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source: orxonox.OLD/trunk/src/story_entities/simple_game_menu.cc @ 8617

Last change on this file since 8617 was 8523, checked in by bensch, 18 years ago

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
17
18
19#include "simple_game_menu.h"
20
21#include "event_handler.h"
22
23#include "state.h"
24#include "class_list.h"
25
26#include "util/loading/load_param.h"
27#include "fast_factory.h"
28#include "util/loading/factory.h"
29#include "loading/resource_manager.h"
30
31#include "world_entity.h"
32#include "elements/image_entity.h"
33#include "terrain.h"
34#include "camera.h"
35
36#include "graphics_engine.h"
37#include "object_manager.h"
38#include "sound_engine.h"
39#include "sound_source.h"
40
41#include "cd_engine.h"
42
43#include "glgui.h"
44#include "gui/gl/specials/glgui_notifier.h"
45
46//! This creates a Factory to fabricate a SimpleGameMenu
47CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU);
48
49
50
51SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root)
52    : GameWorld()
53{
54  this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu");
55  this->setName("SimpleGameMenu uninitialized");
56
57  this->dataTank = new SimpleGameMenuData();
58
59  this->cameraVector = Vector(50.0, 0.0, 0.0);
60  this->menuLayers.push_back(MenuLayer());
61  this->menuLayers.push_back(MenuLayer());
62
63  this->layerIndex = 0;
64  this->menuSelectedIndex = 0;
65  this->selectorSource = NULL;
66
67
68  /// GUI
69  ///(this is as modular as it is possible).
70  OrxGui::GLGuiPushButton* pb = new OrxGui::GLGuiPushButton("PUSH ME");
71  //pb->connectSignal(OrxGui::Signal_release, this, createExecutor<SimpleGameMenu>(&SimpleGameMenu::enterGui));
72  pb->connect(SIGNAL(pb, released), this, SLOT(SimpleGameMenu, enterGui));
73  pb->show();
74  pb->setAbsCoor2D(50, 50);
75
76  OrxGui::GLGuiHandler::getInstance()->activateCursor();
77  OrxGui::GLGuiHandler::getInstance()->activate();
78  OrxGui::GLGuiHandler::getInstance()->cursor()->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49);
79  /////
80
81  if (root != NULL)
82    this->loadParams(root);
83
84  State::setMenuID(this->getNextStoryID());
85}
86
87/// HACK only for testing.
88void SimpleGameMenu::enterGui()
89{
90
91  OrxGui::GLGuiNotifier* notifier = new OrxGui::GLGuiNotifier();
92  notifier->show();
93  notifier->setAbsCoor2D(300, 300);
94
95
96
97  OrxGui::GLGuiBox* box = new OrxGui::GLGuiBox();
98  {
99    ///
100    OrxGui::GLGuiButton* dnpb = new OrxGui::GLGuiCheckButton("Push the button");
101
102    box->pack(dnpb);
103
104    OrxGui::GLGuiPushButton* rdnpb = new OrxGui::GLGuiPushButton("Quit ORXONOX!!");
105    rdnpb->connect(SIGNAL(rdnpb, released), this, SLOT(SimpleGameMenu, quitMenu));
106
107    box->pack(rdnpb);
108
109    OrxGui::GLGuiCheckButton* fullscreen = new OrxGui::GLGuiCheckButton("Fullscreen");
110    fullscreen->connect(SIGNAL(fullscreen, toggled), GraphicsEngine::getInstance(), SLOT(GraphicsEngine, setFullscreen));
111
112    box->pack(fullscreen);
113
114    OrxGui::GLGuiInputLine* input = new OrxGui::GLGuiInputLine();
115    input->setText("input some text here");
116    input->connect(SIGNAL(input, textChanged), notifier, SLOT(OrxGui::GLGuiNotifier, pushNotifyMessage));
117
118    box->pack(input);
119
120    OrxGui::GLGuiSlider* slider = new OrxGui::GLGuiSlider();
121    slider->connect(SIGNAL(slider, valueChanged), this, SLOT(SimpleGameMenu, TEST));
122    slider->connect(SIGNAL(slider, valueChanged), box, SLOT(OrxGui::GLGuiWidget, setBackgroundColor));
123    slider->setRange(0, 1);
124    slider->setValue(slider->min());
125    box->pack(slider);
126  }
127  box->setAbsCoor2D(50, 200);
128
129  box->showAll();
130
131
132  OrxGui::GLGuiBox* imageSelector = new OrxGui::GLGuiBox();
133  {
134    image = new OrxGui::GLGuiImage();
135    image->setWidgetSize(300, 300);
136    image->setAbsCoor2D(300, 300);
137    imageSelector->pack(image);
138
139    imageName = new OrxGui::GLGuiInputLine();
140    imageSelector->pack(imageName);
141
142    OrxGui::GLGuiSlider* slider = new OrxGui::GLGuiSlider();
143    slider->setWidgetSize(200, 30);
144    slider->setRange(0, 100);
145    slider->setStep(1);
146    slider->setValue(slider->min());
147    slider->connect(SIGNAL(slider, valueChanged), this, SLOT(SimpleGameMenu, setImage));
