[2636] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[2636] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[2636] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "campaign.h" |
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[3629] | 20 | |
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[4010] | 21 | #include "game_loader.h" |
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[3629] | 22 | #include "story_entity.h" |
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| 23 | |
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[2636] | 24 | #include "world.h" |
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| 25 | #include "camera.h" |
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[3629] | 26 | |
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[3608] | 27 | #include "list.h" |
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[2636] | 28 | |
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[4261] | 29 | #include "load_param.h" |
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| 30 | |
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[2636] | 31 | using namespace std; |
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| 32 | |
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| 33 | |
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[4597] | 34 | Campaign::Campaign () |
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[2636] | 35 | { |
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[4597] | 36 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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[3608] | 37 | this->entities = new tList<StoryEntity>(); |
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[2636] | 38 | this->isInit = false; |
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| 39 | } |
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[4261] | 40 | |
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[4597] | 41 | Campaign::Campaign ( TiXmlElement* root) |
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[4010] | 42 | { |
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[4597] | 43 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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| 44 | |
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[5300] | 45 | PRINTF(4)("Loading Campaign...\n"); |
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[4597] | 46 | |
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[4010] | 47 | assert( root != NULL); |
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[4597] | 48 | |
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[4010] | 49 | this->entities = new tList<StoryEntity>(); |
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| 50 | this->isInit = false; |
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[4597] | 51 | |
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[4598] | 52 | this->loadParams(root); |
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[4597] | 53 | |
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| 54 | |
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| 55 | //if( lastCreated != NULL) |
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[4010] | 56 | //lastCreated->setStoryID( WORLD_ID_GAMEEND); |
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| 57 | } |
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[2636] | 58 | |
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[4816] | 59 | Campaign::~Campaign () |
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| 60 | {} |
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[2636] | 61 | |
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| 62 | |
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[3222] | 63 | ErrorMessage Campaign::init() |
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[2636] | 64 | { |
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| 65 | this->isInit = true; |
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| 66 | } |
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| 67 | |
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[4598] | 68 | /** |
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| 69 | \brief loads the Parameters of a Campaign |
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[4836] | 70 | * @param root: The XML-element to load from |
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[4598] | 71 | */ |
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| 72 | void Campaign::loadParams(const TiXmlElement* root) |
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| 73 | { |
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[4600] | 74 | static_cast<BaseObject*>(this)->loadParams(root); |
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[2636] | 75 | |
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[4600] | 76 | LoadParam<Campaign>(root, "identifier", this, &Campaign::setStoryID) |
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| 77 | .describe("A Unique Identifier for this Campaign"); |
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[4598] | 78 | |
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[4600] | 79 | LoadParam<Campaign>(root, "WorldList", this, &Campaign::loadWorldListParams) |
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| 80 | .describe("A List of Worlds to be loaded in this Campaign"); |
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[4598] | 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | \brief loads a WorldList |
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[4836] | 85 | * @param root: the XML-element to load from |
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[4598] | 86 | */ |
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| 87 | void Campaign::loadWorldListParams(const TiXmlElement* root) |
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| 88 | { |
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| 89 | const TiXmlElement* element = root->FirstChildElement(); |
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| 90 | // load Worlds/Subcampaigns/Whatever |
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| 91 | StoryEntity* lastCreated = NULL; |
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| 92 | while( element != NULL) |
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| 93 | { |
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[5300] | 94 | PRINTF(5)("Campaign: Constructor: adding a world\n"); |
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[4598] | 95 | StoryEntity* created = (StoryEntity*) GameLoader::getInstance()->fabricate(element); |
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| 96 | /* |
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| 97 | if( lastCreated != NULL) |
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| 98 | created->setNextStoryID( lastCreated->getStoryID()); |
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| 99 | else |
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| 100 | created->setNextStoryID( WORLD_ID_GAMEEND); |
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| 101 | */ |
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| 102 | if( created != NULL) |
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| 103 | { |
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| 104 | this->addEntity( created); |
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| 105 | lastCreated = created; |
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| 106 | } |
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| 107 | element = element->NextSiblingElement(); |
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| 108 | } |
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| 109 | } |
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| 110 | |
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[3222] | 111 | ErrorMessage Campaign::start() |
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[2636] | 112 | { |
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| 113 | this->start(0); |
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| 114 | } |
