1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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17 | |
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18 | |
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19 | #include "game_menu.h" |
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20 | |
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21 | #include "event_handler.h" |
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22 | |
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23 | #include "state.h" |
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24 | #include "class_list.h" |
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25 | |
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26 | #include "util/loading/load_param.h" |
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27 | #include "util/loading/factory.h" |
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28 | #include "util/loading/resource_manager.h" |
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29 | |
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30 | #include "graphics_engine.h" |
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31 | #include "camera.h" |
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32 | #include "sound_engine.h" |
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33 | |
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34 | #include "sound_source.h" |
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35 | |
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36 | #include "glgui.h" |
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37 | #include "menu/glgui_imagebutton.h" |
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38 | |
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39 | //! This creates a Factory to fabricate a GameMenu |
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40 | CREATE_FACTORY(GameMenu, CL_GAME_MENU); |
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41 | |
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42 | |
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43 | |
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44 | GameMenu::GameMenu(const TiXmlElement* root) |
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45 | : GameWorld() |
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46 | { |
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47 | this->setClassID(CL_GAME_MENU, "GameMenu"); |
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48 | this->setName("GameMenu uninitialized"); |
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49 | |
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50 | this->dataTank = new GameMenuData(); |
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51 | |
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52 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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53 | |
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54 | if (root != NULL) |
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55 | this->loadParams(root); |
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56 | |
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57 | State::setMenuID(this->getNextStoryID()); |
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58 | } |
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59 | |
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60 | /** |
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61 | * @brief remove the GameMenu from memory |
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62 | * |
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63 | * delete everything explicitly, that isn't contained in the parenting tree! |
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64 | * things contained in the tree are deleted automaticaly |
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65 | */ |
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66 | GameMenu::~GameMenu () |
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67 | { |
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68 | PRINTF(3)("GameMenu::~GameMenu() - deleting current world\n"); |
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69 | |
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70 | if( this->dataTank) |
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71 | delete this->dataTank; |
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72 | delete OrxGui::GLGuiHandler::getInstance( ); |
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73 | } |
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74 | |
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75 | |
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76 | /** |
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77 | * @brief loads the parameters of a GameMenu from an XML-element |
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78 | * @param root the XML-element to load from |
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79 | */ |
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80 | void GameMenu::loadParams(const TiXmlElement* root) |
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81 | { |
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82 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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83 | //static_cast<GameWorld*>(this)->loadParams(root); |
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84 | GameWorld::loadParams(root); |
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85 | |
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86 | PRINTF(4)("Loaded GameMenu specific stuff\n"); |
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87 | } |
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88 | |
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89 | |
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90 | /** |
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91 | * @brief this is executed just before load |
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92 | * |
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93 | * since the load function sometimes needs data, that has been initialized |
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94 | * before the load and after the proceeding storyentity has finished |
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95 | */ |
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96 | ErrorMessage GameMenu::init() |
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97 | { |
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98 | /* call underlying init funciton */ |
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99 | GameWorld::init(); |
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100 | |
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101 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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102 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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103 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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104 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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105 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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106 | |
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107 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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108 | |
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109 | GraphicsEngine::getInstance()->displayFPS(false); |
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110 | |
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111 | return ErrorMessage(); |
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112 | } |
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113 | |
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114 | |
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115 | /** |
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116 | * @brief load the data |
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117 | */ |
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118 | ErrorMessage GameMenu::loadData() |
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119 | { |
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120 | this->mainMenuBox = NULL; |
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121 | |
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122 | this->levelsBox = NULL; |
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123 | this->networkBox = NULL; |
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124 | |
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125 | this->optionsBox = NULL; |
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126 | this->generalBox = NULL; |
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127 | this->audioBox = NULL; |
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128 | this->videoBox = NULL; |
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129 | this->controlBox = NULL; |
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130 | this->levelsBox = NULL; |
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131 | |
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132 | this->currentlyOpened = NULL; |
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133 | |
