1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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17 | |
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18 | #include <fstream> |
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19 | #include <iostream> |
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20 | |
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21 | #include "game_world_data.h" |
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22 | |
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23 | #include "util/loading/resource_manager.h" |
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24 | #include "state.h" |
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25 | #include "class_list.h" |
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26 | #include "substring.h" |
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27 | |
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28 | #include "util/loading/game_loader.h" |
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29 | |
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30 | #include "world_entity.h" |
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31 | #include "player.h" |
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32 | #include "camera.h" |
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33 | #include "terrain.h" |
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34 | #include "skybox.h" |
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35 | #include "md2Model.h" |
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36 | #include "world_entities/projectiles/projectile.h" |
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37 | #include "npcs/npc_test1.h" |
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38 | #include "playable.h" |
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39 | |
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40 | #include "light.h" |
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41 | |
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42 | #include "util/loading/factory.h" |
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43 | #include "fast_factory.h" |
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44 | #include "util/loading/load_param.h" |
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45 | |
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46 | #include "graphics_engine.h" |
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47 | #include "event_handler.h" |
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48 | #include "sound_engine.h" |
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49 | #include "cd_engine.h" |
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50 | #include "network_manager.h" |
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51 | #include "physics_engine.h" |
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52 | #include "fields.h" |
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53 | |
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54 | #include "glmenu_imagescreen.h" |
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55 | |
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56 | #include "game_rules.h" |
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57 | |
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58 | #include "ogg_player.h" |
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59 | #include "shader.h" |
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60 | |
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61 | |
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62 | using namespace std; |
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63 | |
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64 | |
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65 | /** |
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66 | * constructor of the GameWorldData |
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67 | */ |
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68 | GameWorldData::GameWorldData() |
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69 | { |
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70 | this->setClassID(CL_GAME_WORLD_DATA, "GameWorldData"); |
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71 | |
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72 | this->glmis = NULL; |
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73 | |
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74 | this->localCamera = NULL; |
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75 | this->localPlayer = NULL; |
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76 | this->sky = NULL; |
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77 | this->terrain = NULL; |
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78 | |
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79 | this->music = NULL; |
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80 | this->objectManager = NULL; |
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81 | this->gameRule = NULL; |
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82 | } |
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83 | |
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84 | |
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85 | /** |
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86 | * destructor for the GameWorldData |
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87 | */ |
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88 | GameWorldData::~GameWorldData() |
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89 | {} |
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90 | |
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91 | |
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92 | |
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93 | /** |
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94 | * initialize the GameWorldData |
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95 | */ |
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96 | ErrorMessage GameWorldData::init() |
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97 | { |
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98 | this->objectManager = new ObjectManager(); |
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99 | State::setObjectManager(this->objectManager); |
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100 | |
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101 | PNode::getNullParent(); |
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102 | this->localCamera = new Camera(); |
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103 | this->localCamera->setName ("GameWorld-Camera"); |
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104 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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105 | |
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106 | LightManager::getInstance(); |
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107 | |
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108 | GraphicsEngine::getInstance()->displayFPS(true); |
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109 | } |
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110 | |
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111 | |
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112 | /** |
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113 | * loads the data from the xml file |
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114 | * @param root reference to the xml root element |
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115 | */ |
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116 | ErrorMessage GameWorldData::loadData(const TiXmlElement* root) |
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117 | { |
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118 | // load the parameters |
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119 | // name |
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120 | std::string string = grabParameter( root, "name"); |
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121 | if( string.empty() ) |
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122 | { |
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123 | PRINTF(2)("GameWorld is missing a proper 'name'\n"); |
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124 | this->setName("Unknown"); |
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125 | } |
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126 | else |
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127 | this->setName(string.c_str()); |
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128 | |
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129 | this->loadGUI(root); |
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130 | this->loadWorldEntities(root); |
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131 | this->loadScene(root); |
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132 | } |
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133 | |
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134 | |
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135 | /** |
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136 | * unloads the data from the xml file |
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137 | */ |
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138 | ErrorMessage GameWorldData::unloadData() |
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139 | { |
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140 | this->unloadGUI(); |
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141 | this->unloadWorldEntities(); |
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142 | this->unloadScene(); |
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143 | } |
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144 | |
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145 | |
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146 | /** |
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147 | * @brief loads the GUI data |
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148 | * @param root reference to the xml root element |
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149 | */ |
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150 | ErrorMessage GameWorldData::loadGUI(const TiXmlElement* root) |
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151 | { |
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152 | const TiXmlElement* element = root->FirstChildElement("LoadScreen"); |
