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source: orxonox.OLD/trunk/src/story_entities/world.h @ 5695

Last change on this file since 5695 was 5429, checked in by patrick, 19 years ago

orxonox/trunk: bounding volumes now toggeable via shell

File size: 4.0 KB
RevLine 
[4558]1/*!
[5039]2 * @file world.h
[4836]3  *  Holds and manages all game data
[4558]4*/
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[3608]10#include "comincl.h"
[2636]11#include "story_entity.h"
[3521]12#include "p_node.h"
[2190]13
[3620]14class World;
15class WorldEntity;
[3634]16class Camera;
[4396]17class Player;
[3634]18class PNode;
19class GLMenuImageScreen;
20class Terrain;
[3646]21class GarbageCollector;
[3790]22class Text;
[4261]23class TiXmlElement;
[4326]24class PilotNode;
[3790]25
[5206]26class Shell;
[4961]27class OggPlayer;
[3620]28
[3449]29//! The game world
30/**
31   this class initializes everything that should be displayed inside of the current level.
32   it is the main driving factor during gameplay.
33*/
[2636]34class World : public StoryEntity {
[1853]35
36 public:
[4978]37  World (const char* name);
[2636]38  World (int worldID);
[4261]39  World (const TiXmlElement* root = NULL);
[3221]40  virtual ~World ();
[3459]41
[4261]42  void loadParams(const TiXmlElement* root);
43
[3646]44  double getGameTime();
[3459]45
46  /* classes from story-entity */
[3629]47  virtual ErrorMessage preLoad();
[3459]48  virtual ErrorMessage load ();
[3225]49  virtual ErrorMessage init ();
50  virtual ErrorMessage start ();
51  virtual ErrorMessage stop ();
52  virtual ErrorMessage pause ();
53  virtual ErrorMessage resume ();
[3459]54  virtual ErrorMessage destroy ();
[1917]55
[4010]56  void loadDebugWorld(int worldID);
57
[3459]58  virtual void displayLoadScreen();
59  virtual void releaseLoadScreen();
[4558]60
[3461]61  /* command node functions */
[3225]62  bool command (Command* cmd);
[3459]63
[3620]64  tList<WorldEntity>* getEntities();
65
[3461]66  /* interface to world */
[3225]67  void spawn (WorldEntity* entity);
[3365]68  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[4765]69  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir);
[2644]70
[5205]71  /** @param speed sets the speed of the Game */
72  inline void setSpeed(float speed) { this->speed = speed; };
[4010]73  const char* getPath();
74  void setPath( const char* name);
[3461]75
[5389]76  inline Camera* getLocalCamera() { return this->localCamera; };
[4338]77
[5389]78  void togglePNodeVisibility() { this->showPNodes = !this->showPNodes; };
[5429]79  void toggleBVVisibility() { this->showBV = !this->showBV; };
[5389]80
[3461]81 private:
[4978]82  void constuctorInit(const char* name, int worldID);
[3462]83  /* function for main-loop */
[3225]84  void mainLoop ();
85  void synchronize ();
[3226]86  void handleInput ();
[3551]87  void tick ();
88  void update ();
[3459]89  void collide ();
[3461]90  void draw ();
[3225]91  void display ();
92  void debug ();
[3365]93
[5389]94  private:
95    bool   showPNodes;                  //!< if the PNodes should be visible.
[5429]96    bool   showBV;                      //!< if the Bounding Volumes should be visible.
[5389]97    Uint32 lastFrame;                   //!< last time of frame
98    Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
99    Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
100    float dtS;                          //!< The time needed for caluculations in seconds
101    float speed;                        //!< how fast the game flows
102    double gameTime;                    //!< this is where the game time is saved
103    bool bQuitOrxonox;                  //!< quit this application
104    bool bQuitCurrentGame;              //!< quit only the current game and return to menu
105    bool bPause;                        //!< pause mode
106
107    GLMenuImageScreen* glmis;           //!< The Level-Loader Display
108
109    int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
110    char* path;                         //!< The file from which this world is loaded
111
112    Shell*     shell;
113    OggPlayer* music;
114
115  // IMPORTANT WORLD-ENTITIES
116    Camera* localCamera;                //!< The current Camera
117    WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
118    Terrain* terrain;                   //!< The Terrain of the World.
119
120    GLuint objectList;                  //!< temporary: @todo this will be ereased soon
121    tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
122    Player* localPlayer;                //!< The Player, you fly through the level.
123    PilotNode* pilotNode;               //!< THe pilot node to fly with the mouse
124
125
[2190]126};
[1883]127
[3224]128#endif /* _WORLD_H */
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