| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Patrick Boenzli |
|---|
| 13 | co-programmer: Christian Meyer |
|---|
| 14 | co-programmer: Benjamin Grauer |
|---|
| 15 | */ |
|---|
| 16 | |
|---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
|---|
| 18 | |
|---|
| 19 | #include "game_world.h" |
|---|
| 20 | #include "game_world_data.h" |
|---|
| 21 | |
|---|
| 22 | #include "util/loading/resource_manager.h" |
|---|
| 23 | #include "state.h" |
|---|
| 24 | #include "class_list.h" |
|---|
| 25 | |
|---|
| 26 | #include "util/loading/game_loader.h" |
|---|
| 27 | #include "util/timer.h" |
|---|
| 28 | |
|---|
| 29 | #include "player.h" |
|---|
| 30 | #include "camera.h" |
|---|
| 31 | #include "environment.h" |
|---|
| 32 | #include "terrain.h" |
|---|
| 33 | #include "test_entity.h" |
|---|
| 34 | #include "terrain.h" |
|---|
| 35 | #include "playable.h" |
|---|
| 36 | #include "environments/mapped_water.h" |
|---|
| 37 | |
|---|
| 38 | #include "light.h" |
|---|
| 39 | |
|---|
| 40 | #include "util/loading/factory.h" |
|---|
| 41 | #include "util/loading/load_param.h" |
|---|
| 42 | #include "fast_factory.h" |
|---|
| 43 | #include "shell_command.h" |
|---|
| 44 | |
|---|
| 45 | #include "graphics_engine.h" |
|---|
| 46 | #include "effects/atmospheric_engine.h" |
|---|
| 47 | #include "event_handler.h" |
|---|
| 48 | #include "sound_engine.h" |
|---|
| 49 | #include "cd_engine.h" |
|---|
| 50 | #include "network_manager.h" |
|---|
| 51 | #include "physics_engine.h" |
|---|
| 52 | #include "fields.h" |
|---|
| 53 | |
|---|
| 54 | #include "glmenu_imagescreen.h" |
|---|
| 55 | #include "shell.h" |
|---|
| 56 | |
|---|
| 57 | #include "ogg_player.h" |
|---|
| 58 | #include "shader.h" |
|---|
| 59 | |
|---|
| 60 | #include "animation_player.h" |
|---|
| 61 | |
|---|
| 62 | #include "game_rules.h" |
|---|
| 63 | |
|---|
| 64 | using namespace std; |
|---|
| 65 | |
|---|
| 66 | |
|---|
| 67 | SHELL_COMMAND(speed, GameWorld, setSpeed) ->describe("set the Speed of the Level"); |
|---|
| 68 | SHELL_COMMAND(playmode, GameWorld, setPlaymode) |
|---|
| 69 | ->describe("Set the Playmode of the current Level") |
|---|
| 70 | ->completionPlugin(0, OrxShell::CompletorStringArray(Playable::playmodeNames, Playable::PlaymodeCount)); |
|---|
| 71 | |
|---|
| 72 | SHELL_COMMAND(togglePNodeVisibility, GameWorld, togglePNodeVisibility); |
|---|
| 73 | SHELL_COMMAND(showBVLevel, GameWorld, toggleBVVisibility); |
|---|
| 74 | |
|---|
| 75 | |
|---|
| 76 | |
|---|
| 77 | GameWorld::GameWorld() |
|---|
| 78 | : StoryEntity() |
|---|
| 79 | { |
|---|
| 80 | this->setClassID(CL_GAME_WORLD, "GameWorld"); |
|---|
| 81 | this->setName("Preloaded World - no name yet"); |
|---|
| 82 | |
|---|
| 83 | this->gameTime = 0.0f; |
|---|
| 84 | this->setSpeed(1.0f); |
|---|
| 85 | this->shell = NULL; |
|---|
| 86 | |
|---|
| 87 | this->showPNodes = false; |
|---|
| 88 | this->showBV = false; |
|---|
| 89 | this->showBVLevel = 3; |
|---|
| 90 | |
|---|
| 91 | this->dataXML = NULL; |
|---|
| 92 | this->gameRules = NULL; |
|---|
| 93 | } |
|---|
| 94 | |
|---|
| 95 | /** |
|---|
| 96 | * remove the GameWorld from memory |
|---|
| 97 | * |
|---|
| 98 | * delete everything explicitly, that isn't contained in the parenting tree! |