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| 115 | |
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[5292] | 116 | //! @todo boky -> fix it |
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[3222] | 117 | ErrorMessage Campaign::start(int storyID = 0) |
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[2636] | 118 | { |
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[3222] | 119 | ErrorMessage errorCode; |
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[4597] | 120 | if( !this->isInit) return errorCode; |
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[3221] | 121 | if( storyID == WORLD_ID_GAMEEND) return errorCode; |
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[2636] | 122 | this->running = true; |
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| 123 | StoryEntity* se = this->getStoryEntity(storyID); |
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[3220] | 124 | this->currentEntity = se; |
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[3221] | 125 | while( se != NULL && this->running) |
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[2636] | 126 | { |
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[4324] | 127 | PRINTF(0)("Starting new StoryEntity Nr:%i\n", se->getStoryID()); |
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[3220] | 128 | se->displayLoadScreen(); |
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[3629] | 129 | se->preLoad(); |
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[2636] | 130 | se->load(); |
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| 131 | se->init(); |
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[3220] | 132 | se->releaseLoadScreen(); |
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[2636] | 133 | se->start(); |
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[3221] | 134 | se->destroy(); |
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[4597] | 135 | |
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[5215] | 136 | int nextWorldID = se->getNextStoryID(); |
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| 137 | |
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[4816] | 138 | this->entities->remove(se); |
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[3220] | 139 | delete se; |
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| 140 | |
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| 141 | //printf("Campaing::start() - got nextWorldID = %i\n", nextWorldID); |
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[2636] | 142 | se = this->getStoryEntity(nextWorldID); |
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[3220] | 143 | this->currentEntity = se; |
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[4597] | 144 | if( ( nextWorldID == WORLD_ID_GAMEEND) ||( se == NULL) ) |
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| 145 | { |
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[5305] | 146 | PRINTF(4)("Quitting campaing story loop\n"); |
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[4597] | 147 | if(se != NULL) |
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| 148 | delete se; |
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| 149 | return errorCode; |
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| 150 | } |
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[4816] | 151 | } |
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[4597] | 152 | |
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[4816] | 153 | /* clean up all world that have not been loaded and therefore are still in the world list - |
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| 154 | this probably does not belong into the start function. remove this later |
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| 155 | */ |
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| 156 | tIterator<StoryEntity>* it = this->entities->getIterator(); |
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[5115] | 157 | se = it->firstElement(); |
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[4816] | 158 | while( se != NULL) |
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| 159 | { |
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| 160 | delete se; |
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| 161 | se = it->nextElement(); |
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[2636] | 162 | } |
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[4816] | 163 | delete this->entities; |
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[5211] | 164 | delete it; |
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[2636] | 165 | } |
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| 166 | |
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| 167 | |
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[3222] | 168 | ErrorMessage Campaign::pause() |
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[2636] | 169 | { |
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| 170 | if(this->currentEntity != NULL) |
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| 171 | this->isPaused = true; |
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| 172 | } |
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| 173 | |
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| 174 | |
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[3222] | 175 | ErrorMessage Campaign::resume() |
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[2636] | 176 | { |
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| 177 | if(this->currentEntity != NULL) |
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| 178 | this->isPaused = false; |
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| 179 | } |
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| 180 | |
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| 181 | |
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[3459] | 182 | ErrorMessage Campaign::stop() |
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[3220] | 183 | { |
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[3459] | 184 | this->running = false; |
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[4597] | 185 | if(this->currentEntity != NULL) |
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[3459] | 186 | { |
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| 187 | this->currentEntity->stop(); |
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| 188 | } |
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| 189 | } |
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| 190 | |
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| 191 | |
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| 192 | ErrorMessage Campaign::destroy() |
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| 193 | { |
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[3220] | 194 | if(this->currentEntity != NULL) |
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| 195 | { |
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| 196 | this->currentEntity->destroy(); |
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| 197 | delete this->currentEntity; |
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| 198 | this->currentEntity = NULL; |
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| 199 | } |
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| 200 | } |
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| 201 | |
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[3459] | 202 | |
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[4597] | 203 | /** |
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[4836] | 204 | * adds an game stroy entity to the campaign |
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[3459] | 205 | |
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[4836] | 206 | * @param se: The entity |
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| 207 | * @param storyID: The number that identifies the entity in the campaign. Each ID only used once in a Campaign |
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[3459] | 208 | |
