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source: orxonox.OLD/trunk/src/story_entities/world.h @ 6149

Last change on this file since 6149 was 6142, checked in by bensch, 19 years ago

orxonox/trunk: merge the ObjectManager to the trunk
merged with command:
svn merge -r6082:HEAD objectmanager/ ../trunk/

conflicts resolution was easy this time :)
but specially merged the world to network_world

File size: 3.8 KB
RevLine 
[4558]1/*!
[5039]2 * @file world.h
[4836]3  *  Holds and manages all game data
[4558]4*/
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[3608]10#include "comincl.h"
[2636]11#include "story_entity.h"
[3521]12#include "p_node.h"
[6142]13#include "object_manager.h"
[2190]14
[6142]15
[3620]16class WorldEntity;
[3634]17class Camera;
[4396]18class Player;
[3634]19class GLMenuImageScreen;
20class Terrain;
[4261]21class TiXmlElement;
[3790]22
[5206]23class Shell;
[4961]24class OggPlayer;
[3620]25
[3449]26//! The game world
27/**
28   this class initializes everything that should be displayed inside of the current level.
29   it is the main driving factor during gameplay.
30*/
[2636]31class World : public StoryEntity {
[1853]32
33 public:
[4978]34  World (const char* name);
[2636]35  World (int worldID);
[4261]36  World (const TiXmlElement* root = NULL);
[3221]37  virtual ~World ();
[3459]38
[4261]39  void loadParams(const TiXmlElement* root);
40
[3646]41  double getGameTime();
[3459]42
43  /* classes from story-entity */
[3629]44  virtual ErrorMessage preLoad();
[3459]45  virtual ErrorMessage load ();
[3225]46  virtual ErrorMessage init ();
47  virtual ErrorMessage start ();
48  virtual ErrorMessage stop ();
49  virtual ErrorMessage pause ();
50  virtual ErrorMessage resume ();
[3459]51  virtual ErrorMessage destroy ();
[1917]52
[4010]53  void loadDebugWorld(int worldID);
54
[3459]55  virtual void displayLoadScreen();
56  virtual void releaseLoadScreen();
[4558]57
[3461]58  /* command node functions */
[3225]59  bool command (Command* cmd);
[3459]60
[3461]61  /* interface to world */
[3225]62  void spawn (WorldEntity* entity);
[3365]63  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[4765]64  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir);
[2644]65
[5205]66  /** @param speed sets the speed of the Game */
67  inline void setSpeed(float speed) { this->speed = speed; };
[4010]68  const char* getPath();
69  void setPath( const char* name);
[3461]70
[5389]71  inline Camera* getLocalCamera() { return this->localCamera; };
[4338]72
[5389]73  void togglePNodeVisibility() { this->showPNodes = !this->showPNodes; };
[5429]74  void toggleBVVisibility() { this->showBV = !this->showBV; };
[5389]75
[3461]76 private:
[4978]77  void constuctorInit(const char* name, int worldID);
[3462]78  /* function for main-loop */
[3225]79  void mainLoop ();
80  void synchronize ();
[3226]81  void handleInput ();
[6142]82  void tick (std::list<WorldEntity*> worldEntity, float dt);
[3551]83  void tick ();
84  void update ();
[3459]85  void collide ();
[3461]86  void draw ();
[3225]87  void display ();
88  void debug ();
[3365]89
[5389]90  private:
91    bool   showPNodes;                  //!< if the PNodes should be visible.
[5429]92    bool   showBV;                      //!< if the Bounding Volumes should be visible.
[5389]93    Uint32 lastFrame;                   //!< last time of frame
94    Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
95    Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
96    float dtS;                          //!< The time needed for caluculations in seconds
97    float speed;                        //!< how fast the game flows
98    double gameTime;                    //!< this is where the game time is saved
99    bool bQuitOrxonox;                  //!< quit this application
100    bool bQuitCurrentGame;              //!< quit only the current game and return to menu
101    bool bPause;                        //!< pause mode
102
[6142]103    ObjectManager      objectManager;   //!< The ObjectManager of this World.
104
[5389]105    GLMenuImageScreen* glmis;           //!< The Level-Loader Display
106
107    int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
108    char* path;                         //!< The file from which this world is loaded
109
110    Shell*     shell;
111    OggPlayer* music;
112
113  // IMPORTANT WORLD-ENTITIES
114    Camera* localCamera;                //!< The current Camera
115    WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
116    Terrain* terrain;                   //!< The Terrain of the World.
117
118    GLuint objectList;                  //!< temporary: @todo this will be ereased soon
[6142]119
[5389]120    Player* localPlayer;                //!< The Player, you fly through the level.
[2190]121};
[1883]122
[3224]123#endif /* _WORLD_H */
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