|---|
| 99 | * things contained in the tree are deleted automaticaly |
|---|
| 100 | */ |
|---|
| 101 | GameWorld::~GameWorld () |
|---|
| 102 | { |
|---|
| 103 | PRINTF(4)("Deleted GameWorld\n"); |
|---|
| 104 | |
|---|
| 105 | } |
|---|
| 106 | |
|---|
| 107 | |
|---|
| 108 | |
|---|
| 109 | /** |
|---|
| 110 | * loads the parameters of a GameWorld from an XML-element |
|---|
| 111 | * @param root the XML-element to load from |
|---|
| 112 | */ |
|---|
| 113 | void GameWorld::loadParams(const TiXmlElement* root) |
|---|
| 114 | { |
|---|
| 115 | StoryEntity::loadParams(root); |
|---|
| 116 | |
|---|
| 117 | PRINTF(4)("Loaded GameWorld specific stuff\n"); |
|---|
| 118 | } |
|---|
| 119 | |
|---|
| 120 | |
|---|
| 121 | /** |
|---|
| 122 | * this is executed just before load |
|---|
| 123 | * |
|---|
| 124 | * since the load function sometimes needs data, that has been initialized |
|---|
| 125 | * before the load and after the proceeding storyentity has finished |
|---|
| 126 | */ |
|---|
| 127 | ErrorMessage GameWorld::init() |
|---|
| 128 | { |
|---|
| 129 | /* init the world interface */ |
|---|
| 130 | this->shell = new OrxShell::Shell(); |
|---|
| 131 | |
|---|
| 132 | State::setCurrentStoryEntity(dynamic_cast<StoryEntity*>(this)); |
|---|
| 133 | this->dataTank->init(); |
|---|
| 134 | |
|---|
| 135 | /* initialize some engines and graphical elements */ |
|---|
| 136 | AnimationPlayer::getInstance(); |
|---|
| 137 | PhysicsEngine::getInstance(); |
|---|
| 138 | CREngine::getInstance(); |
|---|
| 139 | |
|---|
| 140 | State::setScriptManager(&this->scriptManager); |
|---|
| 141 | |
|---|
| 142 | } |
|---|
| 143 | |
|---|
| 144 | /** |
|---|
| 145 | * loads the GameWorld by initializing all resources, and set their default values. |
|---|
| 146 | */ |
|---|
| 147 | ErrorMessage GameWorld::loadData() |
|---|
| 148 | { |
|---|
| 149 | this->displayLoadScreen(); State::setScriptManager(&this->scriptManager); |
|---|
| 150 | |
|---|
| 151 | |
|---|
| 152 | PRINTF(0)("Loading the GameWorld\n"); |
|---|
| 153 | |
|---|
| 154 | PRINTF(3)("> Loading world: '%s'\n", getLoadFile().c_str()); |
|---|
| 155 | TiXmlElement* element; |
|---|
| 156 | GameLoader* loader = GameLoader::getInstance(); |
|---|
| 157 | |
|---|
| 158 | if( getLoadFile().empty()) |
|---|
| 159 | { |
|---|
| 160 | PRINTF(1)("GameWorld has no path specified for loading\n"); |
|---|
| 161 | return (ErrorMessage){213,"Path not specified","GameWorld::load()"}; |
|---|
| 162 | } |
|---|
| 163 | |
|---|
| 164 | TiXmlDocument* XMLDoc = new TiXmlDocument( getLoadFile()); |
|---|
| 165 | // load the xml world file for further loading |
|---|
| 166 | if( !XMLDoc->LoadFile()) |
|---|
| 167 | { |
|---|
| 168 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getLoadFile().c_str(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
|---|
| 169 | delete XMLDoc; |
|---|
| 170 | return (ErrorMessage){213,"XML File parsing error","GameWorld::load()"}; |
|---|
| 171 | } |
|---|
| 172 | // check basic validity |
|---|
| 173 | TiXmlElement* root = XMLDoc->RootElement(); |
|---|
| 174 | assert( root != NULL); |
|---|
| 175 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
|---|
| 176 | { |
