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1 | /*! |
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2 | * @file story_entity.h |
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3 | * holds the base class of everything that is playable - that is part of the story |
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4 | */ |
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5 | |
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6 | |
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7 | #ifndef _STORY_ENTITY_H |
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8 | #define _STORY_ENTITY_H |
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9 | |
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10 | #include "base_object.h" |
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11 | #include "story_def.h" |
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12 | #include "error.h" |
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13 | |
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14 | //! A class that represents something to play in orxonox. it is a container for worlds, movies, mission briefings, etc... |
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15 | class StoryEntity : public BaseObject { |
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16 | |
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17 | public: |
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18 | StoryEntity (); |
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19 | virtual ~StoryEntity (); |
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20 | |
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21 | bool isInit; //! if the entity is initialized, this has to be true |
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22 | bool isPaused; //! is true if the entity is paused |
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23 | |
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24 | virtual ErrorMessage preLoad(); |
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25 | virtual ErrorMessage load(); |
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26 | virtual ErrorMessage init(); |
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27 | virtual ErrorMessage start(int storyID); |
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28 | virtual ErrorMessage start(); |
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29 | virtual ErrorMessage pause(); |
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30 | virtual ErrorMessage resume(); |
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31 | virtual ErrorMessage stop(); |
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32 | virtual ErrorMessage destroy(); |
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33 | |
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34 | |
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35 | virtual void displayLoadScreen(); |
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36 | virtual void releaseLoadScreen(); |
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37 | |
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38 | void setStoryID(int storyID); |
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39 | int getStoryID(); |
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40 | |
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41 | void setNextStoryID(int nextStoryID); |
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42 | int getNextStoryID(); |
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43 | |
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44 | |
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45 | private: |
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46 | int storyID; //! this is the number of this entity, identifying it in a list/tree... |
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47 | int nextStoryID; //! if this entity has finished, this entity shall be called |
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48 | }; |
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49 | |
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50 | #endif /* _STORY_ENTITY_H */ |
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