1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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17 | |
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18 | #include <fstream> |
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19 | #include <iostream> |
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20 | |
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21 | #include "game_world_data.h" |
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22 | |
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23 | #include "util/loading/resource_manager.h" |
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24 | #include "state.h" |
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25 | #include "class_list.h" |
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26 | #include "substring.h" |
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27 | |
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28 | #include "util/loading/game_loader.h" |
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29 | |
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30 | #include "world_entity.h" |
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31 | #include "player.h" |
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32 | #include "camera.h" |
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33 | #include "terrain.h" |
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34 | #include "skybox.h" |
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35 | #include "md2/md2Model.h" |
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36 | #include "world_entities/projectiles/projectile.h" |
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37 | #include "npcs/npc_test1.h" |
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38 | #include "playable.h" |
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39 | |
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40 | #include "light.h" |
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41 | |
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42 | #include "util/loading/factory.h" |
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43 | #include "fast_factory.h" |
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44 | #include "util/loading/load_param.h" |
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45 | |
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46 | #include "graphics_engine.h" |
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47 | #include "effects/atmospheric_engine.h" |
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48 | #include "event_handler.h" |
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49 | #include "sound_engine.h" |
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50 | #include "cd_engine.h" |
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51 | #include "network_manager.h" |
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52 | #include "physics_engine.h" |
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53 | #include "fields.h" |
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54 | |
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55 | #include "glmenu_imagescreen.h" |
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56 | |
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57 | #include "game_rules.h" |
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58 | |
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59 | #include "ogg_player.h" |
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60 | #include "shader.h" |
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61 | |
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62 | |
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63 | using namespace std; |
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64 | |
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65 | |
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66 | /** |
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67 | * constructor of the GameWorldData |
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68 | */ |
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69 | GameWorldData::GameWorldData() |
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70 | { |
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71 | this->setClassID(CL_GAME_WORLD_DATA, "GameWorldData"); |
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72 | |
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73 | this->glmis = NULL; |
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74 | |
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75 | this->localCamera = NULL; |
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76 | this->localPlayer = NULL; |
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77 | this->sky = NULL; |
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78 | this->terrain = NULL; |
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79 | |
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80 | this->music = NULL; |
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81 | this->objectManager = NULL; |
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82 | this->gameRule = NULL; |
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83 | } |
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84 | |
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85 | |
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86 | /** |
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87 | * destructor for the GameWorldData |
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88 | */ |
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89 | GameWorldData::~GameWorldData() |
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90 | {} |
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91 | |
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92 | |
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93 | |
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94 | /** |
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95 | * initialize the GameWorldData |
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96 | */ |
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97 | ErrorMessage GameWorldData::init() |
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98 | { |
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99 | this->objectManager = new ObjectManager(); |
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100 | State::setObjectManager(this->objectManager); |
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101 | |
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102 | PNode::getNullParent(); |
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103 | this->localCamera = new Camera(); |
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104 | this->localCamera->setName ("GameWorld-Camera"); |
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105 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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106 | |
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107 | LightManager::getInstance(); |
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108 | |
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109 | GraphicsEngine::getInstance()->displayFPS(true); |
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110 | |
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111 | return ErrorMessage(); |
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112 | } |
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113 | |
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114 | |
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115 | /** |
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116 | * loads the data from the xml file |
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117 | * @param root reference to the xml root element |
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118 | */ |
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119 | ErrorMessage GameWorldData::loadData(const TiXmlElement* root) |
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120 | { |
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121 | // load the parameters |
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122 | // name |
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123 | std::string string = grabParameter( root, "name"); |