|---|
| 177 | // report an error |
|---|
| 178 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
|---|
| 179 | delete XMLDoc; |
|---|
| 180 | return (ErrorMessage){213,"Path not a WorldDataFile","GameWorld::load()"}; |
|---|
| 181 | } |
|---|
| 182 | /* the whole loading process for the GameWorld */ |
|---|
| 183 | this->dataTank->loadData(root); |
|---|
| 184 | this->dataXML = (TiXmlElement*)root->Clone(); |
|---|
| 185 | |
|---|
| 186 | //remove this after finished testing !!!! |
|---|
| 187 | //Object* obj= new Object(); |
|---|
| 188 | //obj->setName("Obj"); |
|---|
| 189 | //Account* a = new Account(); |
|---|
| 190 | //a->setName("a"); |
|---|
| 191 | //Account *b = new Account(30); |
|---|
| 192 | //b->setName("b"); |
|---|
| 193 | |
|---|
| 194 | LoadParamXML(root, "ScriptManager", &this->scriptManager, ScriptManager, loadParams); |
|---|
| 195 | |
|---|
| 196 | delete XMLDoc; |
|---|
| 197 | this->releaseLoadScreen(); |
|---|
| 198 | } |
|---|
| 199 | |
|---|
| 200 | |
|---|
| 201 | /** |
|---|
| 202 | * unload the data of this GameWorld |
|---|
| 203 | */ |
|---|
| 204 | ErrorMessage GameWorld::unloadData() |
|---|
| 205 | { |
|---|
| 206 | |
|---|
| 207 | PRINTF(3)("GameWorld::~GameWorld() - unloading the current GameWorld\n"); |
|---|
| 208 | this->scriptManager.flush(); |
|---|
| 209 | |
|---|
| 210 | delete this->shell; |
|---|
| 211 | |
|---|
| 212 | this->dataTank->unloadData(); |
|---|
| 213 | |
|---|
| 214 | this->shell = NULL; |
|---|
| 215 | delete AnimationPlayer::getInstance(); |
|---|
| 216 | delete PhysicsEngine::getInstance(); |
|---|
| 217 | delete CREngine::getInstance(); |
|---|
| 218 | |
|---|
| 219 | State::setCurrentStoryEntity(NULL); |
|---|
| 220 | if (this->dataXML) |
|---|
| 221 | delete this->dataXML; |
|---|
| 222 | } |
|---|
| 223 | |
|---|
| 224 | |
|---|
| 225 | /** |
|---|
| 226 | * starts the GameWorld |
|---|
| 227 | */ |
|---|
| 228 | bool GameWorld::start() |
|---|
| 229 | { |
|---|
| 230 | this->bPaused = false; |
|---|
| 231 | this->bRunning = true; |
|---|
| 232 | State::setScriptManager(&this->scriptManager); //make sure we have the right script manager |
|---|
| 233 | this->run(); |
|---|
| 234 | } |
|---|
| 235 | |
|---|
| 236 | |
|---|
| 237 | /** |
|---|
| 238 | * stops the world. |
|---|
| 239 | */ |
|---|
| 240 | bool GameWorld::stop() |
|---|
| 241 | { |
|---|
| 242 | PRINTF(3)("GameWorld::stop() - got stop signal\n"); |
|---|
| 243 | State::setScriptManager(NULL); |
|---|
| 244 | this->bRunning = false; |
|---|
| 245 | } |
|---|
| 246 | |
|---|
| 247 | |
|---|
| 248 | /** |
|---|
| 249 | * pauses the game |
|---|
| 250 | */ |
|---|
| 251 | bool GameWorld::pause() |
|---|
| 252 | { |
|---|
| 253 | this->bPaused = true; |
|---|
| 254 | } |
|---|
| 255 | |
|---|
| 256 | |
|---|
| 257 | /** |
|---|
| 258 | * ends the pause Phase |
|---|
| 259 | */ |
|---|
| 260 | bool GameWorld::resume() |
|---|
| 261 | { |
|---|
| 262 | this->bPaused = false; |
|---|
| 263 | } |
|---|
| 264 | |
|---|
| 265 | |
|---|
| 266 | /** |
|---|
| 267 | * main loop of the world: executing all world relevant function |
|---|
| 268 | * |
|---|
| 269 | * in this loop we synchronize (if networked), handle input events, give the heart-beat to |
