[6501] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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[7868] | 21 | #include "event_handler.h" |
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| 22 | |
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[6502] | 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/load_param.h" |
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[6502] | 27 | #include "fast_factory.h" |
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[7193] | 28 | #include "util/loading/factory.h" |
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[8324] | 29 | #include "loading/resource_manager.h" |
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[6502] | 30 | |
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| 31 | #include "world_entity.h" |
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[7016] | 32 | #include "elements/image_entity.h" |
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[6502] | 33 | #include "terrain.h" |
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[6521] | 34 | #include "camera.h" |
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[6502] | 35 | |
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[6524] | 36 | #include "graphics_engine.h" |
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[6841] | 37 | #include "object_manager.h" |
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[7318] | 38 | #include "sound_engine.h" |
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| 39 | #include "sound_source.h" |
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[6504] | 40 | |
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[6502] | 41 | #include "cd_engine.h" |
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| 42 | |
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[7919] | 43 | #include "glgui.h" |
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[8518] | 44 | #include "gui/gl/specials/glgui_notifier.h" |
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[6502] | 45 | |
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| 46 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 47 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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[7919] | 52 | : GameWorld() |
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[6502] | 53 | { |
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| 54 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 55 | this->setName("SimpleGameMenu uninitialized"); |
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| 56 | |
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| 57 | this->dataTank = new SimpleGameMenuData(); |
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| 58 | |
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[6521] | 59 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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[6991] | 60 | this->menuLayers.push_back(MenuLayer()); |
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| 61 | this->menuLayers.push_back(MenuLayer()); |
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[6862] | 62 | |
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[6837] | 63 | this->layerIndex = 0; |
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[6862] | 64 | this->menuSelectedIndex = 0; |
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[7318] | 65 | this->selectorSource = NULL; |
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[6521] | 66 | |
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[7919] | 67 | |
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| 68 | /// GUI |
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| 69 | ///(this is as modular as it is possible). |
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| 70 | OrxGui::GLGuiPushButton* pb = new OrxGui::GLGuiPushButton("PUSH ME"); |
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[8035] | 71 | //pb->connectSignal(OrxGui::Signal_release, this, createExecutor<SimpleGameMenu>(&SimpleGameMenu::enterGui)); |
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| 72 | pb->connect(SIGNAL(pb, released), this, SLOT(SimpleGameMenu, enterGui)); |
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[7919] | 73 | pb->show(); |
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| 74 | pb->setAbsCoor2D(50, 50); |
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| 75 | |
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| 76 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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| 77 | OrxGui::GLGuiHandler::getInstance()->activate(); |
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[8376] | 78 | OrxGui::GLGuiHandler::getInstance()->cursor()->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49); |
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[7919] | 79 | ///// |
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| 80 | |
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[7221] | 81 | if (root != NULL) |
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| 82 | this->loadParams(root); |
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[6878] | 83 | |
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[7032] | 84 | State::setMenuID(this->getNextStoryID()); |
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[6502] | 85 | } |
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| 86 | |
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[7919] | 87 | /// HACK only for testing. |
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| 88 | void SimpleGameMenu::enterGui() |
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| 89 | { |
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[6502] | 90 | |
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[8518] | 91 | OrxGui::GLGuiNotifier* notifier = new OrxGui::GLGuiNotifier(); |
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| 92 | notifier->show(); |
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| 93 | notifier->setAbsCoor2D(300, 300); |
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| 94 | |
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| 95 | |
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| 96 | |
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[8035] | 97 | OrxGui::GLGuiBox* box = new OrxGui::GLGuiBox(); |
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| 98 | { |
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| 99 | /// |
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| 100 | OrxGui::GLGuiButton* dnpb = new OrxGui::GLGuiCheckButton("Push the button"); |
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[7919] | 101 | |
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[8035] | 102 | box->pack(dnpb); |
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[7919] | 103 | |
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[8035] | 104 | OrxGui::GLGuiPushButton* rdnpb = new OrxGui::GLGuiPushButton("Quit ORXONOX!!"); |
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| 105 | rdnpb->connect(SIGNAL(rdnpb, released), this, SLOT(SimpleGameMenu, quitMenu)); |
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[7919] | 106 | |
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[8035] | 107 | box->pack(rdnpb); |
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| 108 | |
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[8518] | 109 | OrxGui::GLGuiCheckButton* fullscreen = new OrxGui::GLGuiCheckButton("Fullscreen"); |
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| 110 | fullscreen->connect(SIGNAL(fullscreen, toggled), GraphicsEngine::getInstance(), SLOT(GraphicsEngine, setFullscreen)); |
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| 111 | |
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| 112 | box->pack(fullscreen); |
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| 113 | |
