[4615] | 1 | /* |
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[4333] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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[7841] | 13 | co-programmer: Patrick Boenzli |
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[4333] | 14 | |
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| 15 | this file extends the framework file, so it renders what i want. |
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| 16 | */ |
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| 17 | |
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| 18 | #include "framework.h" |
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| 19 | |
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[4378] | 20 | #include "fields.h" |
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[4381] | 21 | #include "stdlibincl.h" |
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[4552] | 22 | #include "light.h" |
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[4333] | 23 | |
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[4546] | 24 | #include "cd_engine.h" |
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[4635] | 25 | #include "bv_tree.h" |
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[4333] | 26 | |
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[8490] | 27 | #include "md2/md2Model.h" |
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[4675] | 28 | #include "model.h" |
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[5486] | 29 | #include "collision_test_entity.h" |
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[4615] | 30 | |
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[4646] | 31 | #include "graphics_engine.h" |
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[4636] | 32 | |
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[7157] | 33 | #include "state.h" |
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| 34 | |
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[4675] | 35 | Model* mod; |
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[4615] | 36 | MD2Model* model; |
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[4636] | 37 | int drawMode; |
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| 38 | int depth; |
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[4704] | 39 | float iterata; |
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[4675] | 40 | tList<WorldEntity>* entityList; |
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[4615] | 41 | |
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[4679] | 42 | int lastFrame, currentFrame, dt; |
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[4719] | 43 | bool drawModel = false; |
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[4679] | 44 | |
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[4710] | 45 | WorldEntity* a; |
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| 46 | WorldEntity* b; |
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| 47 | //Terrain* c; |
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[4719] | 48 | bool animateModel = false; |
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[4701] | 49 | |
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[7711] | 50 | |
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| 51 | |
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[4343] | 52 | void Framework::moduleInit(int argc, char** argv) |
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[4333] | 53 | { |
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[4646] | 54 | GraphicsEngine::getInstance()->setWindowName("Collision Cluster", "collision"); |
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| 55 | |
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[4546] | 56 | CDEngine::getInstance(); |
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[4679] | 57 | |
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[7157] | 58 | State::setObjectManager(new ObjectManager); |
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[4710] | 59 | /* Primitive Data Test */ |
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| 60 | // sVec3D* data = new sVec3D[6]; |
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| 61 | // float tmp[6][3] = {{0.0, 4.2, 2.4}, {3.0, 3.0, 2.0}, {5.0, 1.0, 6.0}, {6.5, 1.0, 3.0}, {7.0, 3.0, 5.0}, {8.0, 6.0, 6.0}}; |
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| 62 | // for(int i = 0; i < 6; ++i) |
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| 63 | // { |
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| 64 | // data[i][0] = tmp[i][0]; |
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| 65 | // data[i][1] = tmp[i][1]; |
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| 66 | // data[i][2] = tmp[i][2]; |
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| 67 | // } |
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| 68 | // CDEngine::getInstance()->debugSpawnTree(5, data, 6); |
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[4552] | 69 | |
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[4679] | 70 | /* MD2 Model Test */ |
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[4675] | 71 | // model = new MD2Model("models/tris.md2", "models/tris.pcx"); |
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| 72 | // model->tick(0.1f); |
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| 73 | // CDEngine::getInstance()->debugSpawnTree(9, model->data->pVertices, model->data->numVertices); |
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[4552] | 74 | |
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[4679] | 75 | /* OBJ - Model Test */ |
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| 76 | // mod = (Model*)ResourceManager::getInstance()->load("models/reaplow.obj", OBJ, RP_CAMPAIGN); |
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| 77 | // CDEngine::getInstance()->debugSpawnTree(9, (sVec3D*)mod->getVertexArray(), mod->getVertexArrayCount()); |
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| 78 | |
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[7711] | 79 | entityList = new tList<WorldEntity>(); |
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[4679] | 80 | |
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[5819] | 81 | if (argc > 1) |
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| 82 | { |
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| 83 | printf("Loading model %s\n", argv[1]); |
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[7711] | 84 | b = new CollisionTestEntity(argv[1]); b->setName("Jaeger"); |
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[5819] | 85 | } |
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[7711] | 86 | else |
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| 87 | { |
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| 88 | printf("----------------------- WARNING ---------------------\n\n"); |
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| 89 | printf("no path specified, using default model: models/ships/fighter.obj\n\n"); |
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| 90 | printf("----------------------- WARNING ---------------------\n"); |
