[2636] | 1 | |
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| 2 | |
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[4592] | 3 | /* |
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[2636] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[4592] | 15 | co-programmer: |
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[2636] | 16 | */ |
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| 17 | |
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| 18 | |
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[6424] | 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 20 | |
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| 21 | |
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[2636] | 22 | #include "story_entity.h" |
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| 23 | |
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[6992] | 24 | #include "resource_manager.h" |
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[6424] | 25 | #include "load_param.h" |
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[2636] | 26 | |
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[6424] | 27 | |
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[2636] | 28 | using namespace std; |
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| 29 | |
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| 30 | |
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[6424] | 31 | /** |
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| 32 | * default constructor initializes all needed data |
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| 33 | */ |
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[4592] | 34 | StoryEntity::StoryEntity () |
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| 35 | { |
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[4597] | 36 | this->setClassID(CL_STORY_ENTITY, "StoryEntity"); |
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[6424] | 37 | |
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[6153] | 38 | this->isInit = false; |
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| 39 | this->isPaused = false; |
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[6424] | 40 | this->isRunning = false; |
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| 41 | |
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[6992] | 42 | this->loadFile = NULL; |
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[6424] | 43 | this->storyID = -1; |
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[6839] | 44 | this->description = NULL; |
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[6853] | 45 | this->menuItemImage = NULL; |
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[6878] | 46 | this->menuScreenshoot = NULL; |
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[6424] | 47 | this->nextStoryID = WORLD_ID_GAMEEND; |
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[6839] | 48 | this->bMenuEntry = false; |
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[4592] | 49 | } |
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[6153] | 50 | |
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[2636] | 51 | |
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[4592] | 52 | /** |
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[6424] | 53 | * deconstructor |
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| 54 | */ |
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| 55 | StoryEntity::~StoryEntity () |
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| 56 | {} |
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[3221] | 57 | |
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[2636] | 58 | |
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[4592] | 59 | /** |
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[6424] | 60 | * loads the Parameters of a Campaign |
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| 61 | * @param root: The XML-element to load from |
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| 62 | */ |
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| 63 | void StoryEntity::loadParams(const TiXmlElement* root) |
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[2636] | 64 | { |
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[6512] | 65 | BaseObject::loadParams(root); |
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[2636] | 66 | |
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[6424] | 67 | LoadParam(root, "identifier", this, StoryEntity, setStoryID) |
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[6993] | 68 | .describe("A Unique Identifier for this StoryEntity"); |
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[2636] | 69 | |
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[6992] | 70 | LoadParam(root, "path", this, StoryEntity, setLoadFile) |
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[6993] | 71 | .describe("DEPRICATED FORM OF file. The Filename of this StoryEntity (relative from the data-dir)"); |
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[6992] | 72 | |
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| 73 | LoadParam(root, "file", this, StoryEntity, setLoadFile) |
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[6993] | 74 | .describe("The Filename of this StoryEntity (relative from the data-dir)"); |
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[6992] | 75 | |
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[6424] | 76 | LoadParam(root, "nextid", this, StoryEntity, setNextStoryID) |
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[6993] | 77 | .describe("Sets the ID of the next StoryEntity"); |
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[4592] | 78 | |
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[7010] | 79 | LoadParam(root, "menu-entry", this, StoryEntity, addToGameMenu) |
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| 80 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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| 81 | |
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| 82 | |
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[7033] | 83 | |
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| 84 | // so we can also do these things in the Campaign. (will be overwritten from the entities file) |
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[7010] | 85 | LoadParam(root, "description", this, StoryEntity, setDescription) |
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| 86 | .describe("Sets the description of this StoryEntity"); |
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| 87 | |
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| 88 | LoadParam(root, "menu-item-image", this, StoryEntity, setMenuItemImage) |
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| 89 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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| 90 | |
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| 91 | LoadParam(root, "screenshoot", this, StoryEntity, setMenuScreenshoot) |
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| 92 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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| 93 | |
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[6424] | 94 | PRINTF(4)("Loaded StoryEntity specific stuff\n"); |
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[2636] | 95 | } |
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[6853] | 96 | |
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| 97 | |
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| 98 | /** |
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[6992] | 99 | * sets the track path of this world |
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| 100 | * @param name the name of the path |
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| 101 | */ |
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| 102 | void StoryEntity::setLoadFile(const char* fileName) |
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| 103 | { |
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| 104 | if (this->loadFile) |
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| 105 | delete this->loadFile; |
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| 106 | if (ResourceManager::isFile(fileName)) |
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| 107 | { |
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| 108 | this->loadFile = new char[strlen(fileName)+1]; |
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| 109 | strcpy(this->loadFile, fileName); |
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| 110 | } |
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| 111 | else |
