1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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17 | |
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18 | |
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19 | #include "game_menu.h" |
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20 | |
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21 | #include "event_handler.h" |
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22 | |
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23 | #include "state.h" |
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24 | |
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25 | #include "util/loading/load_param.h" |
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26 | #include "util/loading/factory.h" |
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27 | |
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28 | #include "graphics_engine.h" |
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29 | #include "tools/camera.h" |
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30 | #include "sound_engine.h" |
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31 | |
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32 | #include "sound_source.h" |
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33 | |
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34 | #include "glgui.h" |
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35 | #include "menu/glgui_imagebutton.h" |
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36 | |
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37 | #include "glgui_text.h" |
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38 | |
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39 | #include "network_manager.h" |
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40 | |
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41 | #include "parser/preferences/preferences.h" |
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42 | |
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43 | |
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44 | //! This creates a Factory to fabricate a GameMenu |
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45 | ObjectListDefinition(GameMenu); |
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46 | CREATE_FACTORY(GameMenu); |
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47 | |
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48 | |
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49 | GameMenu::GameMenu(const TiXmlElement* root) |
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50 | : GameWorld() |
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51 | { |
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52 | this->registerObject(this, GameMenu::_objectList); |
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53 | this->setName("GameMenu uninitialized"); |
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54 | |
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55 | this->dataTank = new GameMenuData(); |
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56 | |
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57 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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58 | |
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59 | if (root != NULL) |
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60 | this->loadParams(root); |
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61 | |
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62 | State::setMenuID(this->getNextStoryID()); |
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63 | } |
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64 | |
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65 | /** |
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66 | * @brief remove the GameMenu from memory |
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67 | * |
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68 | * delete everything explicitly, that isn't contained in the parenting tree! |
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69 | * things contained in the tree are deleted automaticaly |
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70 | */ |
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71 | GameMenu::~GameMenu () |
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72 | { |
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73 | PRINTF(3)("GameMenu::~GameMenu() - deleting current world\n"); |
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74 | |
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75 | if( this->dataTank) |
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76 | delete this->dataTank; |
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77 | OrxGui::GLGuiHandler::deleteInstance( ); |
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78 | } |
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79 | |
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80 | |
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81 | /** |
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82 | * @brief loads the parameters of a GameMenu from an XML-element |
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83 | * @param root the XML-element to load from |
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84 | */ |
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85 | void GameMenu::loadParams(const TiXmlElement* root) |
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86 | { |
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87 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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88 | //static_cast<GameWorld*>(this)->loadParams(root); |
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89 | GameWorld::loadParams(root); |
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90 | |
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91 | PRINTF(4)("Loaded GameMenu specific stuff\n"); |
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92 | } |
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93 | |
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94 | |
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95 | /** |
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96 | * @brief this is executed just before load |
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97 | * |
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98 | * since the load function sometimes needs data, that has been initialized |
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99 | * before the load and after the proceeding storyentity has finished |
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100 | */ |
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101 | ErrorMessage GameMenu::init() |
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102 | { |
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103 | /* call underlying init funciton */ |
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104 | GameWorld::init(); |
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105 | |
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106 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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107 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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108 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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109 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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110 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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111 | |
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112 | State::getCamera()->setRelCoor(this->cameraVector); |
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113 | //this->dataTank->localCamera->setFovy(60); |
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114 | |
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115 | GraphicsEngine::getInstance()->displayFPS(false); |
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116 | |
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117 | return ErrorMessage(); |
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118 | } |
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119 | |
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120 | |
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121 | /** |
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122 | * @brief load the data |
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123 | */ |
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124 | ErrorMessage GameMenu::loadData() |
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125 | { |
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126 | this->mainMenuBox = NULL; |
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127 | |
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128 | this->levelsBox = NULL; |
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129 | this->networkBox = NULL; |
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130 | |
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131 | this->clientNetworkBox = NULL; |
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132 | this->serverNetworkBox = NULL; |
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133 | |
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134 | this->optionsBox = NULL; |
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135 | this->generalBox = NULL; |
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136 | this->audioBox = NULL; |
