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source: orxonox.OLD/trunk/src/story_entities/multi_player_world.cc @ 8864

Last change on this file since 8864 was 8717, checked in by bensch, 18 years ago

merged the gui back

File size: 3.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
16
17
18#include "multi_player_world.h"
19#include "multi_player_world_data.h"
20
21#include "util/loading/factory.h"
22#include "util/loading/load_param.h"
23#include "shell_command.h"
24
25#include "cd_engine.h"
26
27#include "network_manager.h"
28#include "network_game_manager.h"
29
30
31using namespace std;
32
33
34//! Register a command to print some multiplayer world infos
35SHELL_COMMAND(debug, MultiPlayerWorld, debug);
36
37
38//! This creates a Factory to fabricate a MultiPlayerWorld
39CREATE_FACTORY(MultiPlayerWorld, CL_MULTI_PLAYER_WORLD);
40
41
42MultiPlayerWorld::MultiPlayerWorld(const TiXmlElement* root)
43  : GameWorld()
44{
45  this->setClassID(CL_MULTI_PLAYER_WORLD, "MultiPlayerWorld");
46
47  this->dataTank = new MultiPlayerWorldData();
48
49  this->loadParams(root);
50}
51
52
53/**
54 *  remove the MultiPlayerWorld from memory
55 *
56 *  delete everything explicitly, that isn't contained in the parenting tree!
57 *  things contained in the tree are deleted automaticaly
58 */
59MultiPlayerWorld::~MultiPlayerWorld ()
60{
61  PRINTF(3)("MultiPlayerWorld::~MultiPlayerWorld() - deleting current world\n");
62  if( this->dataTank)
63    delete this->dataTank;
64}
65
66
67/**
68 * loads the parameters of a MultiPlayerWorld from an XML-element
69 * @param root the XML-element to load from
70 */
71void MultiPlayerWorld::loadParams(const TiXmlElement* root)
72{
73  GameWorld::loadParams(root);
74
75  PRINTF(4)("Creating a MultiPlayerWorld\n");
76}
77
78
79/**
80 *  synchronizes the network since this is a network world
81 *
82 * this function overrides the synchrinize from the GameWorld
83 */
84void MultiPlayerWorld::synchronize()
85{
86  NetworkManager::getInstance()->synchronize(this->dtS);
87}
88
89
90/**
91 * kicks the CDEngine to detect the collisions between the object groups in the world
92 */
93void MultiPlayerWorld::collisionDetection()
94{
95  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_PLAYERS),
96    this->dataTank->objectManager->getObjectList(OM_PLAYERS));
97  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_PLAYERS),
98    this->dataTank->objectManager->getObjectList(OM_PLAYERS_PROJ));
99
100  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00),
101    this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ));
102  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01),
103    this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ));
104  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00),
105    this->dataTank->objectManager->getObjectList(OM_GROUP_01));
106
107  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00),
108    this->dataTank->objectManager->getObjectList(OM_COMMON));
109  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01),
110    this->dataTank->objectManager->getObjectList(OM_COMMON));
111
112}
113
114
115/**
116 * some debug ouptut - shell command
117 */
118void MultiPlayerWorld::debug()
119{
120  ((MultiPlayerWorldData*)this->dataTank)->debug();
121}
122
123/**
124 * cleanup
125 * @return
126 */
127ErrorMessage MultiPlayerWorld::unloadData( )
128{
129
130  GameWorld::unloadData();
131
132  delete NetworkManager::getInstance();
133  delete NetworkGameManager::getInstance();
134
135  return ErrorMessage();
136}
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