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source: orxonox.OLD/trunk/src/story_entities/menu/game_menu.cc @ 8914

Last change on this file since 8914 was 8742, checked in by bensch, 18 years ago

gui: better switch with keys

File size: 10.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
17
18
19#include "game_menu.h"
20
21#include "event_handler.h"
22
23#include "state.h"
24#include "class_list.h"
25
26#include "util/loading/load_param.h"
27#include "util/loading/factory.h"
28#include "util/loading/resource_manager.h"
29
30#include "graphics_engine.h"
31#include "camera.h"
32#include "sound_engine.h"
33
34#include "sound_source.h"
35
36#include "glgui.h"
37#include "menu/glgui_imagebutton.h"
38
39//! This creates a Factory to fabricate a GameMenu
40CREATE_FACTORY(GameMenu, CL_GAME_MENU);
41
42
43
44GameMenu::GameMenu(const TiXmlElement* root)
45    : GameWorld()
46{
47  this->setClassID(CL_GAME_MENU, "GameMenu");
48  this->setName("GameMenu uninitialized");
49
50  this->dataTank = new GameMenuData();
51
52  this->cameraVector = Vector(50.0, 0.0, 0.0);
53
54  if (root != NULL)
55    this->loadParams(root);
56
57  State::setMenuID(this->getNextStoryID());
58}
59
60/**
61*  @brief remove the GameMenu from memory
62*
63*  delete everything explicitly, that isn't contained in the parenting tree!
64*  things contained in the tree are deleted automaticaly
65*/
66GameMenu::~GameMenu ()
67{
68  PRINTF(3)("GameMenu::~GameMenu() - deleting current world\n");
69
70  if( this->dataTank)
71    delete this->dataTank;
72  delete OrxGui::GLGuiHandler::getInstance( );
73}
74
75
76/**
77* @brief loads the parameters of a GameMenu from an XML-element
78* @param root the XML-element to load from
79*/
80void GameMenu::loadParams(const TiXmlElement* root)
81{
82  /* skip the GameWorld, since it does not define any useful loadParams for this class */
83  //static_cast<GameWorld*>(this)->loadParams(root);
84  GameWorld::loadParams(root);
85
86  PRINTF(4)("Loaded GameMenu specific stuff\n");
87}
88
89
90/**
91* @brief this is executed just before load
92*
93* since the load function sometimes needs data, that has been initialized
94* before the load and after the proceeding storyentity has finished
95*/
96ErrorMessage GameMenu::init()
97{
98  /* call underlying init funciton */
99  GameWorld::init();
100
101  this->subscribeEvent(ES_MENU, SDLK_UP);
102  this->subscribeEvent(ES_MENU, SDLK_DOWN);
103  this->subscribeEvent(ES_MENU, SDLK_RETURN);
104  this->subscribeEvent(ES_MENU, SDLK_SPACE);
105  this->subscribeEvent(ES_MENU, SDLK_ESCAPE);
106
107  this->dataTank->localCamera->setRelCoor(this->cameraVector);
108
109  GraphicsEngine::getInstance()->displayFPS(false);
110
111  return ErrorMessage();
112}
113
114
115/**
116* @brief load the data
117*/
118ErrorMessage GameMenu::loadData()
119{
120  this->mainMenuBox = NULL;
121
122  this->levelsBox = NULL;
123  this->networkBox = NULL;
124
125  this->optionsBox = NULL;
126  this->generalBox = NULL;
127  this->audioBox = NULL;
128  this->videoBox = NULL;
129  this->controlBox = NULL;
130  this->levelsBox = NULL;
131
132  this->currentlyOpened = NULL;
133
134  return GameWorld::loadData();
135}
136
137
138void GameMenu::showMainMenu()
139{
140  if (mainMenuBox == NULL)
141  {
142    this->mainMenuBox = new OrxGui::GLGuiBox();
143    {
144      OrxGui::GLGuiButton* startButton = new OrxGui::GLGuiPushButton("Play");
145      startButton->connect(SIGNAL(startButton, released), this, SLOT(GameMenu, showCampaigns));
146      this->mainMenuBox->pack(startButton);
147
148      OrxGui::GLGuiButton* networkButton = new OrxGui::GLGuiPushButton("MultiPlayer");
149      networkButton->connect(SIGNAL(networkButton, released), this, SLOT(GameMenu, showMultiPlayer));
150      this->mainMenuBox->pack(networkButton);
151
152      OrxGui::GLGuiButton* optionsButton = new OrxGui::GLGuiPushButton("Options");
153      optionsButton->connect(SIGNAL(optionsButton, released), this, SLOT(GameMenu, showOptionsMenu));
