1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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17 | |
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18 | |
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19 | #include "simple_game_menu.h" |
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20 | |
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21 | #include "event_handler.h" |
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22 | |
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23 | #include "state.h" |
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24 | #include "class_list.h" |
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25 | |
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26 | #include "util/loading/load_param.h" |
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27 | #include "fast_factory.h" |
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28 | #include "util/loading/factory.h" |
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29 | #include "loading/resource_manager.h" |
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30 | |
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31 | #include "world_entity.h" |
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32 | #include "elements/image_entity.h" |
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33 | #include "terrain.h" |
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34 | #include "camera.h" |
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35 | |
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36 | #include "graphics_engine.h" |
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37 | #include "object_manager.h" |
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38 | #include "sound_engine.h" |
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39 | #include "sound_source.h" |
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40 | |
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41 | #include "cd_engine.h" |
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42 | |
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43 | #include "glgui.h" |
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44 | #include "gui/gl/specials/glgui_notifier.h" |
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45 | |
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46 | //! This creates a Factory to fabricate a SimpleGameMenu |
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47 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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48 | |
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49 | |
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50 | |
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51 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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52 | : GameWorld() |
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53 | { |
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54 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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55 | this->setName("SimpleGameMenu uninitialized"); |
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56 | |
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57 | this->dataTank = new SimpleGameMenuData(); |
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58 | |
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59 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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60 | this->menuLayers.push_back(MenuLayer()); |
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61 | this->menuLayers.push_back(MenuLayer()); |
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62 | |
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63 | this->layerIndex = 0; |
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64 | this->menuSelectedIndex = 0; |
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65 | this->selectorSource = NULL; |
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66 | |
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67 | |
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68 | /// GUI |
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69 | ///(this is as modular as it is possible). |
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70 | OrxGui::GLGuiPushButton* pb = new OrxGui::GLGuiPushButton("PUSH ME"); |
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71 | //pb->connectSignal(OrxGui::Signal_release, this, createExecutor<SimpleGameMenu>(&SimpleGameMenu::enterGui)); |
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72 | pb->connect(SIGNAL(pb, released), this, SLOT(SimpleGameMenu, enterGui)); |
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73 | pb->show(); |
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74 | pb->setAbsCoor2D(50, 50); |
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75 | |
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76 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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77 | OrxGui::GLGuiHandler::getInstance()->activate(); |
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78 | OrxGui::GLGuiHandler::getInstance()->cursor()->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49); |
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79 | ///// |
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80 | |
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81 | if (root != NULL) |
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82 | this->loadParams(root); |
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83 | |
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84 | State::setMenuID(this->getNextStoryID()); |
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85 | } |
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86 | |
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87 | /// HACK only for testing. |
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88 | void SimpleGameMenu::enterGui() |
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89 | { |
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90 | |
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91 | OrxGui::GLGuiNotifier* notifier = new OrxGui::GLGuiNotifier(); |
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92 | notifier->show(); |
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93 | notifier->setAbsCoor2D(300, 300); |
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94 | |
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95 | |
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96 | |
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97 | OrxGui::GLGuiBox* box = new OrxGui::GLGuiBox(); |
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98 | { |
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99 | /// |
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100 | OrxGui::GLGuiButton* dnpb = new OrxGui::GLGuiCheckButton("Push the button"); |
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101 | |
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102 | box->pack(dnpb); |
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103 | |
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104 | OrxGui::GLGuiPushButton* rdnpb = new OrxGui::GLGuiPushButton("Quit ORXONOX!!"); |
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105 | rdnpb->connect(SIGNAL(rdnpb, released), this, SLOT(SimpleGameMenu, quitMenu)); |
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106 | |
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107 | box->pack(rdnpb); |
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108 | |
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109 | OrxGui::GLGuiCheckButton* fullscreen = new OrxGui::GLGuiCheckButton("Fullscreen"); |
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110 | fullscreen->connect(SIGNAL(fullscreen, toggled), GraphicsEngine::getInstance(), SLOT(GraphicsEngine, setFullscreen)); |
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111 | |
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112 | box->pack(fullscreen); |
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113 | |
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114 | OrxGui::GLGuiInputLine* input = new OrxGui::GLGuiInputLine(); |
