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source: orxonox.OLD/trunk/src/story_entities/world.h @ 5327

Last change on this file since 5327 was 5206, checked in by bensch, 19 years ago

orxonox/trunk: Shell no more singleton, and ShellInput is now derive from Text correctly

File size: 3.7 KB
RevLine 
[4558]1/*!
[5039]2 * @file world.h
[4836]3  *  Holds and manages all game data
[4558]4*/
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[3608]10#include "comincl.h"
[2636]11#include "story_entity.h"
[3521]12#include "p_node.h"
[2190]13
[3620]14class World;
15class WorldEntity;
[3634]16class Camera;
[4396]17class Player;
[3634]18class PNode;
19class GLMenuImageScreen;
20class Terrain;
[3646]21class GarbageCollector;
[3790]22class Text;
[4261]23class TiXmlElement;
[4326]24class PilotNode;
[3790]25
[5206]26class Shell;
[4961]27class OggPlayer;
[3620]28
[3449]29//! The game world
30/**
31   this class initializes everything that should be displayed inside of the current level.
32   it is the main driving factor during gameplay.
33*/
[2636]34class World : public StoryEntity {
[1853]35
36 public:
[4978]37  World (const char* name);
[2636]38  World (int worldID);
[4261]39  World (const TiXmlElement* root = NULL);
[3221]40  virtual ~World ();
[3459]41
[4261]42  void loadParams(const TiXmlElement* root);
43
[3646]44  double getGameTime();
[3459]45
46  /* classes from story-entity */
[3629]47  virtual ErrorMessage preLoad();
[3459]48  virtual ErrorMessage load ();
[3225]49  virtual ErrorMessage init ();
50  virtual ErrorMessage start ();
51  virtual ErrorMessage stop ();
52  virtual ErrorMessage pause ();
53  virtual ErrorMessage resume ();
[3459]54  virtual ErrorMessage destroy ();
[1917]55
[4010]56  void loadDebugWorld(int worldID);
57
[3459]58  virtual void displayLoadScreen();
59  virtual void releaseLoadScreen();
[4558]60
[3461]61  /* command node functions */
[3225]62  bool command (Command* cmd);
[3459]63
[3620]64  tList<WorldEntity>* getEntities();
65
[3461]66  /* interface to world */
[3225]67  void spawn (WorldEntity* entity);
[3365]68  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[4765]69  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir);
[2644]70
[5205]71  /** @param speed sets the speed of the Game */
72  inline void setSpeed(float speed) { this->speed = speed; };
[4010]73  const char* getPath();
74  void setPath( const char* name);
[3461]75
[4746]76  inline Camera* getLocalCamera() {return this->localCamera;}
[4338]77
[3461]78 private:
[4978]79  void constuctorInit(const char* name, int worldID);
[3526]80
[3727]81  Uint32 lastFrame;                   //!< last time of frame
[4558]82  Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
[4822]83  Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
[4145]84  float dtS;                          //!< The time needed for caluculations in seconds
[5205]85  float speed;                        //!< how fast the game flows
[3727]86  double gameTime;                    //!< this is where the game time is saved
87  bool bQuitOrxonox;                  //!< quit this application
88  bool bQuitCurrentGame;              //!< quit only the current game and return to menu
89  bool bPause;                        //!< pause mode
[1855]90
[3727]91  GLMenuImageScreen* glmis;           //!< The Level-Loader Display
[3365]92
[3727]93  int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
[4010]94  char* path;                         //!< The file from which this world is loaded
[3462]95
[5206]96  Shell*     shell;
[4961]97  OggPlayer* music;
[4977]98
[4822]99  // IMPORTANT WORLD-ENTITIES
[3727]100  Camera* localCamera;                //!< The current Camera
[4836]101  WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
[3727]102  Terrain* terrain;                   //!< The Terrain of the World.
[2636]103
[4836]104  GLuint objectList;                  //!< temporary: @todo this will be ereased soon
[3727]105  tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
[4396]106  Player* localPlayer;                //!< The Player, you fly through the level.
[4326]107  PilotNode* pilotNode;               //!< THe pilot node to fly with the mouse
[3646]108
[3462]109  /* function for main-loop */
[3225]110  void mainLoop ();
111  void synchronize ();
[3226]112  void handleInput ();
[3551]113  void tick ();
114  void update ();
[3459]115  void collide ();
[3461]116  void draw ();
[3225]117  void display ();
118  void debug ();
[3365]119
[2190]120};
[1883]121
[3224]122#endif /* _WORLD_H */
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