154      this->mainMenuBox->pack(optionsButton);
155
156
157      OrxGui::GLGuiButton* quitButton = new OrxGui::GLGuiPushButton("Quit");
158      this->mainMenuBox->pack(quitButton);
159      quitButton->connect(SIGNAL(quitButton, released), this, SLOT(GameMenu, quitMenu));
160    }
161  }
162  this->mainMenuBox->showAll();
163
164  this->mainMenuBox->setRelCoor2D(200, 100);
165}
166
167
168void GameMenu::showCampaigns()
169{
170  if (this->levelsBox == NULL)
171  {
172    this->levelsBox = new OrxGui::GLGuiBox(OrxGui::Horizontal);
173    {
174      OrxGui::GLGuiBox* labelBox = new OrxGui::GLGuiBox();
175
176      OrxGui::GLGuiImage* image = new OrxGui::GLGuiImage();
177      image->show();
178      image->setWidgetSize( 250, 200);
179      image->setAbsCoor2D(400, 150);
180      image->setForegroundColor(Color( 1,1,1,.6));
181
182      const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY);
183      std::list<BaseObject*>::const_iterator it;
184      for( it = storyEntities->begin(); it != storyEntities->end(); it++)
185      {
186        StoryEntity* se = dynamic_cast<StoryEntity*>(*it);
187        if( se->isContainedInMenu())
188        {
189
190          printf("%s\n", se->getMenuScreenshoot().c_str());
191          OrxGui::GLGuiImageButton* button = new OrxGui::GLGuiImageButton(se->getName(), se->getStoryID(), se->getMenuScreenshoot(), image);
192          button->connect(SIGNAL(button, startLevel), this, SLOT(GameMenu, startLevel));
193          labelBox->pack(button);
194
195          // generating screenshoot item
196          /*
197          ImageEntity* ie = new ImageEntity();
198          ie->setVisibility(false);
199          ie->setBindNode((const PNode*)NULL);
200          ie->setTexture(se->getMenuScreenshoot());
201          ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f);
202          ie->setSize2D(140.0f, 105.0f);
203          this->menuLayers[1].screenshootList.push_back(ie);
204          */
205        }
206      }
207
208      this->levelsBox->pack(labelBox);
209      this->levelsBox->pack(image);
210    }
211
212  }
213
214  this->showSecondLevelElement(this->levelsBox);
215
216}
217
218void GameMenu::showMultiPlayer()
219{
220  if (this->networkBox == NULL)
221  {
222    this->networkBox = new OrxGui::GLGuiBox();
223    {
224      OrxGui::GLGuiButton* clientButton = new OrxGui::GLGuiPushButton("Client");
225      networkBox->pack(clientButton);
226
227      OrxGui::GLGuiButton* serverButton = new OrxGui::GLGuiPushButton("Server");
228      networkBox->pack(serverButton);
229
230
231    }
232  }
233
234  this->showSecondLevelElement(this->networkBox);
235
236}
237
238void GameMenu::showOptionsMenu()
239{
240  if (this->optionsBox == NULL)
241  {
242    this->optionsBox = new OrxGui::GLGuiBox();
243    {
244      OrxGui::GLGuiButton* generalButton = new OrxGui::GLGuiPushButton("General");
245      optionsBox->pack(generalButton);
246
247      OrxGui::GLGuiButton* audioButton = new OrxGui::GLGuiPushButton("Audio");
248      optionsBox->pack(audioButton);
249
250      OrxGui::GLGuiButton* videoButton = new OrxGui::GLGuiPushButton("Video");
251      optionsBox->pack(videoButton);
252
253      OrxGui::GLGuiButton* controlButton = new OrxGui::GLGuiPushButton("Control");
254      optionsBox->pack(controlButton);
255
256
257      //      for (unsigned int i = 0; i <
258      //OrxGui::GLGuiButton*
259
260    }
261  }
262
263  this->showSecondLevelElement(this->optionsBox);
264}
265
266
267void GameMenu::showSecondLevelElement(OrxGui::GLGuiBox* element)
268{
269  if (this->currentlyOpened != NULL && this->currentlyOpened != element)
270    this->currentlyOpened->hideAll();
271
272  element->showAll();
273  element->setRelCoor2D(200, 100);
274
275  this->currentlyOpened = element;
276
277  this->mainMenuBox->setRelCoorSoft2D(50, 100, 5);
278}
279
280
281
282
283
284void GameMenu::startLevel(int levelID)
285{
286  this->setNextStoryID( levelID);
287  this->stop();
288}
289
290/**
291* @brief set the Sound to play when switching menu entry.