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115 | input->setText("input some text here"); |
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116 | input->connect(SIGNAL(input, textChanged), notifier, SLOT(OrxGui::GLGuiNotifier, pushNotifyMessage)); |
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117 | |
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118 | box->pack(input); |
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119 | |
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120 | OrxGui::GLGuiSlider* slider = new OrxGui::GLGuiSlider(); |
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121 | slider->connect(SIGNAL(slider, valueChanged), this, SLOT(SimpleGameMenu, TEST)); |
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122 | slider->connect(SIGNAL(slider, valueChanged), box, SLOT(OrxGui::GLGuiWidget, setBackgroundColor)); |
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123 | slider->setRange(0, 1); |
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124 | slider->setValue(slider->min()); |
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125 | box->pack(slider); |
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126 | } |
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127 | box->setAbsCoor2D(50, 200); |
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128 | |
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129 | box->showAll(); |
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130 | |
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131 | |
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132 | OrxGui::GLGuiBox* imageSelector = new OrxGui::GLGuiBox(); |
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133 | { |
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134 | image = new OrxGui::GLGuiImage(); |
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135 | image->setWidgetSize(300, 300); |
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136 | image->setAbsCoor2D(300, 300); |
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137 | imageSelector->pack(image); |
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138 | |
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139 | imageName = new OrxGui::GLGuiInputLine(); |
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140 | imageSelector->pack(imageName); |
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141 | |
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142 | OrxGui::GLGuiSlider* slider = new OrxGui::GLGuiSlider(); |
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143 | slider->setWidgetSize(200, 30); |
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144 | slider->setRange(0, 100); |
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145 | slider->setStep(1); |
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146 | slider->setValue(slider->min()); |
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147 | slider->connect(SIGNAL(slider, valueChanged), this, SLOT(SimpleGameMenu, setImage)); |
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148 | |
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149 | imageSelector->pack(slider); |
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150 | slider->setValue(0); |
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151 | } |
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152 | imageSelector->showAll(); |
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153 | imageSelector->setAbsCoor2D(400, 30); |
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154 | |
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155 | |
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156 | ///// |
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157 | } |
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158 | |
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159 | |
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160 | #include "class_list.h" |
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161 | void SimpleGameMenu::setImage(int i) |
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162 | { |
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163 | const std::list<BaseObject*>* textures = ClassList::getList(CL_TEXTURE); |
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164 | |
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165 | if(textures) |
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166 | { |
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167 | std::list<BaseObject*>::const_iterator test = textures->begin(); |
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168 | std::list<BaseObject*>::const_iterator lastOK = textures->begin(); |
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169 | while (true) |
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170 | { |
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171 | if (--i == 0 || test == textures->end()) |
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172 | break; |
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173 | if (dynamic_cast<Texture*>(*test)->getTexture() != 0) |
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174 | lastOK = test; |
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175 | test++; |
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176 | } |
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177 | this->image->loadImageFromTexture(*dynamic_cast<Texture*>(*lastOK)); |
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178 | this->imageName->setText((*lastOK)->getName()); |
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179 | } |
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180 | } |
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181 | |
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182 | |
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183 | #include "threading.h" |
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184 | void SimpleGameMenu::execURL() const |
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185 | { |
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186 | std::string URL = "http://www.orxonox.net"; |
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187 | SDL_CreateThread(startURL, (void*)&URL); |
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188 | } |
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189 | |
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190 | #ifdef __OSX__ |
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191 | #include <ApplicationServices/ApplicationServices.h> |
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192 | #elif defined __WIN32__ |
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193 | //#include <shellapi.h> |
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194 | #endif |
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195 | |
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196 | int SimpleGameMenu::startURL(void* url) |
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197 | { |
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198 | std::string URL = *(std::string*)url; |
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199 | #ifdef __linux__ |
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200 | system ((std::string("firefox ") + URL).c_str()); |
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201 | #elif defined __OSX__ |
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202 | CFURLRef url_handle = CFURLCreateWithBytes (NULL, (UInt8 *)URL.c_str(), URL.size(), |
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203 | kCFStringEncodingASCII, NULL); |
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204 | LSOpenCFURLRef (url_handle, NULL); |
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205 | CFRelease (url_handle); |
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206 | #elif defined __WIN32__ |
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207 | /* ShellExecute(GetActiveWindow(), |
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208 | "open", URL.c_str(), NULL, NULL, SW_SHOWNORMAL); |
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209 | }*/ |
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210 | #endif |
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211 | PRINTF(3)("loaded external webpage %s\n", URL.c_str()); |
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212 | } |