148
149    imageSelector->pack(slider);
150    slider->setValue(0);
151  }
152  imageSelector->showAll();
153  imageSelector->setAbsCoor2D(400, 30);
154
155
156  /////
157}
158
159
160#include "class_list.h"
161void SimpleGameMenu::setImage(int i)
162{
163  const std::list<BaseObject*>* textures = ClassList::getList(CL_TEXTURE);
164
165  if(textures)
166  {
167    std::list<BaseObject*>::const_iterator test = textures->begin();
168    std::list<BaseObject*>::const_iterator lastOK = textures->begin();
169    while (true)
170    {
171      if (--i == 0 || test == textures->end())
172        break;
173      if (dynamic_cast<Texture*>(*test)->getTexture() != 0)
174        lastOK = test;
175      test++;
176    }
177    this->image->loadImageFromTexture(*dynamic_cast<Texture*>(*lastOK));
178    this->imageName->setText((*lastOK)->getName());
179  }
180}
181
182
183#include "threading.h"
184void SimpleGameMenu::execURL() const
185{
186  std::string URL = "http://www.orxonox.net";
187  SDL_CreateThread(startURL, (void*)&URL);
188}
189
190#ifdef __OSX__
191#include <ApplicationServices/ApplicationServices.h>
192#elif defined __WIN32__
193//#include <shellapi.h>
194#endif
195
196int SimpleGameMenu::startURL(void* url)
197{
198  std::string URL = *(std::string*)url;
199#ifdef __linux__
200  system ((std::string("firefox ") + URL).c_str());
201#elif defined __OSX__
202  CFURLRef url_handle = CFURLCreateWithBytes (NULL, (UInt8 *)URL.c_str(), URL.size(),
203                        kCFStringEncodingASCII, NULL);
204  LSOpenCFURLRef (url_handle, NULL);
205  CFRelease (url_handle);
206#elif defined __WIN32__
207  /*  ShellExecute(GetActiveWindow(),
208               "open", URL.c_str(), NULL, NULL, SW_SHOWNORMAL);
209               }*/
210#endif
211  PRINTF(3)("loaded external webpage %s\n", URL.c_str());
212}
213
214/**
215*  @brief remove the SimpleGameMenu from memory
216*
217*  delete everything explicitly, that isn't contained in the parenting tree!
218*  things contained in the tree are deleted automaticaly
219*/
220SimpleGameMenu::~SimpleGameMenu ()
221{
222  PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n");
223
224  if( this->dataTank)
225    delete this->dataTank;
226  delete OrxGui::GLGuiHandler::getInstance( );
227}
228
229
230/**
231* @brief loads the parameters of a SimpleGameMenu from an XML-element
232* @param root the XML-element to load from
233*/
234void SimpleGameMenu::loadParams(const TiXmlElement* root)
235{
236  /* skip the GameWorld, since it does not define any useful loadParams for this class */
237  //static_cast<GameWorld*>(this)->loadParams(root);
238  GameWorld::loadParams(root);
239
240  PRINTF(4)("Loaded SimpleGameMenu specific stuff\n");
241}
242
243
244/**
245* @brief this is executed just before load
246*
247* since the load function sometimes needs data, that has been initialized
248* before the load and after the proceeding storyentity has finished
249*/
250ErrorMessage SimpleGameMenu::init()
251{
252  /* call underlying init funciton */
253  GameWorld::init();
254
255  this->subscribeEvent(ES_MENU, SDLK_UP);
256  this->subscribeEvent(ES_MENU, SDLK_DOWN);
257  this->subscribeEvent(ES_MENU, SDLK_RETURN);
258  this->subscribeEvent(ES_MENU, SDLK_SPACE);
259  this->subscribeEvent(ES_MENU, SDLK_ESCAPE);
260
261  this->dataTank->localCamera->setRelCoor(this->cameraVector);
262
263  GraphicsEngine::getInstance()->displayFPS(false);
264
265  this->layerIndex = 0;
266  this->menuSelectedIndex = 0;
267}
268
269
270/**
271* @brief load the data
272*/
273ErrorMessage SimpleGameMenu::loadData()
274{
275  GameWorld::loadData();
276
277  if (this->dataXML != NULL)
278  {
279    LoadParam(dataXML, "selector-sound", this, SimpleGameMenu, setSelectorSound);
280
281    TiXmlElement* element = this->dataXML->FirstChildElement("Elements");
282
283
284    if( element == NULL)
285    {
286      PRINTF(1)("SimpleGameMenu is missing 'Elements'\n");
287    }
288    else
289    {
290      element = element->FirstChildElement();
291      // load Players/Objects/Whatever
292      PRINTF(4)("Loading Elements\n");
293      while( element != NULL)
294      {
295        BaseObject* created = Factory::fabricate(element);
296        if( created != NULL )
297        {