|---|
| 270 | * all other member-entities of the world (tick to player, enemies etc.), checking for |
|---|
| 271 | * collisions drawing everything to the screen. |
|---|
| 272 | */ |
|---|
| 273 | void GameWorld::run() |
|---|
| 274 | { |
|---|
| 275 | PRINTF(3)("GameWorld::mainLoop() - Entering main loop\n"); |
|---|
| 276 | |
|---|
| 277 | // initialize Timing |
|---|
| 278 | this->cycle = 0; |
|---|
| 279 | for (unsigned int i = 0; i < TICK_SMOOTH_VALUE; i++) |
|---|
| 280 | this->frameTimes[i] = 0.01f; |
|---|
| 281 | this->dtS = 0.0f; |
|---|
| 282 | this->lastFrame = Timer::getNow(); |
|---|
| 283 | |
|---|
| 284 | if (this->dataTank->music != NULL) |
|---|
| 285 | this->dataTank->music->play(); |
|---|
| 286 | |
|---|
| 287 | while( this->bRunning) /* @todo implement pause */ |
|---|
| 288 | { |
|---|
| 289 | /* process intput */ |
|---|
| 290 | this->handleInput (); |
|---|
| 291 | if( !this->bRunning) |
|---|
| 292 | break; |
|---|
| 293 | |
|---|
| 294 | /* network synchronisation */ |
|---|
| 295 | this->synchronize (); |
|---|
| 296 | /* process time */ |
|---|
| 297 | this->tick (); |
|---|
| 298 | |
|---|
| 299 | /* collision detection */ |
|---|
| 300 | this->collisionDetection (); |
|---|
| 301 | /* collision reaction */ |
|---|
| 302 | this->collisionReaction (); |
|---|
| 303 | |
|---|
| 304 | /* update the state */ |
|---|
| 305 | this->update (); |
|---|
| 306 | |
|---|
| 307 | /* check the game rules */ |
|---|
| 308 | this->checkGameRules(); |
|---|
| 309 | /* draw everything */ |
|---|
| 310 | this->display (); |
|---|
| 311 | |
|---|
| 312 | } |
|---|
| 313 | |
|---|
| 314 | PRINTF(0)("GameWorld::mainLoop() - Exiting the main loop\n"); |
|---|
| 315 | } |
|---|
| 316 | |
|---|
| 317 | |
|---|
| 318 | void GameWorld::setPlaymode(Playable::Playmode playmode) |
|---|
| 319 | { |
|---|
| 320 | if (this->dataTank->localPlayer && |
|---|
| 321 | this->dataTank->localPlayer->getPlayable() && |
|---|
| 322 | this->dataTank->localPlayer->getPlayable()->setPlaymode(playmode)) |
|---|
| 323 | { |
|---|
| 324 | PRINTF(3)("Set Playmode to %d:%s\n", playmode, Playable::playmodeToString(playmode).c_str()); |
|---|
| 325 | } |
|---|
| 326 | else |
|---|
| 327 | { |
|---|
| 328 | PRINTF(1)("Unable to set Playmode %d:'%s'\n", playmode, Playable::playmodeToString(playmode).c_str()); |
|---|
| 329 | } |
|---|
| 330 | } |
|---|
| 331 | |
|---|
| 332 | void GameWorld::setPlaymode(const std::string& playmode) |
|---|
| 333 | { |
|---|
| 334 | this->setPlaymode(Playable::stringToPlaymode(playmode)); |
|---|
| 335 | } |
|---|
| 336 | |
|---|
| 337 | /** |
|---|
| 338 | * synchronize local data with remote data |
|---|
| 339 | */ |
|---|
| 340 | void GameWorld::synchronize () |
|---|
| 341 | {} |
|---|
| 342 | |
|---|
| 343 | |
|---|
| 344 | /** |
|---|
| 345 | * run all input processing |
|---|
| 346 | |
|---|
| 347 | the command node is the central input event dispatcher. the node uses the even-queue from |
|---|
| 348 | sdl and has its own event-passing-queue. |
|---|
| 349 | */ |
|---|
| 350 | void GameWorld::handleInput () |
|---|
| 351 | { |
|---|
| 352 | EventHandler::getInstance()->process(); |
|---|
| 353 | } |
|---|
| 354 | |
|---|
| 355 | |
|---|
| 356 | /** |
