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source: orxonox.OLD/trunk/src/story_entities/game_world_data.cc @ 7698

Last change on this file since 7698 was 7488, checked in by patrick, 19 years ago

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
17
18#include <fstream>
19#include <iostream>
20
21#include "game_world_data.h"
22
23#include "util/loading/resource_manager.h"
24#include "state.h"
25#include "class_list.h"
26#include "substring.h"
27
28#include "util/loading/game_loader.h"
29
30#include "world_entity.h"
31#include "player.h"
32#include "camera.h"
33#include "terrain.h"
34#include "skybox.h"
35#include "md2Model.h"
36#include "world_entities/projectiles/projectile.h"
37#include "npcs/npc_test1.h"
38#include "playable.h"
39
40#include "light.h"
41
42#include "util/loading/factory.h"
43#include "fast_factory.h"
44#include "util/loading/load_param.h"
45
46#include "graphics_engine.h"
47#include "event_handler.h"
48#include "sound_engine.h"
49#include "cd_engine.h"
50#include "network_manager.h"
51#include "physics_engine.h"
52#include "fields.h"
53
54#include "glmenu_imagescreen.h"
55
56#include "game_rules.h"
57
58#include "ogg_player.h"
59#include "shader.h"
60
61
62using namespace std;
63
64
65/**
66 * constructor of the GameWorldData
67 */
68GameWorldData::GameWorldData()
69{
70  this->setClassID(CL_GAME_WORLD_DATA, "GameWorldData");
71
72  this->glmis = NULL;
73
74  this->localCamera = NULL;
75  this->localPlayer = NULL;
76  this->sky = NULL;
77  this->terrain = NULL;
78
79  this->music = NULL;
80  this->objectManager = NULL;
81  this->gameRule = NULL;
82}
83
84
85/**
86 * destructor for the GameWorldData
87 */
88GameWorldData::~GameWorldData()
89{}
90
91
92
93/**
94 *  initialize the GameWorldData
95 */
96ErrorMessage GameWorldData::init()
97{
98  this->objectManager = new ObjectManager();
99  State::setObjectManager(this->objectManager);
100
101  PNode::getNullParent();
102  this->localCamera = new Camera();
103  this->localCamera->setName ("GameWorld-Camera");
104  State::setCamera(this->localCamera, this->localCamera->getTarget());
105
106  LightManager::getInstance();
107
108  GraphicsEngine::getInstance()->displayFPS(true);
109}
110
111
112/**
113 *  loads the data from the xml file
114 * @param root reference to the xml root element
115 */
116ErrorMessage GameWorldData::loadData(const TiXmlElement* root)
117{
118  // load the parameters
119  // name
120  std::string string = grabParameter( root, "name");
121  if( string.empty() )
122  {
123    PRINTF(2)("GameWorld is missing a proper 'name'\n");
124    this->setName("Unknown");
125  }
126  else
127    this->setName(string.c_str());
128
129  this->loadGUI(root);
130  this->loadWorldEntities(root);
131  this->loadScene(root);
132}
133
134
135/**
136 *  unloads the data from the xml file
137 */
138ErrorMessage GameWorldData::unloadData()
139{
140  this->unloadGUI();
141  this->unloadWorldEntities();
142  this->unloadScene();
143}
144
145
146/**
147 * @brief loads the GUI data
148 * @param root reference to the xml root element
149 */
150ErrorMessage GameWorldData::loadGUI(const TiXmlElement* root)
151{
152  const TiXmlElement* element = root->FirstChildElement("LoadScreen");
153  if( element == NULL)
154  {
155    PRINTF(2)("no LoadScreen specified, loading default\n");
