[6501] | 1 | /*! |
---|
| 2 | * @file simple_game_menu.h |
---|
| 3 | * a StoryEntity that contains a simple game menu |
---|
| 4 | */ |
---|
| 5 | |
---|
| 6 | #ifndef _SIMPLE_GAME_MENU_H |
---|
| 7 | #define _SIMPLE_GAME_MENU_H |
---|
| 8 | |
---|
| 9 | |
---|
[6502] | 10 | #include "game_world.h" |
---|
[6504] | 11 | #include "event_listener.h" |
---|
[6502] | 12 | #include "game_world_data.h" |
---|
[6520] | 13 | #include <vector> |
---|
[6521] | 14 | #include "vector.h" |
---|
[6501] | 15 | |
---|
| 16 | |
---|
[7019] | 17 | #include "elements/text_element.h" |
---|
| 18 | |
---|
[8035] | 19 | #include "glgui.h" |
---|
| 20 | |
---|
[6501] | 21 | class SimpleGameMenuData; |
---|
[6502] | 22 | class TiXmlElement; |
---|
[6520] | 23 | class ImageEntity; |
---|
[6501] | 24 | |
---|
[7460] | 25 | namespace OrxSound { class SoundSource; } |
---|
[6835] | 26 | |
---|
| 27 | class MenuLayer |
---|
| 28 | { |
---|
| 29 | public: |
---|
| 30 | MenuLayer() {} |
---|
[6981] | 31 | virtual ~MenuLayer() {} |
---|
[6835] | 32 | |
---|
| 33 | |
---|
| 34 | public: |
---|
[8035] | 35 | std::vector<TextElement*> menuList; //!< the list of the menu items |
---|
[6839] | 36 | std::vector<StoryEntity*> storyList; //!< the list of the StoryEntities for the menu |
---|
[6874] | 37 | std::vector<ImageEntity*> screenshootList; //!< list of the screen shoots FIXME: make a better structure for this stuff |
---|
[6835] | 38 | }; |
---|
| 39 | |
---|
| 40 | |
---|
[6501] | 41 | //! a simple game menu based on a story entity |
---|
| 42 | /** |
---|
| 43 | * This is a simple menu, that is based on the StoryEntity. Therefore this menu is absolutly |
---|
| 44 | * loadable and is exchangeable very easely :D |
---|
| 45 | */ |
---|
[6504] | 46 | class SimpleGameMenu : virtual public GameWorld, virtual public EventListener |
---|
[6501] | 47 | { |
---|
| 48 | |
---|
| 49 | public: |
---|
[6502] | 50 | SimpleGameMenu(const TiXmlElement* root = NULL); |
---|
[6501] | 51 | virtual ~SimpleGameMenu(); |
---|
| 52 | |
---|
[7919] | 53 | /// TODO TAKE THIS OUT |
---|
| 54 | void enterGui(); |
---|
| 55 | void execURL() const; |
---|
| 56 | static int startURL(void* data); |
---|
[8035] | 57 | |
---|
| 58 | void setImage(int i); |
---|
| 59 | OrxGui::GLGuiImage* image; |
---|
| 60 | OrxGui::GLGuiInputLine* imageName; |
---|
[7919] | 61 | /// |
---|
[6696] | 62 | virtual void loadParams(const TiXmlElement* root); |
---|
[6501] | 63 | |
---|
[6504] | 64 | virtual ErrorMessage init(); |
---|
[6521] | 65 | virtual ErrorMessage loadData(); |
---|
[6862] | 66 | virtual ErrorMessage unloadData(); |
---|
[6521] | 67 | |
---|
[6504] | 68 | virtual bool start(); |
---|
| 69 | virtual bool stop(); |
---|
| 70 | |
---|
| 71 | virtual void process(const Event &event); |
---|
| 72 | |
---|
| 73 | |
---|
[7919] | 74 | void startLevel(int level); |
---|
| 75 | void quitMenu(); |
---|
| 76 | |
---|
[8035] | 77 | void TEST(int val) { printf("TEST %d\n", val); } |
---|
[7919] | 78 | |
---|
[6504] | 79 | protected: |
---|
[6521] | 80 | virtual void tick(); |
---|
[6502] | 81 | virtual void collide(); |
---|
[6520] | 82 | |
---|
| 83 | |
---|
| 84 | private: |
---|
[6521] | 85 | void animateScene(float dt); |
---|
[6837] | 86 | void switchMenuLayer(int layer1, int layer2); |
---|
[7063] | 87 | void sliderTo(const Element2D* element, float bias = 0.0f); |
---|
[7318] | 88 | void setSelectorSound(const std::string& selectorSound); |
---|
[6521] | 89 | |
---|
| 90 | |
---|
| 91 | private: |
---|
[6991] | 92 | std::vector<MenuLayer> menuLayers; //!< the menu layer |
---|
[6835] | 93 | MenuLayer* selectedLayer; //!< the selected menu layer |
---|
[6837] | 94 | int layerIndex; |
---|
[6835] | 95 | |
---|
| 96 | //std::vector<ImageEntity*> menuList; //!< the list of the menu items |
---|
[6520] | 97 | ImageEntity* menuSelector; //!< ref to the selector image |
---|
[7019] | 98 | TextElement* menuSelected; //!< ref to the selected menu entity |
---|
| 99 | TextElement* menuStartGame; |
---|
| 100 | TextElement* menuStartMultiplayerGame; |
---|
| 101 | TextElement* menuQuitGame; |
---|
[6520] | 102 | int menuSelectedIndex; |
---|
[6521] | 103 | |
---|
| 104 | Vector cameraVector; |
---|
[7318] | 105 | |
---|
[7460] | 106 | OrxSound::SoundSource* selectorSource; |
---|
[6502] | 107 | }; |
---|
[6501] | 108 | |
---|
| 109 | |
---|
| 110 | |
---|
[6502] | 111 | //! the simple game menu data |
---|
| 112 | class SimpleGameMenuData : public GameWorldData |
---|
| 113 | { |
---|
[6501] | 114 | |
---|
[6502] | 115 | public: |
---|
| 116 | SimpleGameMenuData(); |
---|
| 117 | virtual ~SimpleGameMenuData(); |
---|
[6501] | 118 | |
---|
[6502] | 119 | virtual ErrorMessage init(); |
---|
[6501] | 120 | |
---|
[6502] | 121 | |
---|
| 122 | protected: |
---|
[7370] | 123 | virtual ErrorMessage loadGUI(const TiXmlElement* root); |
---|
| 124 | virtual ErrorMessage loadWorldEntities(const TiXmlElement* root); |
---|
| 125 | virtual ErrorMessage loadScene(const TiXmlElement* root); |
---|
[6502] | 126 | |
---|
| 127 | virtual ErrorMessage unloadGUI(); |
---|
| 128 | virtual ErrorMessage unloadWorldEntities(); |
---|
| 129 | virtual ErrorMessage unloadScene(); |
---|
| 130 | |
---|
[6501] | 131 | }; |
---|
| 132 | |
---|
| 133 | |
---|
| 134 | #endif /* _GAME_WORLD_H */ |
---|