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source: orxonox.OLD/trunk/src/story_entities/network_world.h @ 6256

Last change on this file since 6256 was 6142, checked in by bensch, 19 years ago

orxonox/trunk: merge the ObjectManager to the trunk
merged with command:
svn merge -r6082:HEAD objectmanager/ ../trunk/

conflicts resolution was easy this time :)
but specially merged the world to network_world

File size: 3.9 KB
Line 
1/*!
2 * @file world.h
3  *  Holds and manages all game data
4*/
5
6#ifndef _WORLD_H
7#define _WORLD_H
8
9#include "stdincl.h"
10#include "comincl.h"
11#include "story_entity.h"
12#include "p_node.h"
13#include "object_manager.h"
14
15class NetworkWorld;
16
17class WorldEntity;
18class Camera;
19class Player;
20class GLMenuImageScreen;
21class Terrain;
22class TiXmlElement;
23
24class Shell;
25class OggPlayer;
26
27//! The game world
28/**
29   this class initializes everything that should be displayed inside of the current level.
30   it is the main driving factor during gameplay.
31*/
32class NetworkWorld : public StoryEntity {
33
34 public:
35  NetworkWorld (const char* name);
36  NetworkWorld (int worldID);
37  NetworkWorld (const TiXmlElement* root = NULL);
38  virtual ~NetworkWorld ();
39
40  void loadParams(const TiXmlElement* root);
41
42  double getGameTime();
43
44  /* classes from story-entity */
45  virtual ErrorMessage preLoad();
46  virtual ErrorMessage load ();
47  virtual ErrorMessage init ();
48  virtual ErrorMessage start ();
49  virtual ErrorMessage stop ();
50  virtual ErrorMessage pause ();
51  virtual ErrorMessage resume ();
52  virtual ErrorMessage destroy ();
53
54  void loadDebugNetworkWorld(int worldID);
55
56  virtual void displayLoadScreen();
57  virtual void releaseLoadScreen();
58
59  /* command node functions */
60  bool command (Command* cmd);
61
62  /* interface to world */
63  void spawn (WorldEntity* entity);
64  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
65  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir);
66
67  /** @param speed sets the speed of the Game */
68  inline void setSpeed(float speed) { this->speed = speed; };
69  const char* getPath();
70  void setPath( const char* name);
71
72  inline Camera* getLocalCamera() { return this->localCamera; };
73
74  void togglePNodeVisibility() { this->showPNodes = !this->showPNodes; };
75  void toggleBVVisibility() { this->showBV = !this->showBV; };
76
77 private:
78  void constuctorInit(const char* name, int worldID);
79  /* function for main-loop */
80  void mainLoop ();
81  void synchronize ();
82  void handleInput ();
83  void tick (std::list<WorldEntity*> worldEntity, float dt);
84  void tick ();
85  void update ();
86  void collide ();
87  void draw ();
88  void display ();
89  void debug ();
90
91  private:
92    bool   showPNodes;                  //!< if the PNodes should be visible.
93    bool   showBV;                      //!< if the Bounding Volumes should be visible.
94    Uint32 lastFrame;                   //!< last time of frame
95    Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
96    Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
97    float dtS;                          //!< The time needed for caluculations in seconds
98    float speed;                        //!< how fast the game flows
99    double gameTime;                    //!< this is where the game time is saved
100    bool bQuitOrxonox;                  //!< quit this application
101    bool bQuitCurrentGame;              //!< quit only the current game and return to menu
102    bool bPause;                        //!< pause mode
103
104    ObjectManager      objectManager;   //!< The ObjectManager of this World.
105
106    GLMenuImageScreen* glmis;           //!< The Level-Loader Display
107
108    int debugNetworkWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
109    char* path;                         //!< The file from which this world is loaded
110
111    Shell*     shell;
112    OggPlayer* music;
113
114  // IMPORTANT WORLD-ENTITIES
115    Camera* localCamera;                //!< The current Camera
116    WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
117    Terrain* terrain;                   //!< The Terrain of the NetworkWorld.
118
119    GLuint objectList;                  //!< temporary: @todo this will be ereased soon
120
121    Player* localPlayer;                //!< The Player, you fly through the level.
122};
123
124#endif /* _WORLD_H */
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