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124 | if( string.empty() ) |
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125 | { |
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126 | PRINTF(2)("GameWorld is missing a proper 'name'\n"); |
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127 | this->setName("Unknown"); |
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128 | } |
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129 | else |
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130 | this->setName(string.c_str()); |
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131 | |
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132 | this->loadGUI(root); |
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133 | this->loadWorldEntities(root); |
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134 | this->loadScene(root); |
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135 | |
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136 | return ErrorMessage(); |
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137 | } |
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138 | |
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139 | |
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140 | /** |
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141 | * unloads the data from the xml file |
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142 | */ |
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143 | ErrorMessage GameWorldData::unloadData() |
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144 | { |
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145 | this->unloadGUI(); |
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146 | this->unloadWorldEntities(); |
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147 | this->unloadScene(); |
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148 | |
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149 | return ErrorMessage(); |
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150 | } |
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151 | |
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152 | |
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153 | /** |
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154 | * @brief loads the GUI data |
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155 | * @param root reference to the xml root element |
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156 | */ |
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157 | ErrorMessage GameWorldData::loadGUI(const TiXmlElement* root) |
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158 | { |
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159 | const TiXmlElement* element = root->FirstChildElement("LoadScreen"); |
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160 | if( element == NULL) |
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161 | { |
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162 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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163 | |
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164 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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165 | this->glmis->setMaximum(8); |
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166 | // this->glmis->draw(); |
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167 | } |
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168 | else |
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169 | { |
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170 | this->glmis->loadParams(element); |
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171 | // this->glmis->draw(); |
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172 | } |
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173 | this->glmis->draw(); |
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174 | |
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175 | return ErrorMessage(); |
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176 | } |
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177 | |
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178 | |
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179 | /** |
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180 | * @brief unloads the GUI data |
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181 | */ |
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182 | ErrorMessage GameWorldData::unloadGUI() |
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183 | { |
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184 | delete this->glmis; |
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185 | |
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186 | return ErrorMessage(); |
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187 | } |
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188 | |
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189 | |
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190 | /** |
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191 | * @brief loads the world entities from the xml file |
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192 | * @param root reference to the xml root parameter |
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193 | */ |
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194 | ErrorMessage GameWorldData::loadWorldEntities(const TiXmlElement* root) |
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195 | { |
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196 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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197 | |
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198 | if( element == NULL) |
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199 | { |
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200 | PRINTF(1)("GameWorld is missing 'WorldEntities'\n"); |
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201 | } |
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202 | else |
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203 | { |
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204 | element = element->FirstChildElement(); |
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205 | // load Players/Objects/Whatever |
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206 | PRINTF(4)("Loading WorldEntities\n"); |
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207 | while( element != NULL) |
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208 | { |
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209 | BaseObject* created = Factory::fabricate(element); |
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210 | if( created != NULL ) |
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211 | PRINTF(4)("Created a %s: %s\n", created->getClassName(), created->getName()); |
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212 | |
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213 | //todo do this more elegant |
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214 | if( element->Value() == "SkyBox" && created->isA(CL_SKYBOX)) |
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215 | { |
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216 | this->sky = dynamic_cast<WorldEntity*>(created); |
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217 | State::setSkyBox(dynamic_cast<SkyBox*>(this->sky)); |
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218 | } |
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219 | if( element->Value() == "Terrain" && created->isA(CL_TERRAIN)) |
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220 | { |
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221 | this->terrain = dynamic_cast<Terrain*>(created); |
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222 | CDEngine::getInstance()->setTerrain(terrain); |
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223 | } |
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224 | element = element->NextSiblingElement(); |
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225 | this->glmis->step(); //! @todo temporary |
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226 | } |
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227 | PRINTF(4)("Done loading WorldEntities\n"); |
