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source: orxonox.OLD/trunk/src/story_entities/network_world.h @ 6362

Last change on this file since 6362 was 6345, checked in by bensch, 19 years ago

orxonox/trunk: tried to merge the old world to the new one… this was not too good

File size: 3.3 KB
Line 
1/*!
2 * @file world.h
3  *  Holds and manages all game data
4*/
5
6#ifndef _WORLD_H
7#define _WORLD_H
8
9#include "sdlincl.h"
10#include "story_entity.h"
11#include "object_manager.h"
12
13class NetworkWorld;
14
15class WorldEntity;
16class Camera;
17class Player;
18class GLMenuImageScreen;
19class Terrain;
20class TiXmlElement;
21
22class Shell;
23class OggPlayer;
24
25//! The game world
26/**
27   this class initializes everything that should be displayed inside of the current level.
28   it is the main driving factor during gameplay.
29*/
30class NetworkWorld : public StoryEntity {
31
32 public:
33  NetworkWorld (const TiXmlElement* root = NULL);
34  virtual ~NetworkWorld ();
35
36  void loadParams(const TiXmlElement* root);
37
38  double getGameTime();
39
40  /* classes from story-entity */
41  virtual ErrorMessage preLoad();
42  virtual ErrorMessage load ();
43  virtual ErrorMessage postLoad();
44
45  virtual ErrorMessage preStart();
46  virtual ErrorMessage start ();
47  virtual ErrorMessage stop ();
48  virtual ErrorMessage pause ();
49  virtual ErrorMessage resume ();
50  virtual ErrorMessage destroy ();
51
52  void displayLoadScreen();
53  void releaseLoadScreen();
54
55  /* interface to world */
56//  void spawn (WorldEntity* entity);
57
58  /** @param speed sets the speed of the Game */
59  inline void setSpeed(float speed) { this->speed = speed; };
60  const char* getPath();
61  void setPath( const char* name);
62
63  void togglePNodeVisibility() { this->showPNodes = !this->showPNodes; };
64  void toggleBVVisibility() { this->showBV = !this->showBV; };
65
66 private:
67  void constuctorInit(const char* name, int worldID);
68  /* function for main-loop */
69  void synchronize ();
70  void handleInput ();
71  void tick (std::list<WorldEntity*> worldEntity, float dt);
72  void tick ();
73  void update ();
74  void collide ();
75  void draw ();
76  void mainLoop ();
77
78  void display ();
79  void debug ();
80
81  private:
82    char* path;                         //!< The file from which this world is loaded
83
84    // FLAGS //
85    bool bQuitWorld;                    //!< quit only the current game and return to menu
86    bool bPause;                        //!< pause mode
87
88    bool showPNodes;                    //!< if the PNodes should be visible.
89    bool showBV;                        //!< if the Bounding Volumes should be visible.
90
91    // TIMING //
92    Uint32 lastFrame;                   //!< last time of frame
93    Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
94    Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
95    float dtS;                          //!< The time needed for caluculations in seconds
96    float speed;                        //!< how fast the game flows
97    double gameTime;                    //!< this is where the game time is saved
98
99    // INTERNAL ENGINES
100    ObjectManager objectManager;        //!< The ObjectManager of this World.
101    Shell*     shell;
102    OggPlayer* music;
103
104    GLMenuImageScreen* glmis;           //!< The Level-Loader Display
105
106
107    // IMPORTANT ENTITIES
108    Camera* localCamera;                //!< The current Camera
109    Player* localPlayer;                //!< The Player, you fly through the level.
110
111    WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
112    Terrain* terrain;                   //!< The Terrain of the NetworkWorld.
113};
114
115#endif /* _WORLD_H */
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