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213 | |
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214 | /** |
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215 | * @brief remove the SimpleGameMenu from memory |
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216 | * |
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217 | * delete everything explicitly, that isn't contained in the parenting tree! |
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218 | * things contained in the tree are deleted automaticaly |
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219 | */ |
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220 | SimpleGameMenu::~SimpleGameMenu () |
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221 | { |
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222 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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223 | |
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224 | if( this->dataTank) |
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225 | delete this->dataTank; |
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226 | delete OrxGui::GLGuiHandler::getInstance( ); |
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227 | } |
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228 | |
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229 | |
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230 | /** |
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231 | * @brief loads the parameters of a SimpleGameMenu from an XML-element |
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232 | * @param root the XML-element to load from |
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233 | */ |
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234 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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235 | { |
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236 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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237 | //static_cast<GameWorld*>(this)->loadParams(root); |
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238 | GameWorld::loadParams(root); |
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239 | |
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240 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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241 | } |
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242 | |
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243 | |
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244 | /** |
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245 | * @brief this is executed just before load |
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246 | * |
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247 | * since the load function sometimes needs data, that has been initialized |
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248 | * before the load and after the proceeding storyentity has finished |
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249 | */ |
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250 | ErrorMessage SimpleGameMenu::init() |
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251 | { |
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252 | /* call underlying init funciton */ |
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253 | GameWorld::init(); |
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254 | |
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255 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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256 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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257 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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258 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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259 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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260 | |
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261 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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262 | |
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263 | GraphicsEngine::getInstance()->displayFPS(false); |
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264 | |
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265 | this->layerIndex = 0; |
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266 | this->menuSelectedIndex = 0; |
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267 | } |
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268 | |
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269 | |
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270 | /** |
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271 | * @brief load the data |
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272 | */ |
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273 | ErrorMessage SimpleGameMenu::loadData() |
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274 | { |
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275 | GameWorld::loadData(); |
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276 | |
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277 | if (this->dataXML != NULL) |
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278 | { |
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279 | LoadParam(dataXML, "selector-sound", this, SimpleGameMenu, setSelectorSound); |
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280 | |
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281 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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282 | |
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283 | |
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284 | if( element == NULL) |
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285 | { |
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286 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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287 | } |
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288 | else |
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289 | { |
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290 | element = element->FirstChildElement(); |
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291 | // load Players/Objects/Whatever |
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292 | PRINTF(4)("Loading Elements\n"); |
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293 | while( element != NULL) |
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294 | { |
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295 | BaseObject* created = Factory::fabricate(element); |
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296 | if( created != NULL ) |
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297 | { |
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298 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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299 | if (!created->isA(CL_ELEMENT_2D)) |
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300 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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301 | } |
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302 | element = element->NextSiblingElement(); |
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303 | } |
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304 | PRINTF(4)("Done loading Elements\n"); |
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305 | } |
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306 | } |
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307 | |
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308 | /* get the menu list */ |
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309 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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310 | std::list<BaseObject*>::const_iterator entity; |
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311 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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312 | { |
