[4555] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[2190] | 13 | co-programmer: Christian Meyer |
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[5390] | 14 | co-programmer: Benjamin Grauer |
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[1853] | 15 | */ |
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| 16 | |
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[3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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[2190] | 19 | #include "world.h" |
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[3608] | 20 | |
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[5205] | 21 | #include "shell_command.h" |
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[6150] | 22 | #include "resource_manager.h" |
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[4347] | 23 | #include "state.h" |
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| 24 | |
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[3608] | 25 | #include "p_node.h" |
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[2190] | 26 | #include "world_entity.h" |
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[2036] | 27 | #include "player.h" |
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[2190] | 28 | #include "camera.h" |
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[2816] | 29 | #include "environment.h" |
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[6151] | 30 | #include "terrain.h" |
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[6150] | 31 | |
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[4245] | 32 | #include "test_entity.h" |
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[3608] | 33 | #include "terrain.h" |
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[3436] | 34 | #include "light.h" |
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[4726] | 35 | #include "load_param.h" |
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[5174] | 36 | #include "shell.h" |
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[3620] | 37 | |
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[4940] | 38 | #include "fast_factory.h" |
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[3812] | 39 | #include "animation_player.h" |
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[4176] | 40 | #include "particle_engine.h" |
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[4245] | 41 | #include "graphics_engine.h" |
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[4338] | 42 | #include "physics_engine.h" |
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[4396] | 43 | #include "fields.h" |
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[3646] | 44 | |
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[4488] | 45 | #include "md2Model.h" |
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| 46 | |
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[3608] | 47 | #include "glmenu_imagescreen.h" |
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[4010] | 48 | #include "game_loader.h" |
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[2036] | 49 | |
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[3964] | 50 | #include "animation3d.h" |
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[3608] | 51 | |
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[4010] | 52 | #include "substring.h" |
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[3608] | 53 | |
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[4261] | 54 | #include "factory.h" |
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[4245] | 55 | |
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[5556] | 56 | #include "weapons/projectile.h" |
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[4405] | 57 | #include "event_handler.h" |
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[4504] | 58 | #include "sound_engine.h" |
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[4961] | 59 | #include "ogg_player.h" |
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[4504] | 60 | |
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[4747] | 61 | #include "class_list.h" |
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| 62 | |
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[4917] | 63 | #include "cd_engine.h" |
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[5750] | 64 | #include "npcs/npc_test1.h" |
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[5318] | 65 | #include "shader.h" |
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[4820] | 66 | |
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[5915] | 67 | #include "playable.h" |
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[5996] | 68 | #include "network_manager.h" |
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| 69 | #include "playable.h" |
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[5915] | 70 | |
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[5996] | 71 | |
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[5205] | 72 | SHELL_COMMAND(speed, World, setSpeed); |
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[5389] | 73 | SHELL_COMMAND(togglePNodeVisibility, World, togglePNodeVisibility); |
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[5429] | 74 | SHELL_COMMAND(toggleBVVisibility, World, toggleBVVisibility); |
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[5205] | 75 | |
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[1856] | 76 | using namespace std; |
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[1853] | 77 | |
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[4978] | 78 | //! This creates a Factory to fabricate a World |
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[5750] | 79 | CREATE_FACTORY(World, CL_WORLD); |
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[3620] | 80 | |
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[4261] | 81 | World::World(const TiXmlElement* root) |
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[4010] | 82 | { |
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| 83 | this->constuctorInit("", -1); |
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[4094] | 84 | this->path = NULL; |
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[4555] | 85 | |
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[4261] | 86 | this->loadParams(root); |
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[4010] | 87 | } |
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| 88 | |
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[4555] | 89 | /** |
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[4838] | 90 | * remove the World from memory |
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[6150] | 91 | * |
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| 92 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 93 | * things contained in the tree are deleted automaticaly |
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[4838] | 94 | */ |
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[2190] | 95 | World::~World () |
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[1872] | 96 | { |