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[8035] | 114 | OrxGui::GLGuiInputLine* input = new OrxGui::GLGuiInputLine(); |
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| 115 | input->setText("input some text here"); |
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[8518] | 116 | input->connect(SIGNAL(input, textChanged), notifier, SLOT(OrxGui::GLGuiNotifier, pushNotifyMessage)); |
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| 117 | |
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[8035] | 118 | box->pack(input); |
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| 119 | |
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| 120 | OrxGui::GLGuiSlider* slider = new OrxGui::GLGuiSlider(); |
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| 121 | slider->connect(SIGNAL(slider, valueChanged), this, SLOT(SimpleGameMenu, TEST)); |
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| 122 | slider->setRange(0, 1); |
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| 123 | slider->setValue(slider->min()); |
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| 124 | box->pack(slider); |
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[8619] | 125 | |
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| 126 | |
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| 127 | OrxGui::GLGuiTable* table = new OrxGui::GLGuiTable(3, 3); |
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| 128 | std::vector<std::string> headers; |
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| 129 | headers.push_back("1"); |
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| 130 | headers.push_back("2"); |
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| 131 | headers.push_back("3"); |
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| 132 | table->setHeader(headers); |
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[8717] | 133 | table->setEntry(1, 2, "Test"); |
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| 134 | table->setEntry(2, 1, "MultiLine SuperTest to see how it works"); |
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[8619] | 135 | |
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| 136 | |
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| 137 | box->pack(table); |
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[8035] | 138 | } |
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| 139 | box->setAbsCoor2D(50, 200); |
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| 140 | |
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| 141 | box->showAll(); |
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| 142 | |
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| 143 | |
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| 144 | OrxGui::GLGuiBox* imageSelector = new OrxGui::GLGuiBox(); |
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| 145 | { |
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| 146 | image = new OrxGui::GLGuiImage(); |
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| 147 | image->setWidgetSize(300, 300); |
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| 148 | image->setAbsCoor2D(300, 300); |
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| 149 | imageSelector->pack(image); |
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| 150 | |
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| 151 | imageName = new OrxGui::GLGuiInputLine(); |
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| 152 | imageSelector->pack(imageName); |
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| 153 | |
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| 154 | OrxGui::GLGuiSlider* slider = new OrxGui::GLGuiSlider(); |
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| 155 | slider->setWidgetSize(200, 30); |
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| 156 | slider->setRange(0, 100); |
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| 157 | slider->setStep(1); |
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| 158 | slider->setValue(slider->min()); |
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| 159 | slider->connect(SIGNAL(slider, valueChanged), this, SLOT(SimpleGameMenu, setImage)); |
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| 160 | |
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| 161 | imageSelector->pack(slider); |
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| 162 | slider->setValue(0); |
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| 163 | } |
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| 164 | imageSelector->showAll(); |
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| 165 | imageSelector->setAbsCoor2D(400, 30); |
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| 166 | |
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| 167 | |
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[7919] | 168 | ///// |
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| 169 | } |
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| 170 | |
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| 171 | |
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[8035] | 172 | #include "class_list.h" |
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| 173 | void SimpleGameMenu::setImage(int i) |
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| 174 | { |
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| 175 | const std::list<BaseObject*>* textures = ClassList::getList(CL_TEXTURE); |
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| 176 | |
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| 177 | if(textures) |
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| 178 | { |
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| 179 | std::list<BaseObject*>::const_iterator test = textures->begin(); |
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| 180 | std::list<BaseObject*>::const_iterator lastOK = textures->begin(); |
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| 181 | while (true) |
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| 182 | { |
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| 183 | if (--i == 0 || test == textures->end()) |
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| 184 | break; |
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| 185 | if (dynamic_cast<Texture*>(*test)->getTexture() != 0) |
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| 186 | lastOK = test; |
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| 187 | test++; |
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| 188 | } |
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| 189 | this->image->loadImageFromTexture(*dynamic_cast<Texture*>(*lastOK)); |
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| 190 | this->imageName->setText((*lastOK)->getName()); |
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| 191 | } |
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| 192 | } |
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| 193 | |
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| 194 | |
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[7919] | 195 | #include "threading.h" |
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| 196 | void SimpleGameMenu::execURL() const |
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| 197 | { |
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| 198 | std::string URL = "http://www.orxonox.net"; |
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| 199 | SDL_CreateThread(startURL, (void*)&URL); |
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| 200 | } |
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| 201 | |
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| 202 | #ifdef __OSX__ |
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| 203 | #include <ApplicationServices/ApplicationServices.h> |
