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source: orxonox.OLD/trunk/src/story_entities/multi_player_world.cc @ 8932

Last change on this file since 8932 was 8894, checked in by patrick, 18 years ago

merged the branche single_player_map with the trunk

File size: 3.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
16
17
18#include "multi_player_world.h"
19#include "multi_player_world_data.h"
20
21#include "util/loading/factory.h"
22#include "util/loading/load_param.h"
23#include "shell_command.h"
24
25#include "cd_engine.h"
26
27#include "network_manager.h"
28#include "network_game_manager.h"
29
30
31using namespace std;
32
33
34//! Register a command to print some multiplayer world infos
35SHELL_COMMAND(debug, MultiPlayerWorld, debug);
36
37
38//! This creates a Factory to fabricate a MultiPlayerWorld
39CREATE_FACTORY(MultiPlayerWorld, CL_MULTI_PLAYER_WORLD);
40
41
42MultiPlayerWorld::MultiPlayerWorld(const TiXmlElement* root)
43  : GameWorld()
44{
45  this->setClassID(CL_MULTI_PLAYER_WORLD, "MultiPlayerWorld");
46
47  this->dataTank = new MultiPlayerWorldData();
48
49  this->loadParams(root);
50}
51
52
53/**
54 *  remove the MultiPlayerWorld from memory
55 *
56 *  delete everything explicitly, that isn't contained in the parenting tree!
57 *  things contained in the tree are deleted automaticaly
58 */
59MultiPlayerWorld::~MultiPlayerWorld ()
60{
61  PRINTF(3)("MultiPlayerWorld::~MultiPlayerWorld() - deleting current world\n");
62  if( this->dataTank)
63    delete this->dataTank;
64}
65
66
67/**
68 * loads the parameters of a MultiPlayerWorld from an XML-element
69 * @param root the XML-element to load from
70 */
71void MultiPlayerWorld::loadParams(const TiXmlElement* root)
72{
73  GameWorld::loadParams(root);
74
75  PRINTF(4)("Creating a MultiPlayerWorld\n");
76}
77
78
79/**
80 *  synchronizes the network since this is a network world
81 *
82 * this function overrides the synchrinize from the GameWorld
83 */
84void MultiPlayerWorld::synchronize()
85{
86  NetworkManager::getInstance()->synchronize(this->dtS);
87}
88
89
90/**
91 * kicks the CDEngine to detect the collisions between the object groups in the world
92 */
93void MultiPlayerWorld::collisionDetection()
94{
95  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_PLAYERS),
96    this->dataTank->objectManager->getObjectList(OM_PLAYERS));
97  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_PLAYERS),
98    this->dataTank->objectManager->getObjectList(OM_PLAYERS_PROJ));
99
100  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_PLAYERS),
101  this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ));
102  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_PLAYERS),
103  this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ));
104
105  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00),
106    this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ));
107  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01),
108    this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ));
109  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00),
110    this->dataTank->objectManager->getObjectList(OM_GROUP_01));
111
112  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00),
113    this->dataTank->objectManager->getObjectList(OM_COMMON));
114  CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01),
115    this->dataTank->objectManager->getObjectList(OM_COMMON));
116
117}
118
119
120/**
121 * some debug ouptut - shell command
122 */
123void MultiPlayerWorld::debug()
124{
125  ((MultiPlayerWorldData*)this->dataTank)->debug();
126}
127
128/**
129 * cleanup
130 * @return
131 */
132ErrorMessage MultiPlayerWorld::unloadData( )
133{
134
135  GameWorld::unloadData();
136
137  delete NetworkManager::getInstance();
138  delete NetworkGameManager::getInstance();
139
140  return ErrorMessage();
141}
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