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134 | return GameWorld::loadData(); |
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135 | } |
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136 | |
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137 | |
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138 | void GameMenu::showMainMenu() |
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139 | { |
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140 | if (mainMenuBox == NULL) |
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141 | { |
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142 | this->mainMenuBox = new OrxGui::GLGuiBox(); |
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143 | { |
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144 | OrxGui::GLGuiButton* startButton = new OrxGui::GLGuiPushButton("Play"); |
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145 | startButton->connect(SIGNAL(startButton, released), this, SLOT(GameMenu, showCampaigns)); |
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146 | this->mainMenuBox->pack(startButton); |
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147 | |
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148 | OrxGui::GLGuiButton* networkButton = new OrxGui::GLGuiPushButton("MultiPlayer"); |
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149 | networkButton->connect(SIGNAL(networkButton, released), this, SLOT(GameMenu, showMultiPlayer)); |
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150 | this->mainMenuBox->pack(networkButton); |
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151 | |
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152 | OrxGui::GLGuiButton* optionsButton = new OrxGui::GLGuiPushButton("Options"); |
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153 | optionsButton->connect(SIGNAL(optionsButton, released), this, SLOT(GameMenu, showOptionsMenu)); |
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154 | this->mainMenuBox->pack(optionsButton); |
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155 | |
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156 | |
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157 | OrxGui::GLGuiButton* quitButton = new OrxGui::GLGuiPushButton("Quit"); |
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158 | this->mainMenuBox->pack(quitButton); |
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159 | quitButton->connect(SIGNAL(quitButton, released), this, SLOT(GameMenu, quitMenu)); |
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160 | } |
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161 | } |
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162 | this->mainMenuBox->showAll(); |
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163 | |
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164 | this->mainMenuBox->setRelCoor2D(200, 100); |
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165 | } |
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166 | |
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167 | |
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168 | void GameMenu::showCampaigns() |
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169 | { |
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170 | if (this->levelsBox == NULL) |
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171 | { |
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172 | this->levelsBox = new OrxGui::GLGuiBox(OrxGui::Horizontal); |
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173 | { |
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174 | OrxGui::GLGuiBox* labelBox = new OrxGui::GLGuiBox(); |
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175 | |
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176 | OrxGui::GLGuiImage* image = new OrxGui::GLGuiImage(); |
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177 | image->show(); |
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178 | image->setWidgetSize( 250, 200); |
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179 | image->setAbsCoor2D(400, 150); |
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180 | image->setForegroundColor(Color( 1,1,1,.6)); |
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181 | |
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182 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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183 | std::list<BaseObject*>::const_iterator it; |
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184 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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185 | { |
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186 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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187 | if( se->isContainedInMenu()) |
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188 | { |
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189 | |
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190 | printf("%s\n", se->getMenuScreenshoot().c_str()); |
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191 | OrxGui::GLGuiImageButton* button = new OrxGui::GLGuiImageButton(se->getName(), se->getStoryID(), se->getMenuScreenshoot(), image); |
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192 | button->connect(SIGNAL(button, startLevel), this, SLOT(GameMenu, startLevel)); |
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193 | labelBox->pack(button); |
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194 | |
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195 | // generating screenshoot item |
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196 | /* |
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197 | ImageEntity* ie = new ImageEntity(); |
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198 | ie->setVisibility(false); |
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199 | ie->setBindNode((const PNode*)NULL); |
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200 | ie->setTexture(se->getMenuScreenshoot()); |
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201 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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202 | ie->setSize2D(140.0f, 105.0f); |
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203 | this->menuLayers[1].screenshootList.push_back(ie); |
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204 | */ |
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205 | } |
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206 | } |
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207 | |
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208 | this->levelsBox->pack(labelBox); |
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209 | this->levelsBox->pack(image); |
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210 | } |
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211 | |
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212 | } |
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213 | |
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214 | this->showSecondLevelElement(this->levelsBox); |
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215 | |
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216 | } |
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217 | |
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218 | void GameMenu::showMultiPlayer() |
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219 | { |
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220 | if (this->networkBox == NULL) |
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221 | { |
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222 | this->networkBox = new OrxGui::GLGuiBox(); |
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223 | { |
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224 | OrxGui::GLGuiButton* clientButton = new OrxGui::GLGuiPushButton("Client"); |
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225 | networkBox->pack(clientButton); |
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226 | |
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227 | OrxGui::GLGuiButton* serverButton = new OrxGui::GLGuiPushButton("Server"); |
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228 | networkBox->pack(serverButton); |
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229 | |
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230 | |
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231 | } |
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232 | } |
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233 | |
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234 | this->showSecondLevelElement(this->networkBox); |
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235 | |
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236 | } |
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237 | |
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238 | void GameMenu::showOptionsMenu() |
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239 | { |
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240 | if (this->optionsBox == NULL) |
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241 | { |
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242 | this->optionsBox = new OrxGui::GLGuiBox(); |
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243 | { |