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| 204 | #elif defined __WIN32__ |
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[8523] | 205 | //#include <shellapi.h> |
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[7919] | 206 | #endif |
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| 207 | |
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| 208 | int SimpleGameMenu::startURL(void* url) |
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| 209 | { |
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| 210 | std::string URL = *(std::string*)url; |
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| 211 | #ifdef __linux__ |
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| 212 | system ((std::string("firefox ") + URL).c_str()); |
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| 213 | #elif defined __OSX__ |
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[8035] | 214 | CFURLRef url_handle = CFURLCreateWithBytes (NULL, (UInt8 *)URL.c_str(), URL.size(), |
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| 215 | kCFStringEncodingASCII, NULL); |
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| 216 | LSOpenCFURLRef (url_handle, NULL); |
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| 217 | CFRelease (url_handle); |
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[7919] | 218 | #elif defined __WIN32__ |
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[8523] | 219 | /* ShellExecute(GetActiveWindow(), |
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[8035] | 220 | "open", URL.c_str(), NULL, NULL, SW_SHOWNORMAL); |
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[8523] | 221 | }*/ |
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[7919] | 222 | #endif |
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| 223 | PRINTF(3)("loaded external webpage %s\n", URL.c_str()); |
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| 224 | } |
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| 225 | |
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[6501] | 226 | /** |
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[7919] | 227 | * @brief remove the SimpleGameMenu from memory |
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| 228 | * |
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| 229 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 230 | * things contained in the tree are deleted automaticaly |
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| 231 | */ |
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[6502] | 232 | SimpleGameMenu::~SimpleGameMenu () |
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| 233 | { |
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| 234 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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[7287] | 235 | |
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| 236 | if( this->dataTank) |
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| 237 | delete this->dataTank; |
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[7919] | 238 | delete OrxGui::GLGuiHandler::getInstance( ); |
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[6502] | 239 | } |
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[6501] | 240 | |
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[6502] | 241 | |
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| 242 | /** |
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[7919] | 243 | * @brief loads the parameters of a SimpleGameMenu from an XML-element |
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| 244 | * @param root the XML-element to load from |
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| 245 | */ |
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[6502] | 246 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 247 | { |
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| 248 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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[6696] | 249 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 250 | GameWorld::loadParams(root); |
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[6501] | 251 | |
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[6502] | 252 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 253 | } |
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[6501] | 254 | |
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[6502] | 255 | |
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[6501] | 256 | /** |
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[7919] | 257 | * @brief this is executed just before load |
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| 258 | * |
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| 259 | * since the load function sometimes needs data, that has been initialized |
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| 260 | * before the load and after the proceeding storyentity has finished |
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| 261 | */ |
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[6504] | 262 | ErrorMessage SimpleGameMenu::init() |
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| 263 | { |
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| 264 | /* call underlying init funciton */ |
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| 265 | GameWorld::init(); |
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| 266 | |
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[7868] | 267 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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| 268 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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| 269 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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| 270 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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| 271 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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[6521] | 272 | |
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| 273 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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[6524] | 274 | |
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| 275 | GraphicsEngine::getInstance()->displayFPS(false); |
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[6862] | 276 | |
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| 277 | this->layerIndex = 0; |
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| 278 | this->menuSelectedIndex = 0; |
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[6504] | 279 | } |
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| 280 | |
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| 281 | |
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[6524] | 282 | /** |
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[7919] | 283 | * @brief load the data |
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| 284 | */ |
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[6521] | 285 | ErrorMessage SimpleGameMenu::loadData() |
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[6504] | 286 | { |
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[6521] | 287 | GameWorld::loadData(); |
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[6504] | 288 | |
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[6845] | 289 | if (this->dataXML != NULL) |
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| 290 | { |
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[7318] | 291 | LoadParam(dataXML, "selector-sound", this, SimpleGameMenu, setSelectorSound); |
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| 292 | |
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[6845] | 293 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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| 294 | |