298          PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName());
299          if (!created->isA(CL_ELEMENT_2D))
300            PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName());
301        }
302        element = element->NextSiblingElement();
303      }
304      PRINTF(4)("Done loading Elements\n");
305    }
306  }
307
308  /* get the menu list */
309  const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY);
310  std::list<BaseObject*>::const_iterator entity;
311  for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++)
312  {
313
314    if( !strcmp("Selector_Menu", (*entity)->getName()))
315    {
316      this->menuSelector = dynamic_cast<ImageEntity*>(*entity);
317      this->menuSelector->setBindNode((const PNode*)NULL);
318    }
319  }
320
321  imageEntityList = ClassList::getList(CL_TEXT_ELEMENT);
322  for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++)
323  {
324    if( !strcmp( "StartGame_Menu", (*entity)->getName()))
325    {
326      this->menuStartGame = dynamic_cast<TextElement*>(*entity);
327      this->menuStartGame->setBindNode((const PNode*)NULL);
328      this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f,
329                                        State::getResY() / 2.0f - 60.0f);
330      this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity));
331
332    }
333    else if( !strcmp( "Multiplayer_Menu", (*entity)->getName()))
334    {
335      this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity);
336      this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL);
337      this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f,
338          State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f));
339      this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity));
340    }
341    else if( !strcmp( "Quit_Menu", (*entity)->getName()))
342    {
343      this->menuQuitGame = dynamic_cast<TextElement*>(*entity);
344      this->menuQuitGame->setBindNode((const PNode*)NULL);
345      this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f,
346                                       State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f));
347      this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity));
348    }
349  }
350  this->menuSelected->getNullElement()->update2D(0.1f);
351  this->menuSelectedIndex = 0;
352  this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex];
353  this->sliderTo(this->menuSelected, 0.0f);
354
355
356  // loading the storyentities submenu (singleplayer)
357  const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY);
358  std::list<BaseObject*>::const_iterator it;
359  for( it = storyEntities->begin(); it != storyEntities->end(); it++)
360  {
361    StoryEntity* se = dynamic_cast<StoryEntity*>(*it);
362    if( se->isContainedInMenu())
363    {
364      this->menuLayers[1].storyList.push_back(se);
365
366      // generating menu item
367      TextElement* te = new TextElement();
368      te->setVisibility(false);
369      te->setText(se->getName());
370      te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f));
371      this->menuLayers[1].menuList.push_back(te);
372
373      // generating screenshoot item
374      ImageEntity* ie = new ImageEntity();
375      ie->setVisibility(false);
376      ie->setBindNode((const PNode*)NULL);
377      ie->setTexture(se->getMenuScreenshoot());
378      ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f);
379      ie->setSize2D(140.0f, 105.0f);
380      this->menuLayers[1].screenshootList.push_back(ie);
381    }
382  }
383}
384
385/**
386* @brief set the Sound to play when switching menu entry.
387* @param selectorSound the sound to load.
388*/
389void SimpleGameMenu::setSelectorSound(const std::string& selectorSound)
390{
391  this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL);
392}
393
394ErrorMessage SimpleGameMenu::unloadData()
395{
396  this->unsubscribeEvents(ES_MENU);
397
398  std::vector<MenuLayer>::iterator mit;
399  for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++)
400  {
401    while(!(*mit).menuList.empty())
402    {
403      delete (*mit).menuList.back();
404      (*mit).menuList.pop_back();
405    }
406
407    (*mit).menuList.clear();
408    (*mit).storyList.clear();
409    (*mit).screenshootList.clear();
410  }
411
412  // delete the SoundSource.