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[5206] | 97 | delete this->shell; |
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[3546] | 98 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3677] | 99 | |
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[5915] | 100 | delete this->localPlayer; |
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[5115] | 101 | |
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[5296] | 102 | // delete all the initialized Engines. |
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[5447] | 103 | FastFactory::flushAll(true); |
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[4735] | 104 | delete LightManager::getInstance(); |
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[4822] | 105 | delete ParticleEngine::getInstance(); |
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[5296] | 106 | delete AnimationPlayer::getInstance(); |
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[4978] | 107 | delete PhysicsEngine::getInstance(); |
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[4822] | 108 | |
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[4978] | 109 | // external engines initialized by the orxonox-class get deleted |
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[4504] | 110 | SoundEngine::getInstance()->flushAllBuffers(); |
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[4830] | 111 | SoundEngine::getInstance()->flushAllSources(); |
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[4504] | 112 | |
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[6142] | 113 | if (State::getObjectManager() == &this->objectManager) |
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| 114 | State::setObjectManager(NULL); |
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[4978] | 115 | // erease everything that is left. |
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[6074] | 116 | delete PNode::getNullParent(); |
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[5915] | 117 | |
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[6054] | 118 | //secondary cleanup of PNodes; |
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| 119 | const std::list<BaseObject*>* nodeList = ClassList::getList(CL_PARENT_NODE); |
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| 120 | if (nodeList != NULL) |
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| 121 | while (!nodeList->empty()) |
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| 122 | delete nodeList->front(); |
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| 123 | |
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[5318] | 124 | Shader::suspendShader(); |
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[4872] | 125 | |
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[4978] | 126 | // unload the resources !! |
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[4136] | 127 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[1872] | 128 | } |
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[1858] | 129 | |
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[3526] | 130 | /** |
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[4978] | 131 | * initializes the world. |
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| 132 | * @param name the name of the world |
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| 133 | * @param worldID the ID of this world |
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| 134 | * |
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| 135 | * set all stuff here that is world generic and does not use to much memory |
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| 136 | * because the real init() function StoryEntity::init() will be called |
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| 137 | * shortly before start of the game. |
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| 138 | * since all worlds are initiated/referenced before they will be started. |
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| 139 | * NO LEVEL LOADING HERE - NEVER! |
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[3526] | 140 | */ |
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[4978] | 141 | void World::constuctorInit(const char* name, int worldID) |
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[3526] | 142 | { |
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[4320] | 143 | this->setClassID(CL_WORLD, "World"); |
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[2636] | 144 | |
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[4978] | 145 | this->setName(name); |
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[5211] | 146 | this->gameTime = 0.0f; |
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[5205] | 147 | this->setSpeed(1.0); |
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[4961] | 148 | this->music = NULL; |
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[5211] | 149 | this->shell = NULL; |
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[5915] | 150 | this->localPlayer = NULL; |
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| 151 | this->localCamera = NULL; |
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[5389] | 152 | |
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| 153 | this->showPNodes = false; |
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[5429] | 154 | this->showBV = false; |
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[3629] | 155 | } |
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[3526] | 156 | |
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[4978] | 157 | /** |
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| 158 | * loads the parameters of a World from an XML-element |
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| 159 | * @param root the XML-element to load from |
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| 160 | */ |
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[4261] | 161 | void World::loadParams(const TiXmlElement* root) |
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| 162 | { |
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[4600] | 163 | PRINTF(4)("Creating a World\n"); |
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[4261] | 164 | |
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[5671] | 165 | LoadParam(root, "identifier", this, World, setStoryID) |
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[4261] | 166 | .describe("Sets the StoryID of this world"); |
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[4834] | 167 | |
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[5671] | 168 | LoadParam(root, "nextid", this, World, setNextStoryID) |
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[4261] | 169 | .describe("Sets the ID of the next world"); |
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[4834] | 170 | |
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[5671] | 171 | LoadParam(root, "path", this, World, setPath) |
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[4261] | 172 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 173 | } |