|---|
| 357 | * @brief ticks a WorldEntity list |
|---|
| 358 | * @param entityList list of the WorldEntities |
|---|
| 359 | * @param dt time passed since last frame |
|---|
| 360 | */ |
|---|
| 361 | void GameWorld::tick(ObjectManager::EntityList entityList, float dt) |
|---|
| 362 | { |
|---|
| 363 | ObjectManager::EntityList::iterator entity, next; |
|---|
| 364 | next = entityList.begin(); |
|---|
| 365 | while (next != entityList.end()) |
|---|
| 366 | { |
|---|
| 367 | entity = next++; |
|---|
| 368 | (*entity)->tick(dt); |
|---|
| 369 | } |
|---|
| 370 | } |
|---|
| 371 | |
|---|
| 372 | |
|---|
| 373 | /** |
|---|
| 374 | * advance the timeline |
|---|
| 375 | * |
|---|
| 376 | * this calculates the time used to process one frame (with all input handling, drawing, etc) |
|---|
| 377 | * the time is mesured in ms and passed to all world-entities and other classes that need |
|---|
| 378 | * a heart-beat. |
|---|
| 379 | */ |
|---|
| 380 | void GameWorld::tick () |
|---|
| 381 | { |
|---|
| 382 | if( !this->bPaused) |
|---|
| 383 | { |
|---|
| 384 | // CALCULATE FRAMERATE |
|---|
| 385 | Uint32 frameTimesIndex; |
|---|
| 386 | Uint32 i; |
|---|
| 387 | double currentFrame = Timer::getNow(); |
|---|
| 388 | |
|---|
| 389 | frameTimesIndex = this->cycle % TICK_SMOOTH_VALUE; |
|---|
| 390 | this->frameTimes[frameTimesIndex] = currentFrame - this->lastFrame; |
|---|
| 391 | this->lastFrame = currentFrame; |
|---|
| 392 | ++this->cycle; |
|---|
| 393 | this->dtS = 0.0; |
|---|
| 394 | for (i = 0; i < TICK_SMOOTH_VALUE; i++) |
|---|
| 395 | this->dtS += this->frameTimes[i]; |
|---|
| 396 | this->dtS = this->dtS / TICK_SMOOTH_VALUE * speed; |
|---|
| 397 | |
|---|
| 398 | // TICK everything |
|---|
| 399 | for (i = 0; i < this->dataTank->tickLists.size(); ++i) |
|---|
| 400 | this->tick(this->dataTank->objectManager->getObjectList(this->dataTank->tickLists[i]), this->dtS); |
|---|
| 401 | |
|---|
| 402 | /* update tick the rest */ |
|---|
| 403 | this->dataTank->localCamera->tick(this->dtS); |
|---|
| 404 | AnimationPlayer::getInstance()->tick(this->dtS); |
|---|
| 405 | PhysicsEngine::getInstance()->tick(this->dtS); |
|---|
| 406 | |
|---|
| 407 | GraphicsEngine::getInstance()->tick(this->dtS); |
|---|
| 408 | AtmosphericEngine::getInstance()->tick(this->dtS); |
|---|
| 409 | |
|---|
| 410 | if( likely(this->dataTank->gameRule != NULL)) |
|---|
| 411 | this->dataTank->gameRule->tick(this->dtS); |
|---|
| 412 | |
|---|
| 413 | } |
|---|
| 414 | } |
|---|
| 415 | |
|---|
| 416 | |
|---|
| 417 | /** |
|---|
| 418 | * this function gives the world a consistant state |
|---|
| 419 | * |
|---|
| 420 | * after ticking (updating the world state) this will give a constistant |
|---|
| 421 | * state to the whole system. |
|---|
| 422 | */ |
|---|
| 423 | void GameWorld::update() |
|---|
| 424 | { |
|---|
| 425 | PNode::getNullParent()->updateNode (this->dtS); |
|---|
| 426 | OrxSound::SoundEngine::getInstance()->update(); |
|---|
| 427 | GraphicsEngine::getInstance()->update(this->dtS); |
|---|
| 428 | } |
|---|
| 429 | |
|---|
| 430 | |
|---|
| 431 | /** |
|---|
| 432 | * kicks the CDEngine to detect the collisions between the object groups in the world |
|---|
| 433 | */ |