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[7318] | 295 | |
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[6845] | 296 | if( element == NULL) |
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| 297 | { |
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| 298 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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| 299 | } |
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| 300 | else |
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| 301 | { |
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| 302 | element = element->FirstChildElement(); |
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[7919] | 303 | // load Players/Objects/Whatever |
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[6845] | 304 | PRINTF(4)("Loading Elements\n"); |
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| 305 | while( element != NULL) |
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| 306 | { |
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| 307 | BaseObject* created = Factory::fabricate(element); |
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| 308 | if( created != NULL ) |
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[6852] | 309 | { |
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| 310 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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| 311 | if (!created->isA(CL_ELEMENT_2D)) |
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| 312 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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| 313 | } |
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[6851] | 314 | element = element->NextSiblingElement(); |
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[6845] | 315 | } |
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| 316 | PRINTF(4)("Done loading Elements\n"); |
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| 317 | } |
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| 318 | } |
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| 319 | |
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[6520] | 320 | /* get the menu list */ |
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| 321 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 322 | std::list<BaseObject*>::const_iterator entity; |
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| 323 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 324 | { |
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| 325 | |
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| 326 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 327 | { |
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| 328 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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[6878] | 329 | this->menuSelector->setBindNode((const PNode*)NULL); |
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[6520] | 330 | } |
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[7019] | 331 | } |
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| 332 | |
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| 333 | imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); |
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| 334 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 335 | { |
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| 336 | if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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[6520] | 337 | { |
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[7019] | 338 | this->menuStartGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 339 | this->menuStartGame->setBindNode((const PNode*)NULL); |
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[6883] | 340 | this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 341 | State::getResY() / 2.0f - 60.0f); |
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[7019] | 342 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6835] | 343 | |
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[6520] | 344 | } |
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| 345 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 346 | { |
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[7019] | 347 | this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 348 | this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); |
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[6883] | 349 | this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7919] | 350 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f)); |
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[7019] | 351 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 352 | } |
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| 353 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 354 | { |
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[7019] | 355 | this->menuQuitGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 356 | this->menuQuitGame->setBindNode((const PNode*)NULL); |
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[6883] | 357 | this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 358 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f)); |
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[7019] | 359 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 360 | } |
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| 361 | } |
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[6980] | 362 | this->menuSelected->getNullElement()->update2D(0.1f); |
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[6520] | 363 | this->menuSelectedIndex = 0; |
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[6991] | 364 | this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; |
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[7063] | 365 | this->sliderTo(this->menuSelected, 0.0f); |
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[6839] | 366 | |
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| 367 | |
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| 368 | // loading the storyentities submenu (singleplayer) |
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| 369 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 370 | std::list<BaseObject*>::const_iterator it; |
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| 371 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 372 | { |
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| 373 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 374 | if( se->isContainedInMenu()) |
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| 375 | { |
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[6991] | 376 | this->menuLayers[1].storyList.push_back(se); |
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[6874] | 377 | |
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| 378 | // generating menu item |
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[7019] | 379 | TextElement* te = new TextElement(); |
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| 380 | te->setVisibility(false); |
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| 381 | te->setText(se->getName()); |
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[7316] | 382 | te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f)); |
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[7019] | 383 | this->menuLayers[1].menuList.push_back(te); |
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| 384 | |
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| 385 | // generating screenshoot item |
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[6841] | 386 | ImageEntity* ie = new ImageEntity(); |
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[6848] | 387 | ie->setVisibility(false); |