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| 91 | b = new CollisionTestEntity("models/test/cd_test_0.obj"); b->setName("Jaeger"); |
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| 92 | } |
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[4903] | 93 | // b->setRelCoor(0.0, 0.0, -20.0); |
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| 94 | // b->setRelDir(Quaternion(-M_PI/2.0f, Vector(0.0, 1.0, 0.0))); |
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[7711] | 95 | if(b != NULL) |
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| 96 | printf("model successfully loaded\n"); |
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| 97 | entityList->add(b); |
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[4630] | 98 | |
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[7711] | 99 | |
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| 100 | // a = new Terrain(); |
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| 101 | |
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| 102 | |
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[4903] | 103 | // entityList->add(b); |
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[4630] | 104 | |
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[7157] | 105 | //CDEngine::getInstance()->setEntityList(entityList); |
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[4675] | 106 | |
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[4552] | 107 | LightManager* lightMan = LightManager::getInstance(); |
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[4717] | 108 | lightMan->setAmbientColor(.1,.1,.1); |
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[4741] | 109 | (new Light())->setAbsCoor(-5.0, 50.0, -40.0); |
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| 110 | (new Light())->setAbsCoor(100, 80, 60); |
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[4636] | 111 | |
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[4710] | 112 | |
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[4675] | 113 | /* properties */ |
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[4636] | 114 | drawMode = DRAW_MODEL; |
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[4673] | 115 | depth = 0; |
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[4679] | 116 | dt = lastFrame = currentFrame = 0; |
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[4704] | 117 | iterata = 0.05f; |
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[4636] | 118 | |
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[4647] | 119 | moduleHelp(); |
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[4333] | 120 | } |
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| 121 | |
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[4546] | 122 | |
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[4334] | 123 | void Framework::moduleEventHandler(SDL_Event* event) |
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| 124 | { |
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| 125 | switch (event->type) |
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[4622] | 126 | { |
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[4334] | 127 | case SDL_KEYDOWN: |
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| 128 | switch (event->key.keysym.sym) |
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[4622] | 129 | { |
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[4636] | 130 | case SDLK_a: |
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| 131 | drawMode |= DRAW_ALL; |
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[4615] | 132 | break; |
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[4638] | 133 | case SDLK_0: |
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| 134 | { |
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| 135 | printf("Setting tree depth = 0\n"); |
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| 136 | depth = 0; |
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| 137 | int temp = drawMode & DRAW_ALL; |
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| 138 | drawMode ^= temp; |
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| 139 | drawMode |= DRAW_SINGLE; |
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| 140 | break; |
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| 141 | } |
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[4622] | 142 | case SDLK_1: |
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[4636] | 143 | { |
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| 144 | printf("Setting tree depth = 1\n"); |
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| 145 | depth = 1; |
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| 146 | int temp = drawMode & DRAW_ALL; |
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| 147 | drawMode ^= temp; |
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| 148 | drawMode |= DRAW_SINGLE; |
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[4622] | 149 | break; |
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[4636] | 150 | } |
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| 151 | case SDLK_2: |
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| 152 | { |
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| 153 | printf("Setting tree depth = 2\n"); |
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| 154 | depth = 2; |
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| 155 | int temp = drawMode & DRAW_ALL; |
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| 156 | drawMode ^= temp; |
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| 157 | drawMode |= DRAW_SINGLE; |
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| 158 | break; |
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| 159 | } |
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| 160 | case SDLK_3: |
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| 161 | { |
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| 162 | printf("Setting tree depth = 3\n"); |
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| 163 | depth = 3; |
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| 164 | int temp = drawMode & DRAW_ALL; |
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| 165 | drawMode ^= temp; |
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| 166 | drawMode |= DRAW_SINGLE; |
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| 167 | break; |
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| 168 | } |
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| 169 | case SDLK_4: |
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| 170 | { |
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| 171 | printf("Setting tree depth = 4\n"); |
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| 172 | depth = 4; |
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| 173 | int temp = drawMode & DRAW_ALL; |
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| 174 | drawMode ^= temp; |
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| 175 | drawMode |= DRAW_SINGLE; |
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| 176 | break; |
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| 177 | } |
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| 178 | case SDLK_5: |
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| 179 | { |
