1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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16 | |
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17 | |
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18 | #include "multi_player_world.h" |
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19 | #include "multi_player_world_data.h" |
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20 | |
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21 | #include "factory.h" |
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22 | #include "load_param.h" |
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23 | |
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24 | #include "network_manager.h" |
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25 | |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | //! This creates a Factory to fabricate a MultiPlayerWorld |
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31 | CREATE_FACTORY(MultiPlayerWorld, CL_MULTI_PLAYER_WORLD); |
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32 | |
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33 | |
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34 | MultiPlayerWorld::MultiPlayerWorld(const TiXmlElement* root) |
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35 | : GameWorld(root) |
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36 | { |
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37 | this->setClassID(CL_MULTI_PLAYER_WORLD, "MultiPlayerWorld"); |
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38 | |
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39 | this->dataTank = new MultiPlayerWorldData(); |
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40 | |
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41 | this->loadParams(root); |
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42 | } |
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43 | |
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44 | |
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45 | /** |
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46 | * remove the MultiPlayerWorld from memory |
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47 | * |
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48 | * delete everything explicitly, that isn't contained in the parenting tree! |
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49 | * things contained in the tree are deleted automaticaly |
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50 | */ |
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51 | MultiPlayerWorld::~MultiPlayerWorld () |
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52 | { |
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53 | PRINTF(3)("MultiPlayerWorld::~MultiPlayerWorld() - deleting current world\n"); |
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54 | if( this->dataTank) |
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55 | delete this->dataTank; |
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56 | } |
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57 | |
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58 | |
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59 | /** |
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60 | * loads the parameters of a MultiPlayerWorld from an XML-element |
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61 | * @param root the XML-element to load from |
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62 | */ |
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63 | void MultiPlayerWorld::loadParams(const TiXmlElement* root) |
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64 | { |
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65 | static_cast<GameWorld*>(this)->loadParams(root); |
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66 | |
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67 | PRINTF(4)("Creating a MultiPlayerWorld\n"); |
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68 | } |
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69 | |
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70 | |
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71 | /** |
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72 | * synchronizes the network since this is a network world |
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73 | * |
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74 | * this function overrides the synchrinize from the GameWorld |
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75 | */ |
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76 | void MultiPlayerWorld::synchronize() |
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77 | { |
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78 | NetworkManager::getInstance()->synchronize(); |
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79 | } |
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80 | |
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