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source: orxonox.OLD/trunk/src/story_entities/single_player_world.cc @ 6483

Last change on this file since 6483 was 6424, checked in by bensch, 19 years ago

orxonox/trunk: merged the branche network back to the trunk
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/network . -r 6351:HEAD
no conflicts

File size: 1.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
16
17
18#include "single_player_world.h"
19#include "single_player_world_data.h"
20
21#include "state.h"
22#include "class_list.h"
23
24#include "load_param.h"
25#include "fast_factory.h"
26#include "factory.h"
27
28#include "world_entity.h"
29#include "npcs/npc_test1.h"
30
31
32using namespace std;
33
34
35//! This creates a Factory to fabricate a SinglePlayerWorld
36CREATE_FACTORY(SinglePlayerWorld, CL_SINGLE_PLAYER_WORLD);
37
38
39
40SinglePlayerWorld::SinglePlayerWorld(const TiXmlElement* root)
41  : GameWorld(root)
42{
43  this->setClassID(CL_SINGLE_PLAYER_WORLD, "SinglePlayerWorld");
44  this->setName("SinglePlayerWorld uninitialized");
45
46  this->dataTank = new SinglePlayerWorldData();
47
48  this->loadParams(root);
49}
50
51
52/**
53 *  remove the SinglePlayerWorld from memory
54 *
55 *  delete everything explicitly, that isn't contained in the parenting tree!
56 *  things contained in the tree are deleted automaticaly
57 */
58SinglePlayerWorld::~SinglePlayerWorld ()
59{
60  PRINTF(3)("SinglePlayerWorld::~SinglePlayerWorld() - deleting current world\n");
61
62  if( this->dataTank)
63    delete this->dataTank;
64}
65
66
67/**
68 * loads the parameters of a SinglePlayerWorld from an XML-element
69 * @param root the XML-element to load from
70 */
71void SinglePlayerWorld::loadParams(const TiXmlElement* root)
72{
73  static_cast<GameWorld*>(this)->loadParams(root);
74
75  PRINTF(4)("Loaded SinglePlayerWorld specific stuff\n");
76}
77
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