413  if (this->selectorSource != NULL)
414    delete this->selectorSource;
415  this->selectorSource = NULL;
416
417  GameWorld::unloadData();
418}
419
420
421/**
422* @brief start the menu
423*/
424bool SimpleGameMenu::start()
425{
426  EventHandler::getInstance()->pushState(ES_MENU);
427
428  /* now call the underlying*/
429  GameWorld::start();
430}
431
432
433
434/**
435* stop the menu
436*/
437bool SimpleGameMenu::stop()
438{
439  EventHandler::getInstance()->popState();
440
441  /* now call the underlying*/
442  GameWorld::stop();
443}
444
445
446/**
447*  override the standard tick for more functionality
448*/
449void SimpleGameMenu::tick()
450{
451  GameWorld::tick();
452
453  // Make the GLGui tick.
454  OrxGui::GLGuiHandler::getInstance()->tick(this->dtS);
455
456  this->animateScene(this->dtS);
457}
458
459
460/**
461* @brief no collision detection in the menu
462*/
463void SimpleGameMenu::collide()
464{
465  //   this->dataTank->localCamera->
466}
467
468
469/**
470* @brief animate the scene
471*/
472void SimpleGameMenu::animateScene(float dt)
473{
474  Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0));
475  this->cameraVector = q.apply(this->cameraVector);
476  this->dataTank->localCamera->setRelCoor(this->cameraVector);
477  this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0);
478}
479
480void SimpleGameMenu::quitMenu()
481{
482  this->setNextStoryID(WORLD_ID_GAMEEND);
483  this->stop();
484}
485
486
487/**
488* @brief event dispatcher funciton
489* @param event the incoming event
490*/
491void SimpleGameMenu::process(const Event &event)
492{
493  /* ----------------- LAYER 1 ---------------*/
494  if( this->layerIndex == 0)
495  {
496    if( event.type == SDLK_RETURN && event.bPressed == true)
497    {
498      if( this->menuSelected == this->menuQuitGame)
499      {
500        this->setNextStoryID(WORLD_ID_GAMEEND);
501        this->stop();
502      }
503      if( this->menuSelected == this->menuStartGame)
504      {
505        // switch to first submenu
506        if( this->menuLayers[1].menuList.size() == 0)
507        {
508          PRINTF(1)("Haven't got any StoryEntities to play!\n");
509          return;
510        }
511
512        this->switchMenuLayer(this->layerIndex, 1);
513      }
514    }
515    if( event.type == SDLK_ESCAPE && event.bPressed == true)
516    {
517      this->setNextStoryID(WORLD_ID_GAMEEND);
518      this->stop();
519    }
520  }  /* ----------------- LAYER 2 ---------------*/
521  else if( this->layerIndex == 1)
522  {
523    if( event.type == SDLK_RETURN && event.bPressed == true)
524    {
525      this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID());
526      this->stop();
527    }
528    if( event.type == SDLK_ESCAPE && event.bPressed == true)
529    {
530      this->switchMenuLayer(this->layerIndex, 0);
531    }
532  }
533
534
535
536  // The menu selction cursor
537  if( event.type == SDLK_DOWN && event.bPressed == true)
538  {
539    if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1))
540    {
541      this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex];
542      this->sliderTo(this->menuSelected, 5.0f);
543      if (this->selectorSource != NULL)
544        this->selectorSource->play();
545
546      if( this->layerIndex == 1)
547      {
548        this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true);
549        this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false);
550      }
551    }
552  }
553  else if( event.type == SDLK_UP && event.bPressed == true)
554  {
555    if(this->menuSelectedIndex > 0)
556    {
557      this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex];
558      this->sliderTo(this->menuSelected, 5.0f);
559      if (this->selectorSource != NULL)
560        this->selectorSource->play();
561
562      if( this->layerIndex == 1)
563      {
564        this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true);
565        this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false);
566      }
567    }
568  }
569}
570
571
572/**
573* @brief switches to from one meny layer to an other
574* @param layer1 from layer
575* @param layer2 to layer
576*/
577void SimpleGameMenu::switchMenuLayer(int layer1, int layer2)
578{
579  // wrong sizes
580  if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size())
581    return;
582
583
584  PRINTF(0)("Removing layer %i\n", layer1);