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228 | } |
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229 | |
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230 | // Create a Player |
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231 | this->localPlayer = new Player(); |
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232 | State::setPlayer(this->localPlayer); |
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233 | |
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234 | Playable* playable; |
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235 | const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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236 | if (playableList != NULL && !playableList->empty()) |
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237 | { |
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238 | /// TODO Make this also loadable |
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239 | playable = dynamic_cast<Playable*>(playableList->front()); |
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240 | this->localPlayer->setPlayable(playable); |
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241 | } |
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242 | |
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243 | // Fill the EntityLists. Tick then Draw: |
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244 | this->tickLists.push_back(OM_DEAD_TICK); |
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245 | this->tickLists.push_back(OM_ENVIRON); |
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246 | this->tickLists.push_back(OM_COMMON); |
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247 | this->tickLists.push_back(OM_GROUP_00); |
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248 | this->tickLists.push_back(OM_GROUP_00_PROJ); |
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249 | this->tickLists.push_back(OM_GROUP_01); |
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250 | this->tickLists.push_back(OM_GROUP_01_PROJ); |
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251 | |
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252 | this->drawLists.push_back(OM_ENVIRON_NOTICK); |
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253 | this->drawLists.push_back(OM_ENVIRON); |
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254 | this->drawLists.push_back(OM_COMMON); |
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255 | this->drawLists.push_back(OM_GROUP_00); |
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256 | this->drawLists.push_back(OM_GROUP_00_PROJ); |
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257 | this->drawLists.push_back(OM_GROUP_01); |
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258 | this->drawLists.push_back(OM_GROUP_01_PROJ); |
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259 | |
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260 | /* init the pnode tree */ |
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261 | PNode::getNullParent()->init(); |
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262 | |
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263 | return ErrorMessage(); |
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264 | } |
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265 | |
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266 | |
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267 | /** |
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268 | * unloads the world entities |
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269 | */ |
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270 | ErrorMessage GameWorldData::unloadWorldEntities() |
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271 | { |
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272 | FastFactory::flushAll(true); |
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273 | GraphicsEngine::getInstance()->displayFPS(false); |
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274 | // erease everything that is left. |
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275 | // delete PNode::getNullParent(); // not needed as this is also done in the next step (and also much cleaner) |
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276 | const std::list<BaseObject*>* nodeList; |
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277 | //secondary cleanup of PNodes; |
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278 | nodeList = ClassList::getList(CL_PARENT_NODE); |
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279 | if (nodeList != NULL) |
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280 | while (!nodeList->empty()) |
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281 | { |
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282 | // ClassList::debug( 3, CL_PARENT_NODE); |
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283 | // PNode::getNullParent()->debugNode(0); |
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284 | // printf("%s::%s\n", nodeList->front()->getClassName(), nodeList->front()->getName()); |
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285 | delete nodeList->front(); |
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286 | } |
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287 | /* remove the player object */ |
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288 | if( this->localPlayer) |
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289 | delete this->localPlayer; |
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290 | State::setPlayer(NULL); |
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291 | this->localPlayer = NULL; |
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292 | this->localCamera = NULL; |
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293 | State::setCamera(NULL, NULL); |
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294 | this->sky = NULL; |
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295 | this->terrain = NULL; |
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296 | |
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297 | nodeList = ClassList::getList(CL_GRAPHICS_EFFECT); |
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298 | if (nodeList != NULL) |
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299 | while (!nodeList->empty()) |
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300 | delete nodeList->front(); |
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301 | |
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302 | |
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303 | nodeList = ClassList::getList(CL_ELEMENT_2D); |
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304 | if (nodeList != NULL) |
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305 | while (!nodeList->empty()) |
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306 | delete nodeList->front(); |
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307 | |
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308 | // At this Point all the WorldEntites should be unloaded. |
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309 | this->tickLists.clear(); |
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310 | this->drawLists.clear(); |
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311 | |
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312 | // unload the resources loaded in this Level !! |
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313 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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314 | |
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315 | if (State::getObjectManager() == this->objectManager) |
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316 | { |
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317 | State::setObjectManager(NULL); |
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318 | delete this->objectManager; |
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319 | } |
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320 | this->objectManager = NULL; |
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321 | |
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322 | if(State::getSkyBox()) |
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323 | State::setSkyBox(NULL); |