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153 | if( element == NULL) |
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154 | { |
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155 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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156 | |
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157 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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158 | this->glmis->setMaximum(8); |
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159 | // this->glmis->draw(); |
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160 | } |
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161 | else |
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162 | { |
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163 | this->glmis->loadParams(element); |
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164 | // this->glmis->draw(); |
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165 | } |
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166 | this->glmis->draw(); |
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167 | } |
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168 | |
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169 | |
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170 | /** |
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171 | * @brief unloads the GUI data |
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172 | */ |
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173 | ErrorMessage GameWorldData::unloadGUI() |
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174 | { |
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175 | delete this->glmis; |
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176 | } |
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177 | |
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178 | |
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179 | /** |
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180 | * @brief loads the world entities from the xml file |
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181 | * @param root reference to the xml root parameter |
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182 | */ |
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183 | ErrorMessage GameWorldData::loadWorldEntities(const TiXmlElement* root) |
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184 | { |
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185 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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186 | |
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187 | if( element == NULL) |
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188 | { |
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189 | PRINTF(1)("GameWorld is missing 'WorldEntities'\n"); |
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190 | } |
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191 | else |
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192 | { |
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193 | element = element->FirstChildElement(); |
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194 | // load Players/Objects/Whatever |
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195 | PRINTF(4)("Loading WorldEntities\n"); |
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196 | while( element != NULL) |
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197 | { |
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198 | BaseObject* created = Factory::fabricate(element); |
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199 | if( created != NULL ) |
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200 | PRINTF(4)("Created a %s: %s\n", created->getClassName(), created->getName()); |
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201 | |
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202 | //todo do this more elegant |
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203 | if( element->Value() == "SkyBox" && created->isA(CL_SKYBOX)) |
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204 | { |
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205 | this->sky = dynamic_cast<WorldEntity*>(created); |
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206 | State::setSkyBox(dynamic_cast<SkyBox*>(this->sky)); |
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207 | } |
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208 | if( element->Value() == "Terrain" && created->isA(CL_TERRAIN)) |
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209 | { |
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210 | this->terrain = dynamic_cast<Terrain*>(created); |
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211 | CDEngine::getInstance()->setTerrain(terrain); |
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212 | } |
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213 | element = element->NextSiblingElement(); |
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214 | this->glmis->step(); //! @todo temporary |
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215 | } |
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216 | PRINTF(4)("Done loading WorldEntities\n"); |
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217 | } |
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218 | |
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219 | // Create a Player |
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220 | this->localPlayer = new Player(); |
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221 | State::setPlayer(this->localPlayer); |
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222 | |
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223 | Playable* playable; |
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224 | const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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225 | if (playableList != NULL && !playableList->empty()) |
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226 | { |
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227 | /// TODO Make this also loadable |
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228 | playable = dynamic_cast<Playable*>(playableList->front()); |
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229 | this->localPlayer->setPlayable(playable); |
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230 | } |
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231 | |
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232 | // Fill the EntityLists. Tick then Draw: |
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233 | this->tickLists.push_back(OM_DEAD_TICK); |
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234 | this->tickLists.push_back(OM_ENVIRON); |
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235 | this->tickLists.push_back(OM_COMMON); |
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236 | this->tickLists.push_back(OM_GROUP_00); |
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237 | this->tickLists.push_back(OM_GROUP_00_PROJ); |
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238 | this->tickLists.push_back(OM_GROUP_01); |
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239 | this->tickLists.push_back(OM_GROUP_01_PROJ); |
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240 | |
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241 | this->drawLists.push_back(OM_ENVIRON_NOTICK); |
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242 | this->drawLists.push_back(OM_ENVIRON); |
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243 | this->drawLists.push_back(OM_COMMON); |
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244 | this->drawLists.push_back(OM_GROUP_00); |
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245 | this->drawLists.push_back(OM_GROUP_00_PROJ); |
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246 | this->drawLists.push_back(OM_GROUP_01); |
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247 | this->drawLists.push_back(OM_GROUP_01_PROJ); |
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248 | |
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249 | /* init the pnode tree */ |
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250 | PNode::getNullParent()->init(); |
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251 | } |
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252 | |
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253 | |
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254 | /** |
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255 | * unloads the world entities |
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256 | */ |
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257 | ErrorMessage GameWorldData::unloadWorldEntities() |
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258 | { |
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259 | FastFactory::flushAll(true); |
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260 | GraphicsEngine::getInstance()->displayFPS(false); |
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261 | // erease everything that is left. |
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262 | // delete PNode::getNullParent(); // not needed as this is also done in the next step (and also much cleaner) |
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263 | const std::list<BaseObject*>* nodeList; |
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264 | //secondary cleanup of PNodes; |
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265 | nodeList = ClassList::getList(CL_PARENT_NODE); |
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266 | if (nodeList != NULL) |
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267 | while (!nodeList->empty()) |
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268 | { |
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269 | // ClassList::debug( 3, CL_PARENT_NODE); |
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270 | // PNode::getNullParent()->debugNode(0); |
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271 | // printf("%s::%s\n", nodeList->front()->getClassName(), nodeList->front()->getName()); |
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272 | delete nodeList->front(); |
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273 | } |
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274 | /* remove the player object */ |
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275 | if( this->localPlayer) |
