1 | /*! |
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2 | * @file game_menu.h |
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3 | * a StoryEntity that contains a simple game menu |
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4 | */ |
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5 | |
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6 | #ifndef _GAME_MENU_H |
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7 | #define _GAME_MENU_H |
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8 | |
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9 | |
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10 | #include "game_world.h" |
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11 | #include "game_world_data.h" |
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12 | #include <vector> |
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13 | #include "glgui.h" |
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14 | |
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15 | namespace OrxSound { class SoundSource; } |
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16 | |
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17 | //! a simple game menu based on a story entity |
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18 | /** |
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19 | * This is a simple menu, that is based on the StoryEntity. Therefore this menu is absolutly |
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20 | * loadable and is exchangeable very easely :D |
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21 | */ |
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22 | class GameMenu : virtual public GameWorld, virtual public EventListener |
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23 | { |
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24 | |
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25 | public: |
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26 | GameMenu(const TiXmlElement* root = NULL); |
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27 | virtual ~GameMenu(); |
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28 | |
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29 | virtual void loadParams(const TiXmlElement* root); |
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30 | |
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31 | virtual ErrorMessage init(); |
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32 | virtual ErrorMessage loadData(); |
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33 | virtual ErrorMessage unloadData(); |
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34 | |
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35 | virtual bool start(); |
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36 | virtual bool stop(); |
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37 | |
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38 | virtual void process(const Event &event); |
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39 | |
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40 | |
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41 | void startLevel(int level); |
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42 | |
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43 | void showMainMenu(); |
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44 | void showCampaigns(); |
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45 | void showMultiPlayer(); |
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46 | void showOptionsMenu(); |
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47 | |
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48 | void showClientMenu(); |
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49 | void connectToServer(); |
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50 | |
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51 | void showServerMenu(); |
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52 | void createServer(); |
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53 | |
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54 | |
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55 | void quitMenu(); |
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56 | |
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57 | protected: |
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58 | virtual void tick(); |
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59 | virtual void collide(); |
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60 | |
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61 | |
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62 | private: |
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63 | void showSecondLevelElement(OrxGui::GLGuiBox* element); |
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64 | |
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65 | |
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66 | void animateScene(float dt); |
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67 | void switchMenuLayer(int layer1, int layer2); |
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68 | void sliderTo(const Element2D* element, float bias = 0.0f); |
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69 | void setSelectorSound(const std::string& selectorSound); |
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70 | |
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71 | |
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72 | |
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73 | |
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74 | private: |
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75 | OrxGui::GLGuiBox* mainMenuBox; |
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76 | OrxGui::GLGuiBox* levelsBox; |
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77 | OrxGui::GLGuiBox* networkBox; |
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78 | |
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79 | OrxGui::GLGuiBox* clientNetworkBox; |
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80 | OrxGui::GLGuiInputLine* ipInputLine; |
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81 | |
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82 | OrxGui::GLGuiBox* serverNetworkBox; |
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83 | |
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84 | OrxGui::GLGuiBox* optionsBox; |
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85 | OrxGui::GLGuiBox* generalBox; |
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86 | OrxGui::GLGuiBox* audioBox; |
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87 | OrxGui::GLGuiBox* videoBox; |
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88 | OrxGui::GLGuiBox* controlBox; |
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89 | |
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90 | OrxGui::GLGuiBox* currentlyOpened; |
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91 | |
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92 | Vector cameraVector; |
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93 | |
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94 | OrxSound::SoundSource* selectorSource; |
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95 | }; |
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96 | |
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97 | |
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98 | |
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99 | //! the simple game menu data |
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100 | class GameMenuData : public GameWorldData |
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101 | { |
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102 | |
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103 | public: |
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104 | GameMenuData(); |
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105 | virtual ~GameMenuData(); |
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106 | |
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107 | virtual ErrorMessage init(); |
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108 | |
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109 | |
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110 | protected: |
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111 | virtual ErrorMessage loadGUI(const TiXmlElement* root); |
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112 | virtual ErrorMessage loadWorldEntities(const TiXmlElement* root); |
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113 | virtual ErrorMessage loadScene(const TiXmlElement* root); |
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114 | |
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115 | virtual ErrorMessage unloadGUI(); |
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116 | virtual ErrorMessage unloadWorldEntities(); |
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117 | virtual ErrorMessage unloadScene(); |
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118 | |
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119 | }; |
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120 | |
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121 | |
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122 | #endif /* _GAME_WORLD_H */ |
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