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[4744] | 1 | /* |
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[3655] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: ... |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | |
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| 18 | #include "proto_singleton.h" |
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| 19 | |
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| 20 | |
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| 21 | |
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[9406] | 22 | |
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[3655] | 23 | /** |
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[4838] | 24 | * standard constructor |
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| 25 | */ |
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[4744] | 26 | ProtoSingleton::ProtoSingleton () |
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[3655] | 27 | { |
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[4744] | 28 | this->setClassID(CL_PROTO_ID, "ProtoSingleton"); |
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[4839] | 29 | this->setName("ProtoSingleton"); |
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[3655] | 30 | |
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[4320] | 31 | /* If you make a new class, what is most probably the case when you write this file |
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| 32 | don't forget to: |
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| 33 | 1. Add the new file new_class.cc to the ./src/Makefile.am |
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[4744] | 34 | 2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS |
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[5140] | 35 | !!!!!!!!!! IMPORTANT FOR SINGLETON !!!!!!!!!!!!!!!! |
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| 36 | 3. SingleTon MUST be CL_NEW_CLASS = 0x00000fxx |
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[4320] | 37 | |
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| 38 | Advanced Topics: |
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| 39 | - if you want to let your object be managed via the ObjectManager make sure to read |
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| 40 | the object_manager.h header comments. You will use this most certanly only if you |
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[4744] | 41 | make many objects of your class, like a weapon bullet. |
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[4320] | 42 | */ |
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[3655] | 43 | } |
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| 44 | |
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| 45 | /** |
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[4838] | 46 | * the singleton reference to this class |
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| 47 | */ |
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[3655] | 48 | ProtoSingleton* ProtoSingleton::singletonRef = NULL; |
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| 49 | |
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| 50 | /** |
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[4838] | 51 | @brief standard deconstructor |
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| 52 | */ |
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[4744] | 53 | ProtoSingleton::~ProtoSingleton () |
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[3655] | 54 | { |
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| 55 | ProtoSingleton::singletonRef = NULL; |
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| 56 | } |
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