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source: orxonox.OLD/trunk/src/story_entities/game_world_data.h @ 6464

Last change on this file since 6464 was 6424, checked in by bensch, 19 years ago

orxonox/trunk: merged the branche network back to the trunk
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/network . -r 6351:HEAD
no conflicts

File size: 1.7 KB
Line 
1/*!
2 * @file game_world_data.h
3 *  container for all game world data
4 */
5
6#ifndef _GAME_WORLD_DATA_H
7#define _GAME_WORLD_DATA_H
8
9#include "sdlincl.h"
10#include "data_tank.h"
11#include "error.h"
12
13
14class Camera;
15class Player;
16class Terrain;
17class WorldEntity;
18class ObjectManager;
19
20class GLMenuImageScreen;
21
22class TiXmlElement;
23class OggPlayer;
24
25
26//! The game world data
27/**
28 * this class is a containter for the data of the GameWorld. It just loads and unloads it
29 * the game start/stop process is not contained here and can be found in the GameWorld class.
30 */
31class GameWorldData : public DataTank
32{
33
34  public:
35    GameWorldData();
36    virtual ~GameWorldData();
37
38    virtual ErrorMessage init();
39    virtual ErrorMessage loadData(TiXmlElement* root);
40    virtual ErrorMessage unloadData();
41
42
43  protected:
44    virtual ErrorMessage loadGUI(TiXmlElement* root);
45    virtual ErrorMessage loadWorldEntities(TiXmlElement* root);
46    virtual ErrorMessage loadScene(TiXmlElement* root);
47
48    virtual ErrorMessage unloadGUI();
49    virtual ErrorMessage unloadWorldEntities();
50    virtual ErrorMessage unloadScene();
51
52
53  public:
54    GLMenuImageScreen*  glmis;                       //!< The Level-Loader Display
55
56    Camera*             localCamera;                 //!< The current camera
57    Player*             localPlayer;                 //!< The player, you fly through the level.
58    WorldEntity*        sky;                         //!< The environmental sky of orxonox
59    Terrain*            terrain;                     //!< The terrain - ground
60
61    OggPlayer*          music;                       //!< Reference to the SoundEngine's music player (OggPlayer)
62    ObjectManager*      objectManager;               //!< Reference to the objects manager
63};
64
65#endif /* _GAME_WORLD_DATA_H */
66
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