1 | /*! |
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2 | * @file resource.h |
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3 | * @brief Definition of a Resource. |
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4 | */ |
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5 | |
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6 | #ifndef _RESOURCE_H |
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7 | #define _RESOURCE_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include <string> |
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11 | #include <vector> |
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12 | #include <set> |
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13 | |
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14 | #include "filesys/directory.h" |
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15 | |
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16 | //! A Namespace Resources and ResourceHandling is defined in. |
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17 | namespace Resources |
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18 | { |
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19 | //! The KeepLevel handles the unloading of Resources. |
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20 | /** |
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21 | * Allocating a Resource also appends a KeepLevel to the Resource. |
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22 | * When the Resource is not used anymore it is decided on the grounds of the KeepLevel, |
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23 | * if the Resource should be deleted. (e.g. at the end of a Level, Campaign, or something like this). |
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24 | */ |
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25 | class KeepLevel |
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26 | { |
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27 | public: |
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28 | KeepLevel(); |
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29 | KeepLevel(unsigned int keepLevel); |
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30 | KeepLevel(const std::string& keepLevelName); |
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31 | |
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32 | //! Compare equality |
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33 | inline bool operator==(const KeepLevel& keepLevel) const { return this->_keepLevel == keepLevel._keepLevel; }; |
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34 | //! Compares inequality |
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35 | inline bool operator!=(const KeepLevel& keepLevel) const { return this->_keepLevel != keepLevel._keepLevel; }; |
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36 | //! Compares less/equal than |
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37 | inline bool operator<=(const KeepLevel& keepLevel) const { return this->_keepLevel <= keepLevel._keepLevel; }; |
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38 | //! Compares less than |
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39 | inline bool operator<(const KeepLevel& keepLevel) const { return this->_keepLevel < keepLevel._keepLevel; }; |
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40 | |
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41 | /** @returns the KeepLevel as a number */ |
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42 | inline unsigned int keepLevel() const { return _keepLevel; }; |
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43 | const std::string& name() const; |
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44 | private: |
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45 | unsigned int _keepLevel; //!< The KeepLevel a Resource is in. |
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46 | }; |
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47 | |
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48 | |
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49 | /////////////////// |
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50 | // STORE POINTER // |
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51 | /////////////////// |
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52 | //! Stores a Resource-Pointer, the LoadString and it's keepLevel. |
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53 | class StorePointer |
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54 | { |
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55 | public: |
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56 | //! Virtual Destructor, that removes the Stored information-pointer. |
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57 | virtual ~StorePointer(); |
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58 | |
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59 | /** @returns the LoadString this resource was loaded with */ |
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60 | const std::string& loadString() const { return _loadString; }; |
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61 | /** @returns the KeepLevel of this resource */ |
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62 | const Resources::KeepLevel& keepLevel() const { return _keepLevel; }; |
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63 | |
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64 | virtual bool last() const = 0; |
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65 | |
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66 | protected: |
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67 | StorePointer(const std::string& loadString, const Resources::KeepLevel& keeplevel); |
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68 | |
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69 | private: |
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70 | StorePointer(const StorePointer&) : _keepLevel(0) {}; |
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71 | |
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72 | private: |
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73 | std::string _loadString; //!< An identifier, to match when loading a File. |
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74 | Resources::KeepLevel _keepLevel; //!< The Priority of this resource. (can only be increased, so none else will delete this) |
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75 | }; |
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76 | |
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77 | |
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78 | |
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79 | /////////////////// |
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80 | // RESOURCE TYPE // |
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81 | /////////////////// |
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82 | //! A Type of Resources. |
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83 | /** |
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84 | * The Type is used to store the Pointers to already loaded Resources, |
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85 | * and also to store type-specific properties. |
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86 | * These are the Loading Paths, the subpaths and so on. |
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87 | */ |
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88 | class Type |
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89 | { |
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90 | public: |
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91 | virtual ~Type(); |
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92 | /** @returns true if the names match @param typeName the Name to compare. @brief compare the Type with a Name */ |
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93 | bool operator==(const std::string& typeName) const { return this->_typeName == typeName; }; |
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94 | |
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95 | //////////////////// |
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96 | //// EXTENSIONS //// |
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97 | void addExtension(const std::string& extension); |
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98 | |
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99 | /////////////// |
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100 | //// PATHS //// |
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101 | bool addResourcePath(const std::string& path); |
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102 | bool addResourceSubPath(const std::string& subPath); |
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103 | |
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104 | /// Retrieve Functions |