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| 174 | |
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[3629] | 175 | /** |
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[4978] | 176 | * this is executed just before load |
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| 177 | * |
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| 178 | * since the load function sometimes needs data, that has been initialized |
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| 179 | * before the load and after the proceeding storyentity has finished |
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[3629] | 180 | */ |
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| 181 | ErrorMessage World::preLoad() |
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| 182 | { |
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[6142] | 183 | State::setObjectManager(&this->objectManager); |
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[4829] | 184 | this->cycle = 0; |
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| 185 | |
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[3620] | 186 | /* init the world interface */ |
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[5206] | 187 | this->shell = new Shell(); |
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[4010] | 188 | |
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[4735] | 189 | LightManager::getInstance(); |
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[6074] | 190 | PNode::getNullParent(); |
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[3993] | 191 | |
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[4010] | 192 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[5915] | 193 | ParticleEngine::getInstance(); |
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[4338] | 194 | PhysicsEngine::getInstance(); |
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[4010] | 195 | |
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[4015] | 196 | this->localCamera = new Camera(); |
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[4978] | 197 | this->localCamera->setName ("World-Camera"); |
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[4555] | 198 | |
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[4827] | 199 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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[4347] | 200 | |
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[4245] | 201 | GraphicsEngine::getInstance()->displayFPS(true); |
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[6152] | 202 | this->displayLoadScreen(); |
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[3526] | 203 | } |
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| 204 | |
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| 205 | |
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[3449] | 206 | /** |
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[4836] | 207 | * loads the World by initializing all resources, and set their default values. |
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[6150] | 208 | */ |
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[3459] | 209 | ErrorMessage World::load() |
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[4555] | 210 | { |
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[4104] | 211 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 212 | TiXmlElement* element; |
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[4010] | 213 | GameLoader* loader = GameLoader::getInstance(); |
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[4555] | 214 | |
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[4010] | 215 | if( getPath() == NULL) |
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[2636] | 216 | { |
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[4104] | 217 | PRINTF(1)("World has no path specified for loading"); |
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[4010] | 218 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 219 | } |
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[4555] | 220 | |
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[5915] | 221 | TiXmlDocument* XMLDoc = new TiXmlDocument( getPath()); |
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[4010] | 222 | // load the campaign document |
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[4555] | 223 | if( !XMLDoc->LoadFile()) |
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[4010] | 224 | { |
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| 225 | // report an error |
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[5915] | 226 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 227 | delete XMLDoc; |
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| 228 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 229 | } |
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[4555] | 230 | |
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[4010] | 231 | // check basic validity |
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| 232 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 233 | assert( root != NULL); |
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[4555] | 234 | |
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[4010] | 235 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 236 | { |
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| 237 | // report an error |
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[4104] | 238 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[4010] | 239 | delete XMLDoc; |
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| 240 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 241 | } |
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[4555] | 242 | |
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[4010] | 243 | // load the parameters |
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| 244 | // name |
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| 245 | const char* string = grabParameter( root, "name"); |
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| 246 | if( string == NULL) |
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| 247 | { |
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[4104] | 248 | PRINTF(2)("World is missing a proper 'name'\n"); |
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[5211] | 249 | this->setName("Unknown"); |
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[4010] | 250 | } |
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| 251 | else |
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| 252 | { |
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[5211] | 253 | this->setName(string); |
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[4010] | 254 | } |
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[4978] | 255 | |
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[4104] | 256 | //////////////// |
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| 257 | // LOADSCREEN // |
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| 258 | //////////////// |
