[2636] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[2636] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[2636] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "campaign.h" |
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[3629] | 20 | |
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[4010] | 21 | #include "game_loader.h" |
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[3629] | 22 | #include "story_entity.h" |
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| 23 | |
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[2636] | 24 | #include "world.h" |
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| 25 | #include "camera.h" |
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[3629] | 26 | |
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[4261] | 27 | #include "load_param.h" |
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| 28 | |
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[5651] | 29 | |
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[2636] | 30 | using namespace std; |
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| 31 | |
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| 32 | |
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[4597] | 33 | Campaign::Campaign () |
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[2636] | 34 | { |
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[4597] | 35 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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[2636] | 36 | this->isInit = false; |
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| 37 | } |
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[4261] | 38 | |
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[4597] | 39 | Campaign::Campaign ( TiXmlElement* root) |
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[4010] | 40 | { |
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[4597] | 41 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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| 42 | |
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[5300] | 43 | PRINTF(4)("Loading Campaign...\n"); |
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[4597] | 44 | |
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[4010] | 45 | assert( root != NULL); |
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[4597] | 46 | |
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[4010] | 47 | this->isInit = false; |
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[4597] | 48 | |
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[4598] | 49 | this->loadParams(root); |
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[4597] | 50 | |
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| 51 | |
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| 52 | //if( lastCreated != NULL) |
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[4010] | 53 | //lastCreated->setStoryID( WORLD_ID_GAMEEND); |
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| 54 | } |
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[2636] | 55 | |
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[4816] | 56 | Campaign::~Campaign () |
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| 57 | {} |
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[2636] | 58 | |
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| 59 | |
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[3222] | 60 | ErrorMessage Campaign::init() |
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[2636] | 61 | { |
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| 62 | this->isInit = true; |
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| 63 | } |
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| 64 | |
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[4598] | 65 | /** |
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| 66 | \brief loads the Parameters of a Campaign |
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[4836] | 67 | * @param root: The XML-element to load from |
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[4598] | 68 | */ |
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| 69 | void Campaign::loadParams(const TiXmlElement* root) |
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| 70 | { |
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[4600] | 71 | static_cast<BaseObject*>(this)->loadParams(root); |
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[2636] | 72 | |
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[5671] | 73 | LoadParam(root, "identifier", this, Campaign, setStoryID) |
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[5651] | 74 | .describe("A Unique Identifier for this Campaign"); |
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[4598] | 75 | |
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[5651] | 76 | LoadParamXML(root, "WorldList", this, Campaign, loadWorldListParams) |
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[4600] | 77 | .describe("A List of Worlds to be loaded in this Campaign"); |
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[4598] | 78 | } |
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| 79 | |
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| 80 | /** |
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| 81 | \brief loads a WorldList |
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[4836] | 82 | * @param root: the XML-element to load from |
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[4598] | 83 | */ |
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| 84 | void Campaign::loadWorldListParams(const TiXmlElement* root) |
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| 85 | { |
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[5651] | 86 | if (root == NULL) |
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| 87 | return; |
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| 88 | |
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[5751] | 89 | LOAD_PARAM_START_CYCLE(root, element); |
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[4598] | 90 | { |
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[5300] | 91 | PRINTF(5)("Campaign: Constructor: adding a world\n"); |
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[4598] | 92 | StoryEntity* created = (StoryEntity*) GameLoader::getInstance()->fabricate(element); |
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| 93 | if( created != NULL) |
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| 94 | { |
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| 95 | this->addEntity( created); |
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| 96 | } |
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| 97 | } |
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[5751] | 98 | LOAD_PARAM_END_CYCLE(element); |
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[4598] | 99 | } |
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| 100 | |
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[3222] | 101 | ErrorMessage Campaign::start() |
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[2636] | 102 | { |
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| 103 | this->start(0); |
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| 104 | } |
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| 105 | |
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[5292] | 106 | //! @todo boky -> fix it |
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[3222] | 107 | ErrorMessage Campaign::start(int storyID = 0) |
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[2636] | 108 | { |