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137 | this->videoBox = NULL; |
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138 | this->controlBox = NULL; |
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139 | this->levelsBox = NULL; |
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140 | |
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141 | this->currentlyOpened = NULL; |
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142 | |
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143 | return GameWorld::loadData(); |
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144 | } |
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145 | |
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146 | |
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147 | void GameMenu::showMainMenu() |
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148 | { |
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149 | if (mainMenuBox == NULL) |
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150 | { |
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151 | this->mainMenuBox = new OrxGui::GLGuiBox(); |
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152 | { |
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153 | OrxGui::GLGuiButton* startButton = new OrxGui::GLGuiPushButton("Start"); |
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154 | startButton->released.connect(this, &GameMenu::showCampaigns); |
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155 | this->mainMenuBox->pack(startButton); |
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156 | startButton->select(); |
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157 | |
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158 | // OrxGui::GLGuiButton* networkButton = new OrxGui::GLGuiPushButton("MultiPlayer"); |
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159 | // networkButton->released.connect(this, &GameMenu::showMultiPlayer); |
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160 | // this->mainMenuBox->pack(networkButton); |
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161 | |
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162 | // OrxGui::GLGuiButton* optionsButton = new OrxGui::GLGuiPushButton("Options"); |
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163 | // optionsButton->released.connect(this, &GameMenu::showOptionsMenu); |
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164 | // this->mainMenuBox->pack(optionsButton); |
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165 | |
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166 | |
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167 | OrxGui::GLGuiButton* quitButton = new OrxGui::GLGuiPushButton("Quit"); |
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168 | this->mainMenuBox->pack(quitButton); |
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169 | quitButton->released.connect(this, &GameMenu::quitMenu); |
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170 | } |
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171 | } |
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172 | this->mainMenuBox->showAll(); |
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173 | |
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174 | |
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175 | this->mainMenuBox->setRelCoor2D(200, 100); |
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176 | } |
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177 | |
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178 | |
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179 | void GameMenu::showCampaigns() |
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180 | { |
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181 | if (this->levelsBox == NULL) |
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182 | { |
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183 | this->levelsBox = new OrxGui::GLGuiBox(OrxGui::Horizontal); |
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184 | { |
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185 | OrxGui::GLGuiBox* labelBox = new OrxGui::GLGuiBox(); |
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186 | |
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187 | OrxGui::GLGuiImage* image = new OrxGui::GLGuiImage(); |
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188 | image->show(); |
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189 | image->setWidgetSize( 250, 200); |
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190 | image->setAbsCoor2D(400, 150); |
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191 | image->setForegroundColor(Color( 1,1,1,.6)); |
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192 | |
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193 | bool first = true; |
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194 | for(ObjectList<StoryEntity>::const_iterator it = StoryEntity::objectList().begin(); |
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195 | it != StoryEntity::objectList().end(); |
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196 | ++it) |
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197 | { |
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198 | StoryEntity* se = *it; |
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199 | if( se->isContainedInMenu()) |
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200 | { |
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201 | |
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202 | PRINTF(3)("Load image %s\n", se->getMenuScreenshoot().c_str()); |
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203 | OrxGui::GLGuiImageButton* button = new OrxGui::GLGuiImageButton(se->getName(), se->getStoryID(), se->getMenuScreenshoot(), image); |
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204 | button->startLevel.connect(this, &GameMenu::startLevel); |
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205 | labelBox->pack(button); |
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206 | |
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207 | if (first) |
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208 | { |
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209 | first = !first; |
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210 | button->select(); |
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211 | } |
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212 | |
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213 | // generating screenshoot item |
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214 | /* |
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215 | ImageEntity* ie = new ImageEntity(); |
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216 | ie->setVisibility(false); |
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217 | ie->setBindNode((const PNode*)NULL); |
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218 | ie->setTexture(se->getMenuScreenshoot()); |
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219 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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220 | ie->setSize2D(140.0f, 105.0f); |
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221 | this->menuLayers[1].screenshootList.push_back(ie); |
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222 | */ |
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223 | } |
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224 | } |
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225 | |
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226 | this->levelsBox->pack(labelBox); |
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227 | this->levelsBox->pack(image); |
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228 | } |
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229 | |
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230 | } |
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231 | |
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232 | this->showSecondLevelElement(this->levelsBox); |
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233 | |
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234 | } |
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235 | |
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236 | void GameMenu::showMultiPlayer() |
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237 | { |
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238 | if (this->networkBox == NULL) |
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239 | { |
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240 | this->networkBox = new OrxGui::GLGuiBox( OrxGui::Horizontal ); |
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241 | { |
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242 | OrxGui::GLGuiBox * box = new OrxGui::GLGuiBox(); |
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243 | |
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244 | OrxGui::GLGuiButton* clientButton = new OrxGui::GLGuiPushButton("Client"); |
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245 | box->pack(clientButton); |
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246 | clientButton->released.connect(this, &GameMenu::showClientMenu); |
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247 | |
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248 | OrxGui::GLGuiButton* serverButton = new OrxGui::GLGuiPushButton("Server"); |
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249 | box->pack(serverButton); |
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250 | serverButton->released.connect(this, &GameMenu::showServerMenu); |