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| 259 | element = root->FirstChildElement("LoadScreen"); |
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| 260 | if (element == NULL) |
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| 261 | { |
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| 262 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 263 | |
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| 264 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 265 | this->glmis->setMaximum(8); |
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| 266 | this->glmis->draw(); |
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| 267 | } |
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| 268 | else |
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| 269 | { |
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[4261] | 270 | this->glmis->loadParams(element); |
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[4104] | 271 | this->glmis->draw(); |
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| 272 | } |
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| 273 | this->glmis->draw(); |
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[4726] | 274 | |
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| 275 | //////////////////////// |
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| 276 | // find WorldEntities // |
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| 277 | //////////////////////// |
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| 278 | |
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[4104] | 279 | element = root->FirstChildElement("WorldEntities"); |
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[4555] | 280 | |
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[4010] | 281 | if( element == NULL) |
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| 282 | { |
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[4104] | 283 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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[4010] | 284 | } |
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| 285 | else |
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| 286 | { |
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| 287 | element = element->FirstChildElement(); |
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| 288 | // load Players/Objects/Whatever |
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[4104] | 289 | PRINTF(4)("Loading WorldEntities\n"); |
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[4010] | 290 | while( element != NULL) |
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[4555] | 291 | { |
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[5996] | 292 | BaseObject* created = Factory::fabricate(element); |
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[5915] | 293 | if( created != NULL ) |
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| 294 | { |
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| 295 | if(created->isA(CL_WORLD_ENTITY)) |
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| 296 | this->spawn(dynamic_cast<WorldEntity*>(created)); |
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[5996] | 297 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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[5915] | 298 | } |
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| 299 | |
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[4555] | 300 | // if we load a 'Player' we use it as localPlayer |
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[5915] | 301 | |
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| 302 | |
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[4555] | 303 | //todo do this more elegant |
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[5915] | 304 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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[6150] | 305 | this->sky = dynamic_cast<WorldEntity*>(created); |
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[4918] | 306 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 307 | { |
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[5915] | 308 | terrain = dynamic_cast<Terrain*>(created); |
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[4918] | 309 | CDEngine::getInstance()->setTerrain(terrain); |
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| 310 | } |
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[4555] | 311 | element = element->NextSiblingElement(); |
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[4836] | 312 | glmis->step(); //! @todo temporary |
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[4555] | 313 | } |
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[4104] | 314 | PRINTF(4)("Done loading WorldEntities\n"); |
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[4010] | 315 | } |
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[4555] | 316 | |
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[4726] | 317 | ////////////////////////////// |
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| 318 | // LOADING ADDITIONAL STUFF // |
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| 319 | ////////////////////////////// |
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| 320 | |
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[5652] | 321 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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[4735] | 322 | |
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[5915] | 323 | LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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| 324 | // LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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[4726] | 325 | |
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[4010] | 326 | // free the XML data |
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[4015] | 327 | |
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[4010] | 328 | delete XMLDoc; |
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[4015] | 329 | /* GENERIC LOADING PROCESS FINISHED */ |
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[4555] | 330 | |
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| 331 | |
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[5915] | 332 | // Create a Player |
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| 333 | this->localPlayer = new Player(); |
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[4245] | 334 | |
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[5915] | 335 | Playable* playable; |
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| 336 | const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 337 | if (playableList != NULL) |
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| 338 | { |
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| 339 | playable = dynamic_cast<Playable*>(playableList->front()); |
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| 340 | this->localPlayer->setControllable(playable); |
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| 341 | } |