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| 180 | printf("Setting tree depth = 5\n"); |
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| 181 | depth = 5; |
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| 182 | int temp = drawMode & DRAW_ALL; |
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| 183 | drawMode ^= temp; |
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| 184 | drawMode |= DRAW_SINGLE; |
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| 185 | break; |
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| 186 | } |
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| 187 | case SDLK_6: |
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| 188 | { |
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| 189 | printf("Setting tree depth = 6\n"); |
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| 190 | depth = 6; |
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| 191 | int temp = drawMode & DRAW_ALL; |
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| 192 | drawMode ^= temp; |
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| 193 | drawMode |= DRAW_SINGLE; |
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| 194 | break; |
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| 195 | } |
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| 196 | case SDLK_s: |
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| 197 | if(drawMode & DRAW_SEPARATING_PLANE) |
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| 198 | { |
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| 199 | int temp = drawMode & DRAW_SEPARATING_PLANE; |
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| 200 | drawMode ^= temp; |
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| 201 | printf("Removing Separation Plane\n"); |
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| 202 | } |
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| 203 | else |
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| 204 | { |
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| 205 | drawMode |= DRAW_SEPARATING_PLANE; |
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| 206 | printf("Drawing Separation Plane\n"); |
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| 207 | } |
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| 208 | |
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| 209 | break; |
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| 210 | case SDLK_p: |
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| 211 | if(drawMode & DRAW_BV_POLYGON) |
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| 212 | { |
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| 213 | int temp = drawMode & DRAW_BV_POLYGON; |
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| 214 | drawMode ^= temp; |
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| 215 | printf("Removing OBB Polygons\n"); |
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| 216 | } |
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| 217 | else |
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| 218 | { |
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| 219 | drawMode |= DRAW_BV_POLYGON; |
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| 220 | printf("Drawing OBB Polygons\n"); |
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| 221 | } |
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| 222 | break; |
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[4704] | 223 | case SDLK_o: |
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| 224 | if(iterata == 0.0f) |
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| 225 | { |
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| 226 | iterata = 0.05f; |
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| 227 | } |
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| 228 | else |
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| 229 | { |
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| 230 | iterata = 0.0f; |
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| 231 | } |
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| 232 | break; |
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[4636] | 233 | |
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[4622] | 234 | } |
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| 235 | } |
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[4333] | 236 | } |
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| 237 | |
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[4546] | 238 | |
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[4333] | 239 | void Framework::moduleTick(float dt) |
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| 240 | { |
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[4679] | 241 | |
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[7157] | 242 | //CDEngine::getInstance()->checkCollisions(); |
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[4688] | 243 | |
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[4679] | 244 | |
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[5033] | 245 | // b->shiftCoor(Vector(0.0, 0.0, iterata * dt * 12.0f)); |
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[4679] | 246 | |
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[4701] | 247 | |
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[4708] | 248 | tIterator<WorldEntity>* iterator = entityList->getIterator(); |
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[5115] | 249 | WorldEntity* entity = iterator->firstElement(); |
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[4708] | 250 | while( entity != NULL) |
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[4675] | 251 | { |
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[4721] | 252 | if( unlikely(animateModel)) |
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[4719] | 253 | entity->tick(dt); |
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[4708] | 254 | entity = iterator->nextElement(); |
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[4675] | 255 | } |
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| 256 | delete iterator; |
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[4333] | 257 | } |
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| 258 | |
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[4546] | 259 | |
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[4349] | 260 | void Framework::moduleDraw() const |
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[4334] | 261 | { |
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[4718] | 262 | //CDEngine::getInstance()->debugDraw(depth, drawMode); |
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[4710] | 263 | |
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[4708] | 264 | tIterator<WorldEntity>* iterator = entityList->getIterator(); |
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[5115] | 265 | WorldEntity* entity = iterator->firstElement(); |
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[4708] | 266 | while( entity != NULL) |
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[4679] | 267 | { |
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[4707] | 268 | if( likely(drawModel)) |
