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source: orxonox.OLD/trunk/src/story_entities/world.h @ 6233

Last change on this file since 6233 was 6152, checked in by bensch, 19 years ago

orxonox/trunk: some work in the loading process of worlds

File size: 3.3 KB
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[4558]1/*!
[5039]2 * @file world.h
[4836]3  *  Holds and manages all game data
[4558]4*/
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[6151]9#include "sdlincl.h"
[2636]10#include "story_entity.h"
[6142]11#include "object_manager.h"
[2190]12
[3620]13class WorldEntity;
[3634]14class Camera;
[4396]15class Player;
[3634]16class GLMenuImageScreen;
17class Terrain;
[4261]18class TiXmlElement;
[3790]19
[5206]20class Shell;
[4961]21class OggPlayer;
[3620]22
[3449]23//! The game world
24/**
25   this class initializes everything that should be displayed inside of the current level.
26   it is the main driving factor during gameplay.
27*/
[2636]28class World : public StoryEntity {
[1853]29
30 public:
[4261]31  World (const TiXmlElement* root = NULL);
[3221]32  virtual ~World ();
[3459]33
[4261]34  void loadParams(const TiXmlElement* root);
35
[3646]36  double getGameTime();
[3459]37
38  /* classes from story-entity */
[3629]39  virtual ErrorMessage preLoad();
[3459]40  virtual ErrorMessage load ();
[6152]41  virtual ErrorMessage postLoad();
42
43  virtual ErrorMessage preStart();
[3225]44  virtual ErrorMessage start ();
45  virtual ErrorMessage stop ();
46  virtual ErrorMessage pause ();
47  virtual ErrorMessage resume ();
[3459]48  virtual ErrorMessage destroy ();
[1917]49
[6152]50  void displayLoadScreen();
51  void releaseLoadScreen();
[4558]52
[3461]53  /* interface to world */
[3225]54  void spawn (WorldEntity* entity);
[2644]55
[5205]56  /** @param speed sets the speed of the Game */
57  inline void setSpeed(float speed) { this->speed = speed; };
[4010]58  const char* getPath();
59  void setPath( const char* name);
[3461]60
[5389]61  void togglePNodeVisibility() { this->showPNodes = !this->showPNodes; };
[5429]62  void toggleBVVisibility() { this->showBV = !this->showBV; };
[5389]63
[3461]64 private:
[4978]65  void constuctorInit(const char* name, int worldID);
[3462]66  /* function for main-loop */
[3225]67  void synchronize ();
[3226]68  void handleInput ();
[6142]69  void tick (std::list<WorldEntity*> worldEntity, float dt);
[3551]70  void tick ();
71  void update ();
[3459]72  void collide ();
[3461]73  void draw ();
[6150]74  void mainLoop ();
75
[3225]76  void display ();
77  void debug ();
[3365]78
[5389]79  private:
[6150]80    char* path;                         //!< The file from which this world is loaded
81
[6151]82    // FLAGS //
83    bool bQuitWorld;                    //!< quit only the current game and return to menu
84    bool bPause;                        //!< pause mode
[6150]85
[6151]86    bool showPNodes;                    //!< if the PNodes should be visible.
87    bool showBV;                        //!< if the Bounding Volumes should be visible.
88
89    // TIMING //
[5389]90    Uint32 lastFrame;                   //!< last time of frame
91    Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
92    Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
93    float dtS;                          //!< The time needed for caluculations in seconds
94    float speed;                        //!< how fast the game flows
95    double gameTime;                    //!< this is where the game time is saved
96
[6151]97    // INTERNAL ENGINES
98    ObjectManager objectManager;        //!< The ObjectManager of this World.
99    Shell*     shell;
100    OggPlayer* music;
[6142]101
[5389]102    GLMenuImageScreen* glmis;           //!< The Level-Loader Display
103
104
[6151]105    // IMPORTANT ENTITIES
[5389]106    Camera* localCamera;                //!< The current Camera
[6151]107    Player* localPlayer;                //!< The Player, you fly through the level.
108
[5389]109    WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
110    Terrain* terrain;                   //!< The Terrain of the World.
[2190]111};
[1883]112
[3224]113#endif /* _WORLD_H */
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