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[6878] | 388 | ie->setBindNode((const PNode*)NULL); |
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| 389 | ie->setTexture(se->getMenuScreenshoot()); |
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[7316] | 390 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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[6884] | 391 | ie->setSize2D(140.0f, 105.0f); |
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[6991] | 392 | this->menuLayers[1].screenshootList.push_back(ie); |
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[6839] | 393 | } |
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| 394 | } |
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[6521] | 395 | } |
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[6520] | 396 | |
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[7318] | 397 | /** |
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[7919] | 398 | * @brief set the Sound to play when switching menu entry. |
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| 399 | * @param selectorSound the sound to load. |
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| 400 | */ |
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[7318] | 401 | void SimpleGameMenu::setSelectorSound(const std::string& selectorSound) |
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| 402 | { |
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[7460] | 403 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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[7318] | 404 | } |
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[6521] | 405 | |
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[6862] | 406 | ErrorMessage SimpleGameMenu::unloadData() |
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| 407 | { |
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[7868] | 408 | this->unsubscribeEvents(ES_MENU); |
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[6862] | 409 | |
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[6991] | 410 | std::vector<MenuLayer>::iterator mit; |
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| 411 | for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) |
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[6862] | 412 | { |
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[7019] | 413 | while(!(*mit).menuList.empty()) |
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| 414 | { |
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| 415 | delete (*mit).menuList.back(); |
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| 416 | (*mit).menuList.pop_back(); |
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| 417 | } |
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| 418 | |
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| 419 | (*mit).menuList.clear(); |
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| 420 | (*mit).storyList.clear(); |
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[6991] | 421 | (*mit).screenshootList.clear(); |
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[6862] | 422 | } |
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[7029] | 423 | |
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[7318] | 424 | // delete the SoundSource. |
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| 425 | if (this->selectorSource != NULL) |
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| 426 | delete this->selectorSource; |
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| 427 | this->selectorSource = NULL; |
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[7029] | 428 | |
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| 429 | GameWorld::unloadData(); |
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[6862] | 430 | } |
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| 431 | |
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| 432 | |
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[6524] | 433 | /** |
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[7919] | 434 | * @brief start the menu |
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| 435 | */ |
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[6521] | 436 | bool SimpleGameMenu::start() |
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| 437 | { |
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| 438 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 439 | |
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[6504] | 440 | /* now call the underlying*/ |
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| 441 | GameWorld::start(); |
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| 442 | } |
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| 443 | |
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| 444 | |
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| 445 | |
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[6524] | 446 | /** |
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[7919] | 447 | * stop the menu |
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| 448 | */ |
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[6504] | 449 | bool SimpleGameMenu::stop() |
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| 450 | { |
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| 451 | EventHandler::getInstance()->popState(); |
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| 452 | |
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| 453 | /* now call the underlying*/ |
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| 454 | GameWorld::stop(); |
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| 455 | } |
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| 456 | |
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| 457 | |
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[6521] | 458 | /** |
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[7919] | 459 | * override the standard tick for more functionality |
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| 460 | */ |
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[6521] | 461 | void SimpleGameMenu::tick() |
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| 462 | { |
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| 463 | GameWorld::tick(); |
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[6504] | 464 | |
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[7919] | 465 | // Make the GLGui tick. |
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| 466 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
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| 467 | |
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[7131] | 468 | this->animateScene(this->dtS); |
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[6521] | 469 | } |
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| 470 | |
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| 471 | |
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[6504] | 472 | /** |
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[7919] | 473 | * @brief no collision detection in the menu |
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| 474 | */ |
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[6502] | 475 | void SimpleGameMenu::collide() |
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[6521] | 476 | { |
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[7919] | 477 | // this->dataTank->localCamera-> |
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[6521] | 478 | } |
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[6501] | 479 | |
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| 480 | |
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[6504] | 481 | /** |
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[7919] | 482 | * @brief animate the scene |
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| 483 | */ |