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[4555] | 342 | |
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| 343 | |
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[5915] | 344 | // //localCamera->setParent(TrackNode::getInstance()); |
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| 345 | // tn->addChild(this->localCamera); |
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[4620] | 346 | localCamera->setClipRegion(1, 10000.0); |
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[6222] | 347 | // localCamera->lookAt(playable); |
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[5915] | 348 | // this->localPlayer->setParentMode(PNODE_ALL); |
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[6241] | 349 | if (this->sky != NULL) |
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[5355] | 350 | { |
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[6307] | 351 | this->localCamera->addChild(sky); |
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[5355] | 352 | } |
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[4504] | 353 | SoundEngine::getInstance()->setListener(this->localCamera); |
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[4176] | 354 | |
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[4347] | 355 | |
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[4709] | 356 | |
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[4715] | 357 | //////////// |
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| 358 | // STATIC // |
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| 359 | //////////// |
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| 360 | |
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| 361 | |
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[4721] | 362 | // TestEntity* testEntity = new TestEntity(); |
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| 363 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
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| 364 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 365 | // this->spawn(testEntity); |
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[4397] | 366 | |
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[4976] | 367 | for(int i = 0; i < 100; i++) |
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| 368 | { |
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[5750] | 369 | WorldEntity* tmp = new NPCTest1(); |
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[5049] | 370 | char npcChar[10]; |
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| 371 | sprintf (npcChar, "NPC_%d", i); |
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[5256] | 372 | tmp->setName(npcChar); |
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[5336] | 373 | tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); |
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[4976] | 374 | this->spawn(tmp); |
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| 375 | } |
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| 376 | |
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[6034] | 377 | this->music = NULL; |
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| 378 | //(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
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[5211] | 379 | //music->playback(); |
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[4010] | 380 | } |
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[3365] | 381 | |
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[6152] | 382 | ErrorMessage World::postLoad() |
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| 383 | { |
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| 384 | this->releaseLoadScreen(); |
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| 385 | } |
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[4245] | 386 | |
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[6152] | 387 | |
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[4326] | 388 | /** |
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[4836] | 389 | * initializes a new World shortly before start |
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[4978] | 390 | * |
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| 391 | * this is the function, that will be loaded shortly before the world is |
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| 392 | * started |
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[3459] | 393 | */ |
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[6152] | 394 | ErrorMessage World::preStart() |
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[3459] | 395 | { |
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| 396 | this->bPause = false; |
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[5051] | 397 | |
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| 398 | /* update the object position before game start - so there are no wrong coordinates used in the first processing */ |
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[6074] | 399 | PNode::getNullParent()->updateNode (0.001f); |
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| 400 | PNode::getNullParent()->updateNode (0.001f); |
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[3459] | 401 | } |
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| 402 | |
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| 403 | |
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| 404 | /** |
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[4836] | 405 | * starts the World |
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[6150] | 406 | */ |
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[3459] | 407 | ErrorMessage World::start() |
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| 408 | { |
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[6151] | 409 | this->bQuitWorld = false; |
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[3459] | 410 | this->mainLoop(); |
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| 411 | } |
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| 412 | |
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| 413 | /** |
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[4836] | 414 | * stops the world. |
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[3459] | 415 | |
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| 416 | This happens, when the player decides to end the Level. |
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| 417 | */ |
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| 418 | ErrorMessage World::stop() |
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| 419 | { |
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[3546] | 420 | PRINTF(3)("World::stop() - got stop signal\n"); |
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[6151] | 421 | this->bQuitWorld= true; |
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[3459] | 422 | } |
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| 423 | |
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| 424 | /** |