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251 | |
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252 | networkBox->pack( box ); |
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253 | } |
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254 | } |
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255 | |
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256 | this->showSecondLevelElement(this->networkBox); |
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257 | |
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258 | } |
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259 | |
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260 | void GameMenu::showOptionsMenu() |
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261 | { |
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262 | if (this->optionsBox == NULL) |
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263 | { |
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264 | this->optionsBox = new OrxGui::GLGuiBox(); |
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265 | { |
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266 | OrxGui::GLGuiTextfield* WARNtext = new OrxGui::GLGuiTextfield(); |
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267 | WARNtext->setText("PLEASE USE THE EXTERNAL GUI\n FOR ORXONOX CONFIGURATION\n (start with './orxonox -g')"); |
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268 | optionsBox->pack(WARNtext); |
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269 | |
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270 | |
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271 | OrxGui::GLGuiButton* generalButton = new OrxGui::GLGuiPushButton("General"); |
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272 | optionsBox->pack(generalButton); |
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273 | |
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274 | OrxGui::GLGuiButton* audioButton = new OrxGui::GLGuiPushButton("Audio"); |
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275 | optionsBox->pack(audioButton); |
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276 | |
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277 | OrxGui::GLGuiButton* videoButton = new OrxGui::GLGuiPushButton("Video"); |
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278 | optionsBox->pack(videoButton); |
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279 | |
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280 | OrxGui::GLGuiButton* controlButton = new OrxGui::GLGuiPushButton("Control"); |
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281 | optionsBox->pack(controlButton); |
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282 | |
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283 | |
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284 | // for (unsigned int i = 0; i < |
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285 | //OrxGui::GLGuiButton* |
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286 | |
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287 | } |
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288 | } |
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289 | |
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290 | this->showSecondLevelElement(this->optionsBox); |
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291 | } |
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292 | |
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293 | |
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294 | void GameMenu::showSecondLevelElement(OrxGui::GLGuiBox* element) |
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295 | { |
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296 | if (this->currentlyOpened != NULL && this->currentlyOpened != element) |
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297 | this->currentlyOpened->hideAll(); |
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298 | |
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299 | element->showAll(); |
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300 | element->setRelCoor2D(200, 100); |
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301 | |
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302 | this->currentlyOpened = element; |
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303 | |
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304 | this->mainMenuBox->setRelCoorSoft2D(50, 100, 5); |
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305 | } |
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306 | |
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307 | |
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308 | |
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309 | |
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310 | |
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311 | void GameMenu::startLevel(int levelID) |
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312 | { |
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313 | this->setNextStoryID( levelID); |
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314 | this->stop(); |
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315 | } |
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316 | |
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317 | /** |
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318 | * @brief set the Sound to play when switching menu entry. |
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319 | * @param selectorSound the sound to load. |
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320 | */ |
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321 | void GameMenu::setSelectorSound(const std::string& selectorSound) |
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322 | { |
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323 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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324 | } |
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325 | |
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326 | ErrorMessage GameMenu::unloadData() |
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327 | { |
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328 | this->unsubscribeEvents(ES_MENU); |
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329 | |
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330 | return GameWorld::unloadData(); |
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331 | } |
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332 | |
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333 | |
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334 | /** |
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335 | * @brief start the menu |
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336 | */ |
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337 | bool GameMenu::start() |
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338 | { |
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339 | EventHandler::getInstance()->pushState(ES_MENU); |
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340 | |
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341 | this->showMainMenu(); |
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342 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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343 | OrxGui::GLGuiHandler::getInstance()->activate(); |
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344 | |
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345 | /* now call the underlying*/ |
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346 | return GameWorld::start(); |
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347 | } |
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348 | |
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349 | |
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350 | |
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351 | /** |
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352 | * stop the menu |
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353 | */ |
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354 | bool GameMenu::stop() |
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355 | { |
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356 | EventHandler::getInstance()->popState(); |
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357 | |
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358 | /* now call the underlying*/ |
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359 | return GameWorld::stop(); |
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360 | } |
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361 | |
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362 | |
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363 | /** |
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364 | * override the standard tick for more functionality |
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365 | */ |
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366 | void GameMenu::tick() |
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367 | { |
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368 | GameWorld::tick(); |
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369 | |
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370 | // Make the GLGui tick. |
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371 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
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372 | |
