** |
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[6139] | 100 | * reads a campaign definition file into a campaign class |
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| 101 | * @param fileName to be loaded |
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| 102 | * @returns the loaded campaign |
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| 103 | * |
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| 104 | * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns |
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| 105 | */ |
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[7221] | 106 | ErrorMessage GameLoader::loadNetworkCampaign(const std::string& fileName) |
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[6139] | 107 | { |
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| 108 | ErrorMessage errorCode; |
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[7221] | 109 | std::string campaignName = ResourceManager::getFullName(fileName); |
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| 110 | if (!campaignName.empty()) |
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[6139] | 111 | { |
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[6424] | 112 | this->currentCampaign = this->fileToCampaign(campaignName); |
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[6139] | 113 | } |
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| 114 | } |
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| 115 | |
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| 116 | |
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| 117 | /** |
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[4836] | 118 | * loads a debug campaign for test purposes only. |
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| 119 | * @param campaignID the identifier of the campaign. |
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| 120 | * @returns error message if not able to do so. |
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[6139] | 121 | */ |
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[3222] | 122 | ErrorMessage GameLoader::loadDebugCampaign(Uint32 campaignID) |
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[2636] | 123 | { |
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| 124 | switch(campaignID) |
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| 125 | { |
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[4597] | 126 | /* |
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| 127 | Debug Level 0: Debug level used to test the base frame work. |
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| 128 | As you can see, all storyentity data is allocated before game |
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| 129 | start. the storyentity will load themselfs shortly before start |
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| 130 | through the StoryEntity::init() funtion. |
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[3629] | 131 | */ |
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[2636] | 132 | case DEBUG_CAMPAIGN_0: |
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| 133 | { |
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[6150] | 134 | /* Campaign* debugCampaign = new Campaign(); |
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[3220] | 135 | |
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[4597] | 136 | World* world0 = new World(DEBUG_WORLD_0); |
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| 137 | world0->setNextStoryID(WORLD_ID_1); |
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| 138 | debugCampaign->addEntity(world0, WORLD_ID_0); |
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[3220] | 139 | |
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[4597] | 140 | World* world1 = new World(DEBUG_WORLD_1); |
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| 141 | world1->setNextStoryID(WORLD_ID_2); |
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| 142 | debugCampaign->addEntity(world1, WORLD_ID_1); |
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[2636] | 143 | |
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[4597] | 144 | World* world2 = new World(DEBUG_WORLD_2); |
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| 145 | world2->setNextStoryID(WORLD_ID_GAMEEND); |
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| 146 | debugCampaign->addEntity(world2, WORLD_ID_2); |
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[3727] | 147 | |
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[4597] | 148 | this->currentCampaign = debugCampaign; |
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[6150] | 149 | break;*/ |
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[2636] | 150 | } |
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| 151 | } |
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| 152 | } |
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| 153 | |
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[4443] | 154 | |
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[4597] | 155 | /** |
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[6139] | 156 | * starts the current entity |
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| 157 | * @returns error code if this action has caused a error |
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| 158 | */ |
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[3222] | 159 | ErrorMessage GameLoader::start() |
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[2636] | 160 | { |
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| 161 | if(this->currentCampaign != NULL) |
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[6862] | 162 | { |
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[2636] | 163 | this->currentCampaign->start(); |
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[6862] | 164 | } |
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[2636] | 165 | } |
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| 166 | |
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| 167 | |
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[4597] | 168 | /** |
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[6139] | 169 | * stops the current entity |
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| 170 | * @returns error code if this action has caused a error |
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| 171 | * |
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| 172 | * ATTENTION: this function shouldn't call other functions, or if so, they must return |
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| 173 | * after finishing. If you ignore or forget to do so, the current entity is not able to |
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| 174 | * terminate and it will run in the background or the ressources can't be freed or even |
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| 175 | * worse: are freed and the program will end in a segmentation fault! |
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| 176 | * hehehe, have ya seen it... :) |
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| 177 | */ |
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[5139] | 178 | void GameLoader::stop() |
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[2636] | 179 | { |
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| 180 | if(this->currentCampaign != NULL) |
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| 181 | this->currentCampaign->stop(); |
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| 182 | } |
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| 183 | |
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| 184 | |
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[4597] | 185 | /** |
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[6139] | 186 | * pause the current entity |
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| 187 | * @returns error code if this action has caused a error |
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| 188 | * |
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| 189 | * this pauses the current entity or passes this call forth to the running entity. |
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| 190 | */ |
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[3222] | 191 | ErrorMessage GameLoader::pause() |
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[2636] | 192 | { |
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| 193 | this->isPaused = true; |
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| 194 | if(this->currentCampaign != NULL) |
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| 195 | this->currentCampaign->pause(); |
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| 196 | } |
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| 197 | |
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| 198 | |