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[4836] | 425 | * pauses the Game |
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[3459] | 426 | */ |
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| 427 | ErrorMessage World::pause() |
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| 428 | { |
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| 429 | this->isPaused = true; |
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| 430 | } |
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| 431 | |
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| 432 | /** |
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[4836] | 433 | * ends the pause Phase |
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[3459] | 434 | */ |
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| 435 | ErrorMessage World::resume() |
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| 436 | { |
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| 437 | this->isPaused = false; |
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| 438 | } |
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| 439 | |
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| 440 | /** |
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[4836] | 441 | * destroys the World |
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[3459] | 442 | */ |
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| 443 | ErrorMessage World::destroy() |
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| 444 | { |
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[3566] | 445 | |
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[3459] | 446 | } |
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| 447 | |
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| 448 | /** |
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[4836] | 449 | * shows the loading screen |
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[3459] | 450 | */ |
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| 451 | void World::displayLoadScreen () |
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| 452 | { |
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[4555] | 453 | PRINTF(3)("World::displayLoadScreen - start\n"); |
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| 454 | |
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| 455 | //GLMenuImageScreen* |
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[4099] | 456 | this->glmis = new GLMenuImageScreen(); |
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[3675] | 457 | this->glmis->setMaximum(8); |
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[4555] | 458 | |
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| 459 | PRINTF(3)("World::displayLoadScreen - end\n"); |
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[3459] | 460 | } |
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| 461 | |
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| 462 | /** |
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[6150] | 463 | * @brief removes the loadscreen, and changes over to the game |
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| 464 | * |
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| 465 | * @todo take out the delay |
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[3459] | 466 | */ |
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| 467 | void World::releaseLoadScreen () |
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| 468 | { |
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[4555] | 469 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
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[3459] | 470 | this->glmis->setValue(this->glmis->getMaximum()); |
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[4555] | 471 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
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[4099] | 472 | delete this->glmis; |
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[3459] | 473 | } |
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| 474 | |
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| 475 | |
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[3620] | 476 | /** |
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[4836] | 477 | * this returns the current game time |
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| 478 | * @returns elapsed game time |
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[3646] | 479 | */ |
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| 480 | double World::getGameTime() |
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| 481 | { |
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| 482 | return this->gameTime; |
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| 483 | } |
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| 484 | |
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[3225] | 485 | |
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[5045] | 486 | |
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[2190] | 487 | /** |
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[4836] | 488 | * synchronize local data with remote data |
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[1855] | 489 | */ |
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[2636] | 490 | void World::synchronize () |
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[1855] | 491 | { |
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[2636] | 492 | // Get remote input |
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| 493 | // Update synchronizables |
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[5996] | 494 | /* NetworkManager::getInstance()->synchronize();*/ |
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[1855] | 495 | } |
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[2636] | 496 | |
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[3459] | 497 | |
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[2636] | 498 | /** |
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[4836] | 499 | * run all input processing |
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[3225] | 500 | |
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| 501 | the command node is the central input event dispatcher. the node uses the even-queue from |
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| 502 | sdl and has its own event-passing-queue. |
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[2636] | 503 | */ |
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[3225] | 504 | void World::handleInput () |
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[2636] | 505 | { |
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[4407] | 506 | EventHandler::getInstance()->process(); |
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| 507 | |
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[2636] | 508 | // remoteinput |
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| 509 | } |
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| 510 | |
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[6142] | 511 | void World::tick(std::list<WorldEntity*> entityList, float dt) |
