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source: orxonox.OLD/trunk/src/lib/util/loading/resource_manager.h @ 9468

Last change on this file since 9468 was 8724, checked in by bensch, 18 years ago

merged the bsp-model-stuff back here

File size: 6.0 KB
RevLine 
[4597]1/*!
[5039]2 * @file resource_manager.h
[4836]3  *  The Resource Manager checks if a file/resource is loaded.
[3329]4
[4597]5    If a file/resource was already loaded the resourceManager will
[3655]6    return a void pointer to the desired resource.
7    Otherwise it will instruct the coresponding resource-loader to load,
8    and receive a pointer to it.
[4534]9
10    it is possible to compile the resource Manager without some modules by
[4597]11    just adding the compile flag -D....
[4534]12    (NO_MODEL)
13    (NO_AUDIO)
14    (NO_TEXT)
15    (NO_TEXTURES)
[6640]16    (NO_SHADERS)
[3245]17*/
[1853]18
[3655]19#ifndef _RESOURCE_MANAGER_H
20#define _RESOURCE_MANAGER_H
[1853]21
[3543]22#include "base_object.h"
[8330]23#include "filesys/file.h"
[7661]24
[6645]25#include "multi_type.h"
[6642]26#include <vector>
[3660]27
[4462]28//! An eumerator for different fileTypes the resourceManager supports
[4597]29typedef enum ResourceType
30{
[4534]31#ifndef NO_MODEL
32  OBJ,                  //!< loading .obj file
33  PRIM,                 //!< loading primitive model
34  MD2,                  //!< loading md2-file
[8724]35  MD3,                  //!< loading md3-file
36  MD3_CONFIG,           //!< the md3 config file
[4534]37#endif /* NO_MODEL */
[4653]38#ifndef NO_TEXT
39  TTF,                  //!< loading a TrueTypeFont
40#endif /* NO_TEXT */
[4534]41#ifndef NO_AUDIO
42  WAV,                  //!< loading wav
43  MP3,                  //!< loading mp3
44  OGG,                  //!< loading ogg
45#endif /* NO_AUDIO */
46#ifndef NO_TEXTURES
[5323]47  IMAGE,                //!< loading an image
[4534]48#endif /* NO_TEXTURES */
[5323]49#ifndef NO_SHADERS
50  SHADER,               //!< openGL-shader program
51#endif /* NO_SHADERS */
[6646]52  RESOURCE_TYPE_SIZE
[4534]53};
[4462]54
[4597]55//! An enumerator for different UNLOAD-types.
[3660]56/**
[4462]57   RP_NO:        will be unloaded on request
58   RP_LEVEL:     will be unloaded at the end of a Level
59   RP_CAMPAIGN:  will be unloaded at the end of a Campaign
60   RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox)
[3660]61*/
[4597]62typedef enum ResourcePriority
63{
64  RP_NO        =   0,
65  RP_LEVEL     =   1,
66  RP_CAMPAIGN  =   2,
67  RP_GAME      =   4
68};
[3543]69
[7193]70//! A Struct that keeps track about a resource its name its Type, and so on
[3658]71struct Resource
72{
[5304]73  BaseObject*       pointer;           //!< Pointer to the Resource.
[5308]74  unsigned int      count;             //!< How many times this Resource has been loaded.
[4597]75
[7221]76  std::string       name;              //!< Name of the Resource.
[4465]77  ResourceType      type;              //!< ResourceType of this Resource.
78  ResourcePriority  prio;              //!< The Priority of this resource. (This will only be increased)
[3790]79
[6645]80  MultiType         param[3];          //!< The Parameters given to this Resource.
[3658]81};
[3543]82
[2036]83
[3655]84//! The ResourceManager is a class, that decides if a file/resource should be loaded
[3329]85/**
[5308]86 * If a file/resource was already loaded the resourceManager will
87 * return a pointer to the desired resource.
88 * Otherwise it will instruct the corresponding resource-loader to load,
89 * and receive the pointer to it.
90 *
91 * It does it by looking, if a desired file has already been loaded.
92 * There is also the possibility to check for some variables
93 */
[4597]94class ResourceManager : public BaseObject
[3655]95{
[1904]96 public:
[3655]97  virtual ~ResourceManager();
[4836]98  /** @returns a Pointer to the only object of this Class */
[4746]99  inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager();  return singletonRef; };
[1853]100
[7221]101  bool setDataDir(const std::string& dataDir);
[4836]102  /** @returns the Name of the data directory */
[7221]103  inline const std::string& getDataDir() const { return this->dataDir; };
[4166]104
[5480]105
[7221]106  bool tryDataDir(const std::string& dataDir);
107  bool verifyDataDir(const std::string& fileInside);
108  bool addImageDir(const std::string& imageDir);
[6640]109
[7221]110  bool cache(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO,
[6645]111             const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
[6651]112  BaseObject* copy(BaseObject* resourcePointer);
[6640]113
[7221]114  BaseObject* load(const std::string& fileName, ResourcePriority prio = RP_NO,
[6645]115                   const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
[7221]116  BaseObject* load(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO,
[6645]117                   const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
[6651]118  bool unload(BaseObject* pointer, ResourcePriority prio = RP_NO);
[3672]119  bool unload(Resource* resource, ResourcePriority = RP_NO);
120  bool unloadAllByPriority(ResourcePriority prio);
[4597]121
[7221]122  Resource* locateResourceByInfo(const std::string& fileName, ResourceType type,
[6645]123                                 const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()) const;
[5994]124  Resource* locateResourceByPointer(const void* pointer) const;
125
[7221]126  std::string toResourcableString(unsigned int i);
127  bool fromResourceableString(const std::string& resourceableString);
[6649]128  /** @returns the Count of Resources the ResourceManager handles */
129  unsigned int resourceCount() const { return this->resourceList.size(); }
[6648]130
[4746]131  void debug() const;
[3245]132
[4597]133
[5480]134  // utility functions for handling files in and around the data-directory
[7221]135  static std::string getFullName(const std::string& fileName);
136  static bool isInDataDir(const std::string& fileName);
[3983]137
[5306]138  static const char* ResourceTypeToChar(ResourceType type);
[7225]139  static ResourceType stringToResourceType(const std::string& resourceType);
[5306]140
[3245]141 private:
[3655]142  ResourceManager();
[7221]143  Resource* loadResource(const std::string& fileName, ResourceType type, ResourcePriority prio,
[6645]144                         const MultiType& param0, const MultiType& param1, const MultiType& param2);
[3245]145
[4465]146 private:
[7221]147  static ResourceManager*    singletonRef;       //!< singleton Reference
[3672]148
[7221]149  std::string                dataDir;            //!< The Data Directory, where all relevant Data is stored.
150  std::vector<std::string>   imageDirs;          //!< A list of directories in which images are stored.
[4465]151
[7221]152  std::vector<Resource*>     resourceList;       //!< The List of Resources, that has already been loaded.
[6646]153
[7221]154  static const char*         resourceNames[RESOURCE_TYPE_SIZE];
[1853]155};
156
[3655]157#endif /* _RESOURCE_MANAGER_H */
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