|---|
| 434 | void GameWorld::collisionDetection() |
|---|
| 435 | { |
|---|
| 436 | // object-object collision detection |
|---|
| 437 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
|---|
| 438 | this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ)); |
|---|
| 439 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), |
|---|
| 440 | this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ)); |
|---|
| 441 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
|---|
| 442 | this->dataTank->objectManager->getObjectList(OM_GROUP_01)); |
|---|
| 443 | |
|---|
| 444 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
|---|
| 445 | this->dataTank->objectManager->getObjectList(OM_COMMON)); |
|---|
| 446 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), |
|---|
| 447 | this->dataTank->objectManager->getObjectList(OM_COMMON)); |
|---|
| 448 | |
|---|
| 449 | // ground collision detection: BSP Model |
|---|
| 450 | CDEngine::getInstance()->checkCollisionGround(this->dataTank->objectManager->getObjectList(OM_GROUP_00)); |
|---|
| 451 | CDEngine::getInstance()->checkCollisionGround(this->dataTank->objectManager->getObjectList(OM_GROUP_01)); |
|---|
| 452 | } |
|---|
| 453 | |
|---|
| 454 | |
|---|
| 455 | void GameWorld::collisionReaction() |
|---|
| 456 | { |
|---|
| 457 | CREngine::getInstance()->handleCollisions(); |
|---|
| 458 | } |
|---|
| 459 | |
|---|
| 460 | |
|---|
| 461 | /** |
|---|
| 462 | * check the game rules: winning conditions, etc. |
|---|
| 463 | * |
|---|
| 464 | */ |
|---|
| 465 | void GameWorld::checkGameRules() |
|---|
| 466 | { |
|---|
| 467 | if( this->gameRules) |
|---|
| 468 | this->gameRules->tick(this->dtS); |
|---|
| 469 | } |
|---|
| 470 | |
|---|
| 471 | |
|---|
| 472 | /** |
|---|
| 473 | * render the current frame |
|---|
| 474 | * |
|---|
| 475 | * clear all buffers and draw the world |
|---|
| 476 | */ |
|---|
| 477 | void GameWorld::display () |
|---|
| 478 | { |
|---|
| 479 | // render the reflection texture |
|---|
| 480 | this->renderPassReflection(); |
|---|
| 481 | // redner the refraction texture |
|---|
| 482 | this->renderPassRefraction(); |
|---|
| 483 | // render all |
|---|
| 484 | this->renderPassAll(); |
|---|
| 485 | |
|---|
| 486 | // flip buffers |
|---|
| 487 | GraphicsEngine::swapBuffers(); |
|---|
| 488 | } |
|---|
| 489 | |
|---|
| 490 | |
|---|
| 491 | /** |
|---|
| 492 | * @brief draws all entities in the list drawList |
|---|
| 493 | * @param drawList the List of entities to draw. |
|---|
| 494 | */ |
|---|
| 495 | void GameWorld::drawEntityList(const ObjectManager::EntityList& drawList) const |
|---|
| 496 | { |
|---|
| 497 | ObjectManager::EntityList::const_iterator entity; |
|---|
| 498 | for (entity = drawList.begin(); entity != drawList.end(); entity++) |
|---|
| 499 | if ((*entity)->isVisible()) |
|---|
| 500 | (*entity)->draw(); |
|---|
| 501 | } |
|---|
| 502 | |
|---|
| 503 | |
|---|
| 504 | |
|---|
| 505 | /** |
|---|
| 506 | * reflection rendering for water surfaces |
|---|
| 507 | */ |
|---|
| 508 | void GameWorld::renderPassReflection() |
|---|
| 509 | { |
|---|
| 510 | // clear buffer |
|---|
| 511 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
|---|
| 512 | glLoadIdentity(); |