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| 209 | An entity can be a world (playable), a cinematic, a shop, sounds, whatever you |
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| 210 | want to queue up in the campaign. |
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| 211 | */ |
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| 212 | void Campaign::addEntity(StoryEntity* se, int storyID) |
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| 213 | { |
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| 214 | se->setStoryID(storyID); |
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| 215 | this->addEntity(se); |
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| 216 | } |
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| 217 | |
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| 218 | void Campaign::addEntity(StoryEntity* se) |
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| 219 | { |
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| 220 | this->entities->add(se); |
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| 221 | } |
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| 222 | |
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| 223 | |
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| 224 | void Campaign::removeEntity(int storyID) |
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| 225 | { |
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| 226 | this->removeEntity(this->getStoryEntity(storyID)); |
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[4597] | 227 | |
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[3459] | 228 | } |
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| 229 | |
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| 230 | |
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| 231 | void Campaign::removeEntity(StoryEntity* se) |
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| 232 | { |
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| 233 | this->entities->remove(se); |
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| 234 | } |
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| 235 | |
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| 236 | |
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[3225] | 237 | /* |
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| 238 | \brief this changes to the next level |
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| 239 | */ |
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[2636] | 240 | void Campaign::nextLevel() |
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| 241 | { |
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[5324] | 242 | PRINTF(4)("Campaign:nextLevel()\n"); |
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[3220] | 243 | this->currentEntity->stop(); |
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[2636] | 244 | } |
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| 245 | |
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[3225] | 246 | /* |
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| 247 | \brief change to the previous level - not implemented |
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| 248 | |
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| 249 | this propably useless |
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| 250 | */ |
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[2636] | 251 | void Campaign::previousLevel() |
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| 252 | {} |
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| 253 | |
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| 254 | |
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[3225] | 255 | /* |
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| 256 | \brief lookup a entity with a given id |
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[4836] | 257 | * @param story id to be lookuped |
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| 258 | @returns the entity found or NULL if search ended without match |
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[3225] | 259 | */ |
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[3220] | 260 | StoryEntity* Campaign::getStoryEntity(int storyID) |
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[2636] | 261 | { |
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[3220] | 262 | //printf("Campaing::getStoryEntity(%i) - getting next Entity\n", storyID); |
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| 263 | if( storyID == WORLD_ID_GAMEEND) |
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| 264 | return NULL; |
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[3608] | 265 | |
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| 266 | /* |
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| 267 | tList<StoryEntity>* l; |
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[3220] | 268 | StoryEntity* entity = NULL; |
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[4597] | 269 | l = this->entities->getNext(); |
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| 270 | while( l != NULL) |
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| 271 | { |
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[3231] | 272 | entity = l->getObject(); |
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| 273 | l = l->getNext(); |
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[3608] | 274 | |
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[3220] | 275 | int id = entity->getStoryID(); |
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| 276 | //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); |
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| 277 | if(id == storyID) |
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[4597] | 278 | { |
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| 279 | //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); |
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| 280 | return entity; |
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| 281 | } |
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[3608] | 282 | |
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[2636] | 283 | } |
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[3608] | 284 | */ |
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| 285 | |
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| 286 | |
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[3832] | 287 | tIterator<StoryEntity>* iterator = this->entities->getIterator(); |
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[5115] | 288 | StoryEntity* entity = iterator->firstElement(); |
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[4597] | 289 | while( entity != NULL) |
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| 290 | { |
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[3608] | 291 | int id = entity->getStoryID(); |
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| 292 | //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); |
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| 293 | if(id == storyID) |
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[4597] | 294 | { |
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| 295 | //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); |
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[5216] | 296 | delete iterator; |
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[4597] | 297 | return entity; |
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| 298 | } |
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[3832] | 299 | entity = iterator->nextElement(); |
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[3608] | 300 | } |
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[3832] | 301 | delete iterator; |
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[3608] | 302 | |
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| 303 | |
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[2636] | 304 | return NULL; |
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| 305 | } |
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