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244 | OrxGui::GLGuiButton* generalButton = new OrxGui::GLGuiPushButton("General"); |
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245 | optionsBox->pack(generalButton); |
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246 | |
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247 | OrxGui::GLGuiButton* audioButton = new OrxGui::GLGuiPushButton("Audio"); |
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248 | optionsBox->pack(audioButton); |
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249 | |
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250 | OrxGui::GLGuiButton* videoButton = new OrxGui::GLGuiPushButton("Video"); |
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251 | optionsBox->pack(videoButton); |
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252 | |
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253 | OrxGui::GLGuiButton* controlButton = new OrxGui::GLGuiPushButton("Control"); |
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254 | optionsBox->pack(controlButton); |
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255 | |
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256 | |
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257 | // for (unsigned int i = 0; i < |
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258 | //OrxGui::GLGuiButton* |
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259 | |
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260 | } |
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261 | } |
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262 | |
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263 | this->showSecondLevelElement(this->optionsBox); |
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264 | } |
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265 | |
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266 | |
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267 | void GameMenu::showSecondLevelElement(OrxGui::GLGuiBox* element) |
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268 | { |
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269 | if (this->currentlyOpened != NULL && this->currentlyOpened != element) |
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270 | this->currentlyOpened->hideAll(); |
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271 | |
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272 | element->showAll(); |
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273 | element->setRelCoor2D(200, 100); |
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274 | |
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275 | this->currentlyOpened = element; |
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276 | |
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277 | this->mainMenuBox->setRelCoorSoft2D(50, 100, 5); |
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278 | } |
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279 | |
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280 | |
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281 | |
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282 | |
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283 | |
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284 | void GameMenu::startLevel(int levelID) |
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285 | { |
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286 | this->setNextStoryID( levelID); |
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287 | this->stop(); |
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288 | } |
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289 | |
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290 | /** |
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291 | * @brief set the Sound to play when switching menu entry. |
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292 | * @param selectorSound the sound to load. |
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293 | */ |
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294 | void GameMenu::setSelectorSound(const std::string& selectorSound) |
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295 | { |
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296 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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297 | } |
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298 | |
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299 | ErrorMessage GameMenu::unloadData() |
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300 | { |
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301 | this->unsubscribeEvents(ES_MENU); |
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302 | |
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303 | return GameWorld::unloadData(); |
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304 | } |
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305 | |
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306 | |
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307 | /** |
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308 | * @brief start the menu |
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309 | */ |
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310 | bool GameMenu::start() |
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311 | { |
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312 | EventHandler::getInstance()->pushState(ES_MENU); |
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313 | |
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314 | this->showMainMenu(); |
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315 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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316 | OrxGui::GLGuiHandler::getInstance()->activate(); |
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317 | OrxGui::GLGuiHandler::getInstance()->cursor()->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49); |
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318 | |
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319 | /* now call the underlying*/ |
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320 | return GameWorld::start(); |
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321 | } |
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322 | |
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323 | |
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324 | |
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325 | /** |
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326 | * stop the menu |
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327 | */ |
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328 | bool GameMenu::stop() |
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329 | { |
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330 | EventHandler::getInstance()->popState(); |
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331 | |
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332 | /* now call the underlying*/ |
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333 | return GameWorld::stop(); |
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334 | } |
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335 | |
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336 | |
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337 | /** |
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338 | * override the standard tick for more functionality |
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339 | */ |
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340 | void GameMenu::tick() |
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341 | { |
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342 | GameWorld::tick(); |
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343 | |
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344 | // Make the GLGui tick. |
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345 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
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346 | |
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347 | this->animateScene(this->dtS); |
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348 | } |
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349 | |
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350 | |
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351 | /** |
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352 | * @brief no collision detection in the menu |
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353 | */ |
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354 | void GameMenu::collide() |
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355 | { |
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356 | // this->dataTank->localCamera-> |
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357 | } |
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358 | |
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359 | |
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360 | /** |
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361 | * @brief animate the scene |
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362 | */ |
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363 | void GameMenu::animateScene(float dt) |