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373 | this->animateScene(this->dtS); |
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374 | } |
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375 | |
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376 | |
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377 | /** |
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378 | * @brief no collision detection in the menu |
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379 | */ |
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380 | void GameMenu::collide() |
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381 | { |
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382 | // this->dataTank->localCamera-> |
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383 | } |
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384 | |
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385 | |
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386 | /** |
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387 | * @brief animate the scene |
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388 | */ |
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389 | void GameMenu::animateScene(float dt) |
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390 | { |
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391 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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392 | this->cameraVector = q.apply(this->cameraVector); |
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393 | State::getCamera()->setRelCoor(this->cameraVector); |
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394 | State::getCamera()->getTarget()->setRelCoorSoft(0,0,0); |
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395 | } |
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396 | |
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397 | void GameMenu::quitMenu() |
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398 | { |
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399 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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400 | this->stop(); |
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401 | } |
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402 | |
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403 | |
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404 | /** |
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405 | * @brief event dispatcher funciton |
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406 | * @param event the incoming event |
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407 | */ |
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408 | void GameMenu::process(const Event &event) |
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409 | { |
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410 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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411 | { |
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412 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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413 | this->stop(); |
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414 | } |
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415 | |
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416 | } |
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417 | |
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418 | |
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419 | |
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420 | /********************************************************************************************** |
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421 | GameMenuData |
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422 | **********************************************************************************************/ |
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423 | |
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424 | |
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425 | /** |
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426 | * GameMenuData constructor |
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427 | */ |
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428 | GameMenuData::GameMenuData() |
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429 | {} |
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430 | |
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431 | /** |
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432 | * GameMenuData decontructor |
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433 | */ |
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434 | GameMenuData::~GameMenuData() |
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435 | {} |
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436 | |
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437 | |
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438 | /** |
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439 | * initialize the GameWorldDataData |
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440 | */ |
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441 | ErrorMessage GameMenuData::init() |
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442 | { |
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443 | /* call underlying function */ |
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444 | return GameWorldData::init(); |
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445 | } |
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446 | |
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447 | |
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448 | /** |
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449 | * loads the GUI data |
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450 | * @param root reference to the xml root element |
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451 | */ |
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452 | ErrorMessage GameMenuData::loadGUI(const TiXmlElement* root) |
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453 | { |
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454 | /* call underlying function */ |
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455 | return GameWorldData::loadGUI(root); |
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456 | } |
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457 | |
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458 | |
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459 | /** |
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460 | * unloads the GUI data |
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461 | */ |
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462 | ErrorMessage GameMenuData::unloadGUI() |
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463 | { |
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464 | /* call underlying function */ |
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465 | return GameWorldData::unloadGUI(); |
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466 | } |
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467 | |
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468 | |
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469 | /** |
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470 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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471 | * @param root reference to the xml root parameter |
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472 | */ |
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473 | ErrorMessage GameMenuData::loadWorldEntities(const TiXmlElement* root) |
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474 | { |
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475 | return GameWorldData::loadWorldEntities(root); |
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476 | } |
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477 | |
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478 | |
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479 | /** |
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480 | * unloads the world entities from the xml file |
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481 | */ |
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482 | ErrorMessage GameMenuData::unloadWorldEntities() |
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483 | { |
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484 | /* call underlying function */ |
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485 | return GameWorldData::unloadWorldEntities(); |
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486 | } |
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487 | |
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488 | |
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489 | /** |
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490 | * loads the scene data |
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491 | * @param root reference to the xml root element |
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492 | */ |
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493 | ErrorMessage GameMenuData::loadScene(const TiXmlElement* root) |
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494 | { |
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495 | /* call underlying function */ |
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496 | return GameWorldData::loadScene(root); |
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497 | } |
