[4597] | 1 | /*! |
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[5039] | 2 | * @file resource_manager.h |
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[4836] | 3 | * The Resource Manager checks if a file/resource is loaded. |
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[3329] | 4 | |
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[4597] | 5 | If a file/resource was already loaded the resourceManager will |
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[3655] | 6 | return a void pointer to the desired resource. |
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| 7 | Otherwise it will instruct the coresponding resource-loader to load, |
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| 8 | and receive a pointer to it. |
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[4534] | 9 | |
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| 10 | it is possible to compile the resource Manager without some modules by |
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[4597] | 11 | just adding the compile flag -D.... |
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[4534] | 12 | (NO_MODEL) |
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| 13 | (NO_AUDIO) |
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| 14 | (NO_TEXT) |
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| 15 | (NO_TEXTURES) |
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[6640] | 16 | (NO_SHADERS) |
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[3245] | 17 | */ |
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[1853] | 18 | |
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[3655] | 19 | #ifndef _RESOURCE_MANAGER_H |
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| 20 | #define _RESOURCE_MANAGER_H |
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[1853] | 21 | |
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[3543] | 22 | #include "base_object.h" |
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[8330] | 23 | #include "filesys/file.h" |
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[7661] | 24 | |
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[6645] | 25 | #include "multi_type.h" |
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[6642] | 26 | #include <vector> |
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[3660] | 27 | |
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[4462] | 28 | //! An eumerator for different fileTypes the resourceManager supports |
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[4597] | 29 | typedef enum ResourceType |
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| 30 | { |
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[4534] | 31 | #ifndef NO_MODEL |
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| 32 | OBJ, //!< loading .obj file |
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| 33 | PRIM, //!< loading primitive model |
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| 34 | MD2, //!< loading md2-file |
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[8724] | 35 | MD3, //!< loading md3-file |
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| 36 | MD3_CONFIG, //!< the md3 config file |
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[4534] | 37 | #endif /* NO_MODEL */ |
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[4653] | 38 | #ifndef NO_TEXT |
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| 39 | TTF, //!< loading a TrueTypeFont |
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| 40 | #endif /* NO_TEXT */ |
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[4534] | 41 | #ifndef NO_AUDIO |
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| 42 | WAV, //!< loading wav |
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| 43 | MP3, //!< loading mp3 |
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| 44 | OGG, //!< loading ogg |
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| 45 | #endif /* NO_AUDIO */ |
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| 46 | #ifndef NO_TEXTURES |
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[5323] | 47 | IMAGE, //!< loading an image |
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[4534] | 48 | #endif /* NO_TEXTURES */ |
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[5323] | 49 | #ifndef NO_SHADERS |
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| 50 | SHADER, //!< openGL-shader program |
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| 51 | #endif /* NO_SHADERS */ |
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[6646] | 52 | RESOURCE_TYPE_SIZE |
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[4534] | 53 | }; |
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[4462] | 54 | |
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[4597] | 55 | //! An enumerator for different UNLOAD-types. |
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[3660] | 56 | /** |
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[4462] | 57 | RP_NO: will be unloaded on request |
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| 58 | RP_LEVEL: will be unloaded at the end of a Level |
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| 59 | RP_CAMPAIGN: will be unloaded at the end of a Campaign |
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| 60 | RP_GAME: will be unloaded at the end of the whole Game (when closing orxonox) |
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[3660] | 61 | */ |
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[4597] | 62 | typedef enum ResourcePriority |
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| 63 | { |
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| 64 | RP_NO = 0, |
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| 65 | RP_LEVEL = 1, |
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| 66 | RP_CAMPAIGN = 2, |
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| 67 | RP_GAME = 4 |
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| 68 | }; |
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[3543] | 69 | |
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[7193] | 70 | //! A Struct that keeps track about a resource its name its Type, and so on |
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[3658] | 71 | struct Resource |
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| 72 | { |
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[5304] | 73 | BaseObject* pointer; //!< Pointer to the Resource. |
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[5308] | 74 | unsigned int count; //!< How many times this Resource has been loaded. |
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[4597] | 75 | |
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[7221] | 76 | std::string name; //!< Name of the Resource. |
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[4465] | 77 | ResourceType type; //!< ResourceType of this Resource. |
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| 78 | ResourcePriority prio; //!< The Priority of this resource. (This will only be increased) |
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[3790] | 79 | |
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[6645] | 80 | MultiType param[3]; //!< The Parameters given to this Resource. |
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[3658] | 81 | }; |
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[3543] | 82 | |
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[2036] | 83 | |
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[3655] | 84 | //! The ResourceManager is a class, that decides if a file/resource should be loaded |
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[3329] | 85 | /** |