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364 | { |
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365 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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366 | this->cameraVector = q.apply(this->cameraVector); |
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367 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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368 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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369 | } |
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370 | |
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371 | void GameMenu::quitMenu() |
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372 | { |
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373 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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374 | this->stop(); |
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375 | } |
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376 | |
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377 | |
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378 | /** |
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379 | * @brief event dispatcher funciton |
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380 | * @param event the incoming event |
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381 | */ |
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382 | void GameMenu::process(const Event &event) |
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383 | { |
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384 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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385 | { |
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386 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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387 | this->stop(); |
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388 | } |
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389 | |
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390 | } |
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391 | |
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392 | |
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393 | |
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394 | /********************************************************************************************** |
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395 | GameMenuData |
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396 | **********************************************************************************************/ |
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397 | |
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398 | |
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399 | /** |
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400 | * GameMenuData constructor |
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401 | */ |
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402 | GameMenuData::GameMenuData() |
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403 | {} |
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404 | |
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405 | /** |
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406 | * GameMenuData decontructor |
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407 | */ |
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408 | GameMenuData::~GameMenuData() |
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409 | {} |
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410 | |
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411 | |
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412 | /** |
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413 | * initialize the GameWorldDataData |
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414 | */ |
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415 | ErrorMessage GameMenuData::init() |
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416 | { |
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417 | /* call underlying function */ |
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418 | return GameWorldData::init(); |
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419 | } |
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420 | |
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421 | |
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422 | /** |
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423 | * loads the GUI data |
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424 | * @param root reference to the xml root element |
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425 | */ |
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426 | ErrorMessage GameMenuData::loadGUI(const TiXmlElement* root) |
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427 | { |
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428 | /* call underlying function */ |
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429 | return GameWorldData::loadGUI(root); |
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430 | } |
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431 | |
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432 | |
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433 | /** |
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434 | * unloads the GUI data |
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435 | */ |
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436 | ErrorMessage GameMenuData::unloadGUI() |
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437 | { |
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438 | /* call underlying function */ |
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439 | return GameWorldData::unloadGUI(); |
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440 | } |
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441 | |
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442 | |
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443 | /** |
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444 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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445 | * @param root reference to the xml root parameter |
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446 | */ |
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447 | ErrorMessage GameMenuData::loadWorldEntities(const TiXmlElement* root) |
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448 | { |
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449 | return GameWorldData::loadWorldEntities(root); |
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450 | } |
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451 | |
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452 | |
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453 | /** |
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454 | * unloads the world entities from the xml file |
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455 | */ |
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456 | ErrorMessage GameMenuData::unloadWorldEntities() |
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457 | { |
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458 | /* call underlying function */ |
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459 | return GameWorldData::unloadWorldEntities(); |
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460 | } |
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461 | |
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462 | |
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463 | /** |
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464 | * loads the scene data |
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465 | * @param root reference to the xml root element |
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466 | */ |
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467 | ErrorMessage GameMenuData::loadScene(const TiXmlElement* root) |
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468 | { |
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469 | /* call underlying function */ |
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470 | return GameWorldData::loadScene(root); |
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471 | } |
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472 | |
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473 | |
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474 | /** |
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475 | * unloads the scene data |
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476 | */ |
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477 | ErrorMessage GameMenuData::unloadScene() |
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478 | { |
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479 | /* call underlying function */ |
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480 | return GameWorldData::unloadScene(); |
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481 | } |
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482 | |
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483 | |
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484 | |
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