/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: David Hasenfratz, Stefan Lienhard co-programmer: */ #include "movie_loader.h" #include "movie_player.h" #include "util/loading/factory.h" #include "event_handler.h" #include "graphics_engine.h" #include "util/loading/load_param.h" #include "state.h" using namespace std; CREATE_FACTORY(MovieLoader, CL_MOVIE_LOADER); MovieLoader::MovieLoader(const TiXmlElement* root) { this->setClassID(CL_MOVIE_LOADER, "MovieLoader"); movie_player = new MoviePlayer(); this->loadParams(root); } MovieLoader::~MovieLoader() { delete this->movie_player; } void MovieLoader::loadParams(const TiXmlElement* root) { StoryEntity::loadParams(root); LoadParam(root, "movie", this, MovieLoader, loadMovie); LoadParam(root, "fps", this, MovieLoader, setFPS); } void MovieLoader::setFPS(float fps) { this->movie_player->setFPS(fps); } void MovieLoader::loadMovie(const std::string& filename) { movie_player->loadMovie(filename); } ErrorMessage MovieLoader::init() {} ErrorMessage MovieLoader::loadData() {} ErrorMessage MovieLoader::unloadData() { this->unsubscribeEvents(ES_GAME); } bool MovieLoader::start() { EventHandler::getInstance()->pushState(ES_GAME); this->movie_player->start(0); this->bRunning = true; this->run(); } bool MovieLoader::stop() { EventHandler::getInstance()->popState(); this->bRunning = false; } bool MovieLoader::pause() { } bool MovieLoader::resume() { } void MovieLoader::run() { // first timestamp for t = 0 this->lastFrame = SDL_GetTicks (); while( this->bRunning) { EventHandler::getInstance()->process(); this->tick(); this->draw(); } } void MovieLoader::process(const Event &event) {} void MovieLoader::draw() const { glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); GraphicsEngine::enter2DMode(); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, movie_player->getTexture()); glColor3f(1.0, 1.0, 1.0); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f( 0, 0); glTexCoord2f(0.0f, 1.0f); glVertex2f( 0, State::getResY()); glTexCoord2f(1.0f, 1.0f); glVertex2f( State::getResX(), State::getResY()); glTexCoord2f(1.0f, 0.0f); glVertex2f( State::getResX(), 0); glEnd(); GraphicsEngine::leave2DMode(); SDL_GL_SwapBuffers(); } void MovieLoader::tick() { // get timestamp currentFrame = SDL_GetTicks(); // calculate time difference in milliseconds (Uint32) this->dt = currentFrame - this->lastFrame; // calculate time difference in seconds (float) this->dts = (float)this->dt / 1000.0f; movie_player->tick(dts); if (movie_player->getStatus() == STOP) this->bRunning = false; this->lastFrame = currentFrame; }