292* @param selectorSound the sound to load.
293*/
294void GameMenu::setSelectorSound(const std::string& selectorSound)
295{
296  this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL);
297}
298
299ErrorMessage GameMenu::unloadData()
300{
301  this->unsubscribeEvents(ES_MENU);
302
303  return GameWorld::unloadData();
304}
305
306
307/**
308* @brief start the menu
309*/
310bool GameMenu::start()
311{
312  EventHandler::getInstance()->pushState(ES_MENU);
313
314  this->showMainMenu();
315  OrxGui::GLGuiHandler::getInstance()->activateCursor();
316  OrxGui::GLGuiHandler::getInstance()->activate();
317  OrxGui::GLGuiHandler::getInstance()->cursor()->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49);
318
319  /* now call the underlying*/
320  return GameWorld::start();
321}
322
323
324
325/**
326* stop the menu
327*/
328bool GameMenu::stop()
329{
330  EventHandler::getInstance()->popState();
331
332  /* now call the underlying*/
333  return GameWorld::stop();
334}
335
336
337/**
338*  override the standard tick for more functionality
339*/
340void GameMenu::tick()
341{
342  GameWorld::tick();
343
344  // Make the GLGui tick.
345  OrxGui::GLGuiHandler::getInstance()->tick(this->dtS);
346
347  this->animateScene(this->dtS);
348}
349
350
351/**
352* @brief no collision detection in the menu
353*/
354void GameMenu::collide()
355{
356  //   this->dataTank->localCamera->
357}
358
359
360/**
361* @brief animate the scene
362*/
363void GameMenu::animateScene(float dt)
364{
365  Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0));
366  this->cameraVector = q.apply(this->cameraVector);
367  this->dataTank->localCamera->setRelCoor(this->cameraVector);
368  this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0);
369}
370
371void GameMenu::quitMenu()
372{
373  this->setNextStoryID(WORLD_ID_GAMEEND);
374  this->stop();
375}
376
377
378/**
379* @brief event dispatcher funciton
380* @param event the incoming event
381*/
382void GameMenu::process(const Event &event)
383{
384  if( event.type == SDLK_ESCAPE && event.bPressed == true)
385  {
386    this->setNextStoryID(WORLD_ID_GAMEEND);
387    this->stop();
388  }
389
390}
391
392
393
394/**********************************************************************************************
395GameMenuData
396**********************************************************************************************/
397
398
399/**
400* GameMenuData constructor
401*/
402GameMenuData::GameMenuData()
403{}
404
405/**
406* GameMenuData decontructor
407*/
408GameMenuData::~GameMenuData()
409{}
410
411
412/**
413*  initialize the GameWorldDataData
414*/
415ErrorMessage GameMenuData::init()
416{
417  /* call underlying function */
418  return GameWorldData::init();
419}
420
421
422/**
423*  loads the GUI data
424* @param root reference to the xml root element
425*/
426ErrorMessage GameMenuData::loadGUI(const TiXmlElement* root)
427{
428  /* call underlying function */
429  return GameWorldData::loadGUI(root);
430}
431
432
433/**
434*  unloads the GUI data
435*/
436ErrorMessage GameMenuData::unloadGUI()
437{
438  /* call underlying function */
439  return GameWorldData::unloadGUI();
440}
441
442
443/**
444*  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff)
445* @param root reference to the xml root parameter
446*/
447ErrorMessage GameMenuData::loadWorldEntities(const TiXmlElement* root)
448{
449  return GameWorldData::loadWorldEntities(root);
450}
451
452
453/**
454*  unloads the world entities from the xml file
455*/
456ErrorMessage GameMenuData::unloadWorldEntities()
457{
458  /* call underlying function */
459  return GameWorldData::unloadWorldEntities();
460}
461
462
463/**
464*  loads the scene data
465* @param root reference to the xml root element
466*/
467ErrorMessage GameMenuData::loadScene(const TiXmlElement* root)
468{
469  /* call underlying function */
470  return GameWorldData::loadScene(root);
471}
472
473
474/**
475*  unloads the scene data
476*/
477ErrorMessage GameMenuData::unloadScene()
478{
479  /* call underlying function */
480  return GameWorldData::unloadScene();
481}
482
483
484
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