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[5482] | 269 | entity->draw(); |
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[4707] | 270 | entity->drawBVTree(depth, drawMode); |
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[7711] | 271 | // printf("%i, %i\n", depth, drawMode); |
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[4708] | 272 | entity = iterator->nextElement(); |
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[4679] | 273 | } |
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| 274 | delete iterator; |
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[4707] | 275 | |
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| 276 | LightManager::getInstance()->draw(); |
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[4334] | 277 | } |
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[4333] | 278 | |
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[4334] | 279 | |
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[4333] | 280 | void Framework::moduleHelp(void) const |
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| 281 | { |
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[4647] | 282 | printf("\n\n==========================="); |
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| 283 | printf("Collision Detection Modler:\n"); |
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| 284 | printf("Key Bindings:\n"); |
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| 285 | printf(" -| Displaying Polygons\t\t p\n"); |
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| 286 | printf(" -| Displaying Separation Plane\t s\n"); |
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| 287 | printf("\n"); |
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| 288 | printf(" -| Tree Depth 0\t\t 0\n"); |
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| 289 | printf(" -| Tree Depth 1\t\t 1\n"); |
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| 290 | printf(" -| Tree Depth 2\t\t 2\n"); |
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| 291 | printf(" -| Tree Depth 3\t\t 3\n"); |
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| 292 | printf(" -| Tree Depth 4\t\t 4\n"); |
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| 293 | printf(" -| Tree Depth 5\t\t 5\n"); |
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| 294 | printf("===========================\n\n"); |
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| 295 | |
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[4333] | 296 | } |
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| 297 | |
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[4646] | 298 | int boxPolygons(GtkWidget* nonInterest, void* widget) |
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| 299 | { |
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| 300 | if(drawMode & DRAW_BV_POLYGON) |
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| 301 | { |
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| 302 | int temp = drawMode & DRAW_BV_POLYGON; |
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| 303 | drawMode ^= temp; |
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| 304 | printf("Removing OBB Polygons\n"); |
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| 305 | } |
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| 306 | else |
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| 307 | { |
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| 308 | drawMode |= DRAW_BV_POLYGON; |
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| 309 | printf("Drawing OBB Polygons\n"); |
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| 310 | } |
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| 311 | } |
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| 312 | |
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| 313 | int seperatingPlanes(GtkWidget* nonInterest, void* widget) |
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| 314 | { |
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| 315 | if(drawMode & DRAW_SEPARATING_PLANE) |
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| 316 | { |
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| 317 | int temp = drawMode & DRAW_SEPARATING_PLANE; |
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| 318 | drawMode ^= temp; |
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| 319 | printf("Removing Separation Plane\n"); |
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| 320 | } |
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| 321 | else |
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| 322 | { |
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| 323 | drawMode |= DRAW_SEPARATING_PLANE; |
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| 324 | printf("Drawing Separation Plane\n"); |
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| 325 | } |
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| 326 | } |
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| 327 | |
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[4671] | 328 | |
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| 329 | int blendedBox(GtkWidget* nonInterest, void* widget) |
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| 330 | { |
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| 331 | if(drawMode & DRAW_BV_BLENDED) |
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| 332 | { |
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| 333 | int temp = drawMode & DRAW_BV_BLENDED; |
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| 334 | drawMode ^= temp; |
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| 335 | printf("Removing OBB Polygons\n"); |
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| 336 | } |
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| 337 | else |
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| 338 | { |
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| 339 | drawMode |= DRAW_BV_BLENDED; |
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| 340 | printf("Drawing OBB Polygons\n"); |
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| 341 | } |
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| 342 | } |
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| 343 | |
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| 344 | |
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[4686] | 345 | int drawModels(GtkWidget* nonInterest, void* widget) |
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| 346 | { |
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| 347 | drawModel = !drawModel; |
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| 348 | } |
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| 349 | |
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| 350 | |
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[4719] | 351 | int animateModels(GtkWidget* nonInterest, void* widget) |
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| 352 | { |
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| 353 | animateModel = !animateModel; |
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| 354 | } |
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| 355 | |
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| 356 | |