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[6521] | 484 | void SimpleGameMenu::animateScene(float dt) |
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| 485 | { |
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[7131] | 486 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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[6521] | 487 | this->cameraVector = q.apply(this->cameraVector); |
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| 488 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 489 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 490 | } |
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| 491 | |
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[7919] | 492 | void SimpleGameMenu::quitMenu() |
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| 493 | { |
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| 494 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 495 | this->stop(); |
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| 496 | } |
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[6521] | 497 | |
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[7919] | 498 | |
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[6521] | 499 | /** |
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[7919] | 500 | * @brief event dispatcher funciton |
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| 501 | * @param event the incoming event |
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| 502 | */ |
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[6504] | 503 | void SimpleGameMenu::process(const Event &event) |
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| 504 | { |
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[6839] | 505 | /* ----------------- LAYER 1 ---------------*/ |
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[6837] | 506 | if( this->layerIndex == 0) |
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[6504] | 507 | { |
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[6837] | 508 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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[6520] | 509 | { |
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[6837] | 510 | if( this->menuSelected == this->menuQuitGame) |
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| 511 | { |
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| 512 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 513 | this->stop(); |
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| 514 | } |
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| 515 | if( this->menuSelected == this->menuStartGame) |
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| 516 | { |
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| 517 | // switch to first submenu |
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[6991] | 518 | if( this->menuLayers[1].menuList.size() == 0) |
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[6837] | 519 | { |
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[6839] | 520 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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[6837] | 521 | return; |
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| 522 | } |
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| 523 | |
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| 524 | this->switchMenuLayer(this->layerIndex, 1); |
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| 525 | } |
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[6520] | 526 | } |
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[6854] | 527 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 528 | { |
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| 529 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 530 | this->stop(); |
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| 531 | } |
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[6839] | 532 | } /* ----------------- LAYER 2 ---------------*/ |
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[6837] | 533 | else if( this->layerIndex == 1) |
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[6520] | 534 | { |
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[6848] | 535 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 536 | { |
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[6991] | 537 | this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); |
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[6848] | 538 | this->stop(); |
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| 539 | } |
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[6854] | 540 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 541 | { |
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| 542 | this->switchMenuLayer(this->layerIndex, 0); |
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| 543 | } |
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[6520] | 544 | } |
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[6853] | 545 | |
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| 546 | |
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| 547 | |
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| 548 | // The menu selction cursor |
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| 549 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 550 | { |
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[6991] | 551 | if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) |
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[6853] | 552 | { |
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[6991] | 553 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; |
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[7063] | 554 | this->sliderTo(this->menuSelected, 5.0f); |
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[7318] | 555 | if (this->selectorSource != NULL) |
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| 556 | this->selectorSource->play(); |
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[6883] | 557 | |
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| 558 | if( this->layerIndex == 1) |
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| 559 | { |
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[6991] | 560 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 561 | this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); |
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[6883] | 562 | } |
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[6853] | 563 | } |
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| 564 | } |
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| 565 | else if( event.type == SDLK_UP && event.bPressed == true) |
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| 566 | { |
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| 567 | if(this->menuSelectedIndex > 0) |
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| 568 | { |
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[6991] | 569 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; |
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[7063] | 570 | this->sliderTo(this->menuSelected, 5.0f); |
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[7318] | 571 | if (this->selectorSource != NULL) |
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| 572 | this->selectorSource->play(); |
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[6883] | 573 | |
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| 574 | if( this->layerIndex == 1) |
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| 575 | { |
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[6991] | 576 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 577 | this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); |
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[6883] | 578 | } |
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[6853] | 579 | } |