156
157    glmis->setBackgroundImage("pictures/load_screen.jpg");
158    this->glmis->setMaximum(8);
159    //     this->glmis->draw();
160  }
161  else
162  {
163    this->glmis->loadParams(element);
164    //     this->glmis->draw();
165  }
166  this->glmis->draw();
167}
168
169
170/**
171 * @brief unloads the GUI data
172 */
173ErrorMessage GameWorldData::unloadGUI()
174{
175  delete this->glmis;
176}
177
178
179/**
180 * @brief loads the world entities from the xml file
181 * @param root reference to the xml root parameter
182 */
183ErrorMessage GameWorldData::loadWorldEntities(const TiXmlElement* root)
184{
185  const TiXmlElement* element = root->FirstChildElement("WorldEntities");
186
187  if( element == NULL)
188  {
189    PRINTF(1)("GameWorld is missing 'WorldEntities'\n");
190  }
191  else
192  {
193    element = element->FirstChildElement();
194    // load Players/Objects/Whatever
195    PRINTF(4)("Loading WorldEntities\n");
196    while( element != NULL)
197    {
198      BaseObject* created = Factory::fabricate(element);
199      if( created != NULL )
200        PRINTF(4)("Created a %s: %s\n", created->getClassName(), created->getName());
201
202      //todo do this more elegant
203      if( element->Value() == "SkyBox" && created->isA(CL_SKYBOX))
204      {
205        this->sky = dynamic_cast<WorldEntity*>(created);
206        State::setSkyBox(dynamic_cast<SkyBox*>(this->sky));
207      }
208      if( element->Value() == "Terrain" && created->isA(CL_TERRAIN))
209      {
210        this->terrain = dynamic_cast<Terrain*>(created);
211        CDEngine::getInstance()->setTerrain(terrain);
212      }
213      element = element->NextSiblingElement();
214      this->glmis->step(); //! @todo temporary
215    }
216    PRINTF(4)("Done loading WorldEntities\n");
217  }
218
219  // Create a Player
220  this->localPlayer = new Player();
221  State::setPlayer(this->localPlayer);
222
223  Playable* playable;
224  const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE);
225  if (playableList != NULL && !playableList->empty())
226  {
227    /// TODO Make this also loadable
228    playable = dynamic_cast<Playable*>(playableList->front());
229    this->localPlayer->setPlayable(playable);
230  }
231
232  // Fill the EntityLists. Tick then Draw:
233  this->tickLists.push_back(OM_DEAD_TICK);
234  this->tickLists.push_back(OM_ENVIRON);
235  this->tickLists.push_back(OM_COMMON);
236  this->tickLists.push_back(OM_GROUP_00);
237  this->tickLists.push_back(OM_GROUP_00_PROJ);
238  this->tickLists.push_back(OM_GROUP_01);
239  this->tickLists.push_back(OM_GROUP_01_PROJ);
240
241  this->drawLists.push_back(OM_ENVIRON_NOTICK);
242  this->drawLists.push_back(OM_ENVIRON);
243  this->drawLists.push_back(OM_COMMON);
244  this->drawLists.push_back(OM_GROUP_00);
245  this->drawLists.push_back(OM_GROUP_00_PROJ);
246  this->drawLists.push_back(OM_GROUP_01);
247  this->drawLists.push_back(OM_GROUP_01_PROJ);
248
249  /* init the pnode tree */
250  PNode::getNullParent()->init();
251}
252
253
254/**
255 *  unloads the world entities
256 */
257ErrorMessage GameWorldData::unloadWorldEntities()
258{
259  FastFactory::flushAll(true);
260  GraphicsEngine::getInstance()->displayFPS(false);
261  // erease everything that is left.