|---|
| 513 | |
|---|
| 514 | const std::list<BaseObject*>* reflectedWaters; |
|---|
| 515 | MappedWater* mw; |
|---|
| 516 | |
|---|
| 517 | if( (reflectedWaters = ClassList::getList(CL_MAPPED_WATER)) != NULL) |
|---|
| 518 | { |
|---|
| 519 | std::list<BaseObject*>::const_iterator it; |
|---|
| 520 | for (it = reflectedWaters->begin(); it != reflectedWaters->end(); it++) |
|---|
| 521 | { |
|---|
| 522 | mw = dynamic_cast<MappedWater*>(*it); |
|---|
| 523 | |
|---|
| 524 | //camera and light |
|---|
| 525 | this->dataTank->localCamera->apply (); |
|---|
| 526 | this->dataTank->localCamera->project (); |
|---|
| 527 | |
|---|
| 528 | LightManager::getInstance()->draw(); |
|---|
| 529 | |
|---|
| 530 | |
|---|
| 531 | // prepare for reflection rendering |
|---|
| 532 | mw->activateReflection(); |
|---|
| 533 | |
|---|
| 534 | // draw everything to be included in the reflection |
|---|
| 535 | this->drawEntityList(State::getObjectManager()->getReflectionList()); |
|---|
| 536 | // for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
|---|
| 537 | // this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); |
|---|
| 538 | |
|---|
| 539 | // clean up from reflection rendering |
|---|
| 540 | mw->deactivateReflection(); |
|---|
| 541 | } |
|---|
| 542 | } |
|---|
| 543 | |
|---|
| 544 | } |
|---|
| 545 | |
|---|
| 546 | |
|---|
| 547 | /** |
|---|
| 548 | * refraction rendering for water surfaces |
|---|
| 549 | */ |
|---|
| 550 | void GameWorld::renderPassRefraction() |
|---|
| 551 | { |
|---|
| 552 | // clear buffer |
|---|
| 553 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
|---|
| 554 | glLoadIdentity(); |
|---|
| 555 | |
|---|
| 556 | const std::list<BaseObject*>* reflectedWaters; |
|---|
| 557 | MappedWater* mw; |
|---|
| 558 | |
|---|
| 559 | if( (reflectedWaters = ClassList::getList(CL_MAPPED_WATER)) != NULL) |
|---|
| 560 | { |
|---|
| 561 | std::list<BaseObject*>::const_iterator it; |
|---|
| 562 | for (it = reflectedWaters->begin(); it != reflectedWaters->end(); it++) |
|---|
| 563 | { |
|---|
| 564 | mw = dynamic_cast<MappedWater*>(*it); |
|---|
| 565 | |
|---|
| 566 | //camera and light |
|---|
| 567 | this->dataTank->localCamera->apply (); |
|---|
| 568 | this->dataTank->localCamera->project (); |
|---|
| 569 | // prepare for reflection rendering |
|---|
| 570 | mw->activateRefraction(); |
|---|
| 571 | |
|---|
| 572 | |
|---|
| 573 | LightManager::getInstance()->draw(); |
|---|
| 574 | // draw everything to be included in the reflection |
|---|
| 575 | this->drawEntityList(State::getObjectManager()->getReflectionList()); |
|---|
| 576 | // for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
|---|
| 577 | // this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); |
|---|
| 578 | |
|---|
| 579 | // clean up from reflection rendering |
|---|
| 580 | mw->deactivateRefraction(); |
|---|
| 581 | } |
|---|
| 582 | } |
|---|
| 583 | } |
|---|
| 584 | |
|---|
| 585 | |
|---|
| 586 | /** |
|---|
| 587 | * this render pass renders the whole wolrd |
|---|
| 588 | */ |
|---|
| 589 | void GameWorld::renderPassAll() |
|---|
| 590 | { |
|---|
| 591 | // clear buffer |
|---|
| 592 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
|---|