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276 | delete this->localPlayer; |
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277 | State::setPlayer(NULL); |
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278 | this->localPlayer = NULL; |
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279 | this->localCamera = NULL; |
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280 | State::setCamera(NULL, NULL); |
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281 | this->sky = NULL; |
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282 | this->terrain = NULL; |
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283 | |
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284 | nodeList = ClassList::getList(CL_GRAPHICS_EFFECT); |
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285 | if (nodeList != NULL) |
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286 | while (!nodeList->empty()) |
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287 | delete nodeList->front(); |
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288 | |
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289 | |
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290 | nodeList = ClassList::getList(CL_ELEMENT_2D); |
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291 | if (nodeList != NULL) |
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292 | while (!nodeList->empty()) |
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293 | delete nodeList->front(); |
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294 | |
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295 | // At this Point all the WorldEntites should be unloaded. |
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296 | this->tickLists.clear(); |
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297 | this->drawLists.clear(); |
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298 | |
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299 | // unload the resources loaded in this Level !! |
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300 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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301 | |
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302 | if (State::getObjectManager() == this->objectManager) |
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303 | { |
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304 | State::setObjectManager(NULL); |
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305 | delete this->objectManager; |
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306 | } |
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307 | this->objectManager = NULL; |
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308 | |
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309 | if(State::getSkyBox()) |
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310 | State::setSkyBox(NULL); |
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311 | |
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312 | this->glmis = NULL; |
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313 | } |
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314 | |
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315 | |
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316 | /** |
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317 | * @brief loads the scene data |
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318 | * @param root reference to the xml root element |
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319 | */ |
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320 | ErrorMessage GameWorldData::loadScene(const TiXmlElement* root) |
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321 | { |
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322 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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323 | LoadParamXML(root, "GraphicsEngine", GraphicsEngine::getInstance(), GraphicsEngine, loadParams); |
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324 | |
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325 | LoadParam(root, "Music", this, GameWorldData, setSoundTrack); |
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326 | |
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327 | LoadParamXML(root, "GameRule", this, GameWorldData, loadGameRule); |
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328 | |
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329 | |
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330 | //LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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331 | //LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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332 | |
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333 | this->localCamera->setClipRegion(1, 10000.0); |
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334 | if( this->sky != NULL) |
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335 | this->localCamera->addChild(this->sky); |
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336 | OrxSound::SoundEngine::getInstance()->setListener(this->localCamera); |
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337 | } |
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338 | |
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339 | |
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340 | |
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341 | /** |
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342 | * unloads the scene data |
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343 | */ |
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344 | ErrorMessage GameWorldData::unloadScene() |
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345 | { |
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346 | /* delete some garphics and scene eingines */ |
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347 | delete LightManager::getInstance(); |
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348 | |
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349 | if (this->music != NULL) |
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350 | this->setSoundTrack(""); |
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351 | |
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352 | /* unload the shaders */ |
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353 | Shader::suspendShader(); |
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354 | |
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355 | State::setGameRules(NULL); |
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356 | } |
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357 | |
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358 | |
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359 | void GameWorldData::setSoundTrack(const std::string& name) |
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360 | { |
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361 | if (this->music != NULL) |
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362 | delete this->music; |
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363 | this->music = NULL; |
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364 | |
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365 | if (!name.empty()) |
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366 | { |
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367 | PRINTF(3)("Setting Sound Track to %s\n", name.c_str()); |
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368 | std::string oggFile = ResourceManager::getFullName(name); |
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369 | this->music = new OrxSound::OggPlayer(oggFile); |
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370 | |
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371 | //(OggPlayer*)ResourceManager::getInstance()->load(name, OGG, RP_LEVEL); |
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372 | //assert(this->music->isA(CL_SOUND_OGG_PLAYER)); |
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373 | } |
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374 | } |
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375 | |
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376 | |
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377 | void GameWorldData::loadGameRule(const TiXmlElement* root) |
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378 | { |
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379 | const TiXmlElement* element = root->FirstChildElement(); |
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380 | while( element != NULL) |
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381 | { |
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382 | PRINTF(2)("============ GameRules ==\n"); |
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383 | PRINTF(2)("creating %s\n", element->Value()); |
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384 | BaseObject* created = Factory::fabricate(element); |
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385 | if (created != NULL && created->isA(CL_GAME_RULES)) |
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386 | { |
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387 | this->gameRule = dynamic_cast<GameRules*>(created); |
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388 | State::setGameRules(this->gameRule); |
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389 | // if there is a valid game rule loaded, return because it is not thought to load multiple game rules |
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390 | return; |
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391 | } |
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392 | else |
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393 | { |
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394 | PRINTF(1)("Could not create a %s\n", element->Value()); |
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395 | delete created; |
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396 | } |
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397 | element = element->NextSiblingElement(); |
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398 | } |
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399 | } |
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400 | |
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401 | |
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402 | |
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