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1 | /*! |
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2 | * @file single_player_world.h |
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3 | * Holds and manages all single player game data |
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4 | */ |
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5 | |
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6 | #ifndef _SINGLE_PLAYER_WORLD_H |
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7 | #define _SINGLE_PLAYER_WORLD_H |
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8 | |
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9 | |
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10 | #include "game_world.h" |
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11 | |
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12 | |
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13 | class TiXmlElement; |
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14 | class SinglePlayerWorldData; |
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15 | |
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16 | |
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17 | //! The game world |
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18 | /** |
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19 | * this class initializes everything that should be displayed inside of the current level. |
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20 | * it is the main driving factor during gameplay. |
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21 | */ |
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22 | class SinglePlayerWorld : public GameWorld |
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23 | { |
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24 | ObjectListDeclaration(SinglePlayerWorld); |
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25 | |
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26 | public: |
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27 | SinglePlayerWorld (const TiXmlElement* root = NULL); |
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28 | virtual ~SinglePlayerWorld (); |
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29 | |
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30 | virtual void loadParams(const TiXmlElement* root); |
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31 | }; |
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32 | |
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33 | #endif /* _SINGLE_PLAYER_WORLD_H */ |
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