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| 112 | this->loadFile = ResourceManager::getFullName(fileName); |
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[6993] | 113 | |
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| 114 | this->grabWorldInfo(); |
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[6992] | 115 | } |
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| 116 | |
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| 117 | |
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| 118 | /** |
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[6853] | 119 | * sets the descroption of this StoryEntity |
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| 120 | * @param name name |
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| 121 | */ |
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| 122 | void StoryEntity::setDescription(const char* description) |
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| 123 | { |
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| 124 | if (this->description) |
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| 125 | delete[] this->description; |
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| 126 | if (description!= NULL) |
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| 127 | { |
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| 128 | this->description= new char[strlen(description)+1]; |
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| 129 | strcpy(this->description, description); |
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| 130 | } |
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| 131 | else this->description= NULL; |
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| 132 | } |
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| 133 | |
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[6992] | 134 | /** |
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| 135 | * sets the id of the next story entity: StoryEntities can choose their following entity themselfs. |
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| 136 | * the entity id defined here will be startet after this entity ends. this can be convenient if you |
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| 137 | * want to have a non linear story with switches. |
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| 138 | * @param nextStoryID the story id of the next StoryEntity |
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| 139 | */ |
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| 140 | void StoryEntity::setNextStoryID(int nextStoryID) |
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| 141 | { |
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[6993] | 142 | this->nextStoryID = nextStoryID; |
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[6992] | 143 | } |
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[6853] | 144 | |
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| 145 | /** |
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[6993] | 146 | * @brief grabs settings needed for displaying a MenuScreen. |
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| 147 | */ |
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| 148 | void StoryEntity::grabWorldInfo() |
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| 149 | { |
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| 150 | PRINTF(3)("Grabbing the Worlds Settings\n", this->getLoadFile()); |
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| 151 | if( getLoadFile() == NULL) |
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| 152 | return; |
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| 153 | TiXmlDocument XMLDoc(this->getLoadFile()); |
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| 154 | // load the xml world file for further loading |
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| 155 | if( !XMLDoc.LoadFile()) |
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| 156 | { |
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| 157 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc.ErrorDesc(), this->getLoadFile(), XMLDoc.ErrorRow(), XMLDoc.ErrorCol()); |
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| 158 | return; |
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| 159 | } |
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| 160 | TiXmlElement* root = XMLDoc.RootElement(); |
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| 161 | if (root == NULL) |
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| 162 | return; |
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| 163 | |
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| 164 | if (root->Value() != NULL && !strcmp(root->Value(), "WorldDataFile")) |
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| 165 | { |
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[7021] | 166 | BaseObject::loadParams(root); |
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| 167 | |
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[6993] | 168 | LoadParam(root, "description", this, StoryEntity, setDescription) |
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| 169 | .describe("Sets the description of this StoryEntity"); |
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| 170 | |
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| 171 | LoadParam(root, "menu-item-image", this, StoryEntity, setMenuItemImage) |
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| 172 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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| 173 | |
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| 174 | LoadParam(root, "screenshoot", this, StoryEntity, setMenuScreenshoot) |
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| 175 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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| 176 | } |
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| 177 | } |
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| 178 | |
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| 179 | /** |
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[6853] | 180 | * sets the menu item image of this StoryEntity |
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| 181 | * @param name name |
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| 182 | */ |
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| 183 | void StoryEntity::setMenuItemImage(const char* image) |
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| 184 | { |
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| 185 | if (this->menuItemImage) |
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| 186 | delete[] this->menuItemImage; |
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| 187 | if (image != NULL) |
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| 188 | { |
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| 189 | this->menuItemImage = new char[strlen(image)+1]; |
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| 190 | strcpy(this->menuItemImage, image); |
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| 191 | } |
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| 192 | else this->menuItemImage = NULL; |
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| 193 | } |
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| 194 | |
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| 195 | |
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| 196 | /** sets the menu screenshoot of this StoryEntity @param name name */ |
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| 197 | void StoryEntity::setMenuScreenshoot(const char* image) |
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| 198 | { |
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| 199 | if (this->menuScreenshoot) |
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| 200 | delete[] this->menuScreenshoot; |
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| 201 | if (image != NULL) |
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| 202 | { |
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| 203 | this->menuScreenshoot = new char[strlen(image)+1]; |
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| 204 | strcpy(this->menuScreenshoot, image); |
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| 205 | } |
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| 206 | else this->menuScreenshoot = NULL; |
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| 207 | } |
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| 208 | |
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| 209 | |
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