[6501] | 1 | /*! |
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| 2 | * @file simple_game_menu.h |
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| 3 | * a StoryEntity that contains a simple game menu |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SIMPLE_GAME_MENU_H |
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| 7 | #define _SIMPLE_GAME_MENU_H |
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| 8 | |
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| 9 | |
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[6502] | 10 | #include "game_world.h" |
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[6504] | 11 | #include "event_listener.h" |
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[6502] | 12 | #include "game_world_data.h" |
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[6520] | 13 | #include <vector> |
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[6521] | 14 | #include "vector.h" |
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[6501] | 15 | |
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| 16 | |
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[7019] | 17 | #include "elements/text_element.h" |
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| 18 | |
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[6501] | 19 | class SimpleGameMenuData; |
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[6502] | 20 | class TiXmlElement; |
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[6520] | 21 | class ImageEntity; |
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[7318] | 22 | class SoundSource; |
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[6501] | 23 | |
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[6835] | 24 | |
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| 25 | |
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| 26 | class MenuLayer |
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| 27 | { |
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| 28 | public: |
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| 29 | MenuLayer() {} |
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[6981] | 30 | virtual ~MenuLayer() {} |
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[6835] | 31 | |
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| 32 | |
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| 33 | public: |
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[7019] | 34 | std::vector<TextElement*> menuList; //!< the list of the menu items |
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[6839] | 35 | std::vector<StoryEntity*> storyList; //!< the list of the StoryEntities for the menu |
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[6874] | 36 | std::vector<ImageEntity*> screenshootList; //!< list of the screen shoots FIXME: make a better structure for this stuff |
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[6835] | 37 | }; |
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| 38 | |
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| 39 | |
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[6501] | 40 | //! a simple game menu based on a story entity |
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| 41 | /** |
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| 42 | * This is a simple menu, that is based on the StoryEntity. Therefore this menu is absolutly |
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| 43 | * loadable and is exchangeable very easely :D |
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| 44 | */ |
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[6504] | 45 | class SimpleGameMenu : virtual public GameWorld, virtual public EventListener |
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[6501] | 46 | { |
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| 47 | |
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| 48 | public: |
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[6502] | 49 | SimpleGameMenu(const TiXmlElement* root = NULL); |
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[6501] | 50 | virtual ~SimpleGameMenu(); |
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| 51 | |
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[6696] | 52 | virtual void loadParams(const TiXmlElement* root); |
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[6501] | 53 | |
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[6504] | 54 | virtual ErrorMessage init(); |
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[6521] | 55 | virtual ErrorMessage loadData(); |
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[6862] | 56 | virtual ErrorMessage unloadData(); |
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[6521] | 57 | |
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[6504] | 58 | virtual bool start(); |
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| 59 | virtual bool stop(); |
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| 60 | |
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| 61 | virtual void process(const Event &event); |
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| 62 | |
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| 63 | |
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| 64 | protected: |
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[6521] | 65 | virtual void tick(); |
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[6502] | 66 | virtual void collide(); |
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[6520] | 67 | |
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| 68 | |
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| 69 | private: |
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[6521] | 70 | void animateScene(float dt); |
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[6837] | 71 | void switchMenuLayer(int layer1, int layer2); |
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[7063] | 72 | void sliderTo(const Element2D* element, float bias = 0.0f); |
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[7318] | 73 | void setSelectorSound(const std::string& selectorSound); |
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[6521] | 74 | |
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| 75 | |
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| 76 | private: |
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[6991] | 77 | std::vector<MenuLayer> menuLayers; //!< the menu layer |
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[6835] | 78 | MenuLayer* selectedLayer; //!< the selected menu layer |
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[6837] | 79 | int layerIndex; |
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[6835] | 80 | |
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| 81 | //std::vector<ImageEntity*> menuList; //!< the list of the menu items |
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[6520] | 82 | ImageEntity* menuSelector; //!< ref to the selector image |
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[7019] | 83 | TextElement* menuSelected; //!< ref to the selected menu entity |
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| 84 | TextElement* menuStartGame; |
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| 85 | TextElement* menuStartMultiplayerGame; |
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| 86 | TextElement* menuQuitGame; |
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[6520] | 87 | int menuSelectedIndex; |
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[6521] | 88 | |
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| 89 | Vector cameraVector; |
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[7318] | 90 | |
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| 91 | SoundSource* selectorSource; |
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[6502] | 92 | }; |
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[6501] | 93 | |
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| 94 | |
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| 95 | |
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[6502] | 96 | //! the simple game menu data |
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| 97 | class SimpleGameMenuData : public GameWorldData |
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| 98 | { |
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[6501] | 99 | |
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[6502] | 100 | public: |
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| 101 | SimpleGameMenuData(); |
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| 102 | virtual ~SimpleGameMenuData(); |
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[6501] | 103 | |
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[6502] | 104 | virtual ErrorMessage init(); |
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[6501] | 105 | |
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[6502] | 106 | |
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| 107 | protected: |
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| 108 | virtual ErrorMessage loadGUI(TiXmlElement* root); |
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| 109 | virtual ErrorMessage loadWorldEntities(TiXmlElement* root); |
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| 110 | virtual ErrorMessage loadScene(TiXmlElement* root); |
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| 111 | |
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| 112 | virtual ErrorMessage unloadGUI(); |
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| 113 | virtual ErrorMessage unloadWorldEntities(); |
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| 114 | virtual ErrorMessage unloadScene(); |
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| 115 | |
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[6501] | 116 | }; |
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| 117 | |
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| 118 | |
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| 119 | #endif /* _GAME_WORLD_H */ |
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