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source: orxonox.OLD/trunk/src/subprojects/collision_detection/collision_test_entity.cc @ 5572

Last change on this file since 5572 was 5487, checked in by bensch, 19 years ago

orxonox/trunk: blended rendering works again in the CollisionDetection Debug-Draw

File size: 2.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
13   co-programmer:
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
16
17
18#include "collision_test_entity.h"
19
20#include "resource_manager.h"
21
22#include "vector.h"
23#include "objModel.h"
24#include "obb_tree.h"
25#include "factory.h"
26
27using namespace std;
28CREATE_FACTORY(CollisionTestEntity);
29
30/**
31 *  creates an environment
32*/
33CollisionTestEntity::CollisionTestEntity () : WorldEntity()
34{
35  this->init();
36  this->loadModel("models/ships/fighter.obj");
37
38  this->buildObbTree(10);
39}
40
41/**
42 * create an environment out of a XML-element
43 * @param root the XML-element to load the CollisionTestEntity from
44 */
45CollisionTestEntity::CollisionTestEntity(const TiXmlElement* root)
46{
47  this->init();
48  if (root != NULL)
49    this->loadParams(root);
50}
51
52/**
53 *  deletes an environment
54*/
55CollisionTestEntity::~CollisionTestEntity ()
56{}
57
58/**
59 * initialize an CollisionTestEntity
60 */
61void CollisionTestEntity::init()
62{
63  this->setClassID(CL_ENVIRONMENT, "CollisionTestEntity");
64}
65
66/**
67 * loads the Settings of an CollisionTestEntity from an XML-element.
68 * @param root the XML-element to load the ELements properties from
69 */
70void CollisionTestEntity::loadParams(const TiXmlElement* root)
71{
72  static_cast<WorldEntity*>(this)->loadParams(root);
73}
74
75
76/**
77 *  ticks the environment
78 * @param time the time about which to tick
79*/
80void CollisionTestEntity::tick (float time) {}
81
82
83/**
84 *  draws the CollisionTestEntity
85*/
86void CollisionTestEntity::draw ()
87{
88  glMatrixMode(GL_MODELVIEW);
89  glPushMatrix();
90  float matrix[4][4];
91
92  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
93  //rotate
94  this->getAbsDir().matrix (matrix);
95  glMultMatrixf((float*)matrix);
96
97  this->model->draw();
98
99  glPopMatrix();
100}
101
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