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| 512 | { |
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| 513 | std::list<WorldEntity*>::iterator entity; |
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| 514 | for (entity = entityList.begin(); entity != entityList.end(); entity++) |
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| 515 | (*entity)->tick(dt); |
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[3459] | 516 | |
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[6142] | 517 | } |
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| 518 | |
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[2636] | 519 | /** |
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[4836] | 520 | * advance the timeline |
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[3225] | 521 | |
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| 522 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
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| 523 | the time is mesured in ms and passed to all world-entities and other classes that need |
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| 524 | a heart-beat. |
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[2636] | 525 | */ |
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[3551] | 526 | void World::tick () |
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[2636] | 527 | { |
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| 528 | Uint32 currentFrame = SDL_GetTicks(); |
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| 529 | if(!this->bPause) |
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| 530 | { |
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[3644] | 531 | this->dt = currentFrame - this->lastFrame; |
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[4555] | 532 | |
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[4610] | 533 | if( this->dt > 10) |
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[4555] | 534 | { |
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| 535 | float fps = 1000/dt; |
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[3790] | 536 | |
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[4555] | 537 | // temporary, only for showing how fast the text-engine is |
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| 538 | char tmpChar[20]; |
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| 539 | sprintf(tmpChar, "fps: %4.0f", fps); |
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| 540 | } |
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[2636] | 541 | else |
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[4555] | 542 | { |
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| 543 | /* the frame-rate is limited to 100 frames per second, all other things are for |
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| 544 | nothing. |
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| 545 | */ |
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[5048] | 546 | PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); |
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[4610] | 547 | SDL_Delay(10-dt); |
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[4555] | 548 | this->dt = 10; |
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| 549 | } |
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| 550 | |
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[5205] | 551 | this->dtS = (float)this->dt / 1000.0 * this->speed; |
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[4145] | 552 | this->gameTime += this->dtS; |
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[4833] | 553 | |
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[6155] | 554 | this->tick(this->objectManager.getObjectList(OM_DEAD_TICK), this->dtS); |
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[6142] | 555 | this->tick(this->objectManager.getObjectList(OM_COMMON), this->dtS); |
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[6155] | 556 | this->tick(this->objectManager.getObjectList(OM_GROUP_00), this->dtS); |
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[6142] | 557 | this->tick(this->objectManager.getObjectList(OM_GROUP_01), this->dtS); |
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| 558 | this->tick(this->objectManager.getObjectList(OM_GROUP_01_PROJ), this->dtS); |
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[4010] | 559 | |
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[3459] | 560 | /* update tick the rest */ |
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[4832] | 561 | this->localCamera->tick(this->dtS); |
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[4558] | 562 | // tick the engines |
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[4245] | 563 | AnimationPlayer::getInstance()->tick(this->dtS); |
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[4979] | 564 | // if (this->cycle > 5) |
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[4558] | 565 | PhysicsEngine::getInstance()->tick(this->dtS); |
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[4396] | 566 | |
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[4558] | 567 | ParticleEngine::getInstance()->tick(this->dtS); |
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[4396] | 568 | |
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[4831] | 569 | |
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[4558] | 570 | /** actualy the Graphics Engine should tick the world not the other way around... |
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[4555] | 571 | but since we like the things not too complicated we got it this way around |
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| 572 | until there is need or time to do it the other way around. |
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[4836] | 573 | @todo: GraphicsEngine ticks world: separation of processes and data... |
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[4681] | 574 | |
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| 575 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
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| 576 | beceause graphics have nothing(or at least not much) to do with Motion. |
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[4245] | 577 | */ |
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| 578 | GraphicsEngine::getInstance()->tick(this->dtS); |
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[2636] | 579 | } |
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| 580 | this->lastFrame = currentFrame; |
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| 581 | } |
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| 582 | |
---|
[3216] | 583 | |
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[2636] | 584 | /** |
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[4836] | 585 | * this function gives the world a consistant state |
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[3551] | 586 | |
---|
| 587 | after ticking (updating the world state) this will give a constistant |