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313 | |
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314 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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315 | { |
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316 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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317 | this->menuSelector->setBindNode((const PNode*)NULL); |
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318 | } |
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319 | } |
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320 | |
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321 | imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); |
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322 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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323 | { |
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324 | if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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325 | { |
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326 | this->menuStartGame = dynamic_cast<TextElement*>(*entity); |
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327 | this->menuStartGame->setBindNode((const PNode*)NULL); |
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328 | this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, |
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329 | State::getResY() / 2.0f - 60.0f); |
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330 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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331 | |
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332 | } |
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333 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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334 | { |
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335 | this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); |
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336 | this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); |
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337 | this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, |
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338 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f)); |
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339 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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340 | } |
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341 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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342 | { |
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343 | this->menuQuitGame = dynamic_cast<TextElement*>(*entity); |
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344 | this->menuQuitGame->setBindNode((const PNode*)NULL); |
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345 | this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, |
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346 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f)); |
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347 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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348 | } |
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349 | } |
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350 | this->menuSelected->getNullElement()->update2D(0.1f); |
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351 | this->menuSelectedIndex = 0; |
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352 | this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; |
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353 | this->sliderTo(this->menuSelected, 0.0f); |
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354 | |
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355 | |
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356 | // loading the storyentities submenu (singleplayer) |
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357 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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358 | std::list<BaseObject*>::const_iterator it; |
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359 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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360 | { |
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361 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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362 | if( se->isContainedInMenu()) |
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363 | { |
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364 | this->menuLayers[1].storyList.push_back(se); |
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365 | |
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366 | // generating menu item |
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367 | TextElement* te = new TextElement(); |
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368 | te->setVisibility(false); |
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369 | te->setText(se->getName()); |
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370 | te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f)); |
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371 | this->menuLayers[1].menuList.push_back(te); |
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372 | |
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373 | // generating screenshoot item |
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374 | ImageEntity* ie = new ImageEntity(); |
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375 | ie->setVisibility(false); |
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376 | ie->setBindNode((const PNode*)NULL); |
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377 | ie->setTexture(se->getMenuScreenshoot()); |
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378 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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379 | ie->setSize2D(140.0f, 105.0f); |
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380 | this->menuLayers[1].screenshootList.push_back(ie); |
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381 | } |
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382 | } |
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383 | } |
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384 | |
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385 | /** |
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386 | * @brief set the Sound to play when switching menu entry. |
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387 | * @param selectorSound the sound to load. |
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388 | */ |
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389 | void SimpleGameMenu::setSelectorSound(const std::string& selectorSound) |
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390 | { |
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391 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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392 | } |
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393 | |
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394 | ErrorMessage SimpleGameMenu::unloadData() |
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395 | { |
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396 | this->unsubscribeEvents(ES_MENU); |
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397 | |
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398 | std::vector<MenuLayer>::iterator mit; |
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399 | for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) |
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400 | { |
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401 | while(!(*mit).menuList.empty()) |
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402 | { |
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403 | delete (*mit).menuList.back(); |
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404 | (*mit).menuList.pop_back(); |