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[5308] | 86 | * If a file/resource was already loaded the resourceManager will |
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| 87 | * return a pointer to the desired resource. |
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| 88 | * Otherwise it will instruct the corresponding resource-loader to load, |
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| 89 | * and receive the pointer to it. |
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| 90 | * |
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| 91 | * It does it by looking, if a desired file has already been loaded. |
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| 92 | * There is also the possibility to check for some variables |
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| 93 | */ |
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[4597] | 94 | class ResourceManager : public BaseObject |
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[3655] | 95 | { |
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[1904] | 96 | public: |
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[3655] | 97 | virtual ~ResourceManager(); |
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[4836] | 98 | /** @returns a Pointer to the only object of this Class */ |
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[4746] | 99 | inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager(); return singletonRef; }; |
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[1853] | 100 | |
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[7221] | 101 | bool setDataDir(const std::string& dataDir); |
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[4836] | 102 | /** @returns the Name of the data directory */ |
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[7221] | 103 | inline const std::string& getDataDir() const { return this->dataDir; }; |
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[4166] | 104 | |
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[5480] | 105 | |
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[7221] | 106 | bool tryDataDir(const std::string& dataDir); |
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| 107 | bool verifyDataDir(const std::string& fileInside); |
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| 108 | bool addImageDir(const std::string& imageDir); |
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[6640] | 109 | |
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[7221] | 110 | bool cache(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO, |
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[6645] | 111 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); |
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[6651] | 112 | BaseObject* copy(BaseObject* resourcePointer); |
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[6640] | 113 | |
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[7221] | 114 | BaseObject* load(const std::string& fileName, ResourcePriority prio = RP_NO, |
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[6645] | 115 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); |
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[7221] | 116 | BaseObject* load(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO, |
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[6645] | 117 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); |
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[6651] | 118 | bool unload(BaseObject* pointer, ResourcePriority prio = RP_NO); |
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[3672] | 119 | bool unload(Resource* resource, ResourcePriority = RP_NO); |
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| 120 | bool unloadAllByPriority(ResourcePriority prio); |
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[4597] | 121 | |
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[7221] | 122 | Resource* locateResourceByInfo(const std::string& fileName, ResourceType type, |
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[6645] | 123 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()) const; |
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[5994] | 124 | Resource* locateResourceByPointer(const void* pointer) const; |
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| 125 | |
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[7221] | 126 | std::string toResourcableString(unsigned int i); |
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| 127 | bool fromResourceableString(const std::string& resourceableString); |
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[6649] | 128 | /** @returns the Count of Resources the ResourceManager handles */ |
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| 129 | unsigned int resourceCount() const { return this->resourceList.size(); } |
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[6648] | 130 | |
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[4746] | 131 | void debug() const; |
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[3245] | 132 | |
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[4597] | 133 | |
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[5480] | 134 | // utility functions for handling files in and around the data-directory |
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[7221] | 135 | static std::string getFullName(const std::string& fileName); |
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| 136 | static bool isInDataDir(const std::string& fileName); |
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[3983] | 137 | |
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[5306] | 138 | static const char* ResourceTypeToChar(ResourceType type); |
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[7225] | 139 | static ResourceType stringToResourceType(const std::string& resourceType); |
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[5306] | 140 | |
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[3245] | 141 | private: |
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[3655] | 142 | ResourceManager(); |
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[7221] | 143 | Resource* loadResource(const std::string& fileName, ResourceType type, ResourcePriority prio, |
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[6645] | 144 | const MultiType& param0, const MultiType& param1, const MultiType& param2); |
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[3245] | 145 | |
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[4465] | 146 | private: |
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[7221] | 147 | static ResourceManager* singletonRef; //!< singleton Reference |
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[3672] | 148 | |
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[7221] | 149 | std::string dataDir; //!< The Data Directory, where all relevant Data is stored. |
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| 150 | std::vector<std::string> imageDirs; //!< A list of directories in which images are stored. |
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[4465] | 151 | |
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[7221] | 152 | std::vector<Resource*> resourceList; //!< The List of Resources, that has already been loaded. |
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[6646] | 153 | |
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[7221] | 154 | static const char* resourceNames[RESOURCE_TYPE_SIZE]; |
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[1853] | 155 | }; |
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| 156 | |
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[3655] | 157 | #endif /* _RESOURCE_MANAGER_H */ |
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