585  std::vector<TextElement*>::iterator te;
586  // fade old menu
587  for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++)
588  {
589    (*te)->setVisibility(false);
590  }
591
592  std::vector<ImageEntity*>::iterator it;
593
594  //also fade the screenshots if in level choosement mode
595  for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++)
596  {
597    (*it)->setVisibility(false);
598  }
599
600
601  PRINTF(0)("Showing layer %i\n", layer1);
602  // beam here the new menu
603  for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ )
604  {
605    (*te)->setVisibility(true);
606  }
607
608
609  this->layerIndex = layer2;
610  this->menuSelected = this->menuLayers[layer2].menuList[0];
611  this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D() + Vector2D(0, this->menuSelected->getSizeY2D() *.5));
612  this->menuSelector->setSize2D(this->menuSelected->getSizeX2D()*.7, this->menuSelected->getSizeY2D());
613  this->menuSelectedIndex = 0;
614
615  if( layer2 == 1)
616    this->menuLayers[layer2].screenshootList[0]->setVisibility(true);
617}
618
619void SimpleGameMenu::sliderTo(const Element2D* element, float bias)
620{
621  if (bias > 0.0)
622  {
623    this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5), bias);
624    this->menuSelector->setSizeSoft2D(element->getSizeX2D()*.7, element->getSizeY2D(), bias);
625  }
626  else
627  {
628    this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5));
629    this->menuSelector->setSize2D(element->getSizeX2D()*.7, element->getSizeY2D());
630  }
631}
632
633
634
635/**********************************************************************************************
636SimpleGameMenuData
637**********************************************************************************************/
638
639
640/**
641* SimpleGameMenuData constructor
642*/
643SimpleGameMenuData::SimpleGameMenuData()
644{}
645
646/**
647* SimpleGameMenuData decontructor
648*/
649SimpleGameMenuData::~SimpleGameMenuData()
650{}
651
652
653/**
654*  initialize the GameWorldDataData
655*/
656ErrorMessage SimpleGameMenuData::init()
657{
658  /* call underlying function */
659  GameWorldData::init();
660}
661
662
663/**
664*  loads the GUI data
665* @param root reference to the xml root element
666*/
667ErrorMessage SimpleGameMenuData::loadGUI(const TiXmlElement* root)
668{
669  /* call underlying function */
670  GameWorldData::loadGUI(root);
671}
672
673
674/**
675*  unloads the GUI data
676*/
677ErrorMessage SimpleGameMenuData::unloadGUI()
678{
679  /* call underlying function */
680  GameWorldData::unloadGUI();
681}
682
683
684/**
685*  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff)
686* @param root reference to the xml root parameter
687*/
688ErrorMessage SimpleGameMenuData::loadWorldEntities(const TiXmlElement* root)
689{
690  GameWorldData::loadWorldEntities(root);
691  /*
692  const TiXmlElement* element = root->FirstChildElement("WorldEntities");
693
694  if( element != NULL)
695  {
696  element = element->FirstChildElement();
697  PRINTF(4)("Loading WorldEntities\n");
698  while(element != NULL)
699  {
700  BaseObject* created = Factory::fabricate(element);
701  if( created != NULL )
702  printf("Created a %s: %s\n", created->getClassName(), created->getName());
703
704  if( element->Value() == "SkyBox")
705  this->sky = dynamic_cast<WorldEntity*>(created);
706  if( element->Value() == "Terrain")
707  this->terrain = dynamic_cast<Terrain*>(created);
708  element = element->NextSiblingElement();
709  }
710
711  PRINTF(4)("Done loading WorldEntities\n");
712  }
713
714  // init the pnode tree
715  PNode::getNullParent()->init();
716  */
717}
718
719
720/**
721*  unloads the world entities from the xml file
722*/
723ErrorMessage SimpleGameMenuData::unloadWorldEntities()
724{
725  /* call underlying function */
726  GameWorldData::unloadWorldEntities();
727}
728
729
730/**
731*  loads the scene data
732* @param root reference to the xml root element
733*/
734ErrorMessage SimpleGameMenuData::loadScene(const TiXmlElement* root)
735{
736  /* call underlying function */
737  GameWorldData::loadScene(root);
738}
739
740
741/**
742*  unloads the scene data
743*/
744ErrorMessage SimpleGameMenuData::unloadScene()
745{
746  /* call underlying function */
747  GameWorldData::unloadScene();
748}
749
750
751
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