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498 | |
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499 | |
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500 | /** |
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501 | * unloads the scene data |
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502 | */ |
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503 | ErrorMessage GameMenuData::unloadScene() |
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504 | { |
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505 | /* call underlying function */ |
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506 | return GameWorldData::unloadScene(); |
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507 | } |
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508 | |
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509 | /** |
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510 | * show controls to join network game |
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511 | */ |
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512 | void GameMenu::showClientMenu( ) |
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513 | { |
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514 | if ( this->serverNetworkBox ) |
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515 | { |
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516 | this->networkBox->unpack( this->serverNetworkBox ); |
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517 | this->serverNetworkBox->hideAll(); |
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518 | //delete this->serverNetworkBox; |
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519 | //this->serverNetworkBox = NULL; |
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520 | } |
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521 | |
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522 | if ( !this->clientNetworkBox ) |
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523 | { |
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524 | this->clientNetworkBox = new OrxGui::GLGuiBox(); |
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525 | { |
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526 | OrxGui::GLGuiText * text = new OrxGui::GLGuiText(); |
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527 | text->setText( "Host:" ); |
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528 | this->clientNetworkBox->pack( text ); |
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529 | |
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530 | this->ipInputLine = new OrxGui::GLGuiInputLine( ); |
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531 | this->ipInputLine->setText( Preferences::getInstance()->getString( "multiplayer", "lastVisitedServer", "localhost" ) ); |
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532 | this->clientNetworkBox->pack( this->ipInputLine ); |
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533 | //this->ipInputLine->enterPushed.connect(this, &GameMenu::connectToServer); /// redo this. |
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534 | this->ipInputLine->select(); |
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535 | |
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536 | OrxGui::GLGuiButton* connectButton = new OrxGui::GLGuiPushButton("Connect"); |
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537 | clientNetworkBox->pack(connectButton); |
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538 | connectButton->released.connect(this, &GameMenu::connectToServer); |
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539 | } |
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540 | } |
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541 | |
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542 | this->networkBox->pack( this->clientNetworkBox ); |
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543 | |
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544 | this->clientNetworkBox->showAll(); |
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545 | |
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546 | //this->clientNetworkBox->setAbsCoor2D( 300.0f, 100.0f ); |
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547 | } |
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548 | |
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549 | /** |
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550 | * show controls to create new network game |
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551 | */ |
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552 | void GameMenu::showServerMenu( ) |
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553 | { |
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554 | if ( this->clientNetworkBox ) |
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555 | { |
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556 | this->networkBox->unpack( this->clientNetworkBox ); |
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557 | this->clientNetworkBox->hideAll(); |
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558 | //delete this->clientNetworkBox; |
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559 | //this->clientNetworkBox = NULL; |
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560 | } |
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561 | |
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562 | if ( !this->serverNetworkBox ) |
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563 | { |
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564 | this->serverNetworkBox = new OrxGui::GLGuiBox(); |
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565 | { |
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566 | OrxGui::GLGuiText * text = new OrxGui::GLGuiText(); |
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567 | text->setText( "Map:" ); |
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568 | this->serverNetworkBox->pack( text ); |
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569 | |
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570 | OrxGui::GLGuiText * text2 = new OrxGui::GLGuiText(); |
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571 | text2->setText( "Multiplayer TeamDeathMatch Arena" ); |
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572 | this->serverNetworkBox->pack( text2 ); |
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573 | |
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574 | OrxGui::GLGuiButton* createButton = new OrxGui::GLGuiPushButton("Create Server"); |
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575 | serverNetworkBox->pack(createButton); |
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576 | createButton->released.connect(this, &GameMenu::createMasterServer); |
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577 | } |
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578 | } |
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579 | |
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580 | this->networkBox->pack( this->serverNetworkBox ); |
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581 | |
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582 | this->serverNetworkBox->showAll(); |
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583 | |
---|
584 | //this->serverNetworkBox->setAbsCoor2D( 300.0f, 100.0f ); |
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585 | } |
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586 | |
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587 | /** |
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588 | * connect to host |
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589 | */ |
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590 | void GameMenu::connectToServer( ) |
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591 | { |
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592 | PRINTF(0)("Connecting to %s\n", this->ipInputLine->_getText().c_str() ); |
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593 | |
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594 | State::setOnline(true); |
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595 | NetworkManager::getInstance()->createClient( this->ipInputLine->_getText(), 9999 ); |
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596 | |
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597 | Preferences::getInstance()->setString( "multiplayer", "lastVisitedServer", this->ipInputLine->_getText() ); |
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598 | |
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599 | this->startLevel( 5 ); |
---|
600 | } |
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601 | |
---|
602 | void GameMenu::createMasterServer( ) |
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603 | { |
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604 | PRINTF(0)("Create server\n" ); |
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605 | |
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606 | State::setOnline(true); |
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607 | NetworkManager::getInstance()->createMasterServer( 9999 ); |
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608 | |
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609 | this->startLevel( 5 ); |
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610 | } |
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611 | |
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612 | |
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613 | |
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