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[3222] | 109 | ErrorMessage errorCode; |
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[4597] | 110 | if( !this->isInit) return errorCode; |
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[3221] | 111 | if( storyID == WORLD_ID_GAMEEND) return errorCode; |
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[2636] | 112 | this->running = true; |
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| 113 | StoryEntity* se = this->getStoryEntity(storyID); |
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[3220] | 114 | this->currentEntity = se; |
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[3221] | 115 | while( se != NULL && this->running) |
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[2636] | 116 | { |
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[4324] | 117 | PRINTF(0)("Starting new StoryEntity Nr:%i\n", se->getStoryID()); |
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[3220] | 118 | se->displayLoadScreen(); |
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[3629] | 119 | se->preLoad(); |
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[2636] | 120 | se->load(); |
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| 121 | se->init(); |
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[3220] | 122 | se->releaseLoadScreen(); |
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[2636] | 123 | se->start(); |
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[3221] | 124 | se->destroy(); |
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[4597] | 125 | |
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[5215] | 126 | int nextWorldID = se->getNextStoryID(); |
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| 127 | |
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[5773] | 128 | this->entities.remove(se); |
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[3220] | 129 | delete se; |
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| 130 | |
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| 131 | //printf("Campaing::start() - got nextWorldID = %i\n", nextWorldID); |
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[2636] | 132 | se = this->getStoryEntity(nextWorldID); |
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[3220] | 133 | this->currentEntity = se; |
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[4597] | 134 | if( ( nextWorldID == WORLD_ID_GAMEEND) ||( se == NULL) ) |
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| 135 | { |
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[5305] | 136 | PRINTF(4)("Quitting campaing story loop\n"); |
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[4597] | 137 | if(se != NULL) |
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| 138 | delete se; |
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| 139 | return errorCode; |
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| 140 | } |
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[4816] | 141 | } |
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[4597] | 142 | |
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[4816] | 143 | /* clean up all world that have not been loaded and therefore are still in the world list - |
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| 144 | this probably does not belong into the start function. remove this later |
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| 145 | */ |
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[5773] | 146 | list<StoryEntity*>::iterator it; |
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| 147 | for(it = this->entities.begin(); it != entities.end(); it++) |
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[4816] | 148 | { |
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[5773] | 149 | delete (*it); |
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[2636] | 150 | } |
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| 151 | } |
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| 152 | |
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| 153 | |
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[3222] | 154 | ErrorMessage Campaign::pause() |
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[2636] | 155 | { |
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| 156 | if(this->currentEntity != NULL) |
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| 157 | this->isPaused = true; |
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| 158 | } |
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| 159 | |
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| 160 | |
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[3222] | 161 | ErrorMessage Campaign::resume() |
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[2636] | 162 | { |
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| 163 | if(this->currentEntity != NULL) |
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| 164 | this->isPaused = false; |
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| 165 | } |
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| 166 | |
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| 167 | |
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[3459] | 168 | ErrorMessage Campaign::stop() |
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[3220] | 169 | { |
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[3459] | 170 | this->running = false; |
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[4597] | 171 | if(this->currentEntity != NULL) |
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[3459] | 172 | { |
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| 173 | this->currentEntity->stop(); |
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| 174 | } |
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| 175 | } |
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| 176 | |
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| 177 | |
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| 178 | ErrorMessage Campaign::destroy() |
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| 179 | { |
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[3220] | 180 | if(this->currentEntity != NULL) |
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| 181 | { |
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| 182 | this->currentEntity->destroy(); |
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| 183 | delete this->currentEntity; |
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| 184 | this->currentEntity = NULL; |
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| 185 | } |
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| 186 | } |
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| 187 | |
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[3459] | 188 | |
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[4597] | 189 | /** |
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[4836] | 190 | * adds an game stroy entity to the campaign |
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[3459] | 191 | |
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[4836] | 192 | * @param se: The entity |
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| 193 | * @param storyID: The number that identifies the entity in the campaign. Each ID only used once in a Campaign |
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[3459] | 194 | |
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| 195 | An entity can be a world (playable), a cinematic, a shop, sounds, whatever you |
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| 196 | want to queue up in the campaign. |