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[4597] | 199 | /** |
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[6139] | 200 | * resumes a pause |
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| 201 | * @returns error code if this action has caused a error |
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| 202 | * |
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| 203 | * this resumess the current entity or passes this call forth to the running entity. |
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| 204 | */ |
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[3222] | 205 | ErrorMessage GameLoader::resume() |
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[2636] | 206 | { |
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| 207 | this->isPaused = false; |
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| 208 | if(this->currentCampaign != NULL) |
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| 209 | this->currentCampaign->resume(); |
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| 210 | } |
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| 211 | |
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[4443] | 212 | |
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[3225] | 213 | /** |
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[4836] | 214 | * reads a campaign definition file into a campaign class |
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| 215 | * @param fileName to be loaded |
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| 216 | * @returns the loaded campaign |
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[6139] | 217 | * |
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| 218 | * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns |
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| 219 | */ |
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[7221] | 220 | Campaign* GameLoader::fileToCampaign(const std::string& fileName) |
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[2636] | 221 | { |
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| 222 | /* do not entirely load the campaign. just the current world |
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| 223 | before start of each world, it has to be initialized so it |
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| 224 | can load everything it needs into memory then. |
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| 225 | */ |
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[4597] | 226 | |
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[7221] | 227 | if( fileName.empty()) |
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[4010] | 228 | { |
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[4113] | 229 | PRINTF(2)("No filename specified for loading"); |
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[4010] | 230 | return NULL; |
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| 231 | } |
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[4597] | 232 | |
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[7221] | 233 | TiXmlDocument XMLDoc(fileName); |
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[4010] | 234 | // load the campaign document |
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[7221] | 235 | if( !XMLDoc.LoadFile(fileName)) |
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[4010] | 236 | { |
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| 237 | // report an error |
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[7221] | 238 | PRINTF(1)("Could not load XML File %s: %s @ %d:%d\n", fileName.c_str(), XMLDoc.ErrorDesc(), XMLDoc.ErrorRow(), XMLDoc.ErrorCol()); |
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[4010] | 239 | return NULL; |
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| 240 | } |
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[4597] | 241 | |
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[4010] | 242 | // check basic validity |
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[7221] | 243 | TiXmlElement* root = XMLDoc.RootElement(); |
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[4010] | 244 | assert( root != NULL); |
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[4597] | 245 | |
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[4010] | 246 | if( strcmp( root->Value(), "Campaign")) |
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| 247 | { |
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| 248 | // report an error |
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[4113] | 249 | PRINTF(2)("Specified XML File is not an orxonox campaign file (Campaign element missing)\n"); |
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[4010] | 250 | return NULL; |
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| 251 | } |
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[4597] | 252 | |
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[4010] | 253 | // construct campaign |
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[7221] | 254 | return new Campaign( root); |
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[2636] | 255 | } |
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| 256 | |
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| 257 | |
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[6139] | 258 | |
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| 259 | /** |
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[4836] | 260 | * handle keyboard commands |
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| 261 | * @param event the event to handle |
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[5553] | 262 | */ |
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[4410] | 263 | void GameLoader::process(const Event& event) |
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| 264 | { |
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| 265 | if( event.type == KeyMapper::PEV_NEXT_WORLD) |
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[5553] | 266 | { |
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| 267 | if( likely(event.bPressed)) |
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[4410] | 268 | { |
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[6424] | 269 | this->switchToNextLevel(); |
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[4410] | 270 | } |
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[5553] | 271 | } |
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[4410] | 272 | else if( event.type == KeyMapper::PEV_PAUSE) |
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[5553] | 273 | { |
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| 274 | if( likely(event.bPressed)) |
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[4410] | 275 | { |
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[5553] | 276 | if(this->isPaused) |
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| 277 | this->resume(); |
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| 278 | else |
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| 279 | this->pause(); |
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[4410] | 280 | } |
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[5553] | 281 | } |
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[4410] | 282 | else if( event.type == KeyMapper::PEV_QUIT) |
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[5553] | 283 | { |
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| 284 | if( event.bPressed) this->stop(); |
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| 285 | } |
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| 286 | else if (event.type == EV_MAIN_QUIT) |
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| 287 | this->stop(); |
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[4410] | 288 | } |
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| 289 | |
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[4443] | 290 | |
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[4487] | 291 | /** |
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[6424] | 292 | * this changes to the next level |
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[6139] | 293 | */ |
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[6424] | 294 | void GameLoader::switchToNextLevel() |
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[2636] | 295 | { |
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| 296 | if(this->currentCampaign != NULL) |
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[6424] | 297 | this->currentCampaign->switchToNextLevel(); |
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[2636] | 298 | } |
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| 299 | |
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[3225] | 300 | |
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