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| 580 | } |
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[6504] | 581 | } |
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[6502] | 582 | |
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| 583 | |
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[6837] | 584 | /** |
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[7919] | 585 | * @brief switches to from one meny layer to an other |
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| 586 | * @param layer1 from layer |
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| 587 | * @param layer2 to layer |
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| 588 | */ |
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[6837] | 589 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
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| 590 | { |
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| 591 | // wrong sizes |
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[6991] | 592 | if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) |
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[6837] | 593 | return; |
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[6502] | 594 | |
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| 595 | |
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[6837] | 596 | PRINTF(0)("Removing layer %i\n", layer1); |
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[7019] | 597 | std::vector<TextElement*>::iterator te; |
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[6837] | 598 | // fade old menu |
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[7019] | 599 | for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) |
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[6837] | 600 | { |
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[7019] | 601 | (*te)->setVisibility(false); |
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[6837] | 602 | } |
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[7019] | 603 | |
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| 604 | std::vector<ImageEntity*>::iterator it; |
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| 605 | |
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[6878] | 606 | //also fade the screenshots if in level choosement mode |
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[6991] | 607 | for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) |
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[6878] | 608 | { |
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| 609 | (*it)->setVisibility(false); |
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| 610 | } |
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[6502] | 611 | |
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| 612 | |
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[6837] | 613 | PRINTF(0)("Showing layer %i\n", layer1); |
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| 614 | // beam here the new menu |
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[7019] | 615 | for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) |
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[6848] | 616 | { |
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[7019] | 617 | (*te)->setVisibility(true); |
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[6848] | 618 | } |
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[6837] | 619 | |
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[6878] | 620 | |
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[6837] | 621 | this->layerIndex = layer2; |
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[6991] | 622 | this->menuSelected = this->menuLayers[layer2].menuList[0]; |
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[7765] | 623 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D() + Vector2D(0, this->menuSelected->getSizeY2D() *.5)); |
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| 624 | this->menuSelector->setSize2D(this->menuSelected->getSizeX2D()*.7, this->menuSelected->getSizeY2D()); |
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[6855] | 625 | this->menuSelectedIndex = 0; |
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[6883] | 626 | |
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| 627 | if( layer2 == 1) |
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[6991] | 628 | this->menuLayers[layer2].screenshootList[0]->setVisibility(true); |
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[6837] | 629 | } |
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| 630 | |
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[7063] | 631 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) |
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| 632 | { |
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| 633 | if (bias > 0.0) |
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| 634 | { |
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[7316] | 635 | this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5), bias); |
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[7764] | 636 | this->menuSelector->setSizeSoft2D(element->getSizeX2D()*.7, element->getSizeY2D(), bias); |
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[7063] | 637 | } |
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| 638 | else |
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| 639 | { |
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[7316] | 640 | this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5)); |
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[7764] | 641 | this->menuSelector->setSize2D(element->getSizeX2D()*.7, element->getSizeY2D()); |
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[7063] | 642 | } |
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| 643 | } |
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[6837] | 644 | |
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| 645 | |
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| 646 | |
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[6502] | 647 | /********************************************************************************************** |
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[7919] | 648 | SimpleGameMenuData |
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| 649 | **********************************************************************************************/ |
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[6502] | 650 | |
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| 651 | |
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[6501] | 652 | /** |
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[7919] | 653 | * SimpleGameMenuData constructor |
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| 654 | */ |
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[6502] | 655 | SimpleGameMenuData::SimpleGameMenuData() |
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[6501] | 656 | {} |
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| 657 | |
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| 658 | /** |
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[7919] | 659 | * SimpleGameMenuData decontructor |
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| 660 | */ |
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[6502] | 661 | SimpleGameMenuData::~SimpleGameMenuData() |
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[6501] | 662 | {} |
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| 663 | |
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| 664 | |
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| 665 | /** |
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[7919] | 666 | * initialize the GameWorldDataData |
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| 667 | */ |