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405 | } |
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406 | |
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407 | (*mit).menuList.clear(); |
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408 | (*mit).storyList.clear(); |
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409 | (*mit).screenshootList.clear(); |
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410 | } |
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411 | |
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412 | // delete the SoundSource. |
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413 | if (this->selectorSource != NULL) |
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414 | delete this->selectorSource; |
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415 | this->selectorSource = NULL; |
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416 | |
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417 | GameWorld::unloadData(); |
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418 | } |
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419 | |
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420 | |
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421 | /** |
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422 | * @brief start the menu |
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423 | */ |
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424 | bool SimpleGameMenu::start() |
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425 | { |
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426 | EventHandler::getInstance()->pushState(ES_MENU); |
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427 | |
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428 | /* now call the underlying*/ |
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429 | GameWorld::start(); |
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430 | } |
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431 | |
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432 | |
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433 | |
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434 | /** |
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435 | * stop the menu |
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436 | */ |
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437 | bool SimpleGameMenu::stop() |
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438 | { |
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439 | EventHandler::getInstance()->popState(); |
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440 | |
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441 | /* now call the underlying*/ |
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442 | GameWorld::stop(); |
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443 | } |
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444 | |
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445 | |
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446 | /** |
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447 | * override the standard tick for more functionality |
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448 | */ |
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449 | void SimpleGameMenu::tick() |
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450 | { |
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451 | GameWorld::tick(); |
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452 | |
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453 | // Make the GLGui tick. |
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454 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
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455 | |
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456 | this->animateScene(this->dtS); |
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457 | } |
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458 | |
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459 | |
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460 | /** |
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461 | * @brief no collision detection in the menu |
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462 | */ |
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463 | void SimpleGameMenu::collide() |
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464 | { |
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465 | // this->dataTank->localCamera-> |
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466 | } |
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467 | |
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468 | |
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469 | /** |
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470 | * @brief animate the scene |
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471 | */ |
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472 | void SimpleGameMenu::animateScene(float dt) |
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473 | { |
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474 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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475 | this->cameraVector = q.apply(this->cameraVector); |
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476 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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477 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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478 | } |
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479 | |
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480 | void SimpleGameMenu::quitMenu() |
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481 | { |
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482 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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483 | this->stop(); |
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484 | } |
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485 | |
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486 | |
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487 | /** |
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488 | * @brief event dispatcher funciton |
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489 | * @param event the incoming event |
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490 | */ |
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491 | void SimpleGameMenu::process(const Event &event) |
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492 | { |
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493 | /* ----------------- LAYER 1 ---------------*/ |
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494 | if( this->layerIndex == 0) |
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495 | { |
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496 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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497 | { |
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498 | if( this->menuSelected == this->menuQuitGame) |
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499 | { |
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500 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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501 | this->stop(); |
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502 | } |
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503 | if( this->menuSelected == this->menuStartGame) |
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504 | { |
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505 | // switch to first submenu |
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506 | if( this->menuLayers[1].menuList.size() == 0) |
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507 | { |
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508 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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509 | return; |
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510 | } |
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511 | |
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512 | this->switchMenuLayer(this->layerIndex, 1); |