| 593 | GraphicsEngine* engine = GraphicsEngine::getInstance(); |
|---|
| 594 | |
|---|
| 595 | |
|---|
| 596 | glEnable(GL_DEPTH_TEST); |
|---|
| 597 | glEnable(GL_LIGHTING); |
|---|
| 598 | |
|---|
| 599 | // set camera |
|---|
| 600 | this->dataTank->localCamera->apply (); |
|---|
| 601 | this->dataTank->localCamera->project (); |
|---|
| 602 | LightManager::getInstance()->draw(); |
|---|
| 603 | |
|---|
| 604 | this->drawEntityList(State::getObjectManager()->getObjectList(OM_BACKGROUND)); |
|---|
| 605 | engine->drawBackgroundElements(); |
|---|
| 606 | |
|---|
| 607 | /* draw all WorldEntiy groups */ |
|---|
| 608 | for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
|---|
| 609 | this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); |
|---|
| 610 | |
|---|
| 611 | AtmosphericEngine::getInstance()->draw(); |
|---|
| 612 | |
|---|
| 613 | if( unlikely( this->showBV)) |
|---|
| 614 | { |
|---|
| 615 | CDEngine* engine = CDEngine::getInstance(); |
|---|
| 616 | for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
|---|
| 617 | engine->drawBV(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i]), this->showBVLevel); |
|---|
| 618 | } |
|---|
| 619 | |
|---|
| 620 | if( unlikely(this->showPNodes)) |
|---|
| 621 | PNode::getNullParent()->debugDraw(0); |
|---|
| 622 | |
|---|
| 623 | engine->draw(); |
|---|
| 624 | |
|---|
| 625 | // draw the game ruls |
|---|
| 626 | if( likely(this->dataTank->gameRule != NULL)) |
|---|
| 627 | this->dataTank->gameRule->draw(); |
|---|
| 628 | } |
|---|
| 629 | |
|---|
| 630 | |
|---|
| 631 | /** |
|---|
| 632 | * shows the loading screen |
|---|
| 633 | */ |
|---|
| 634 | void GameWorld::displayLoadScreen () |
|---|
| 635 | { |
|---|
| 636 | PRINTF(3)("GameWorld::displayLoadScreen - start\n"); |
|---|
| 637 | this->dataTank->glmis = new GLMenuImageScreen(); |
|---|
| 638 | this->dataTank->glmis->setMaximum(8); |
|---|
| 639 | PRINTF(3)("GameWorld::displayLoadScreen - end\n"); |
|---|
| 640 | } |
|---|
| 641 | |
|---|
| 642 | |
|---|
| 643 | /** |
|---|
| 644 | * removes the loadscreen, and changes over to the game |
|---|
| 645 | */ |
|---|
| 646 | void GameWorld::releaseLoadScreen () |
|---|
| 647 | { |
|---|
| 648 | PRINTF(3)("GameWorld::releaseLoadScreen - start\n"); |
|---|
| 649 | this->dataTank->glmis->setValue(this->dataTank->glmis->getMaximum()); |
|---|
| 650 | PRINTF(3)("GameWorld::releaseLoadScreen - end\n"); |
|---|
| 651 | } |
|---|
| 652 | |
|---|
| 653 | |
|---|
| 654 | |
|---|
| 655 | /** |
|---|
| 656 | * @brief toggles the PNode visibility in the world (drawn as boxes) |
|---|
| 657 | */ |
|---|
| 658 | void GameWorld::togglePNodeVisibility() |
|---|
| 659 | { |
|---|
| 660 | this->showPNodes = !this->showPNodes; |
|---|
| 661 | }; |
|---|
| 662 | |
|---|
| 663 | |
|---|
| 664 | /** |
|---|
| 665 | * @brief toggles the bounding volume (BV) visibility |
|---|
| 666 | */ |
|---|
| 667 | void GameWorld::toggleBVVisibility(int level) |
|---|
| 668 | { |
|---|
| 669 | if( level < 1) |
|---|
| 670 | this->showBV = false; |
|---|
| 671 | else |
|---|
| 672 | { |
|---|
| 673 | this->showBV = true; |
|---|
| 674 | this->showBVLevel = level; |
|---|
| 675 | } |
|---|
| 676 | |
|---|
| 677 | }; |
|---|
| 678 | |
|---|