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| 197 | */ |
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| 198 | void Campaign::addEntity(StoryEntity* se, int storyID) |
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| 199 | { |
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| 200 | se->setStoryID(storyID); |
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| 201 | this->addEntity(se); |
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| 202 | } |
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| 203 | |
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| 204 | void Campaign::addEntity(StoryEntity* se) |
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| 205 | { |
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[5773] | 206 | this->entities.push_back(se); |
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[3459] | 207 | } |
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| 208 | |
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| 209 | |
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| 210 | void Campaign::removeEntity(int storyID) |
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| 211 | { |
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| 212 | this->removeEntity(this->getStoryEntity(storyID)); |
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[4597] | 213 | |
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[3459] | 214 | } |
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| 215 | |
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| 216 | |
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| 217 | void Campaign::removeEntity(StoryEntity* se) |
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| 218 | { |
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[5773] | 219 | this->entities.remove(se); |
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[3459] | 220 | } |
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| 221 | |
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| 222 | |
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[3225] | 223 | /* |
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| 224 | \brief this changes to the next level |
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| 225 | */ |
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[2636] | 226 | void Campaign::nextLevel() |
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| 227 | { |
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[5324] | 228 | PRINTF(4)("Campaign:nextLevel()\n"); |
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[3220] | 229 | this->currentEntity->stop(); |
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[2636] | 230 | } |
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| 231 | |
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[3225] | 232 | /* |
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| 233 | \brief change to the previous level - not implemented |
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| 234 | |
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| 235 | this propably useless |
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| 236 | */ |
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[2636] | 237 | void Campaign::previousLevel() |
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| 238 | {} |
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| 239 | |
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| 240 | |
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[3225] | 241 | /* |
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| 242 | \brief lookup a entity with a given id |
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[4836] | 243 | * @param story id to be lookuped |
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| 244 | @returns the entity found or NULL if search ended without match |
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[3225] | 245 | */ |
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[3220] | 246 | StoryEntity* Campaign::getStoryEntity(int storyID) |
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[2636] | 247 | { |
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[3220] | 248 | //printf("Campaing::getStoryEntity(%i) - getting next Entity\n", storyID); |
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| 249 | if( storyID == WORLD_ID_GAMEEND) |
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| 250 | return NULL; |
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[3608] | 251 | |
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| 252 | /* |
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| 253 | tList<StoryEntity>* l; |
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[3220] | 254 | StoryEntity* entity = NULL; |
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[4597] | 255 | l = this->entities->getNext(); |
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| 256 | while( l != NULL) |
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| 257 | { |
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[3231] | 258 | entity = l->getObject(); |
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| 259 | l = l->getNext(); |
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[3608] | 260 | |
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[3220] | 261 | int id = entity->getStoryID(); |
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| 262 | //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); |
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| 263 | if(id == storyID) |
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[4597] | 264 | { |
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| 265 | //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); |
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| 266 | return entity; |
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| 267 | } |
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[3608] | 268 | |
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[2636] | 269 | } |
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[3608] | 270 | */ |
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| 271 | |
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| 272 | |
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[5773] | 273 | list<StoryEntity*>::iterator it; |
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| 274 | for (it = this->entities.begin(); it != this->entities.end(); it++) |
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| 275 | { |
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| 276 | int id = (*it)->getStoryID(); |
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[3608] | 277 | //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); |
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| 278 | if(id == storyID) |
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[4597] | 279 | { |
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| 280 | //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); |
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[5773] | 281 | return (*it); |
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[4597] | 282 | } |
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[3608] | 283 | } |
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| 284 | |
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| 285 | |
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[5773] | 286 | |
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[2636] | 287 | return NULL; |
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| 288 | } |
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