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513 | } |
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514 | } |
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515 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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516 | { |
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517 | this->setNextStoryID(WORLD_ID_GAMEEND); |
---|
518 | this->stop(); |
---|
519 | } |
---|
520 | } /* ----------------- LAYER 2 ---------------*/ |
---|
521 | else if( this->layerIndex == 1) |
---|
522 | { |
---|
523 | if( event.type == SDLK_RETURN && event.bPressed == true) |
---|
524 | { |
---|
525 | this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); |
---|
526 | this->stop(); |
---|
527 | } |
---|
528 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
---|
529 | { |
---|
530 | this->switchMenuLayer(this->layerIndex, 0); |
---|
531 | } |
---|
532 | } |
---|
533 | |
---|
534 | |
---|
535 | |
---|
536 | // The menu selction cursor |
---|
537 | if( event.type == SDLK_DOWN && event.bPressed == true) |
---|
538 | { |
---|
539 | if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) |
---|
540 | { |
---|
541 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; |
---|
542 | this->sliderTo(this->menuSelected, 5.0f); |
---|
543 | if (this->selectorSource != NULL) |
---|
544 | this->selectorSource->play(); |
---|
545 | |
---|
546 | if( this->layerIndex == 1) |
---|
547 | { |
---|
548 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
---|
549 | this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); |
---|
550 | } |
---|
551 | } |
---|
552 | } |
---|
553 | else if( event.type == SDLK_UP && event.bPressed == true) |
---|
554 | { |
---|
555 | if(this->menuSelectedIndex > 0) |
---|
556 | { |
---|
557 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; |
---|
558 | this->sliderTo(this->menuSelected, 5.0f); |
---|
559 | if (this->selectorSource != NULL) |
---|
560 | this->selectorSource->play(); |
---|
561 | |
---|
562 | if( this->layerIndex == 1) |
---|
563 | { |
---|
564 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
---|
565 | this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); |
---|
566 | } |
---|
567 | } |
---|
568 | } |
---|
569 | } |
---|
570 | |
---|
571 | |
---|
572 | /** |
---|
573 | * @brief switches to from one meny layer to an other |
---|
574 | * @param layer1 from layer |
---|
575 | * @param layer2 to layer |
---|
576 | */ |
---|
577 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
---|
578 | { |
---|
579 | // wrong sizes |
---|
580 | if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) |
---|
581 | return; |
---|
582 | |
---|
583 | |
---|
584 | PRINTF(0)("Removing layer %i\n", layer1); |
---|
585 | std::vector<TextElement*>::iterator te; |
---|
586 | // fade old menu |
---|
587 | for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) |
---|
588 | { |
---|
589 | (*te)->setVisibility(false); |
---|
590 | } |
---|
591 | |
---|
592 | std::vector<ImageEntity*>::iterator it; |
---|
593 | |
---|
594 | //also fade the screenshots if in level choosement mode |
---|
595 | for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) |
---|
596 | { |
---|
597 | (*it)->setVisibility(false); |
---|
598 | } |
---|
599 | |
---|
600 | |
---|
601 | PRINTF(0)("Showing layer %i\n", layer1); |
---|
602 | // beam here the new menu |
---|
603 | for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) |
---|
604 | { |
---|
605 | (*te)->setVisibility(true); |
---|
606 | } |
---|
607 | |
---|
608 | |
---|
609 | this->layerIndex = layer2; |
---|
610 | this->menuSelected = this->menuLayers[layer2].menuList[0]; |
---|
611 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D() + Vector2D(0, this->menuSelected->getSizeY2D() *.5)); |
---|
612 | this->menuSelector->setSize2D(this->menuSelected->getSizeX2D()*.7, this->menuSelected->getSizeY2D()); |
---|
613 | this->menuSelectedIndex = 0; |
---|
614 | |
---|
615 | if( layer2 == 1) |
---|
616 | this->menuLayers[layer2].screenshootList[0]->setVisibility(true); |
---|
617 | } |
---|
618 | |
---|
619 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) |
---|
620 | { |
---|
621 | if (bias > 0.0) |
---|
622 | { |
---|
623 | this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5), bias); |
---|
624 | this->menuSelector->setSizeSoft2D(element->getSizeX2D()*.7, element->getSizeY2D(), bias); |
---|
625 | } |
---|
626 | else |
---|
627 | { |
---|
628 | this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5)); |
---|
629 | this->menuSelector->setSize2D(element->getSizeX2D()*.7, element->getSizeY2D()); |
---|
630 | } |
---|
631 | } |
---|
632 | |
---|
633 | |
---|
634 | |
---|
635 | /********************************************************************************************** |
---|
636 | SimpleGameMenuData |
---|
637 | **********************************************************************************************/ |
---|
638 | |
---|
639 | |
---|
640 | /** |
---|
641 | * SimpleGameMenuData constructor |
---|
642 | */ |
---|
643 | SimpleGameMenuData::SimpleGameMenuData() |
---|
644 | {} |
---|
645 | |
---|
646 | /** |
---|
647 | * SimpleGameMenuData decontructor |
---|
648 | */ |
---|
649 | SimpleGameMenuData::~SimpleGameMenuData() |
---|
650 | {} |
---|
651 | |
---|
652 | |
---|
653 | /** |
---|
654 | * initialize the GameWorldDataData |
---|
655 | */ |
---|
656 | ErrorMessage SimpleGameMenuData::init() |
---|
657 | { |
---|
658 | /* call underlying function */ |
---|
659 | GameWorldData::init(); |
---|
660 | } |
---|
661 | |
---|
662 | |
---|
663 | /** |
---|
664 | * loads the GUI data |
---|
665 | * @param root reference to the xml root element |
---|
666 | */ |
---|
667 | ErrorMessage SimpleGameMenuData::loadGUI(const TiXmlElement* root) |
---|
668 | { |
---|
669 | /* call underlying function */ |
---|
670 | GameWorldData::loadGUI(root); |
---|
671 | } |
---|
672 | |
---|
673 | |
---|
674 | /** |
---|
675 | * unloads the GUI data |
---|
676 | */ |
---|
677 | ErrorMessage SimpleGameMenuData::unloadGUI() |
---|
678 | { |
---|
679 | /* call underlying function */ |
---|
680 | GameWorldData::unloadGUI(); |
---|
681 | } |
---|
682 | |
---|
683 | |
---|
684 | /** |
---|
685 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
---|
686 | * @param root reference to the xml root parameter |
---|
687 | */ |
---|
688 | ErrorMessage SimpleGameMenuData::loadWorldEntities(const TiXmlElement* root) |
---|
689 | { |
---|
690 | GameWorldData::loadWorldEntities(root); |
---|
691 | /* |
---|
692 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
---|
693 | |
---|
694 | if( element != NULL) |
---|
695 | { |
---|
696 | element = element->FirstChildElement(); |
---|
697 | PRINTF(4)("Loading WorldEntities\n"); |
---|
698 | while(element != NULL) |
---|
699 | { |
---|
700 | BaseObject* created = Factory::fabricate(element); |
---|
701 | if( created != NULL ) |
---|
702 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
---|
703 | |
---|
704 | if( element->Value() == "SkyBox") |
---|
705 | this->sky = dynamic_cast<WorldEntity*>(created); |
---|
706 | if( element->Value() == "Terrain") |
---|
707 | this->terrain = dynamic_cast<Terrain*>(created); |
---|
708 | element = element->NextSiblingElement(); |
---|
709 | } |
---|
710 | |
---|
711 | PRINTF(4)("Done loading WorldEntities\n"); |
---|
712 | } |
---|
713 | |
---|
714 | // init the pnode tree |
---|
715 | PNode::getNullParent()->init(); |
---|
716 | */ |
---|
717 | } |
---|
718 | |
---|
719 | |
---|
720 | /** |
---|
721 | * unloads the world entities from the xml file |
---|
722 | */ |
---|
723 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
---|
724 | { |
---|
725 | /* call underlying function */ |
---|
726 | GameWorldData::unloadWorldEntities(); |
---|
727 | } |
---|
728 | |
---|
729 | |
---|
730 | /** |
---|
731 | * loads the scene data |
---|
732 | * @param root reference to the xml root element |
---|
733 | */ |
---|
734 | ErrorMessage SimpleGameMenuData::loadScene(const TiXmlElement* root) |
---|
735 | { |
---|
736 | /* call underlying function */ |
---|
737 | GameWorldData::loadScene(root); |
---|
738 | } |
---|
739 | |
---|
740 | |
---|
741 | /** |
---|
742 | * unloads the scene data |
---|
743 | */ |
---|
744 | ErrorMessage SimpleGameMenuData::unloadScene() |
---|
745 | { |
---|
746 | /* call underlying function */ |
---|
747 | GameWorldData::unloadScene(); |
---|
748 | } |
---|
749 | |
---|
750 | |
---|
751 | |
---|