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source: orxonox.OLD/trunk/src/story_entities/movie_loader.cc @ 7237

Last change on this file since 7237 was 7221, checked in by bensch, 19 years ago

orxonox/trunk: merged the std-branche back, it runs on windows and Linux

svn merge https://svn.orxonox.net/orxonox/branches/std . -r7202:HEAD

File size: 3.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: David Hasenfratz, Stefan Lienhard
13   co-programmer:
14*/
15
16#include "movie_loader.h"
17
18#include "movie_player.h"
19#include "util/loading/factory.h"
20#include "event_handler.h"
21#include "graphics_engine.h"
22#include "util/loading/load_param.h"
23#include "state.h"
24
25
26using namespace std;
27
28CREATE_FACTORY(MovieLoader, CL_MOVIE_LOADER);
29
30MovieLoader::MovieLoader(const TiXmlElement* root)
31{
32  this->setClassID(CL_MOVIE_LOADER, "MovieLoader");
33
34  movie_player = new MoviePlayer();
35  this->loadParams(root);
36}
37
38MovieLoader::~MovieLoader()
39{
40  delete this->movie_player;
41}
42
43
44
45void MovieLoader::loadParams(const TiXmlElement* root)
46{
47  StoryEntity::loadParams(root);
48
49  LoadParam(root, "movie", this, MovieLoader, loadMovie);
50  LoadParam(root, "fps", this, MovieLoader, setFPS);
51}
52
53void MovieLoader::setFPS(float fps)
54{
55  this->movie_player->setFPS(fps);
56}
57
58void MovieLoader::loadMovie(const std::string& filename)
59{
60  movie_player->loadMovie(filename);
61}
62
63
64ErrorMessage MovieLoader::init() {}
65
66
67ErrorMessage MovieLoader::loadData() {}
68
69
70ErrorMessage MovieLoader::unloadData()
71{
72  EventHandler::getInstance()->unsubscribe(this, ES_GAME);
73}
74
75bool MovieLoader::start()
76{
77  EventHandler::getInstance()->pushState(ES_GAME);
78
79  this->movie_player->start(0);
80
81  this->isRunning = true;
82  this->run();
83}
84
85bool MovieLoader::stop()
86{
87  EventHandler::getInstance()->popState();
88
89  this->isRunning = false;
90}
91
92bool MovieLoader::pause() { }
93bool MovieLoader::resume() { }
94
95void MovieLoader::run()
96{
97  // first timestamp for t = 0
98  this->lastFrame = SDL_GetTicks ();
99
100  while( this->isRunning)
101  {
102    EventHandler::getInstance()->process();
103    this->tick();
104    this->draw();
105  }
106}
107
108void MovieLoader::process(const Event &event) {}
109
110void MovieLoader::draw() const
111{
112  glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
113
114
115  GraphicsEngine::enter2DMode();
116
117  glEnable(GL_TEXTURE_2D);
118  glBindTexture(GL_TEXTURE_2D, movie_player->getTexture());
119
120  glColor3f(1.0, 1.0, 1.0);
121
122  glBegin(GL_QUADS);
123    glTexCoord2f(0.0f, 0.0f); glVertex2f( 0, 0);
124    glTexCoord2f(0.0f, 1.0f); glVertex2f( 0, State::getResY());
125    glTexCoord2f(1.0f, 1.0f); glVertex2f( State::getResX(), State::getResY());
126    glTexCoord2f(1.0f, 0.0f); glVertex2f( State::getResX(), 0);
127  glEnd();
128
129  GraphicsEngine::leave2DMode();
130
131  SDL_GL_SwapBuffers();
132}
133
134
135void MovieLoader::tick()
136{
137  // get timestamp
138  currentFrame = SDL_GetTicks();
139
140  // calculate time difference in milliseconds (Uint32)
141  this->dt = currentFrame - this->lastFrame;
142  // calculate time difference in seconds (float)
143  this->dts = (float)this->dt / 1000.0f;
144
145  movie_player->tick(dts);
146
147  if (movie_player->getStatus() == STOP)
148    this->isRunning = false;
149
150  this->lastFrame = currentFrame;
151}
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