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| 588 | state to the whole system. |
---|
| 589 | */ |
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| 590 | void World::update() |
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| 591 | { |
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[5406] | 592 | GraphicsEngine::getInstance()->update(this->dtS); |
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[6074] | 593 | PNode::getNullParent()->updateNode (this->dtS); |
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[4504] | 594 | SoundEngine::getInstance()->update(); |
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[4978] | 595 | //music->update(); |
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[3551] | 596 | } |
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| 597 | |
---|
| 598 | |
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[4917] | 599 | void World::collide() |
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| 600 | { |
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[6142] | 601 | CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_00), |
---|
| 602 | this->objectManager.getObjectList(OM_GROUP_01_PROJ)); |
---|
| 603 | CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_01), |
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| 604 | this->objectManager.getObjectList(OM_COMMON)); |
---|
[4917] | 605 | } |
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| 606 | |
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[3551] | 607 | /** |
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[4836] | 608 | * render the current frame |
---|
[4555] | 609 | |
---|
[3225] | 610 | clear all buffers and draw the world |
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[2636] | 611 | */ |
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| 612 | void World::display () |
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| 613 | { |
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| 614 | // clear buffer |
---|
| 615 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 616 | // set camera |
---|
| 617 | this->localCamera->apply (); |
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| 618 | // draw world |
---|
| 619 | this->draw(); |
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| 620 | // draw HUD |
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[4837] | 621 | /** @todo draw HUD */ |
---|
[2636] | 622 | // flip buffers |
---|
[4681] | 623 | GraphicsEngine::swapBuffers(); |
---|
[3365] | 624 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 625 | //SDL_Flip (screen); |
---|
[2636] | 626 | } |
---|
| 627 | |
---|
[2644] | 628 | |
---|
[3225] | 629 | /** |
---|
[4917] | 630 | * runs through all entities calling their draw() methods |
---|
| 631 | */ |
---|
| 632 | void World::draw () |
---|
| 633 | { |
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[6142] | 634 | GraphicsEngine* engine = GraphicsEngine::getInstance(); |
---|
| 635 | engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); |
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| 636 | engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON)); |
---|
| 637 | engine->draw(State::getObjectManager()->getObjectList(OM_COMMON)); |
---|
| 638 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_00)); |
---|
| 639 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01)); |
---|
| 640 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); |
---|
[4917] | 641 | |
---|
[6316] | 642 | if( unlikely( this->showBV)) // to draw the bounding boxes of the objects at level 2 for debug purp |
---|
| 643 | { |
---|
| 644 | CDEngine* engine = CDEngine::getInstance(); |
---|
| 645 | engine->drawBV(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); |
---|
| 646 | engine->drawBV(State::getObjectManager()->getObjectList(OM_ENVIRON)); |
---|
| 647 | engine->drawBV(State::getObjectManager()->getObjectList(OM_COMMON)); |
---|
| 648 | engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_00)); |
---|
| 649 | engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_01)); |
---|
| 650 | engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); |
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| 651 | } |
---|
| 652 | |
---|
[6142] | 653 | // { |
---|
| 654 | // if( entity->isVisible() ) entity->draw(); |
---|
| 655 | //FIXME |
---|
| 656 | // entity = iterator->nextElement(); |
---|
| 657 | // } |
---|
| 658 | |
---|
[4917] | 659 | ParticleEngine::getInstance()->draw(); |
---|
| 660 | |
---|
[5389] | 661 | if (unlikely(this->showPNodes)) |
---|
[6074] | 662 | PNode::getNullParent()->debugDraw(0); |
---|
[5389] | 663 | |
---|
[6142] | 664 | engine->draw(); |
---|
[4917] | 665 | //TextEngine::getInstance()->draw(); |
---|
| 666 | } |
---|
| 667 | |
---|
[2816] | 668 | |
---|
[3225] | 669 | /** |
---|
[6150] | 670 | * \brief main loop of the world: executing all world relevant function |
---|
| 671 | * |
---|
| 672 | * in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 673 | * all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 674 | * collisions drawing everything to the screen. |
---|
| 675 | */ |
---|
| 676 | void World::mainLoop() |
---|
[2816] | 677 | { |
---|
[6150] | 678 | this->lastFrame = SDL_GetTicks (); |
---|
| 679 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[3529] | 680 | |
---|
[6151] | 681 | while(!this->bQuitWorld) /* @todo implement pause */ |
---|
[6150] | 682 | { |
---|
| 683 | ++this->cycle; |
---|
| 684 | // Network |
---|
| 685 | this->synchronize (); |
---|
| 686 | // Process input |
---|
| 687 | this->handleInput (); |
---|
[6151] | 688 | if( this->bQuitWorld) |
---|
[6150] | 689 | break; |
---|
| 690 | // Process time |
---|
| 691 | this->tick (); |
---|
| 692 | // Process collision |
---|
| 693 | this->collide (); |
---|
| 694 | // Update the state |
---|
| 695 | this->update (); |
---|
| 696 | // Draw |
---|
| 697 | this->display (); |
---|
| 698 | } |
---|
[3365] | 699 | |
---|
[6150] | 700 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[2644] | 701 | } |
---|
[2816] | 702 | |
---|
| 703 | |
---|
[6150] | 704 | |
---|
[3521] | 705 | /** |
---|
[4836] | 706 | * add and spawn a new entity to this world |
---|
| 707 | * @param entity to be added |
---|
[3521] | 708 | */ |
---|
[6150] | 709 | void World::spawn(WorldEntity* entity) |
---|
[3521] | 710 | { |
---|
[6150] | 711 | // this->entities->add (entity); |
---|
| 712 | entity->postSpawn (); |
---|
[3521] | 713 | } |
---|
| 714 | |
---|
[4010] | 715 | void World::setPath( const char* name) |
---|
| 716 | { |
---|
[4094] | 717 | if (this->path) |
---|
| 718 | delete this->path; |
---|
| 719 | if (ResourceManager::isFile(name)) |
---|
| 720 | { |
---|
| 721 | this->path = new char[strlen(name)+1]; |
---|
| 722 | strcpy(this->path, name); |
---|
| 723 | } |
---|
| 724 | else |
---|
| 725 | { |
---|
| 726 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 727 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 728 | } |
---|
[4010] | 729 | } |
---|
| 730 | |
---|
| 731 | const char* World::getPath( void) |
---|
| 732 | { |
---|
| 733 | return path; |
---|
| 734 | } |
---|