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[6502] | 668 | ErrorMessage SimpleGameMenuData::init() |
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| 669 | { |
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| 670 | /* call underlying function */ |
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| 671 | GameWorldData::init(); |
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| 672 | } |
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[6501] | 673 | |
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| 674 | |
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| 675 | /** |
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[7919] | 676 | * loads the GUI data |
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| 677 | * @param root reference to the xml root element |
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| 678 | */ |
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[7370] | 679 | ErrorMessage SimpleGameMenuData::loadGUI(const TiXmlElement* root) |
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[6502] | 680 | { |
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| 681 | /* call underlying function */ |
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| 682 | GameWorldData::loadGUI(root); |
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| 683 | } |
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[6501] | 684 | |
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| 685 | |
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| 686 | /** |
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[7919] | 687 | * unloads the GUI data |
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| 688 | */ |
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[6502] | 689 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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| 690 | { |
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| 691 | /* call underlying function */ |
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| 692 | GameWorldData::unloadGUI(); |
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| 693 | } |
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| 694 | |
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| 695 | |
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| 696 | /** |
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[7919] | 697 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 698 | * @param root reference to the xml root parameter |
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| 699 | */ |
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[7370] | 700 | ErrorMessage SimpleGameMenuData::loadWorldEntities(const TiXmlElement* root) |
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[6502] | 701 | { |
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[7370] | 702 | GameWorldData::loadWorldEntities(root); |
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| 703 | /* |
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| 704 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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[6502] | 705 | |
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| 706 | if( element != NULL) |
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| 707 | { |
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[7919] | 708 | element = element->FirstChildElement(); |
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| 709 | PRINTF(4)("Loading WorldEntities\n"); |
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| 710 | while(element != NULL) |
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| 711 | { |
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| 712 | BaseObject* created = Factory::fabricate(element); |
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| 713 | if( created != NULL ) |
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| 714 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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[6502] | 715 | |
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[7919] | 716 | if( element->Value() == "SkyBox") |
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| 717 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 718 | if( element->Value() == "Terrain") |
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| 719 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 720 | element = element->NextSiblingElement(); |
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| 721 | } |
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[7370] | 722 | |
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[7919] | 723 | PRINTF(4)("Done loading WorldEntities\n"); |
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[6502] | 724 | } |
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| 725 | |
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[7370] | 726 | // init the pnode tree |
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[6502] | 727 | PNode::getNullParent()->init(); |
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[7370] | 728 | */ |
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[6502] | 729 | } |
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| 730 | |
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| 731 | |
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| 732 | /** |
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[7919] | 733 | * unloads the world entities from the xml file |
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| 734 | */ |
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[6502] | 735 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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| 736 | { |
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| 737 | /* call underlying function */ |
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| 738 | GameWorldData::unloadWorldEntities(); |
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| 739 | } |
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| 740 | |
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| 741 | |
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| 742 | /** |
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[7919] | 743 | * loads the scene data |
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| 744 | * @param root reference to the xml root element |
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| 745 | */ |
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[7370] | 746 | ErrorMessage SimpleGameMenuData::loadScene(const TiXmlElement* root) |
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[6502] | 747 | { |
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| 748 | /* call underlying function */ |
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| 749 | GameWorldData::loadScene(root); |
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| 750 | } |
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| 751 | |
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| 752 | |
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| 753 | /** |
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[7919] | 754 | * unloads the scene data |
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| 755 | */ |
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[6502] | 756 | ErrorMessage SimpleGameMenuData::unloadScene() |
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| 757 | { |
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| 758 | /* call underlying function */ |
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| 759 | GameWorldData::unloadScene(); |
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| 760 | } |
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| 761 | |
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| 762 | |
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| 763 | |
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