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[4712] | 357 | int drawPoints(GtkWidget* nonInterest, void* widget) |
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| 358 | { |
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| 359 | if(drawMode & DRAW_POINTS) |
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| 360 | { |
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| 361 | int temp = drawMode & DRAW_POINTS; |
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| 362 | drawMode ^= temp; |
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| 363 | |
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| 364 | } |
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| 365 | else |
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| 366 | { |
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| 367 | drawMode |= DRAW_POINTS; |
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| 368 | printf("Drawing OBB Polygons\n"); |
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| 369 | } |
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| 370 | } |
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| 371 | |
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| 372 | |
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[4646] | 373 | int treeDepth(GtkWidget* nonInterest, void* widget) |
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| 374 | { |
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| 375 | Option* option = (Option*) widget; |
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| 376 | const char* name = option->getTitle(); |
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| 377 | char* value = option->save(); |
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| 378 | |
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| 379 | depth = atoi(value); |
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| 380 | printf("Setting tree depth = %i\n", depth); |
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| 381 | int temp = drawMode & DRAW_ALL; |
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| 382 | drawMode ^= temp; |
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| 383 | drawMode |= DRAW_SINGLE; |
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| 384 | |
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| 385 | delete value; |
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| 386 | } |
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| 387 | |
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| 388 | |
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[4343] | 389 | void Framework::moduleInitGui(int argc, char** argv) |
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[4333] | 390 | { |
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[4626] | 391 | Window* guiMainWindow = NULL; |
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| 392 | |
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| 393 | initGUI(0, NULL); |
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| 394 | |
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| 395 | guiMainWindow = new Window("Collision_detection"); |
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| 396 | { |
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[4646] | 397 | Box* windowBox = new Box('v'); |
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| 398 | { |
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[4671] | 399 | CheckButton* BoxPolygons = new CheckButton("Draw OBB Polygons"); |
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[4646] | 400 | BoxPolygons->connectSignal("clicked", (void*)BoxPolygons, boxPolygons); |
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| 401 | windowBox->fill(BoxPolygons); |
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| 402 | |
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| 403 | |
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[4671] | 404 | CheckButton* BlendedBox = new CheckButton("Draw OBB Blended"); |
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| 405 | BlendedBox->connectSignal("clicked", (void*)BlendedBox, blendedBox); |
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| 406 | windowBox->fill(BlendedBox); |
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| 407 | |
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| 408 | |
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[4686] | 409 | CheckButton* DrawModels = new CheckButton("Draw Models"); |
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| 410 | DrawModels->connectSignal("clicked", (void*)DrawModels, drawModels); |
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| 411 | windowBox->fill(DrawModels); |
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| 412 | |
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| 413 | |
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[4719] | 414 | |
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| 415 | CheckButton* AnimateModels = new CheckButton("Animate Models"); |
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| 416 | AnimateModels->connectSignal("clicked", (void*)AnimateModels, animateModels); |
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| 417 | windowBox->fill(AnimateModels); |
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| 418 | |
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| 419 | |
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[4712] | 420 | CheckButton* DrawPoints = new CheckButton("Draw Points"); |
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| 421 | DrawPoints->connectSignal("clicked", (void*)DrawPoints, drawPoints); |
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| 422 | windowBox->fill(DrawPoints); |
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| 423 | |
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| 424 | |
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[4646] | 425 | CheckButton* SeperatingPlanes = new CheckButton("SeperatingPlanes"); |
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| 426 | SeperatingPlanes->connectSignal("clicked", (void*)SeperatingPlanes, seperatingPlanes); |
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| 427 | windowBox->fill(SeperatingPlanes); |
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| 428 | |
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[4671] | 429 | |
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[4712] | 430 | Slider* TreeDepth = new Slider("TreeDepth", 0, 17); |
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[4646] | 431 | TreeDepth->connectSignal("value_changed", (void*)TreeDepth, treeDepth); |
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| 432 | windowBox->fill(TreeDepth); |
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| 433 | } |
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| 434 | guiMainWindow->fill(windowBox); |
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[4626] | 435 | } |
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| 436 | Window::mainWindow->showall(); |
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| 437 | Window::mainWindow->setSize(300, 500); |
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[4333] | 438 | } |
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