1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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20 | |
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21 | |
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22 | #include "story_entity.h" |
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23 | |
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24 | #include "load_param.h" |
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25 | |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | /** |
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31 | * default constructor initializes all needed data |
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32 | */ |
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33 | StoryEntity::StoryEntity () |
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34 | { |
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35 | this->setClassID(CL_STORY_ENTITY, "StoryEntity"); |
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36 | |
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37 | this->isInit = false; |
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38 | this->isPaused = false; |
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39 | this->isRunning = false; |
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40 | |
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41 | this->storyID = -1; |
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42 | this->description = NULL; |
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43 | this->menuItemImage = NULL; |
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44 | this->nextStoryID = WORLD_ID_GAMEEND; |
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45 | this->bMenuEntry = false; |
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46 | } |
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47 | |
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48 | |
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49 | /** |
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50 | * deconstructor |
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51 | */ |
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52 | StoryEntity::~StoryEntity () |
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53 | {} |
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54 | |
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55 | |
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56 | /** |
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57 | * loads the Parameters of a Campaign |
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58 | * @param root: The XML-element to load from |
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59 | */ |
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60 | void StoryEntity::loadParams(const TiXmlElement* root) |
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61 | { |
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62 | BaseObject::loadParams(root); |
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63 | |
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64 | LoadParam(root, "identifier", this, StoryEntity, setStoryID) |
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65 | .describe("A Unique Identifier for this StoryEntity"); |
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66 | |
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67 | LoadParam(root, "nextid", this, StoryEntity, setNextStoryID) |
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68 | .describe("Sets the ID of the next StoryEntity"); |
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69 | |
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70 | LoadParam(root, "description", this, StoryEntity, setDescription) |
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71 | .describe("Sets the description of this StoryEntity"); |
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72 | |
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73 | LoadParam(root, "menu-entry", this, StoryEntity, addToGameMenu) |
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74 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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75 | |
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76 | LoadParam(root, "menu-item-image", this, StoryEntity, setMenuItemImage) |
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77 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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78 | |
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79 | LoadParam(root, "menu-screenshoot", this, StoryEntity, setMenuScreenshoot) |
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80 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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81 | |
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82 | PRINTF(4)("Loaded StoryEntity specific stuff\n"); |
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83 | } |
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84 | |
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85 | |
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86 | /** |
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87 | * sets the descroption of this StoryEntity |
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88 | * @param name name |
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89 | */ |
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90 | void StoryEntity::setDescription(const char* description) |
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91 | { |
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92 | if (this->description) |
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93 | delete[] this->description; |
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94 | if (description!= NULL) |
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95 | { |
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96 | this->description= new char[strlen(description)+1]; |
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97 | strcpy(this->description, description); |
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98 | } |
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99 | else this->description= NULL; |
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100 | } |
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101 | |
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102 | |
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103 | /** |
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104 | * sets the menu item image of this StoryEntity |
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105 | * @param name name |
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106 | */ |
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107 | void StoryEntity::setMenuItemImage(const char* image) |
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108 | { |
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109 | if (this->menuItemImage) |
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110 | delete[] this->menuItemImage; |
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111 | if (image != NULL) |
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112 | { |
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113 | this->menuItemImage = new char[strlen(image)+1]; |
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114 | strcpy(this->menuItemImage, image); |
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115 | } |
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116 | else this->menuItemImage = NULL; |
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117 | } |
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118 | |
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119 | |
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120 | /** sets the menu screenshoot of this StoryEntity @param name name */ |
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121 | void StoryEntity::setMenuScreenshoot(const char* image) |
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122 | { |
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123 | if (this->menuScreenshoot) |
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124 | delete[] this->menuScreenshoot; |
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125 | if (image != NULL) |
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126 | { |
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127 | this->menuScreenshoot = new char[strlen(image)+1]; |
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128 | strcpy(this->menuScreenshoot, image); |
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129 | } |
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130 | else this->menuScreenshoot = NULL; |
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131 | } |
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132 | |
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133 | |
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