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324 | |
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325 | this->glmis = NULL; |
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326 | |
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327 | return ErrorMessage(); |
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328 | } |
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329 | |
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330 | |
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331 | /** |
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332 | * @brief loads the scene data |
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333 | * @param root reference to the xml root element |
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334 | */ |
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335 | ErrorMessage GameWorldData::loadScene(const TiXmlElement* root) |
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336 | { |
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337 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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338 | LoadParamXML(root, "GraphicsEngine", GraphicsEngine::getInstance(), GraphicsEngine, loadParams); |
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339 | LoadParamXML(root, "AtmosphericEngine", AtmosphericEngine::getInstance(), AtmosphericEngine, loadParams); |
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340 | |
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341 | LoadParam(root, "Music", this, GameWorldData, setSoundTrack); |
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342 | |
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343 | LoadParamXML(root, "GameRule", this, GameWorldData, loadGameRule); |
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344 | |
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345 | |
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346 | //LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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347 | //LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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348 | |
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349 | this->localCamera->setClipRegion(1, 10000.0); |
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350 | if( this->sky != NULL) |
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351 | this->localCamera->addChild(this->sky); |
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352 | OrxSound::SoundEngine::getInstance()->setListener(this->localCamera); |
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353 | |
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354 | return ErrorMessage(); |
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355 | } |
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356 | |
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357 | |
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358 | |
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359 | /** |
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360 | * unloads the scene data |
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361 | */ |
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362 | ErrorMessage GameWorldData::unloadScene() |
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363 | { |
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364 | /* delete some garphics and scene eingines */ |
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365 | delete LightManager::getInstance(); |
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366 | delete AtmosphericEngine::getInstance(); |
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367 | |
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368 | if (this->music != NULL) |
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369 | this->setSoundTrack(""); |
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370 | |
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371 | /* unload the shaders */ |
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372 | Shader::suspendShader(); |
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373 | |
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374 | State::setGameRules(NULL); |
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375 | |
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376 | return ErrorMessage(); |
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377 | } |
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378 | |
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379 | |
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380 | void GameWorldData::setSoundTrack(const std::string& name) |
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381 | { |
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382 | if (this->music != NULL) |
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383 | delete this->music; |
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384 | this->music = NULL; |
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385 | |
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386 | if (!name.empty()) |
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387 | { |
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388 | PRINTF(3)("Setting Sound Track to %s\n", name.c_str()); |
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389 | std::string oggFile = ResourceManager::getFullName(name); |
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390 | this->music = new OrxSound::OggPlayer(oggFile); |
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391 | |
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392 | //(OggPlayer*)ResourceManager::getInstance()->load(name, OGG, RP_LEVEL); |
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393 | //assert(this->music->isA(CL_SOUND_OGG_PLAYER)); |
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394 | } |
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395 | } |
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396 | |
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397 | |
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398 | void GameWorldData::loadGameRule(const TiXmlElement* root) |
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399 | { |
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400 | const TiXmlElement* element = root->FirstChildElement(); |
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401 | while( element != NULL) |
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402 | { |
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403 | PRINTF(2)("============ GameRules ==\n"); |
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404 | PRINTF(2)("creating %s\n", element->Value()); |
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405 | BaseObject* created = Factory::fabricate(element); |
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406 | if (created != NULL && created->isA(CL_GAME_RULES)) |
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407 | { |
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408 | this->gameRule = dynamic_cast<GameRules*>(created); |
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409 | State::setGameRules(this->gameRule); |
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410 | // if there is a valid game rule loaded, return because it is not thought to load multiple game rules |
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411 | return; |
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412 | } |
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413 | else |
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414 | { |
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415 | PRINTF(1)("Could not create a %s\n", element->Value()); |
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416 | delete created; |
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417 | } |
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418 | element = element->NextSiblingElement(); |
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419 | } |
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420 | } |
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421 | |
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422 | |
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423 | |
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