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source: orxonox.OLD/trunk/src/story_entities/multi_player_world.cc @ 7022

Last change on this file since 7022 was 6989, checked in by bensch, 19 years ago

trunk: story entity work.

File size: 2.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
16
17
18#include "multi_player_world.h"
19#include "multi_player_world_data.h"
20
21#include "factory.h"
22#include "load_param.h"
23#include "shell_command.h"
24
25#include "network_manager.h"
26
27
28using namespace std;
29
30
31//! Register a command to print some multiplayer world infos
32SHELL_COMMAND(debug, MultiPlayerWorld, debug);
33
34
35//! This creates a Factory to fabricate a MultiPlayerWorld
36CREATE_FACTORY(MultiPlayerWorld, CL_MULTI_PLAYER_WORLD);
37
38
39MultiPlayerWorld::MultiPlayerWorld(const TiXmlElement* root)
40  : GameWorld()
41{
42  this->setClassID(CL_MULTI_PLAYER_WORLD, "MultiPlayerWorld");
43
44  this->dataTank = new MultiPlayerWorldData();
45
46  this->loadParams(root);
47}
48
49
50/**
51 *  remove the MultiPlayerWorld from memory
52 *
53 *  delete everything explicitly, that isn't contained in the parenting tree!
54 *  things contained in the tree are deleted automaticaly
55 */
56MultiPlayerWorld::~MultiPlayerWorld ()
57{
58  PRINTF(3)("MultiPlayerWorld::~MultiPlayerWorld() - deleting current world\n");
59  if( this->dataTank)
60    delete this->dataTank;
61}
62
63
64/**
65 * loads the parameters of a MultiPlayerWorld from an XML-element
66 * @param root the XML-element to load from
67 */
68void MultiPlayerWorld::loadParams(const TiXmlElement* root)
69{
70  GameWorld::loadParams(root);
71
72  PRINTF(4)("Creating a MultiPlayerWorld\n");
73}
74
75
76/**
77 *  synchronizes the network since this is a network world
78 *
79 * this function overrides the synchrinize from the GameWorld
80 */
81void MultiPlayerWorld::synchronize()
82{
83  NetworkManager::getInstance()->synchronize();
84}
85
86
87/**
88 * some debug ouptut - shell command
89 */
90void MultiPlayerWorld::debug()
91{
92  ((MultiPlayerWorldData*)this->dataTank)->debug();
93}
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