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105 | /** @returns the name of the stored Class this Type loads Resources for */ |
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106 | const std::string& storedClassName() const { return _typeName; }; |
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107 | /** @returns the ID of the Type != ClassID */ |
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108 | /** @returns the type-specific paths this Resource searches in. */ |
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109 | const std::vector<Directory>& resourcePaths() const { return _resourcePaths; }; |
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110 | /** @returns the Type specific SubPaths this Resource Searches in @see std::vector<std::string> _resourceSubPaths */ |
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111 | const std::vector<Directory>& resourceSubPaths() const { return _resourceSubPaths; }; |
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112 | /** @returns the Pointers to the Stored resources. @note do not use this, for more than some lookup */ |
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113 | const std::vector<Resources::StorePointer*>& storedResources() const { return _storedResources; }; |
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114 | |
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115 | /////////////////////////////// |
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116 | //// LOADING AND UNLOADING //// |
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117 | virtual void createFromString(const std::string& loadString, const KeepLevel& keepLevel = KeepLevel()) = 0; |
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118 | void unloadAllBelowKeepLevel(const Resources::KeepLevel& keepLevel); |
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119 | |
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120 | /////////////////// |
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121 | //// INTERNALS //// |
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122 | void addResource(Resources::StorePointer* resource); |
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123 | |
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124 | /////////////// |
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125 | //// DEBUG //// |
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126 | void debug() const; |
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127 | |
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128 | protected: |
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129 | Type(const std::string& typeName); |
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130 | |
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131 | private: |
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132 | Type(const Type& type) {}; |
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133 | private: |
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134 | const std::string _typeName; //!< Name of the Type. (Name of the Resource this loads.) |
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135 | std::vector<Directory> _resourcePaths; //!< The Paths to search for files in this type |
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136 | std::vector<Directory> _resourceSubPaths; //!< The subpaths that will be searched under all the _resourcePaths. |
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137 | std::vector<std::string> _fileExtensions; //!< File Extensions, this Resource supports. |
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138 | |
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139 | std::vector<Resources::StorePointer*> _storedResources; //!< An array of all the stored Resources. |
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140 | }; |
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141 | |
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142 | /** |
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143 | * @brief A Type Definition Class for any Object that is resourceable. |
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144 | * |
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145 | * This Class's main reason of Existence is, that resources can be dynamically |
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146 | * created over a loadString. For this the Type of Resource is required, and the Resource must |
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147 | * itself support the 'void createFromString(const std::string&)' function. |
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148 | */ |
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149 | template<class T> class tType : public Type |
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150 | { |
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151 | public: |
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152 | /** Create the ResourceType @see Type(const std::string&) */ |
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153 | tType(const std::string& typeName) : Type(typeName) {}; |
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154 | /** @param loadString the String to load a Resource with @brief tries to create a Resource of Type T with a loadString */ |
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155 | virtual void createFromString(const std::string& loadString, const KeepLevel& keepLevel = KeepLevel()) { T::createFromString(loadString, keepLevel); } |
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156 | }; |
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157 | |
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158 | |
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159 | |
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160 | ///////////////////// |
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161 | // RESOURCE ITSELF // |
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162 | ///////////////////// |
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163 | //! A Resource is an Object, that can be loaded from Disk |
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164 | /** |
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165 | * The Resource Hanldes the location and stores pointers to data that can be retrieved. |
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166 | */ |
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167 | class Resource : virtual public BaseObject |
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168 | { |
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169 | ObjectListDeclaration(Resource); |
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170 | |
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171 | public: |
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172 | Resource(Resources::Type* type); |
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173 | virtual ~Resource(); |
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174 | |
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175 | /** @brief reloads the underlying resource */ |
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176 | virtual bool reload() { return false; }; |
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177 | /** @brief unloads the underlying Resource */ |
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178 | virtual bool unload() { return false; }; |
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179 | |
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180 | std::string locateFile(const std::string& fileName) const; |
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181 | |
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182 | protected: |
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183 | Resources::StorePointer* acquireResource(const std::string& loadString); |
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184 | void addResource(Resources::StorePointer* pointer); |
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185 | |
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186 | private: |
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187 | std::string locateFileInSubDir(const Directory& directory, const std::string& fileName) const; |
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188 | |
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189 | private: |
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190 | Resources::StorePointer* _pointer; //!< Virtual Pointer to the ResourceData. |
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191 | Resources::Type* _type; //!< Type of the Resource. |
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192 | }; |
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193 | } |
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194 | |
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195 | #endif /* _RESOURCE_H */ |
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