262  // delete PNode::getNullParent(); // not needed as this is also done in the next step (and also much cleaner)
263  const std::list<BaseObject*>* nodeList;
264  //secondary cleanup of PNodes;
265  nodeList = ClassList::getList(CL_PARENT_NODE);
266  if (nodeList != NULL)
267    while (!nodeList->empty())
268    {
269      //    ClassList::debug( 3, CL_PARENT_NODE);
270      //    PNode::getNullParent()->debugNode(0);
271      //    printf("%s::%s\n", nodeList->front()->getClassName(), nodeList->front()->getName());
272      delete nodeList->front();
273    }
274  /* remove the player object */
275  if( this->localPlayer)
276    delete this->localPlayer;
277  State::setPlayer(NULL);
278  this->localPlayer = NULL;
279  this->localCamera = NULL;
280  State::setCamera(NULL, NULL);
281  this->sky = NULL;
282  this->terrain = NULL;
283
284  nodeList = ClassList::getList(CL_GRAPHICS_EFFECT);
285  if (nodeList != NULL)
286    while (!nodeList->empty())
287      delete nodeList->front();
288
289
290  nodeList = ClassList::getList(CL_ELEMENT_2D);
291  if (nodeList != NULL)
292    while (!nodeList->empty())
293      delete nodeList->front();
294
295  // At this Point all the WorldEntites should be unloaded.
296  this->tickLists.clear();
297  this->drawLists.clear();
298
299  // unload the resources loaded in this Level !!
300  ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL);
301
302  if (State::getObjectManager() == this->objectManager)
303  {
304    State::setObjectManager(NULL);
305    delete this->objectManager;
306  }
307  this->objectManager = NULL;
308
309  if(State::getSkyBox())
310    State::setSkyBox(NULL);
311
312  this->glmis = NULL;
313}
314
315
316/**
317 * @brief loads the scene data
318 * @param root reference to the xml root element
319 */
320ErrorMessage GameWorldData::loadScene(const TiXmlElement* root)
321{
322  LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams);
323  LoadParamXML(root, "GraphicsEngine", GraphicsEngine::getInstance(), GraphicsEngine, loadParams);
324
325  LoadParam(root, "Music", this, GameWorldData, setSoundTrack);
326
327  LoadParamXML(root, "GameRule", this, GameWorldData, loadGameRule);
328
329
330  //LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams);
331  //LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams);
332
333  this->localCamera->setClipRegion(1, 10000.0);
334  if( this->sky != NULL)
335    this->localCamera->addChild(this->sky);
336  OrxSound::SoundEngine::getInstance()->setListener(this->localCamera);
337}
338
339
340
341/**
342 *  unloads the scene data
343 */
344ErrorMessage GameWorldData::unloadScene()
345{
346  /* delete some garphics and scene eingines */
347  delete LightManager::getInstance();
348
349  if (this->music != NULL)
350    this->setSoundTrack("");
351
352  /* unload the shaders */
353  Shader::suspendShader();
354
355  State::setGameRules(NULL);
356}
357
358
359void GameWorldData::setSoundTrack(const std::string& name)
360{
361  if (this->music != NULL)
362    delete this->music;
363  this->music = NULL;
364
365  if (!name.empty())
366  {
367    PRINTF(3)("Setting Sound Track to %s\n", name.c_str());
368    std::string oggFile = ResourceManager::getFullName(name);
369    this->music = new OrxSound::OggPlayer(oggFile);
370
371    //(OggPlayer*)ResourceManager::getInstance()->load(name, OGG, RP_LEVEL);
372    //assert(this->music->isA(CL_SOUND_OGG_PLAYER));
373  }
374}
375
376
377void GameWorldData::loadGameRule(const TiXmlElement* root)
378{
379  const TiXmlElement* element = root->FirstChildElement();
380  while( element != NULL)
381  {
382    PRINTF(2)("============ GameRules ==\n");
383    PRINTF(2)("creating %s\n", element->Value());
384    BaseObject* created = Factory::fabricate(element);
385    if (created != NULL && created->isA(CL_GAME_RULES))
386    {
387      this->gameRule = dynamic_cast<GameRules*>(created);
388      State::setGameRules(this->gameRule);
389      // if there is a valid game rule loaded, return because it is not thought to load multiple game rules
390      return;
391    }
392    else
393    {
394      PRINTF(1)("Could not create a %s\n", element->Value());
395      delete created;
396    }
397    element = element->NextSiblingElement();
398  }
399}
400
401
402
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